Temple of the Twelve, Dead Suns 2 (Inactive)

Game Master DoubleGold

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DungeonMaster

Heroes manage to find and stop the explosives. They then find two dead cultist bosses Avissa and Tahomen killed by the Lore Guardians These guys are suppose to be fought along with 2 cultists each, but I had you fight all four guards at once and no guards to save time in time for Outpost II
You also manage to find and rescue Dr. Solstarni tied up and you free him.

Treasure ancient elven battle armor (archaic), least gluon crystal. 4 lashunta ringwear I, 4 defiant longsword, shock
grenades I (8), 4 utility scattergun with 100 scattergun
shells, field rations (8 weeks), credstick (600 credits)
squad defiance series, cestus battleglove, squad
machine gun (rune of the eldritch knight) with 120 heavy
rounds, detonator, field rations (2 weeks).
a spell gem of flight (2nd level), a spell gem of
remove affliction, a spell gem of see invisibility, and a staff of
mystic healing.
d-suit I (mk 1 thermal capacitor), liquidator disintegrator
pistol (see page 52) with 3 batteries (20 charges each),
survival knife, psychic booster, detonator, personal comm
unit, field rations (2 weeks), R2Es (5) and 2000 more credits

conclusion:

Having thwarted Tahomen and his Devourer cult, the PCs
can continue exploring the Temple of the Twelve as much
as they like. However, the troubling implication that the
Gate of Twelve Suns might provide access to a weapon of
almost unimaginable power like a Stellar Degenerator—not
to mention the fact that the Cult of the Devourer now knows
about the weapon and is actively looking for it—should
compel the PCs to expedite their return to civilization.
Whether or not the Stellar Degenerator is real, the Cult of
the Devourer could use this information as a rallying cry to
attract more recruits to the cult and inflict greater atrocities
in the name of their uncaring god. At minimum, the news
that the Castrovelian Devourer cult was in communication
with other cult elements elsewhere in the Pact Worlds
should be enough of a threat to encourage the PCs to retrace
their steps back to Turhalu Point, and ultimately Qabarat.
If the PCs return to Qabarat with Dr. Solstarni in tow,
Professor Muhali is relieved to see her colleague in one piece,
and university officials offer each of the PCs admittance
and free tuition to the school for up to 3 years in thanks
for their service. Alternatively, a PC can choose to accept a
“research grant” of 1,000 credits from the university in lieu
of a scholarship (and it’s up to each PC how they make use
of this grant).
The PCs might also want to update Chiskisk about their
findings, either by sending the shirren Starfinder a message
or by returning to Absalom Station to report to them in
person. In any case, with the Cult of the Devourer actively
searching for the Gate of Twelve Suns, the Pact Worlds may
need the PCs’ assistance more than ever, and there is little
time to waste. The PCs’ efforts to thwart the cult and learn
more about the alien superweapon, from the asteroid fields
of the Diaspora to the necropolis cities of dead Eox, are the
focus of “Splintered Worlds,” the next installment of the
Dead Suns Adventure Path.


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Female Akitonian Ysoki Outlaw Operative/4 (SP 28/28 HP 26/26 RP 5/5 | EAC:18 KAC:18 | F:+2 R:+7 W:+4 | Init:+5 | Perc:+12 Darkvision 60ft | Move:40ft) | HC 1/1 | TSER +6 (d10+4P/Anchor) SAP +6 (d6+2E/Arc2) Stun
Skills:
Acro +12 Athl +5 Bluff +8 Comp +11 Cult +11 Diplo +4 Disg +7 Engg +13 Intim +7 LifeSci +5 Med +8 Mystic +3 Perc +12 PhysSci +5 Pilot +12 SM +6 SoH +16 Stealth +14 Surv +10
Starship:
Pilot +12 Engr +13 Sci +10 Gun +7 Capt I+7/D+4/B+8

Elene, along with anyone who choose to join her, returns to Absalom Station to report the party's findings to Chiskisk, and to tell her adventurer cousin Naboh all about her travels.

It's a job well done, right? Right! But there's more work to be done, that's for sure.

Thanks, GM! Nice job.

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