About Omzig IawgomSmall Male Humanoid (Skittermander) Ace Pilot:
A violently purple skittermander with purple highlights, he has the boundless energy and desire to please common of his species. Backstory:
Omzig is the 13th child of 27 for his working-class parents on Vesk-3 (both accountants in the Ministry of Skittermander Population Control). He spent most of his life helping travellers get where they want to go as an unlicensed (and largely unpaid) taxiflitter pilot. He felt that he was not doing enough to help the people and, not wanting to be a disappointment to his family, requested career advice from his supervisor, a rogue Vesk named Karnac Duhmagnifissant. Karnac helpfully fired him on the spot with a vicious left uppercut and a sarcastic "Well, why don't you join the Starfinders? I hear they help people." Armed with this very helpful advice, and an equally helpful lack of a current job taking up his time, Omzig immediately went to the nearest Starfinder Society recruiting office, where he was just as immediately ignored completely. After three and a half days of patient waiting, Omzig took the opportunity of a clerk taking a coffee break to helpfully add himself to the Society. He is here to help in any way possible.
SP/HP/RP/Init/Move/Vision/BAB:
Max SP 7 ((6+1)x1) Max HP 8 (2+(6)x1) Max RP 4 (1/2+3) Initiative +3 Vision Low-light Move 30ft BAB +0 Init=(Dex +3) Classes/Alignment/Homeworld/Deity/XP/Fame/Infamy/Point Buy:
Classes Envoy/1 Alignment Chaotic Good Homeworld Vesk-3 Deity Weydan XP 1 Fame 2 Infamy 0 Point Buy 10 EAC 14 KAC 15:
(Base +10, EAC +1, KAC +2, Dex +3, Natural Armor +0, Dodge +0, Deflection +0) Armor Check -0 Max Dex +5 SR 0% DR 0 Fort +1 Refl +5 Will +2:
Fortitude Base +0 Con +1 Magic +0 Reflex Base +2 Dex +3 Magic +0 Will Base +2 Wis +0 Magic +0 Skills/Languages:
*Acrobatics +7 (DEX +3, Ranks +1, Class +3, Armor -0) *Athletics +0 (STR +0, Ranks +0, Armor -0) *Bluff +7 (CHA +3, Ranks +1, Class +3) +*Computers -1 (INT -1, Ranks +0) +*Culture +3 (INT -1, Ranks +1, Class +3) (-5DC starships, pilots, etc.) *Diplomacy +7+d6 (CHA +3, Ranks +1, Class +3, Envoy Expertise +d6) *Disguise +3 (CHA +3, Ranks +0) +*Engineering -1 (INT -1, Ranks +0) *Intimidate +3 (CHA +3, Ranks +0) + Life Science -1 (INT -1, Ranks +0) +*Medicine -1 (INT -1, Ranks +0) + Mysticism +0 (WIS +0, Ranks +0) *Perception +4 (WIS +0, Ranks +1, Class +3) + Physical Science -1 (INT -1, Ranks +0) *Piloting +8 (DEX +3, Ranks +1, Class +3, Theme +1) *Sense Motive +0+d6 (WIS +0, Ranks +0, Envoy Expertise +d6) +*Sleight of Hand +3 (DEX +3, Ranks +0, Armor -0) *Stealth +7 (DEX +3, Ranks +1, Class +3, Armor -0) Survival +0 (WIS +0, Ranks +0) (* = Class Skill, + = Trained Only) Languages: Common, Skittermander, Vesk
=== Special Qualities ===
=== Weapons === BAB +0 Str +0 Dex +3
Ability Scores: STR 10 (+0) DEX 16 (+3) CON 12 (+1) INT 8 (-1) WIS 11 (+0) CHA 16 (+3) Equipment:
L01 250 Second Skin (+1, +2, +5, -, -, 1, L) L01 200 Infrared sensors (1, Any, L) L00 0 Club (1d6 B/—) L Analog, archaic L01 260 Semi-auto pistol, Tactical (1d6 P/—) 30ft 9 rounds 1 L Analog L01 35 Frag grenade I Explode (1d6 P, 15 ft.) 20ft Drawn L L01 35 Frag grenade I Explode (1d6 P, 15 ft.) 20ft Drawn L L01 35 Frag grenade I Explode (1d6 P, 15 ft.) 20ft Drawn L L01 50 Serum of healing, mk 1 L 1d8 Hit Points L01 50 Serum of healing, mk 1 L 1d8 Hit Points L01 3 Starstone compass L This small, clockwork navigational device hones in on mystical signals emitted by a Starstone, calculating the compass’s precise distance from and direction relative to the enigmatic font. While you are in the Core system, this device lets you automatically know which direction Central Station is in relation to your current location, and it grants you a +2 insight bonus to Piloting checks when astrogating throughout the Core system. L01 50 Cable line, 100ft titanium alloy (Hands —, Bulk L/10 ft., Capacity —, Usage —) credits 752 === Feats ===
=== Envoy Class === HP 6; SP 6+CON; CHA; light armor, basic melee, grenades, small arms
Future:
Level 3 Weapon Specialization (Ex) You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency. Level 20 True Expertise (Ex) You gain total mastery over one of your envoy improvisations and can use it with but a thought. When you gain this ability, choose one improvisation you know that has an effect when you spend 1 Resolve Point. As long as you have at least 1 Resolve Point remaining, you can gain the improvisation’s effect without spending the Resolve Point. This ability has no benefit if the improvisation requires more than 1 Resolve Point. In addition, when you roll your expertise die, you can add 2d8 rather than 1d8+4 to the result of your skill check. If, for some reason, your bonus gained from expertise isn’t 1d8+4, you can’t use this option. === Envoy Improvisations ===
=== Augmentations === === Species Qualities ===
=== Theme (Ace Pilot) ===
=== Boon Slots ===
=== Starship Combat ===
=== Meta ===
Bot me if:
If you're motivated enough to find this and I'm holding up the game, go ahead and bot me. Feel free to use any consumables (serums, spells, daily abilities, etc.) that you feel are necessary to get the job done. Levelup History:
1 Envoy SP 6+1=7 HP 2+6=8 ST 10 (0 pts) DX 13+2+1 (3 pts) CN 12 (2 pts) IN 10-2 (0 pts) WS 11 (1 pts) CH 14+2 (4 pts) Skills (8-1): Acrobatics, Bluff, Culture, Diplomacy, Perception, Piloting, Stealth Feat: Improved Feint Starfinder Society:
Player: Caro Cogitatus Character: Omzig Iawgom SFS#: 106336-709 Faction: Wayfinders Day Job: None Homeworld: Vesk-3 Wayfinders Reputation: 2 Skittermander Promo Boon +0XP, +0 Fame, Skittermander character available Dreaming of the Future #686641 +1XP, +2 Fame, +720cr, Wayfinders +2 Dream Whispers (Ally) Once per adventure, on a non-natural-1 d20 fail, call upon the Whisperer of Solar Winds' cryptic message for +2. Private Vault (Slotless; Vanity) Communion Vault 20x20 chamber with Nondetection (lvl 10) for personal treasures. |
