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About Kara Saint-Germaine SFMedium Female Humanoid (Half-elf):
A well dressed, effete young woman who favors, in appearance and demeanor, her Elven father, Kara has the headstrong will of the young combined with the thirst for adventure of those who have grown up sheltered. Blond hair, blue eyes, 6'0", 140lbs. Backstory:
Bored with her studies, and eager to find a practical use for her burgeoning magic talents, Kara left her parents in search of fortune and adventure. HP/Init/Move/Vision/BAB:
Max HP 37 ((d6+2+1)*5) Initiative +8 Vision Low-light Move 30ft BAB +2 Init=(Dex +2 Trait +2 Familiar +4) Classes/Alignment/Deity/XP/Prestige/Point Buy:
AC 16 (Touch 12, Flat Footed 14):
(Base +10, Armor +0, Shield +0, Dex +2, Size +0, Natural Armor +0, Dodge +0, Deflection +0, Mage Armor +4) Spell Failure 0% Armor Check -0 Max Dex - SR 0% Fort +4 Refl +4 Will +6 (+2 vs. Enchantment):
Fortitude Base +1 Con +2 Magic +1 Reflex Base +1 Dex +2 Magic +1 Will Base +4 Wis +1 Magic +1 Skills/Languages:
+ Acrobatics +3 (DEX +2, Ranks +1, Armor -0, Encumbrance -0) * Appraise +3 (INT +3, Ranks +0) + Bluff +1 (CHA +1, Ranks +0) + Climb +0 (STR +0, Ranks +0, Armor -0, Encumbrance -0) * Craft (Untrained) +3 (INT +3, Ranks +0) + Diplomacy +1 (CHA +1, Ranks +0) Disable Device +3 (DEX +2, Ranks +1) + Disguise +1 (CHA +1, Ranks +0) + Escape Artist +2 (DEX +2, Ranks +0, Armor -0, Encumbrance -0) * Fly +2 (DEX +2, Ranks +0, Armor -0, Encumbrance -0) Handle Animal +2 (WIS +1, Ranks +1) + Heal +1 (WIS +1, Ranks +0) + Intimidate +1 (CHA +1, Ranks +0) * Knowledge, Arcana +7 (INT +3, Ranks +1, Class +3) * Knowledge, Dungeoneering +7 (INT +3, Ranks +1, Class +3) * Knowledge, Engineering +7 (INT +3, Ranks +1, Class +3) * Knowledge, Geography +7 (INT +3, Ranks +1, Class +3) * Knowledge, History +7 (INT +3, Ranks +1, Class +3) * Knowledge, Local +7 (INT +3, Ranks +1, Class +3) * Knowledge, Nature +7 (INT +3, Ranks +1, Class +3) * Knowledge, Nobility +7 (INT +3, Ranks +1, Class +3) * Knowledge, Planes +7 (INT +3, Ranks +1, Class +3) * Knowledge, Religion +7 (INT +3, Ranks +1, Class +3) * Linguistics +3 (INT +3, Ranks +0) + Perception +6 (WIS +1, Ranks +1, Racial +2, Familiar Alertness +2) + Perform (Untrained) +1 (CHA +1, Ranks +0) * Profession (Untrained) +1 (WIS +1, Ranks +0) + Ride +2 (DEX +2, Ranks +0, Armor -0, Encumbrance -0) + Sense Motive +3 (WIS +1, Ranks +0, Familiar Alertness +2) Sleight of Hand +3 (DEX +2, Ranks +1, Armor -0, Encumbrance -0) * Spellcraft +14 (INT +3, Ranks +5, Class +3, Adaptability +3) + Stealth +2 (DEX +2, Ranks +0, Size +0, Armor -0, Encumbrance -0) + Survival +1 (WIS +1, Ranks +0) + Swim +0 (STR +0, Ranks +0, Armor -0, Encumbrance -0) Use Magic Device +6 (CHA +1, Ranks +5) (* = Class Skill, + = Useable Untrained) Languages: Common, Elven, Taldan, Celestial, Abyssal, Infernal
=== Special Qualities ===
=== Weapons === BAB +2 Str +0 Dex +2
=== Spells === Concentration +13 (CL (+5) + Int (+3) + Trait (+1) + Feat (+4)) +=Evocation, DC+2, Damage +2
CMB/CMD +2/14
Ability Scores: STR 11 (+0) DEX 14 (+2) CON 14 (+2) INT 17 (+3) WIS 12 (+1) CHA 12 (+1) Equipment:
Dagger Dagger, Cold Iron Masterwork Light Crossbow x35 Bolts, Cold Iron Backpack Waterskin Bedroll Flint & Steel Mess kit Perfume, common Pouch, belt Rope, silk 50ft Spell component pouch x5 Potion CLW Alchemist's Fire Acid Flask x2 Oil Flask x5 Rations Pickpocket's Outfit (+2 SoH to conceal small objects) Cloak of Resistance +1 Wand of Cure Light Wounds (right arm spring-loaded sheath) Wand of Mage Armor Wand of Protection From Evil Wand of Vanish (left arm spring-loaded sheath) Wand of Shield Wand of Expeditious Retreat scrolls: Gravity Bow, See Invisible, Detect Secret Doors, Comprehend Languages, Jump, Rope Trick, Long Arm Lesser Rod of Piercing Shining Wayfinder Sleeves of All Garments Continual Flame pebble coins (4184.8gp) Weight Allowance: Light 38 Medium 76 Heavy 115 Spellbook:
+(Evocation) -(Enchantment/Necromancy) Wizard Level 3 Conc 21 +Diamond Spray Ev [earth],VSM,20ft,Cone,Instant,Refl half,SR yes 1d6/level slashing Adamantine/Cold Iron; bypasses 1 Hardness/2 levels (max 10) +Chain of Perdition E [force],VSMF,Close,10 ft chain,1 rd/lvl,none,SR yes Floating chain of force with 10ft reach performs Combat Maneuvers using CL+SCmod, no AoO, ignores concealment/invisibility, affects incorporeal Wizard Level 2 Conc 19 Rope Trick T,VSM,Touch,rope,1 hour/lvl,none,SR no Rope leads to extra-dimensional space, enough for 8 creatures of any size Mirror Image I figment,VS,Personal,you,1 min/lvl,none (harmless),SR no (harmless) 1d4+(1/3*CL) max 8 images; hit or near miss (<=5) destroy 1 figment; area spells unaffected Flurry Of Snowballs Ev [cold,water],VS,30ft,Cone,instant,Reflex half,SR no 4d6 Cold damage +Spontaneous Immolation Ev [fire],VSM,Medium,1 creature,instant,Fort+Refl special,SR yes Target takes 3d6 Fire (Fort half) and catches fire; Refl each round or 1d6 Fire Create Pit C creation,VSF,medium,10x10 hole 10ft/2 levels deep,1+1/lvl rounds,Ref neg,SR no Ref or fall in; edges treacherous +Continual Flame Ev [light],VSM,Touch,object,Permanent,none,SR no Magical, heatless flame +Admonishing Ray Ev [force],VS,Close,1+(level-3)/4 rays,Instant,none,SR yes Nonlethal rays 4d6 Force each, targets withing 30 ft of each other Wizard Level 1 Conc 17 +Burning Hands Ev fire,VS,15ft,cone,Instant,Refl half,SR yes 1d4/lvl fire, max 5d4 +Ear-Piercing Scream Ev [sonic],VS,Close,one creature,1 rd,Fort part,SR yes 1d6/2 lvls sonic + dazed, max 5d6 Feather Fall T,V,Close,1 creature/lvl,1 rd/lvl,Will neg,SR yes Fall 60ft/rd Gravity Bow T,VS,personal,you,1 min/lvl Bow or crossbow damage one size larger Mage Armor C creation [force],VSF,Touch,creature touched,1 hr/lvl,Will neg,SR no +4 AC armor bonus +Magic Missile Ev [force],VS,Medium,up to 5 creatures,Instant,none,SR yes 1d4+1 force, lvl+1/2 missiles Snowball C creation [cold,water],VS,Close,1 snowball,Instant,Fort part,SR no Ranged Touch 1d6/lvl + Fort or staggered 1 rd, max 5d6 Vanish I [glamer],VS,touch,creature touched,1 rd/lvl (max 5),Will neg (harmless),SR yes (harmless) Invisibility 1 rd/lvl Wizard Level 0 Conc 15 Acid Splash C creation,VS,Close,one missile,Instant,none,SR no 1d3 acid Arcane Mark U,VS,Touch,1 sq ft,permanent,none,SR no Inscribe rune on object or creature +Dancing Lights Ev light,VS,Medium,10ft rad,1 minute,none,SR no Up to 4 glowing spheres or 1 vaguely humanoid shape Detect Magic D,VS,60ft,cone,Concentration 1 min/lvl,none,SR no More information the longer you detect Detect Poison D,VS,Close,5ft cube,Instant,none,SR no Detect poison or poisonousness -Disrupt Undead N,VS,Close,ray,Instant,none,SR yes 1d6 positive +Flare Ev [light],V,Close,burst of light,Instant,Fort neg,SR yes Dazzled 1 min Ghost Sound I figment,VSM,Close,sounds,1 rd/lvl,Will disbelief,SR no Noise up to 4 humans/lvl, max 40 humans Haunted Fey Aspect I glamer,S,Personal,you,1 rd/lvl DR 1/cold iron vs one opponent until damaged +Light Ev [light],VF,Touch,object touched,10 min/lvl,none,SR no As torch, 20ft radius normal, 40ft radius dim Mage Hand T,VS,Close,one object,Concentration,none,SR no Lift & move object, throw up to 15ft Mending T,10 minutes,VS,10ft,one object,Instant,Will neg,SR yes Restore 1d4 HP to object Message T [language-dependent],VSF,Medium,one creature/lvl,10 min/lvl,none,SR no Whispered messages; DC25 Perc to overhear Open/Close T,VSF,Close,object or portal,Instant,Will neg,SR yes Open or close 30 lbs max Prestidigitation U,VS,10ft,special,1 hour,special,SR no Lift 1 lb; color, clean, or soil 1ft cube; chill, warm or flavor 1 lb;create small crude object +Ray of Frost Ev [cold],VS,Close,ray,Instant,none,SR yes Ranged Touch 1d3 cold Read Magic D,VSF,Personal,you,10 min/lvl Read magical inscriptions; identify Glyph of Warding or Symbol Resistance A,VSF,Touch,creature touched,1 min,Will neg,SR yes Saves +1 +Spark Ev [fire],V or S,Close,one Fine object,Instant,Fort neg,SR yes Object catches fire === Feats ===
=== Wizard ===
=== Specialist (Evoker) ===
(Future):
Elemental Wall (Sp) At 8th level, you can create a wall of energy that lasts for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This wall deals acid, cold, electricity, or fire damage, determined when you create it. The elemental wall otherwise functions like wall of fire. === Racial Qualities ===
=== Traits ===
Aragostina:
Tiny Female Vermin (Greensting Scorpion) Max HP 18 (Master * 0.5) Initiative +3 Vision Darkvision 60ft Move 30ft BAB +2 Init=(Dex +3) AC 21 (Touch 15, Flat Footed 17) (Base +10, Dex +3, Size +2, Natural Armor +3+3, Dodge +0, Deflection +0) Fort +2 Refl +5 Will +4 (Best of master's or +2/+2/+0 base) Fortitude Base +2 Con +0 Magic +0 Reflex Base +2 Dex +3 Magic +0 Will Master +4 Wis +0 Magic +0 === Skills === * Acrobatics +4 (DEX +3, Ranks +1) + Bluff -4 (CHA -4, Ranks +0) * Climb +0 (STR -4, Ranks +0, Racial +4) + Diplomacy -4 (CHA -4, Ranks +0) + Disguise -4 (CHA -4, Ranks +0) + Escape Artist +3 (DEX +3, Ranks +0) * Fly +3 (DEX +3, Ranks +0, Size +4) + Heal +0 (WIS +0, Ranks +0) + Intimidate -4 (CHA -4, Ranks +0) * Perception +5 (WIS +0, Ranks +1, Racial +4) + Perform (Dance) -4 (CHA -4, Ranks +0) + Ride +3 (DEX +3, Ranks +0) + Sense Motive +0 (WIS +0, Ranks +0) * Stealth +19 (DEX +3, Ranks +1, Class +3, Racial +4, Size +8) + Survival +0 (WIS +0, Ranks +0) * Swim -4 (STR -4, Ranks +0) Use Magic Device +6 (CHA +1, Ranks +5) (* = Class Skill, + = Useable Untrained) === Weapons === BAB +2 Str -4 Dex +3 Size +2
CMB/CMD Grapple +3/9 Trip +3/21 Disarm +3/9 Sunder +3/9 BullRush +3/9 Overrun +3/9
Ability Scores: STR 3 (-4) DEX 16 (+3) CON 10 (+0) INT 8 (-2) WIS 10 (+0) CHA 2 (-4) === Familiar ===
=== Feats ===
=== Racial Qualities ===
=== Boons ===
=== Meta ===
Bot me if:
If you're motivated enough to find this and I'm holding up the game, go ahead and bot me. Feel free to use any consumables (potions, spells, daily abilities, etc.) that you feel are necessary to get the job done. Levelup History:
1 Wizard HP d6+2+1=9 ST 11 (1 pts) DX 14 (5 pts) CN 14 (5 pts) IN 14+2 (5 pts) WS 12 (2 pts) CH 12 (2 pts) Skills 5: Knowledge Arcana, History, Nature, Planes, Spellcraft Feats: Combat Casting Specialist: Evoker, Opposition: Enchantment & Necromancy Spells (3+3): Disrupt Undead, Burning Hands, Ear-Piercing Scream, Feather Fall, Mage Armor, Magic Missile 2 Wizard HP d6+2+1=7 Skills 5: Knowledge Dungeoneering, Engineering, Local, Religion, Spellcraft Spells (2): Snowball, Vanish 3 Wizard HP d6+2+1=7 Skills 5: Knowledge Geography, Nobility, Acrobatics, Perception, Spellcraft Feat: Greater Spell Focus (Evocation) Spells (2): Flurry of Snowballs, Spontaneous Immolation 4 Wizard HP d6+2+1=7 Skills 5: Disable Device, Handle Animal, Sleight Of Hand, Spellcraft, Use Magic Device Attrib: INT +1 Spells (2): Admonishing Ray, Create Pit 5 Wizard HP d6+2+1=7 Skills 5: Spellcraft, UMD x4 Feat: Spell Penetration Bonus Feat: Piercing Spell Spells (2): Chain of Perdition, Diamond Spray Pathfinder Society:
Player: Caro Cogitatus Character: Kara Saint-Germaine PFS#: 106336-14 Faction: Grand Lodge Day Job: How quaint! Is this something the commonfolk do? Oh, that's delightful. You simply must tell me all about it. First Steps Part 1: In Service To Lore #79415 +1XP, +2PP, +417gp; Wand of Infernal Healing -2PP The Wounded Wisp #79415 +1XP, +2PP, +430gp; Wand of Mage Armor -750gp Boons: Explore, Report, Cooperate; Prized Find Murder's Mark #79415 +3XP, +4PP, +1398gp; Masterful Performance (+3 to Bluff/Intimidate/SoH or +1 to DC and caster level of one Enchantment or Illusion spell; one time only) Clockwork Spy Crypt Of The Everflame #65637 +3XP, +4PP, +1398gp Siege Of The Diamond City #686721 +1XP, +2PP, +1250-45gp; buy Lesser Rod of Piercing -3000gp, upgrade crossbow to Masterwork -300gp Siege-Hardened +1 weapon damage vs. demons; () once only, +3 vs. demon SR Defender of Nerosyan (Overwhelming Victory) While in Mendev or the Worldwound, reduce the cost of purchasing a Prestige Award while outside of a settlement of 5,000 residents or more by 4. You gain a 10% discount on any magical items that require a spell with the Good descriptor as a spell prerequisite. This discount does not stack with other discounts. 5-22 Scars of the Third Crusade #2691381 +1XP, +2PP, +1860gp; buy Shining Wayfinder -1800gp (with Defender of Nerosyan discount); buy Sleeves of All Garments -200gp; buy 5 CLW potions -250gp Mendevian Commendation You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma based skill and ability checks made to influence crusaders of Mendev (maximum +3). #5-02 The Wardstone Patrol #33174 +1XP, +2PP, +1280gp; Mendevian Commendation You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma based skill and ability checks made to influence crusaders of Mendev (maximum +3). #5-09 The Traitor's Lodge #33174 +1XP, +2PP, +2280gp; purchase 2 spring-loaded sheaths -10gp; purchase wand of Protection From Evil -750gp, wand of Vanish -750gp, wand of Shield -750gp, wand of Expeditious Retreat -750gp, scroll of Gravity Bow -50gp, scroll of See Invisible -150gp, scroll of Detect Secret Doors -25gp, scroll of Comprehend Languages -25gp, scroll of Jump -25gp, scroll of Rope Trick -150gp, scroll of Long Arm -25gp; -2PP for wand of CLW; scribe into spellbook: Continual Flame, Gravity Bow, Mirror Image, Rope Trick -195gp; cast Continual Flame -50gp Thurl’s Bane (Grand Lodge faction) As a free action, choose one extraplanar outsider within line of sight with no alignment subtype. You gain two of the following five bonuses against that creature for 1 minute: a +1 bonus on attack rolls against the creature, a bonus on damage rolls against that creature equal to one-third your character level (rounded down), a +1 dodge bonus to AC against that creature’s attacks, a +1 bonus on saving throws against that creature’s spells and abilities, a +2 bonus on caster level checks to overcome that creature’s spell resistance. If you have a familiar, animal companion, eidolon, or similar ally you acquired from a class feature, you may instead grant that ally these two bonuses using your character level. When you use this boon, cross it off your Chronicle sheet. #5-13 Weapon In The Rift +1XP, +2528gp, +1 PP; Cloak Of Resistance +1 -1000gp Ghalcor’s Spellcraft All of your PFS characters have access to the following spells: Burst With Light, Detect Demon, and Righteous Blood. Mendevian Commendation You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma based skill and ability checks made to influence crusaders of Mendev (maximum +3). 5-24 Attack On The Wound #33174 +1XP, +2PP, +2295gp Wartime Knowledge When using Mass Combat rules, gain +1 DV, OM, and Morale. |