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About Serrarra InaMedium Female Humanoid (Lashunta (Damaya)) Icon:
A striking figure in elegant clothes, Serrarra turns heads wherever she goes. Backstory:
Very mysterious... SP/HP/RP/Init/Move/Vision/BAB:
Max SP 12 ((6+0)x2) Max HP 16 (4+(6x2) Max RP 5 (2/2+4) Initiative +5 Vision Normal Move 30ft BAB +1 Init=(Dex +1, Improved Initiative +4) Classes/Alignment/Homeworld/Deity/XP/Fame/Infamy/Point Buy:
EAC 14 KAC 15:
(Base +10, EAC +3, KAC +4, Dex +1, Natural Armor +0, Dodge +0, Deflection +0) Armor Check -0 Max Dex +4 SR 0% DR - Fort +1 Refl +4 Will +3:
Fortitude Base +0 Con +0 Magic +1 Reflex Base +3 Dex +1 Magic +0 Will Base +3 Wis +0 Magic +0 Skills/Languages:
*Acrobatics +4 (DEX +1, Ranks +1, Class +3, Armor -1) *Athletics +3 (STR +0, Ranks +1, Class +3, Armor -1) *Bluff +9 (CHA +4, Ranks +2, Class +3) +*Computers +5 (INT +1, Ranks +1, Class +3) +*Culture +6 (INT +1, Ranks +1, Class +3, Icon +1) *Diplomacy +9+d6 (CHA +4, Ranks +2, Class +3, Expertise +d6) *Disguise +8 (CHA +4, Ranks +1, Class +3) +2 Vocal Modulator (GM discretion) +*Engineering +5 (INT +1, Ranks +1, Class +3) *Intimidate +11 (CHA +4, Ranks +2, Class +3, Student +2) + Life Science +1 (INT +1, Ranks +0) +*Medicine +5 (INT +1, Ranks +1, Class +3) + Mysticism +0 (WIS +0, Ranks +0) *Perception +6 (WIS +0, Ranks +1, Class +3, Student +2) + Physical Science +1 (INT +1, Ranks +0) *Piloting +5 (DEX +1, Ranks +1, Class +3) *Sense Motive +4+d6 (WIS +0, Ranks +1, Class +3, Expertise +d6) +*Sleight of Hand +4 (DEX +1, Ranks +1, Class +3, Armor -1) *Stealth +4 (DEX +1, Ranks +1, Class +3, Armor -1) Survival +0 (WIS +0, Ranks +0) (* = Class Skill, + = Trained Only) Languages: Common, Castrovelian, Lashunta, Elven, Draconic
=== Special Qualities ===
=== Weapons === BAB +1 Str +0 Dex +1
Ability Scores: STR 10 (+0) DEX 12 (+1) CON 10 (+0) INT 13 (+1) WIS 10 (+0) CHA 18 (+4) Equipment:
L03 1220 Carbon skin, graphite (+3, +4, +4, –1, –, 1, 1) L01 200 Infrared sensors (1, Any, L) L02 750 Arc pistol, static (1d6 E/Arc 2) 50ft 20 charges 2 L Stun L01 132 Fusion Seal Level 1, Glamered L01 132 Fusion Seal Level 1, Called L02 740 Aeon Stone, Iridescent spindle: Negates the need to breathe L02 735 Ring of Resistance Mk 1 (+1) Lowest base saving throw bonus L01 95 Knife, survival (1d4 S/—) L analog, operative L01 1 Clothing, everyday L L01 5 Clothing, formal 1 L01 20 Tool kit, disguise (Hands —, Bulk L, Capacity —, Usage —) Required for Disguise checks L01 20 Tool kit, engineering (Hands —, Bulk L, Capacity —, Usage —) Removes -2 penalty L01 3 Hygeine kit 1 L01 50 Serum of healing, mk 1 L 1d8 Hit Points L01 50 Serum of healing, mk 1 L 1d8 Hit Points L01 50 Serum of healing, mk 1 L 1d8 Hit Points L01 50 Serum of healing, mk 1 L 1d8 Hit Points L01 100 Medkit, basic (Hands 2, Bulk 1, Capacity —, Usage —) Medicine DC25 deadly wounds L01 1 Flashlight (Hands 1, Bulk L, Capacity 10, Usage 1/hour) 20ft cone L01 15 Fire extinguisher (Hands 1, Bulk L, Capacity 20, Usage 1/round) L01 125 Vocal modulator Credits 383 Species Innate:
=== Feats ===
=== Improvisations ===
=== Envoy Class === HP 6; SP 6+CON; light armor, basic melee, grenades, small arms
=== Augmentations ===
=== Racial Qualities ===
=== Theme (Icon) ===
=== Boon Slots ===
=== Starship Combat ===
=== Meta ===
Bot me if:
If you're motivated enough to find this and I'm holding up the game, go ahead and bot me. Levelup History:
1 Envoy SP 6+0=6 HP 6+4=10 ST 10 (0 pts) DX 12 (2 pts) CN 12-2=10 (2 pts) IN 11+2=13 (1 pts) WS 10 (0 pts) CH 15+2+1=18 (5 pts) Skills (9): Bluff, Computers, Culture, Diplomacy, Disguise, Engineering, Intimidate, Perception, Sense Motive Feats: Improved Initiative Improv: Get 'Em Skill Expertise: Diplomacy 2 Envoy SP +6+0=6 HP +6 Skills (9): Acrobatics, Athletics, Bluff, Diplomacy, Intimidate, Medicine, Piloting, Sleight of Hand, Stealth Improv: Inspiring Boost Starfinder Society:
Player: Caro Cogitatus Character: Serrarra Ina SFS#: 106336-703 Faction: Wayfinders Day Job: None Homeworld: Castrovel Dataphiles +1 Wayfinders +2 The Commencement #7615 +1XP, +2 Fame, +459cr ()()() Faction's Friend (Social) By assisting various factions of the Starfinder Society, you have proven yourself a dependable asset. If you would fail to earn Fame from an adventure, you may check a box and still earn 1 Reputation with that faction instead of the Fame. You must earn at least 1 XP to claim this. Max 3 times. Marked Field Agent (Slotless) Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. You receive a Society Subdermal Graft augmentation for free. Star Sugar Heartlove!!! (Slotless) During your Commencement missions you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure, or you can keep it in hopes that it may be useful later. Solar Sortie #253109 +1XP, +2 Fame, +727cr, Dataphiles +1, Wayfinders +2 Envar's Attention (ally) You impressed Arch Energy's notorious chief procurement officer, Envar Tamm. This may be important later. Solar Powered Weapon System (Starship) A single "laser" based weapon gains +1 Damage; spend an RP to get +4 for 1 rd. The Half Alive Streets #686464 +1XP, +2 Fame, +735cr ()()()AbadarCorp Augmentations (Social) Three times only, receive a 20% discount on an Augmentation; 10% if item is Level 8+. Halfling Admittance (Personal) You may create a Halfling character. Ashes Of Discovery #46589 +1XP, +2 Fame, +733cr Purchase: Aeon stone Iridescent Spindle -740cr, Ring of Resistance Mk1 -735cr, x2 Serum of Healing Mk1 -100cr ()()() Contractor's Respect (Social) The Skyfire Legion will loan you, three times, a set of armor or weapon & ammunition at LVL+1 (max 8). Star Monster Slayer (Starship) +2 all Skill checks (+1 for crewmates) in Starship combat vs. living creature(s). |