Male Human Gamer
Dotting in. Thanks for choosing me and I'll try to keep up with my already excellent compatriots here. I like the idea of a Teamwork feat, given that we're creating our characters to be a cohesive group. I'm leaning toward an in-your-face martial character (Barbarian, Monk, Fighter, Ranger, Hunter, Brawler, Swashbuckler, gosh there's a lot to choose from) or a healing character (Cleric or Oracle mostly, possibly Inquisitor), but I'm happy to build a character to fit a party need also. Given the large selection of submissions, I didn't really expect to be chosen, so I'll have to think a bit on what personality my character will have as well as race, party role, traits, etc. Attempting to piece together our party needs, I see so far that we probably need:
I'm sure I've missed some. Help me out, please. @GM, may multiple characters choose the same campaign trait, or are they first-come-first-served? And just to clarify, the adventure is scheduled to end at the moment (give or take) that we hit level 6, yes?
Interested. - What do you like from PbP gaming?
Let's give her a go. 1: 4d6 ⇒ (5, 6, 6, 5) = 22 17
Everyone's gonna die or go insane anyway, so I'm not rerolling. 7 STR
I'm thinking of a Catholic nun (Clergy[wo]man) with knowledge in the occult (spent a year in the office of the chief exorcist), local (having been assigned to this parish long before the war), and medicine (training as a midwife). As a native of Switzerland, she speaks French and German fluently, and picked up Latin for her Bible studies. She claims to be neutral, but secretly provides nonviolent aid and assistance to the local Resistance, as well as downed airmen. Will work on a name and further fluff & crunch if I get closer to being selected. I'm completely new to CoC (even the d20 variant) so I'm happy to be corrected on anything I get wrong.
Male Human Gamer
I have a Monk frontliner, a Brawler frontliner, and a Wizard glass cannon available. I'm happy to play any of them if there's a role missing, but we're looking pretty well rounded so far it seems. So I'll suggest I bring Kara Saint-Germain. What better Adventure! than fighting demons at the edge of the world?
CookingOrc wrote: A Basic Save, to me, means: you succeed, nothing happens to you; you fail then something bad happens. Basic doesn't imply varying degrees of effect based on how I rolled. I would give it a different identifier. I agree with the general consensus that this is a good idea, and specifically with CookingOrc that "Basic" implies to me more of a "pass/fail" binary outcome. It almost seems like this should be a "Standard [Fort/Reflex/Will] save". Anything that's not a Basic (pass/fail) or a Standard (CS/S/F/CF) outcome is a special case.
Male Human Gamer
When I do a Diplomacy or Intimidate roll, I write the best one I can, then do the roll. If the roll goes badly, I'll append to it with something insulting or derpy that undermines it, usually with an internal monologue appended to it, something like this: Gah! Why did I say that? That ruined everything! I hope nobody noticed.
@ScorchedOne: Creating-Your-Own-Playtest-Character
Male Human Gamer
If there's space left I'd like to be considered. Either tier:
Low tier:
Player Handle: Caro Cogitatus
Have you played or GM'd this AP book before? : Played
This might be my only chance to play a Barathu, which I find fascinating as a race. Have not created the crunch yet, but if chosen can do it in a day or so.
Several low tier characters available. In order of preference, * a ysoki mechanic
I have no characters above level 1 yet, but I'm happy to use a pregen for high tier.
Male Human Gamer
@Geraint, they are here. And I'll echo the big round of applause for all involved in their creation. Bravo!
I've had to drop out of Helikon's Sewer Dragons of Absalom (line 51 in the Outpost spreadsheet) due to my misreading of the level range. Hopefully someone with a 3-7 character can take my place. Apologies for the mixup.
GM Redelia, in Flaxseed Lodge wrote: Hey, guys, my group working through the Emerald Spire is soon to finish Level 1. We need two new players for level 2. Level 2 is for character levels 1-3. We have continuing on a sorcerer, oracle, vigilante, and druid. Interested. I can bring any of the following, in rough order of preference: Kitsune Swashie/2
Caro Cogitatus wrote:
I'm not feeling inspired in character creation, and work is ramping up, so I think I'll have to bow out. Good luck and happy adventuring!
Male Human Gamer
Wow, that blew up fast. I'm lucky to be chosen. Thanks for running it, GM. I'm thinking to send Smiley Stonegirdle (Brawler1) into the fray, but I have others available (Hunter1, Oracle1, Monk3, Sorceror2, Wizard1) if there's a specific party need.
Male Human Gamer
Jinny turns to Timmon. Not quite sure how the rules go but I'll answer as best I can. "The Chronicles of both are filed, of course. I'm told I even controlled the golden briefly, although I don't remember anything from those moments. It was quite a show." Sense Motive DC21:
Bluff: 1d20 + 3 ⇒ (18) + 3 = 21 She's trying subtly to change the subject away from Bloodcove. -Posted with Wayfinder
Male Human Gamer
I'm thinking Unchained Rogue, or possibly Wizard or Arcanist if someone else is set on the Skill Monkey role. I'll start working on him or her today. Are there any racial restrictions? Any third party sources allowed? -Posted with Wayfinder
Male Human Gamer
Dotting in. I specialize in all types of characters. Thanks for the invite and I hope I pass the audition. @GM, you suggested I dot in to the Gameplay thread also, but shouldn't I wait for that until I have a character generated? Edit:
Arrrgghh-k-k-k. If ye be thinkin' this be a retconn-k-k-k, ye ha'e the right of it. Pleased yoo be to be meetsing da Dread Pirate Skrelznit, an' his faithful companion Looseal. Crunch:
Skrelznit Stinklaw
Male Kobold Hunter 1 NE small humanoid (reptilian) Init +4; Senses Darkvision (60 ft.), Perception +15, Languages Common, Draconic Defense: AC 20, touch 15, flat-footed 16 hp 10 (1d8+2) Fort +4, Ref +6, Will +4 Offense: Melee cutlass (small) (both hands) +4 (1d4+4/18-20) Melee cutlass (small) (right hand) +4 (1d4+3/18-20) Ranged sling (small) +5 (1d3+3) Melee dagger, punching (small) +4 (1d3+3/x3) Melee switchblade knife +2 (1d4+3/19-20) Base Atk +0; CMB +2; CMD 16 Known Hunter Spells (CL 1st): 1st (2/day) - Jump (DC 15), Monkey Fish, Summon Nature's Ally I 0th (at will) - Create Water, Guidance (DC 14), Know Direction, Spark (DC 14) Abilities Str 16, Dex 19, Con 15, Int 12, Wis 18, Cha 11 Feats Amateur Swashbuckler Coordinated Maneuvers Skills: Acrobatics +2 (DX +4, Ranks +1, Armor -3) Acrobatics (Jump) -2 (DX +4, Ranks +1, Armor -7) Appraise +1 (IN +1) * Climb +4 (ST +3, Ranks +1, Favored +3, Armor -3) * Craft (Untrained) +1 (IN +1) Escape Artist +1 (DX +4, Ranks +0, Armor -3) Fly +3 (DX +4, Ranks +0, Armor -3) * Handle Animal +0 (CH +0) * Heal +8 (WS +4, Ranks +1, Favored +3) * Intimidate +0 (CH +0) * Knowledge (Dungeoneering) +1 (IN +1) * Knowledge (Geography) +1 (IN +1) * Knowledge (Nature) +5 (IN +1, Ranks +1, Favored +3) * Perception +11 (WS +4, Ranks +1, Favored +3, Racial +2, Trait +1) * Profession (Butcher) +8 (WS +4, Ranks +1, Favored +3) * Profession (Sailor) +9 (WS +4, Ranks +1, Favored +3, Trait +1) * Ride +1 (DX +4, Ranks +0, Armor -3) Sense Motive +4 (WS +4) * Spellcraft +1 (IN +1) * Stealth +9 (DX +4, Ranks +1, Favored +3, Racial +4, Armor -3) * Survival +8 (WS +4, Ranks +1, Favored +3) * Swim +5 (ST +3, Ranks +1, Favored +3, Trait +1, Armor -3) Possessions: cutlass (small) hide armor (small) outfit (explorer's/small) dagger, punching (small) switchblade knife potion of cure light wounds (x2) Sling (Small) [ Bullets, Sling (10) (Small) (x2); Sharpstones (10) (Small); ] Racial Features: Armor (Ex) Kobolds have a +1 natural armor bonus. Crafty (Ex) Kobolds gain a +2 racial bonus on Craft (Trapmaking), Perception, and Profession (Miner) checks. Craft (Traps) and Stealth are always class skills for a kobold. Darkvision Kobolds can see in the dark up to 60 feet. Normal Speed (Ex) Kobolds have a base speed of 30 feet. Weakness (Ex) Dazzled in bright light. Small +1 AC, +1 Attack, -2 CMB, -2 CMD, +4 Stealth Class Features: Animal Companion (Ex) Animal Focus (Bull) (Su) 1 minute per day. Get +2 enhancement bonus to Strength. Nature Training (Ex) Count as druid or ranger for feats, traits, and options that modify or improve an animal companion. Orisons Wild Empathy (Ex) At 1st level, a hunter can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Chapter 4 of the Core Rulebook). The hunter rolls 1d20 and adds 1 (Hunter level + Charisma modifier + any other bonuses) to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. Traits: Besmara's Blessing (Regional) You gain a +1 trait bonus on Perception and Profession (sailor) checks. In addition, once per week you can reroll a Profession (sailor) check and take the higher result (you must announce that you are using this ability before the results of the check are known). Dirty Fighter (Combat) When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus. Stream Nomad (Kobold) You gain a +1 trait bonus on Swim checks, and Swim is always a class skill for you. You increase the speed of any raft, barge, keelboat, or rowboat you pilot by 4 miles per day (1/2 mile per hour). Looseal
An' ye can still GO RIDE A SQUID, ye soft-scaled lubbers-k-k-k. |