A nondescript ysoki of average build, with light chestnut fur, he wears a flight suit almost religiously as if to advertise his status as an actual pilot.
Backstory:
Growing up on Akiton is not easy. It helps if you have a large family to rely on, but a large family also means many mouths to feed, and sometimes you go to bed hungry. Naboh grew up watching the skies for all the transports and the occasional military craft flying into and out of the local spaceport, and dreamed of the freedom to go anywhere and do anything. As soon as he could forge the appropriate work permits, he signed on as a ship mechanic. The work came naturally to him, but he occasionally got in trouble for sitting in the pilot's seat instead of working.
When the Starfinder Society came recruiting, Naboh was first in line.
Naboh has a cousin working or living in almost everywhere he goes.
SP/HP/RP/Init/Move/Vision/BAB:
Max SP 12 ((6+0)x2) Max HP 14 (2+(6)x2) Max RP 4 (2/2+3) Initiative +4 Vision Darkvision 60ft Move 30ft BAB +1
Init=(Dex +4)
=== Feats === Minor Psychic Power (Psychokinetic Hand) You can cast this spell three times per day as a Spell-Like ability, using your character level as your caster level.
Skill Focus Piloting (Memory Module) +3 Piloting
=== Mechanic Class === HP 6; SP 6+CON; light armor, basic melee, grenades, small arms, (exocortex: heavy armor, longarms)
Skills (4+INT/level) Athletics, Computers, Engineering, Medicine, Perception, Physical Science, Piloting, Profession
Artificial Intelligence (Ex) You construct an Artificial intelligence (or AI), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This AI is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation. Your AI can take one of two forms: a drone or an exocortex. You must pick one of these forms upon taking your first level of mechanic, and once this choice is made, it cannot be changed.
Exocortex You begin play with an exocortex, an Artificial processor that interacts with and augments your biological brain’s cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your AI to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power—see Exocortex. Only you can access or interact with your exocortex.
Bypass (Ex) You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.
Custom Rig (Ex) You have created a customized toolkit you can use to hack systems and items. Your custom rig is installed as a cybernetic augmentation system in your brain combined with a datajack. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Equipment). If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.
Mechanic Tricks You learn your first mechanic trick at 2nd level, and every 2 levels thereafter. If a mechanic trick allows an opponent a saving throw to resist its effects, the DC is equal to 10+(LVL/2)+IntMod. If a mechanic trick requires an opponent to attempt a skill check, the DC is equal to 10+(1.5*LVL)+IntMod. Unless otherwise specified, you can’t learn mechanic tricks more than once.
=== Exocortex === Combat Tracking (Ex) Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.
Memory Module (Ex) You can use your exocortex’s memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check to recall knowledge. In addition, your exocortex grants you the Skill Focus feat as a bonus feat. You can’t use your exocortex’s memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex’s memory module, replacing the exocortex’s bonus Skill Focus feat with Skill Focus in a different skill.
=== Mechanic Tricks === Neural Shunt (Ex) Once per day, as a reaction when you fail a saving throw against a mind-affecting effect, you can shunt that effect into your exocortex instead. When you do so, you are not affected by the mind-affecting effect, but for the normal duration of that effect, you lose the Skill Focus feat granted by your exocortex’s memory module and cannot use any of the exocortex’s abilities in any way (including any proficiencies and mods it grants you). When a mind-affecting effect is shunted into the exocortex, spells such as dispel magic or break enchantment can be cast on you to end the effect as if you were affected by it. Once the duration of the mind-affecting effect has ended, your exocortex resumes its normal functions. You must have an exocortex to learn this trick.
=== Augmentations === Datajack, standard (Brain) This cybernetic includes a programmable data port that allows you to access different types of computers and digital storage media. Any handheld computer can be inserted directly into the port, while larger systems need to be connected by an adapter cable. Having the system connected directly to your nervous system obviates the need for an interface to access data on a system. Actually operating the system requires you to use the Computers skill as usual. Some closed systems don’t allow data access or require you to do some rewiring to connect with a datajack (usually an Engineering check).
Dragon Gland, Wrymling, Electricity (Throat) You implant an arcanicus gland modified to function for a creature of your race at the back of your throat. You can trigger this gland as a standard action to expel a breath weapon in a 15-foot cone as an Extraordinary ability. You are not harmed by using your own breath weapon. Once you’ve used your breath weapon, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points, though you can spend 1 Resolve Point at any point to recharge it immediately. A wyrmling dragon gland deals 3d6 damage, a standard gland deals 9d6 damage, and a wyrm gland deals 18d6 damage. Targets in the area can attempt a Reflex save (DC = 10+(MechanicLevel/2)+CON) to take only half damage.
=== Racial Qualities === Ysoki Small Humanoid (ysoki); STR -2, DEX +2, INT +2; 2HP; Cheek pouch (1 cu ft): Swift action single object, Move action all contents; Darkvision 60ft; Moxie: Swift action stand from prone, no penalty Off Kilter, +5 Acrobatics to tumble through larger opponent's square; +2 Engineering, +2 Stealth, +2 Survival
Cheek Pouches Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.
Darkvision Ysoki can see up to 60 feet in the dark.
Moxie Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter, a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.
Scrounger Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.
=== Factions === Acquisitives: +2
Second Seekers: +1
=== Meta ===
Bot me if:
If you're motivated enough to find this and I'm holding up the game, go ahead and bot me.
Levelup History:
1 Mechanic SP 6+0=6 HP 6+2=8 ST 8 (10-2 pts) DX 18 (15+2+1) CN 10 (10) IN 16 (14+2) WS 10 (10) CH 11 (11)
Skills (4+3): Computers, Culture, Engineering, Life Science, Perception, Piloting, Profession Vidgamer
Feats: Minor Psychic Power (Psychokinetic Hand)
2 Mechanic SP +6 HP +6
Skills (4+3): Athletics, Computers, Engineering, Medicine, Perception, Physical Science, Piloting
Starfinder Society:
Player: Caro Cogitatus
Character: Naboh Berrnshaw
SFS#: 106336-704
Faction: Acquisitives
Day Job: [dice=Day Job Vidgamer]d20+7[/dice]
Homeworld: Akiton
Fugitive On The Red Planet #91929 +719+42cr, +1XP, +2 Fame
Purchase: Wyrmling Dragon Gland -755
AbadarCorp Acquaintance (Social Boon) During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp and earned their respect.
True Savior of Tasch ()()()()() You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You may forego a Day Job role to instead help the town, and after 5 times you receive 500 UPBs which cannot be sold and must be used for crafting.
#1-03 Yesteryear's Truth #158113 +741+22cr, +1XP, +2 Fame
Automated Defenses (Starship Boon) Once/combat Science can reduce speed of a single tracking weapon by 50% for one round. Spend 1 Resolve to use again.
Friends of the Ghibrani (Social Boon) Ghibran Linguist (Slotless Boon) Any of your characters may choose Ghibrani as a learned language.
Alien Archive (Slotless Boon) Session #1
Ashes Of Discovery #686420 +1XP, +2 Fame, +733+50gp; Acquisitives +2
()()()Contractor's Respect, Skyfire Legion (Social Boon) The Skyfire Legion loan you a set of armor or nonconsumable weapon, level (LVL+1, Max 8), three times only.
Star Monster Slayer (Starship boon) +2 Starship combat skill checks against an enemy living starship; allies get +1
The Scoured Stars Invasion #686641 +1XP, +2 Fame, +720+44cr; Second Seekers +1
Defender of the Fleet - Finest Computers (Starship) Upgrade computer one step (mono->duo or +1 bonus)
Defender of the Fleet - Finest Engines (Starship) Upgrade thrusters (T6->T8)
Defender of the Fleet - Finest Weapons (Starship) All weapons reroll damage on natural 1
Scoured Stars Survivor (Personal) 1/day reduce RP needed to stabilize by 1, and gain 1d6/2 lvls HP when you use this
Scoured Stars Veteran - Rescued Starfinder (Slotless) Start a new character with 3XP, 2160cr, 5 Fame, 5 Reputation with one faction