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Teke moves up to the door and releases another blast, this time at the caster. If Teke's shot is obstructed by the other enemy from there, he'll take another shot at headband man instead, assuming it has no cover or less at least.
He shoots a blast!
Touch Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Elec Damage: 1d6 + 1 ⇒ (4) + 1 = 5

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Naruda forces herself to move forward, despite the pain and the fear that are filling her. She invokes power from her patron(Increasing the DC of her hexes and patron spells by 1). Tsukiyo, give me wisdom to overcome my foes
Seeing one of the crossbow men who shot at her hiding in the corner of the room, she begins to stare intensely at him, willing him to fall asleep.
If Ito's color spray took both of them out, she will redirect her efforts towards the other merc.
Sleep Will DC 16
Naruda watches the spell caster's movements, trying to figure out what spell she is going to cast next.
Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17

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Charging his glaive with arcane power, Alarin moves through the doorway and slashes at headband.
”We’ve had a trying day. I highly suggest you all surrender.”
1 arcane point to enhance glaive to +2
+2 Glaive vs Headband: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d10 + 5 ⇒ (3) + 5 = 8

GM Pathmaker |

1d20 ⇒ 11
1d20 ⇒ 10
1d20 ⇒ 20
1d20 ⇒ 13
2d6 ⇒ (4, 6) = 10
1d20 ⇒ 6
1d20 ⇒ 2
Naruda sees that the woman cast Cause Fear and is holding a charge of Shocking Grapes. -new spell
Fear and doubt sends Ito immediately back out the front doors. Alarin's glaive strikes an invisible force around the woman, who also dodges away from Teke's electric bolt. Eazy's Color Spray send the young man to the ground.
The woman shrugs off the dazzle and also Naruda's Sleep spell. She grabs Eazy's arm and sends a huge charge of electricity into him. [10 pts]
Headband Man sends a crossbow bolt at Alarin's head and misses! He arms himself with a hooked axe.
And I thought the paladin would have the best chance against fear! Sorry Ito. Effect lasts only 1 round.
Combat Initiative:
Naruda: 1d20 + 8 ⇒ (19) + 8 = 27
Temple Raiders
Alarin: 1d20 + 4 ⇒ (7) + 4 = 11
Teke: 1d20 + 6 ⇒ (4) + 6 = 10
Ezekias: 1d20 + 3 ⇒ (5) + 3 = 8
Ito: 1d20 + 0 ⇒ (5) + 0 = 5 (Fear'd round 1)
[PCs up! Round 3]

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No problem. Am I back in the round, or out for this round too?

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Ito rides back into the temple complex, himself and his mount back under his own control.

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Eazy grunts in pain as the electricity courses through him, and responds with two quick strikes with his rapier.
Mwk Rapier, Arcane Pool Enhanced, Spell Combat: Melee: 1d20 + 5 + 1 - 2 ⇒ (20) + 5 + 1 - 2 = 24 Damage, Arcane Pool Enhanced, Arcane Strike: 1d6 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7
Crit Confirm: 1d20 + 5 + 1 - 2 ⇒ (4) + 5 + 1 - 2 = 8 Damage: 1d6 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Mwk Rapier, Arcane Pool Enhanced, Spell Combat+Spellstrike: Arcane Mark: 1d20 + 5 + 1 - 2 ⇒ (15) + 5 + 1 - 2 = 19 Damage, Arcane Pool Enhanced, Arcane Strike: 1d6 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
HP 5/15

GM Pathmaker |

1d20 ⇒ 14
1d20 ⇒ 8
1d20 ⇒ 20
2d6 ⇒ (2, 3) = 5
1d6 ⇒ 1
Alarin's glaive does not penetrate Headband's defenses. Teke's also zaps the statue behind the woman. Eazy returns her strike with a slash of the rapier across her chest. [2nd missed due to cover]
The woman hits Eazy again with a heavy shock, sending your illustrious leader into a dirt nap. [5 pts]
Ito rides back in to join the fight! The Headband Man sticks his foot out, Goliath catches a hoof and slams to the ground, dismounting Ito! [Ito falls prone + Ride soft fall DC 15 or 1 pt dam]
[PCs up!]
Combat Initiative:
Alarin
Teke
Ezekias disabled
Ito prone
Naruda
Raiders

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Eazy decides to step away from the fight for a while. He staggers, shocked almost into unconsciousness, into a protective corner.
Single Move action. FYI, I'll be out of the fight for two rounds (to get and use a potion) after this.
HP 0/15 Disabled

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Ride: 1d20 + 2 ⇒ (19) + 2 = 21
Ito falls to the ground deftly. He rolls to his feet, drawing his sword as he goes, steps out in frontof his attacker )5foot step) and slashes at him.
Longsword: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d6 + 2 ⇒ (1) + 2 = 3

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We are kind of comically bad at this!
Teke shoots electricity at the caster again.
Touch Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Elec Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Hey that's better!
The surging power on that blast is electrify, and Teke shouts excitedly "ZAP!"

GM Pathmaker |

'We are kind of comically bad at this!' - kinda?
AoO Ito standing: 1d20 ⇒ 20
confirm: 1d20 + 4 ⇒ (17) + 4 = 213d8 + 9 ⇒ (8, 1, 7) + 9 = 25
Man - Ito can't catch a break! But did catch a hooked axe with 3x crit. I'm gonna say that the blow hits Goliath v2.0 instead as he is standing up, his 13HP 15CON can handle it. Bleeding out, 3 rounds from becoming Goliath v3.0 Maybe Eazy can share that potion. Probably not.

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Hey, so ummmm, not to be a pain but I should have had cover because I was around the corner.

GM Pathmaker |

No prob. You mean the trip or the crit? Both were rolled at natural 20, cover didn't help, lucky rolls. Even if nat 20 wasn't auto success, their bonus would have still succeeded.
Round 3:
1d20 ⇒ 14 +5=19 woman Combat Casting Shocking Grasp
1d20 ⇒ 8 +3+3=14 woman Touch Attack on Eazy holding metal weapon
1d20 ⇒ 20 +6=26 Headband CMB trips Goliath
Round 4: AoO Ito (Golaith) standing:
1d20 ⇒ 20 +4=24
This group has been plagued with low rolls most of the scenario, that's for sure.

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Naruda steps into the room and lets loose a snowball at the caster.
Snowball, Ranged Touch: 1d20 + 3 ⇒ (11) + 3 = 14 Cold Damage: 2d6 ⇒ (5, 1) = 6

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Alarin has 10’ reach with his glaive and threatens headband and the female caster. Should he have gotten an AoO vs the woman when she cast? If so, here is an AoO..
AoO: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d10 + 6 ⇒ (8) + 6 = 14
Alarin lays about with his glaive, sweeping left and right.
+2 Glaive vs Woman: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 + 6 ⇒ (7) + 6 = 13

GM Pathmaker |

Ah yes, I forgot the polearm AoO
The woman's moment of possible escape and life is quickly extinguish by Alarin's glaive - like Naruda's missed snowball - she didn't have a chance in hell. Teke jolts the Headband Man again, who decides he wants to survive, he turns and runs. [withdraw out the side of temple; Alarin can let him run or take AoO]
[Alarin up!]

GM Pathmaker |

Headband Man bats the glaive away with his shield and runs out the side of the temple, diving into the foliage.
[Combat over, Eazy 0hp, Goliath -12hp bleeding]
Loot:
mwk chain shirt (2)
light wooden shield (2)
hooked axe (2)
light crossbow with 20 bolts (3)
potion of cure light wounds (3)
wand of mage armor (10 charges)
punching dagger
everburning torch
A mosaic of a monkey-faced figure decorates the floor of this room, though the tiles that would form its eyes are missing. The north end of the room is filled with rubble blocking an arched passageway. To the west, vines and foliage intrude into the temple through an open-air balcony, while a similar balcony to the east remains relatively clear of plant life. An open archway leads south.
[mindful of the compass, PCs up!]

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Ito, would you mind terribly using this CLW wand to heal me?
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
HP 15/15, CLW wand charges 47/50. Anyone else is welcome to it. Let me know how many charges you use.

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Teke examines the monkey mosaic, also trying to see if it particularly resembles the monkeys in the swarm they fought a few days ago.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

GM Pathmaker |

Who has UMD for the wand or class feature?
Teke examines the monkey mosaic, also trying to see if it particularly resembles the monkeys in the swarm they fought a few days ago.
[dice=Perception]1d20+5
There are many species of monkeys on this isle and all over Golarion. However and indeed, the mosaic on these broken tiles look exactly the likeness of the monkeys which your group vaporized a few days ago.

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@GM, I believe any class with spellcasting ability of the proper type can use such a wand. The rule even gives the example of a 3rd level Paladin unable to cast spells yet being fully able to use a Divine wand. Failing that, Eazy is trained in UMD (+6) and failures don't expend charges. Let me know if I need to do anything or I've got this wrong, please.

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Fine to use the wand, as long as GM is fine with the ruling.

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Witches also have cure light wounds on their spell list, so that is an option too.
Cure Light Wounds:Self: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds:Self: 1d8 + 1 ⇒ (6) + 1 = 7
"Perhaps we should head through that open archway?"

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Ito produces his own wand of cure light wounds and heals his mount.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
25 points of healing should bring him up to full? 5 charges down.

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Nevermind; I see that the southern archway is where we came from.
Naruda whispers to the group, "Maybe Snowflake can get through that rubble." She lets the little white weasel scamper down her leg and it begins to climb through the rubble in the northern part of the room. "Stay safe, little one."
Naruda uses her wand of mage armor on the familiar before it leaves.
Escape Artist: 1d20 + 3 ⇒ (5) + 3 = 8
Climb: 1d20 + 10 ⇒ (17) + 10 = 27 Climb Speed 20 ft.

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Basically, with empathic link, I think all Naruda can really get from Snowflake is a sense of his emotions. She doesn't have a way to talk with him yet.

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Once everyone is ready, Eazy suggests they start climbing the rocks to move on. He leads the way unless someone else insists.

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Teke at least can't pass that DC 30 heh
Teke suggests "That looks too narrow even for me! How about we check out the east balcony."
Teke sneaks out to the east balcony that's clear of plant obstruction and takes a look around.
Stealth: 1d20 + 12 ⇒ (5) + 12 = 17
Perception: 1d20 + 5 ⇒ (18) + 5 = 23

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Sounds good.

GM Pathmaker |

Teke checks the ledge where Headband Man leapt into the jungle and finds a narrow path extends between the exterior wall of the temple behind the thick web of vines and tree branches that cover the temple’s walls.
On the other side... a 20-foot-tall, high-relief sculpture of a mountain dominates the north end of this large chamber. A statue of a figure now missing its head sits in the lotus position at the mountain’s peak, while smaller statues of monkey-faced pilgrims rest on ledges farther down the mountain. Shattered pieces of yet more monkey statues litter the floor. The southern half of the room is filled with rubble, obstructing an arched passageway to the south. In the center of the room, a small enclosed shrine made of dark brown stone faces south toward the rubble. A hallway to the west leads to a balcony overrun by foliage, while a hallway to the east leads to an open balcony.
1d20 ⇒ 17
[Map updated,I moved Teke and Eazy across, to expedite. PCs up!]

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Ito mounts up and rides over to look at the upper ledge.

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Teke tries to use the cover of the foliage to move around and get a better view of the southern side of the north room while he waits for the rest to follow.
Stealth: 1d20 + 12 ⇒ (11) + 12 = 23
Perception: 1d20 + 5 ⇒ (3) + 5 = 8

GM Pathmaker |

Alarin does not detect any magic down the hall. Both he and Teke sees a 20-foot-tall, high-relief sculpture of a mountain dominates the north end of this large chamber. A statue of a figure now missing its head sits in the lotus position at the mountain’s peak, while smaller statues of monkey-faced pilgrims rest on ledges farther down the mountain. Shattered pieces of yet more monkey statues litter the floor. The southern half of the room is filled with rubble, obstructing an arched passageway to the south which Naruda weasel came through. In the center of the room, a small enclosed shrine made of dark brown stone faces south toward the rubble area.

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So I am having a little trouble visualizing this. Is there enough space for myself and my mount to get across?