Bag of Devouring

Caro Cogitatus's page

Organized Play Member. 97 posts (7,418 including aliases). No reviews. No lists. No wishlists. 26 Organized Play characters. 12 aliases.


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Interested. Long time D&D/Pathfinder player who's somewhat familiar with CoC rules but never played.


I'm drawn to the Alchemist, Rogue, and Champion, but I'm happy to choose last and play anything.


I'm back from a break from playing PFS & SFS and this interests me. Thanks for offering to run it.


Male Human Gamer

I have a Monk frontliner, a Brawler frontliner, and a Wizard glass cannon available. I'm happy to play any of them if there's a role missing, but we're looking pretty well rounded so far it seems.

So I'll suggest I bring Kara Saint-Germain. What better Adventure! than fighting demons at the edge of the world?


I'll have three characters that could be available:

Monk 3
Brawler 3
Wizard 3

All have (or will have by then) 8 XP. Count me interested.


GM XaveTheNerd wrote:
(Awesome) GM here recruiting for my first PbP scenario: 6-12 - Scions of the Sky Key, Part 1: On Sharrowsmith's Trail

Interested. I have several characters available in levels 1-3 if I'm chosen.


Always happy to have DoubleGold try to kill me. I have several characters who could be available.


Male Human Gamer

Working on a Ysoki Operative. Will have her ready in a day or so.


19 people marked this as a favorite.
CookingOrc wrote:
A Basic Save, to me, means: you succeed, nothing happens to you; you fail then something bad happens. Basic doesn't imply varying degrees of effect based on how I rolled. I would give it a different identifier.

I agree with the general consensus that this is a good idea, and specifically with CookingOrc that "Basic" implies to me more of a "pass/fail" binary outcome. It almost seems like this should be a "Standard [Fort/Reflex/Will] save". Anything that's not a Basic (pass/fail) or a Standard (CS/S/F/CF) outcome is a special case.


Male Human Gamer

When I do a Diplomacy or Intimidate roll, I write the best one I can, then do the roll.

If the roll goes badly, I'll append to it with something insulting or derpy that undermines it, usually with an internal monologue appended to it, something like this:

Gah! Why did I say that? That ruined everything! I hope nobody noticed.


1 person marked this as a favorite.

@ScorchedOne: Creating-Your-Own-Playtest-Character


DoubleGold - I'd like a spot if there's one available. I'll roll something up today.

Looking at maybe a Goblin Alchemist or Rogue or Sorcerer, but I'm flexible if eguzki already has an idea that conflicts.


Male Human Gamer

If there's space left I'd like to be considered.

Either tier:
Smiley Stonegirdle, Brawler 3
Yugatta Sakittumi, Monk 3

Low tier:
The Herald, Cleric 2
Yagi Mi, Hunter 2
Jinhong Yeou, Swashbuckler 2 Requested a spot elsewhere
Sarosha, USummoner 2


Male Human Gamer

Looks like I'm first on the waiting list? Good luck to everyone playing.


Have fun, guys!


Player Handle: Caro Cogitatus
GM Handle, if applicable: GM ThinkingFlesh
Character Class: Flexible, but Mystic preferred
Preferred race: Early Stage Barathu

Have you played or GM'd this AP book before? : Played
Have you played or GM'd book 2 or 3 of this AP before? : No, but have heard it played on podcast
Have you played in a scenario featuring starships before? : Yes, several times, and GM'ed it in person

This might be my only chance to play a Barathu, which I find fascinating as a race. Have not created the crunch yet, but if chosen can do it in a day or so.


DM Feral wrote:
I’ve got two seats open for the sanctioned module, Feast for Ravenmoor.

What level range? Is there a party role you're looking to fill?


Several low tier characters available. In order of preference,

* a ysoki mechanic
* a human operative
* a lashunta envoy
* a shirren soldier

I have no characters above level 1 yet, but I'm happy to use a pregen for high tier.


Interested. I have a Hunter/2 or a USummoner/2, or a Magus/2 available.


Male Human Gamer

There was a 2nd Edition in the 90's, but it wasn't Pathfinder. :-)


Male Human Gamer

Thanks, Redelia, great idea.


5 people marked this as a favorite.
Male Human Gamer

@Geraint, they are here.

And I'll echo the big round of applause for all involved in their creation. Bravo!


I have a USummoner and a Magus available, both level 2.


2 people marked this as a favorite.
Male Human Gamer

@brunoreturns, here.


I've had to drop out of Helikon's Sewer Dragons of Absalom (line 51 in the Outpost spreadsheet) due to my misreading of the level range.

Hopefully someone with a 3-7 character can take my place. Apologies for the mixup.


Redelia wrote:
The other is a Starfinder game of 1-6, a Night in Nightarch with GM Gustavef, line 95, for characters of level 3-6, which needs 2 players.

Oops, I mistakenly signed up with a Level 1 character for that. I don't have a L3 available, so I've switched to a Pregen.


GM Redelia, in Flaxseed Lodge wrote:
Hey, guys, my group working through the Emerald Spire is soon to finish Level 1. We need two new players for level 2. Level 2 is for character levels 1-3. We have continuing on a sorcerer, oracle, vigilante, and druid.

Interested. I can bring any of the following, in rough order of preference:

Kitsune Swashie/2
Tengu Hunter/2
Human Cleric/2 Just realized I have neglected to level him up, but will do that shortly.
Human Magus/2
Elven Monk/3
Halfling USummoner/2


1 person marked this as a favorite.

I'm still getting logged out inappropriately (in my opinion) and I will fourth the request to look into the RSS feeds. That's usually how I keep track of my campaigns.

I check in several times daily and almost every time now I have to log in again in order to post.

Thanks.


Definitely interested. Are you asking for character submissions yet?


Caro Cogitatus wrote:


Player Name/Alias: Caro Cogitatus
Character Name: TBD
PFS #: 106336-TBD
Day job: TBD

Will likely be an Ifrit Oracle of Flame, with the Tongues curse.

I'm not feeling inspired in character creation, and work is ramping up, so I think I'll have to bow out.

Good luck and happy adventuring!


Player Name/Alias: Caro Cogitatus
Character Name: TBD
PFS #: 106336-TBD
Day job: TBD

Will likely be an Ifrit Oracle of Flame, with the Tongues curse.


1 person marked this as a favorite.
Male Human Gamer

I'll be the first one to ignore the guidelines for the purpose of endorsing the guidelines.


Bravo! Well done and congratulations!


Male Human Gamer

Congratulations to Baied, thanks to GM NotEspi for the consideration, and happy adventuring to all!


Male Human Gamer

@GM Skipper, can you adjust your document permissions?


Male Human Gamer

I'd be interested in any of the evergreens. I have a few level 1 characters who can join at any time.


Male Human Gamer

Wow, that blew up fast. I'm lucky to be chosen. Thanks for running it, GM.

I'm thinking to send Smiley Stonegirdle (Brawler1) into the fray, but I have others available (Hunter1, Oracle1, Monk3, Sorceror2, Wizard1) if there's a specific party need.


Male Human Gamer

Jinny turns to Timmon.

Not quite sure how the rules go but I'll answer as best I can.

"The Chronicles of both are filed, of course. I'm told I even controlled the golden briefly, although I don't remember anything from those moments. It was quite a show."

Sense Motive DC21:

Bluff: 1d20 + 3 ⇒ (18) + 3 = 21
She's trying subtly to change the subject away from Bloodcove.

-Posted with Wayfinder


Male Human Gamer

Which "Improved combat maneuver" does Improved Feint belong to?


Male Human Gamer

Is Fetchling allowed? Trying to come up with a good character concept to go with the crunch (usually I work the other way around).

Although, there's a rumor going around that Halflings make good Dexxy rogues, so I might just add a little more hairy-footed swagger to Team Halfling.


Male Human Gamer

I'm thinking Unchained Rogue, or possibly Wizard or Arcanist if someone else is set on the Skill Monkey role.

I'll start working on him or her today. Are there any racial restrictions? Any third party sources allowed?

-Posted with Wayfinder


Male Human Gamer

dot


Male Human Gamer

Dotting in. I specialize in all types of characters.

Thanks for the invite and I hope I pass the audition.

@GM, you suggested I dot in to the Gameplay thread also, but shouldn't I wait for that until I have a character generated?

Edit:
I just read the character creation guidelines and I may have to steal these feat modifications for the campaign I'm running in meatspace. Double thumbs up.


Arrrgghh-k-k-k. If ye be thinkin' this be a retconn-k-k-k, ye ha'e the right of it. Pleased yoo be to be meetsing da Dread Pirate Skrelznit, an' his faithful companion Looseal.

Crunch:
Skrelznit Stinklaw
Male Kobold Hunter 1
NE small humanoid (reptilian)
Init +4; Senses Darkvision (60 ft.), Perception +15,
Languages Common, Draconic
Defense:
AC 20, touch 15, flat-footed 16
hp 10 (1d8+2)
Fort +4, Ref +6, Will +4
Offense:
Melee cutlass (small) (both hands) +4 (1d4+4/18-20)
Melee cutlass (small) (right hand) +4 (1d4+3/18-20)
Ranged sling (small) +5 (1d3+3)
Melee dagger, punching (small) +4 (1d3+3/x3)
Melee switchblade knife +2 (1d4+3/19-20)
Base Atk +0; CMB +2; CMD 16
Known Hunter Spells (CL 1st):
1st (2/day) - Jump (DC 15), Monkey Fish, Summon Nature's Ally I
0th (at will) - Create Water, Guidance (DC 14), Know Direction, Spark (DC 14)
Abilities
Str 16, Dex 19, Con 15, Int 12, Wis 18, Cha 11
Feats
Amateur Swashbuckler
Coordinated Maneuvers
Skills:
Acrobatics +2 (DX +4, Ranks +1, Armor -3)
Acrobatics (Jump) -2 (DX +4, Ranks +1, Armor -7)
Appraise +1 (IN +1)
* Climb +4 (ST +3, Ranks +1, Favored +3, Armor -3)
* Craft (Untrained) +1 (IN +1)
Escape Artist +1 (DX +4, Ranks +0, Armor -3)
Fly +3 (DX +4, Ranks +0, Armor -3)
* Handle Animal +0 (CH +0)
* Heal +8 (WS +4, Ranks +1, Favored +3)
* Intimidate +0 (CH +0)
* Knowledge (Dungeoneering) +1 (IN +1)
* Knowledge (Geography) +1 (IN +1)
* Knowledge (Nature) +5 (IN +1, Ranks +1, Favored +3)
* Perception +11 (WS +4, Ranks +1, Favored +3, Racial +2, Trait +1)
* Profession (Butcher) +8 (WS +4, Ranks +1, Favored +3)
* Profession (Sailor) +9 (WS +4, Ranks +1, Favored +3, Trait +1)
* Ride +1 (DX +4, Ranks +0, Armor -3)
Sense Motive +4 (WS +4)
* Spellcraft +1 (IN +1)
* Stealth +9 (DX +4, Ranks +1, Favored +3, Racial +4, Armor -3)
* Survival +8 (WS +4, Ranks +1, Favored +3)
* Swim +5 (ST +3, Ranks +1, Favored +3, Trait +1, Armor -3)
Possessions:
cutlass (small)
hide armor (small)
outfit (explorer's/small)
dagger, punching (small)
switchblade knife
potion of cure light wounds (x2)
Sling (Small) [ Bullets, Sling (10) (Small) (x2); Sharpstones (10) (Small); ]
Racial Features:
Armor (Ex) Kobolds have a +1 natural armor bonus.
Crafty (Ex) Kobolds gain a +2 racial bonus on Craft (Trapmaking), Perception, and Profession (Miner) checks. Craft (Traps) and Stealth are always class skills for a kobold.
Darkvision Kobolds can see in the dark up to 60 feet.
Normal Speed (Ex) Kobolds have a base speed of 30 feet.
Weakness (Ex) Dazzled in bright light.
Small +1 AC, +1 Attack, -2 CMB, -2 CMD, +4 Stealth
Class Features:
Animal Companion (Ex)
Animal Focus (Bull) (Su) 1 minute per day. Get +2 enhancement bonus to Strength.
Nature Training (Ex) Count as druid or ranger for feats, traits, and options that modify or improve an animal companion.
Orisons
Wild Empathy (Ex) At 1st level, a hunter can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Core Rulebook). The hunter rolls 1d20 and adds 1 (Hunter level + Charisma modifier + any other bonuses) to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
Traits:
Besmara's Blessing (Regional) You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).
Dirty Fighter (Combat) When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
Stream Nomad (Kobold) You gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you. You increase the speed of any raft, barge, keelboat, or rowboat you pilot by 4 miles per day (1/2 mile per hour).

Looseal
Female Companion Bird (Hawk) animal 2
TN small animal (featheredcompanion)
Init +2; Senses Low-Light Vision, Perception +10,
AC 14, touch 13, flat-footed 12
hp 11 (2HD)
Fort +4, Ref +5, Will +2
Speed 10 ft. (2 squares) Fly 80 ft. (Average)
Melee bite +4 (1d4)
Melee talons +4/+4 (1d4)
Face 5 ft. Reach 5 ft.
Base Atk +1; CMB +0; CMD 12
Abilities Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Special Qualities Trained for Air Support, Bonus Tricks 1, Link, Low-Light Vision, Share Spells
Feats Weapon Finesse
Skills Acrobatics +2, Acrobatics (Jump) -6, Artistry -4, Escape Artist +2, Fly +8, Intimidate -2, Perception +10, Stealth +6, Survival +2
Tricks
Trained for Air Support An animal trained in air support knows the attack, bombard, and deliver tricks.
Attack The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Bombard A flying animal can deliver projectiles on command, attempting to drop a specified item that it can carry on a designated point or opponent, using its base attack bonus to determine its attack roll.
Come The animal comes to you, even if it normally would not do so.
Deliver The animal takes an object to a place or person you indicate.
Down The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Seek The animal moves into an area and looks around for anything that is obviously alive or animate.
Swooping Charge The falconer's bird companion flies up and then swoops down into a charge. To perform this trick, the companion must be able to fly, and it must be outdoors or someplace with enough room for the bird to fly great distances in (a grand cathedral may have enough room, but dungeons usually do not). It spends a full-round action flying to a high vantage point, and on the next round makes a charge attack upon an enemy the falconer designates. If that charge attack hits, the bird deals 2d4 points of damage instead of 1d4 with its bite and gains a x4 critical modifier when making the attack. If the bird hits, the target is staggered for 1 round.
Link (Ex) A master can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Low-Light Vision (Ex)
Share Spells (Ex) The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Weapon Finesse

An' ye can still GO RIDE A SQUID, ye soft-scaled lubbers-k-k-k.


Thanks, Sarag. That kind of puts a damper on Cuddles. Rethinking.


Ahhhrrr-k-k-k. Pleased yoo be to be meetsing da Dread Pirate Skrelznit, an' his faithful companion Cuddles-k-k-k.

Crunch:
Skrelznit Stinklaw
Male Kobold Hunter 1
NE small humanoid (reptilian)
Init +4; Senses Darkvision (60 ft.), Perception +15,
Languages Common, Draconic
Defense:
AC 20, touch 15, flat-footed 16
hp 10 (1d8+2)
Fort +4, Ref +6, Will +4
Offense:
Melee cutlass (small) (both hands) +4 (1d4+4/18-20)
Melee cutlass (small) (right hand) +4 (1d4+3/18-20)
Ranged sling (small) +5 (1d3+3)
Melee dagger, punching (small) +4 (1d3+3/x3)
Melee switchblade knife +2 (1d4+3/19-20)
Base Atk +0; CMB +2; CMD 16
Known Hunter Spells (CL 1st):
1st (2/day) - Jump (DC 15), Monkey Fish, Summon Nature's Ally I
0th (at will) - Create Water, Guidance (DC 14), Know Direction, Spark (DC 14)
Abilities
Str 16, Dex 19, Con 15, Int 12, Wis 18, Cha 11
Feats
Amateur Swashbuckler
Coordinated Maneuvers
Skills:
Acrobatics +2 (DX +4, Ranks +1, Armor -3)
Acrobatics (Jump) -2 (DX +4, Ranks +1, Armor -7)
Appraise +1 (IN +1)
* Climb +4 (ST +3, Ranks +1, Favored +3, Armor -3)
* Craft (Untrained) +1 (IN +1)
Escape Artist +1 (DX +4, Ranks +0, Armor -3)
Fly +3 (DX +4, Ranks +0, Armor -3)
* Handle Animal +0 (CH +0)
* Heal +8 (WS +4, Ranks +1, Favored +3)
* Intimidate +0 (CH +0)
* Knowledge (Dungeoneering) +1 (IN +1)
* Knowledge (Geography) +1 (IN +1)
* Knowledge (Nature) +5 (IN +1, Ranks +1, Favored +3)
* Perception +11 (WS +4, Ranks +1, Favored +3, Racial +2, Trait +1)
* Profession (Butcher) +8 (WS +4, Ranks +1, Favored +3)
* Profession (Sailor) +9 (WS +4, Ranks +1, Favored +3, Trait +1)
* Ride +1 (DX +4, Ranks +0, Armor -3)
Sense Motive +4 (WS +4)
* Spellcraft +1 (IN +1)
* Stealth +9 (DX +4, Ranks +1, Favored +3, Racial +4, Armor -3)
* Survival +8 (WS +4, Ranks +1, Favored +3)
* Swim +5 (ST +3, Ranks +1, Favored +3, Trait +1, Armor -3)
Possessions:
cutlass (small)
hide armor (small)
outfit (explorer's/small)
dagger, punching (small)
switchblade knife
potion of cure light wounds (x2)
Sling (Small) [ Bullets, Sling (10) (Small) (x2); Sharpstones (10) (Small); ]
Racial Features:
Armor (Ex) Kobolds have a +1 natural armor bonus.
Crafty (Ex) Kobolds gain a +2 racial bonus on Craft (Trapmaking), Perception, and Profession (Miner) checks. Craft (Traps) and Stealth are always class skills for a kobold.
Darkvision Kobolds can see in the dark up to 60 feet.
Normal Speed (Ex) Kobolds have a base speed of 30 feet.
Weakness (Ex) Dazzled in bright light.
Small +1 AC, +1 Attack, -2 CMB, -2 CMD, +4 Stealth
Class Features:
Animal Companion (Ex)
Animal Focus (Bull) (Su) 1 minute per day. Get +2 enhancement bonus to Strength.
Nature Training (Ex) Count as druid or ranger for feats, traits, and options that modify or improve an animal companion.
Orisons
Wild Empathy (Ex) At 1st level, a hunter can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Core Rulebook). The hunter rolls 1d20 and adds 1 (Hunter level + Charisma modifier + any other bonuses) to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
Traits:
Besmara's Blessing (Regional) You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known).
Dirty Fighter (Combat) When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
Stream Nomad (Kobold) You gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you. You increase the speed of any raft, barge, keelboat, or rowboat you pilot by 4 miles per day (1/2 mile per hour).

Cuddles
Male Octopus animal 2
TN small animal (aquatic)
Init +3; Senses Low-Light Vision, Perception +1,
AC 15, touch 14, flat-footed 12
hp 17 (2HD)
Fort +5, Ref +6, Will +1
Defensive Abilities Ink Cloud
Speed 25 ft, Swim 30 ft, Jet 200 ft
Melee bite +5 (1d3+1)
Melee tentacle +5 (1d1)
Base Atk +1; CMB +1 (+5 grapple); CMD 14 (can't be tripped)
Atk Options Grab,
Abilities Str 12, Dex 17, Con 14, Int 2, Wis 12, Cha 3
Special Qualities Bonus Tricks 1, Can't Be Tripped, Jet, Link, Low-Light Vision, Share Spells
Feats Weapon Finesse
Skills Acrobatics +3, Acrobatics (Jump) -1, Artistry -4, Climb +5, Escape Artist +3, Fly +5, Intimidate -4, Perception +1, Stealth +7, Survival +1, Swim +13,
Tricks
Attack The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Come The animal comes to you, even if it normally would not do so.
Down The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Fetch The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object.
Flank You can instruct an animal to attack a foe you point to and always attempt to be adjacent to (and threatening) that foe.
Grab (Ex) If you hit with the indicated attack (usually a claw or bite attack), you deal normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity. You have the option to conduct the grapple normally, or simply use the part of your body you used in the grab to hold the opponent. If you choose to do the latter, you takes a -20 penalty on your CMB check to make and maintain the grapple, but do not gain the grappled condition itself. A successful hold does not deal any extra damage unless you also have the constrict special attack. If you do not constrict, each successful grapple check you make during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, you deal constriction damage as well. You receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab can only be used on creatures of a size equal to or smaller than you.
Hunt This trick allows an animal to use its natural stalking or foraging instincts to find food and return it to the animal's handler.
Stay The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.
Can't Be Tripped (Ex) A creature with this ability cannot be tripped.
Ink Cloud (Ex) An octopus can emit a 10ft radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute.
Jet (Ex) An octopus can jet backward once per round as a full-round action, at a speed of 200 ft. It must move in a straight line while jetting, and does not provoke attacks of opportunity when it does so.
Link (Ex) A master can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Low-Light Vision (Ex)
Share Spells (Ex) The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Weapon Finesse

If ye be wantin' fer more backstory, ye be fresh outta luck, swabbie. GO RIDE A SQUID-k-k-k!

I have no idea yet why Skrelznit has this particular vocal tic. It should be interesting to find out.


Interested.


Interested.

Str: 4d5 ⇒ (5, 4, 3, 5) = 17 => 14+3-4 = 13+1d4: 1d4 ⇒ 3 = 16
Dex: 4d5 ⇒ (4, 3, 5, 5) = 17 => 14+3+2 = 19
Con: 4d5 ⇒ (4, 5, 2, 5) = 16 => 14+3-2 = 15
Int: 4d5 ⇒ (3, 1, 5, 1) = 10 => 9+3 = 12
Wis: 4d5 ⇒ (2, 5, 5, 3) = 15 => 13+3 = 16+1d2: 1d2 ⇒ 2 = 18
Cha: 4d5 ⇒ (1, 1, 2, 5) = 9 => 8+3 = 11

Looks like a Hunter is born. More crunch & fluff to come.


Wolfspirit, I don't think Cricket is a playable race this season.

Sure, your strength is literally zero, but think of the skill bonuses for Hide and Perform (Leg)!

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