NotEspi's Assault on Absalom (#9-00) [Gameday VII] (Inactive)

Game Master NotEspi

Absalom has stood strong against attackers for nearly 5,000 years, and the land around it remains littered with the siege castles of failed invaders. However, centuries have passed since Absalom last repelled a siege in earnest, and a new warlord has gathered a supernatural army and ghastly allies that will test the city walls.

Mission list

Maps and Handouts

Boons from prep. phase:

Defensive Wards - Party beat the hard DC

Easy: The PCs help establish potent abjurations that protect them in addition to protecting the city. Once during the adventure, when an opponent’s attack roll to confirm a critical hit succeeds by 4 or less, the group can activate this reward to negate the confirmation of the critical hit.

Average: When using the reward above, the group can instead turn any confirmed critical hit into a normal hit.

Hard: In place of the reward above, the group can force an opponent to reroll an attack once during the adventure.

Evacuation Notice - Party beat the easy DC.

Easy: Once the people reach the safety of the walls, they regret their initial stubbornness and become thankful. The PCs can draw upon this goodwill once during the adventure: one PC can reroll a failed Bluff, Diplomacy, or Intimidate check and use the new result.

Used: A Noble Cause

Reconnaissance - Party beat the hard DC

Easy: The PCs find that the army consists of various kinds of creatures stitched together from demonic flesh: constructs, oozes, and undead.

Average: The PCs notice both that the army’s field commanders are all minotaurs and that there are true demons among the army’s ranks.

Hard: Each PC gains a single piece of +1 bane ammunition (such as an arrow, bolt, shuriken, or sling bullet). The bane weapon special ability is keyed to a creature type (and subtype, if applicable) of the PC’s choice.

Strange Things - party beat the hard DC.

Hard: Once during the adventure, when the group encounters one or more undead opponents, the group can activate this reward to grant the PCs a +4 bonus on their initiative checks for that encounter.

Catching a Spy - party beat the hard DC.

Hard: Once during the adventure, when the group encounters one or more construct opponents, the group can activate this reward to grant the PCs a +4 bonus on their initiative checks for that encounter.

House Objective Boons:
Dark Archive: Pathfinder agents begin broadcasting illuminated signals that confuse the Black Echelon agents. Once during the adventure, the PCs can activate this benefit grant all undead creatures present the confused condition for 1 round. If an undead creature confused in this way attacks a PC, it takes a penalty on its attack rolls equal to half the group’s APL.

The Exchange: A cache of pristine and deadly armaments becomes available. At the beginning of one encounter, the PCs can activate this benefit to treat the enhancement bonuses of all their weapons as 2 higher for the duration of the encounter. Treat the effective enhancement bonus of mundane weapons as +0.

Grand Lodge: Absalom’s flag rises over Fort Tempest and emboldens the city’s defenders. At the beginning of one encounter, the PCs can activate this benefit to gain a number of temporary hit points equal to three times their APL (minimum 6 temporary hit points); these last until the end of the encounter.

Liberty’s Edge: Freed slaves cast off their chains to join Absalom’s defense. At the beginning of one encounter, the PCs can activate this benefit to increase their land speed by 10 feet for the duration of the encounter.

Scarab Sages: The powerful construct Gulgamodh awakens and seeks out invaders to strike down with its arcane cannon. The group gains one free use of the Aid Token’s Allied Offensive benefit (multiply the additional damage dealt by 150%) that the PCs can activate at their discretion.

Silver Crusade: The faithful of Sarenrae return to Absalom in force to heal embattled defenders’ wounds. The group gains one free use of the Aid Token’s Burst of Healing benefit that the PCs can activate at their discretion.

Sovereign Court: Members of Absalom’s nobility rally the defenders and direct their household guards to shore up key areas. The group gains one free use of the Aid Token’s Timely Inspiration benefit that the PCs can activate at their discretion.

Perception:
[dice=Vari]d20+5[/dice]
[dice=Perrine]d20+4[/dice]
[dice=Zailus]d20+3[/dice]
[dice=Yagi]d20+9[/dice]

Initiative:
[dice=Vari]d20+5[/dice]
[dice=Perrine]d20+3[/dice]
[dice=Zailus]d20+3[/dice]
[dice=Yagi]d20+3[/dice]


151 to 200 of 202 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Turn 1 - Go if bolded
Status: -

Perrine
Yagi
Zailus
Vari

Rakmool

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Perrine double moves toward the enemy.

Would someone move me 40’ toward the Minotaur, please?


1 person marked this as a favorite.

Moved

The Concordance

LG Mostly Human Ifrit Fighter/Swashbuckler 1/1 | HP: 18/18 | AC: 18 (T 14, FF 14) | CMB: +3, CMD: 17 | F: +3, R: +6, W: -2 (-1) | Init: +4 | Perc: +2 (+3), SM: -2 (-1) | Speed 30ft (20 w/ pack) | Panache 2/3 | Spell like ability 1/1 | Active conditions: 2 Wis damage

Zailus steps to one side and starts loading a crossbow bolt, while picking up a tune about setting fire to the rain. Though she somehow has changed the one syllable 'rain' out for the three syllable 'minotuar'

Starting Blazing Blades up again. and then reloading for a move

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Yagi and Yiel-Dan move into place in a well-practiced flanking maneuver.

Sansetukon, Outflank: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19 Damage, Outflank: 1d10 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Yiel-Dan, Outflank: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17 Damage, Outflank: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Pathfinders and Wave Riders board the last of the Silent Tide’s command ships. Only a moment later, the ship veers, crashes, and begins to sink, joining the Flotsam Graveyard’s wreckage. Table GMs, the Sunken Ships condition on page 29 is now in effect.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Fighting alongside the First Guard forces, Pathfinders have defeated many of the invading army’s commanders. Without their minotaur overseers to direct their wrath, many of the demon-flesh constructs slow—or even begin fighting one another. The victory is short-lived. Bellowing with Abyssal rage, a massive construct takes to the sky, for a moment blotting out the sun before landing messily atop a squad of the First Guard. The brute is shaped almost like a dragon, but its elongated body, misshapen limbs, bulbous head, and grotesque wings are all stitched together from demonic skin and flesh. It easily swats a dozen soldiers into the sky with one of its immense claws before roaring a second challenge.
As if sensing a worthy rival, the statuesque Gulgamodh flares with angry light and roars “Gulgamodh stands ready,” before leaping Absalom’s walls and lumbering to stand beside the ones who hold its key: the Pathfinders. Who among you is prepared to guide Gulgamodh’s hand?

Table GMs, the Broken Horns condition on page 29 is now in effect.


Member of Espi's Botting Service

Vari walks up towards the minotaur and attempts to hit its tender bits.

Vari, Flanking, Rapier, SA, : 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 121d4 + 1d6 + 1d4 ⇒ (3) + (4) + (2) = 9

To no avail.


Rakmool apparently doesn't like the situation. He takes two swings in rapid succession, screaming in rage. Or pain. One of those.

Greataxe, Power Attack: 1d20 + 5 ⇒ (10) + 5 = 153d6 + 14 ⇒ (1, 6, 3) + 14 = 24
Greataxe, Power Attack: 1d20 ⇒ 123d6 + 14 ⇒ (2, 4, 3) + 14 = 23

But the pathfinders deftly dodge the attacks.

Turn 2 - Go if bolded
Status: -

Perrine
Yagi
Zailus
Vari

Rakmool

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Perrine closes with the Minotaur and swings her blade at it.

Starknife Attack with Divine Favor 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Piercing damage with divine favor 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4 and
Fire damage 1d4 ⇒ 2

The Concordance

LG Mostly Human Ifrit Fighter/Swashbuckler 1/1 | HP: 18/18 | AC: 18 (T 14, FF 14) | CMB: +3, CMD: 17 | F: +3, R: +6, W: -2 (-1) | Init: +4 | Perc: +2 (+3), SM: -2 (-1) | Speed 30ft (20 w/ pack) | Panache 2/3 | Spell like ability 1/1 | Active conditions: 2 Wis damage

Still singing her song about a hunka burnin' love, Zailus pulls out and unfurls a flag bearing the symbols of the pathfinder society plainly on the front before moving around to get into a position to throw out spells without catching anyone else in them.

Still keeping Blazing Blades going. Yagi I think you forgot yours on the last rolls. Also adding in the flag bearer feat (forgot I had it last fight) for a poor man's inspire courage (+1 to attack and damage).

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Blazing Blades damage from last turn:

Yagi: 1d4 ⇒ 2
Yiel-Dan: 1d4 ⇒ 3

Yagi and Yiel-Dan continue their coordinated attack.

Sansetukon, Outflank, Flag Bearer: 1d20 + 4 + 4 + 1 ⇒ (10) + 4 + 4 + 1 = 19 Damage, Outflank, Flag Bearer, Blazing Blades: 1d10 + 3 + 1 + 1 + 1d4 ⇒ (10) + 3 + 1 + 1 + (3) = 18

Yiel-Dan, Outflank, Flag Bearer: 1d20 + 8 + 4 + 1 ⇒ (15) + 8 + 4 + 1 = 28 Damage, Outflank, Flag Bearer, Blazing Blades: 1d8 + 1 + 1 + 1d4 ⇒ (3) + 1 + 1 + (4) = 9


Rakmool's lifeless body collapses to the now bloodied stone floor. As if on queue, an eagle soars through the sky and turns towards you to drop a package.

Normal-sized eagle, not the overgrown ones.

The package is a scroll case with a letter and several items within. As Gulgamodh's steps shake the very ground, you read the letter:

Quote:

Gulgamodh needs to be controlled from a short distance. You are behind enemy lines, where he is needed. I hope you're up to the task.

Good luck!

-MF

Enclosed within the scrollcase are several small, odd items - a broken cogwheel, a dented metal ball, a cut chain link, a bent spool, a metal cup with a hole in the bottom, and a misshaped metal rod.

As you pick them up, you feel a flash of insight, and you immediately understand the inner workings of the items, as if you have created them yourselves.

Who has what key?:

Perrine - Boots
Yagi - Head
Vari - Heart (on handouts as head #7)
Zailus - Voice

Gulgamodh runs past you, and is headed towards the winged monstrosity made of flesh...

Atalazorn: 1d20 + 8 ⇒ (3) + 8 = 11
Vari: 1d20 + 5 ⇒ (1) + 5 = 6
Perrine: 1d20 + 3 ⇒ (7) + 3 = 10
Zailus: 1d20 + 3 ⇒ (13) + 3 = 16
Yagi: 1d20 + 3 ⇒ (17) + 3 = 20

In the first round, Zailus and Yagi will also have the fist and gun keys. First one to post decides what they get. In the next round, Vari and Perrine will get those two keys. With that said, time for a game of Arcadian Rim, folks!

Use the same map as you have for the fight with Rakmool.

Turn 1 - go if bolded
status: -

Yagi
Zailus
Atalazorn
Perrine
Vari

The Concordance

LG Mostly Human Ifrit Fighter/Swashbuckler 1/1 | HP: 18/18 | AC: 18 (T 14, FF 14) | CMB: +3, CMD: 17 | F: +3, R: +6, W: -2 (-1) | Init: +4 | Perc: +2 (+3), SM: -2 (-1) | Speed 30ft (20 w/ pack) | Panache 2/3 | Spell like ability 1/1 | Active conditions: 2 Wis damage

Zailus picks up the cup with a hole in the bottom and then immediately smiles. "Ohhhh a big strong giant metal robot man with a voice I can control, be still my beating heart." She brings the bottom of the cup up to her mouth and starts speaking into like a megaphone, her voice issuing from the mouth of Gulgamodh instead of the mouth of the cup.

"Come on ya basic b@+%*es! We've got a giant slimy icky gross tentacle thing to edumacate!"

Encourage, Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

She then snaps a hand out and grabs out the bent spoon. "And I get to spray things with it's massive gun! It's not my birthday, right? Cause damn this is a nice present!" A smile slpitting her face, Zalius takes the bent spoon in one hand and holds it out straight, the arm of the robot following her movements. The inner curve of the spoon then starts to show an image of the area the arm is targeting allowing her to take aim. "Exploding in three, two, one! BOOM!"

Shooting the gun: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damages: 6d6 ⇒ (5, 2, 4, 2, 6, 1) = 20

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Yagi takes control of the mighty construct's head with Whoop!

After firing its gun, Gulgamodh puts its head down and runs directly at the opponent, swinging a massive fist as it connects!

Head Butt: 1d20 + 22 ⇒ (1) + 22 = 23 Damage: 2d6 + 8 ⇒ (2, 3) + 8 = 13

Slam: 1d20 + 22 ⇒ (20) + 22 = 42 Damage: 3d6 + 8 ⇒ (1, 2, 6) + 8 = 17
Crit Confirm: 1d20 + 22 ⇒ (12) + 22 = 34 Damage: 3d6 + 8 ⇒ (1, 6, 3) + 8 = 18

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

An elite team of Pathfinders pins down one of the draconic monstrosity Atalazorn’s limbs, giving Gulgamodh an opportunity to grab the beast’s head. After a brief struggle, Gulgamodh decapitates the abomination, which falls to the battlefield with a shuddering crash. With the giant construct leading the way, formations of the First Guard and Pathfinders converge on the siege castle.

Gulgamodh bulldozes down the outer gate head-first. Waiting inside is a battalion of demons led by a minotaur champion with metal plates bolted to its body and wielding an overlarge sword. It sweeps the sword at Gulgamodh, tearing open a terrible gash that nearly splits the giant construct in two. Gulgamodh lets out a drawn-out, metallic wail before collapsing in the gateway.

The ancient guardian may have fallen, but the path into the castle is open. Don’t waste this opportunity!

Table GMs, the Siege Castle condition on page 29 is now in effect.


Welp. Real life got in the way for a few days. Post soon.


The winged monstrosity roars as it first gets hit and subsequently charged by the metal giant Gulgamodh. The two colossi clash with each other as the ground trembles. Atalazorn takes to the skies, away from Gulgamodh, and suddenly turns around. It unleashes a stream of directed acidic fumes at the metal giant.

Breath Weapon, Acid: 8d6 ⇒ (6, 1, 4, 2, 6, 1, 4, 3) = 271d4 ⇒ 3
Reflex Gulgamodh: 1d20 + 6 ⇒ (11) + 6 = 17

Gulgamodh attemts to shield itself with its offhand, but to no avail. The acid breath worms around the shield and hits the golem in full.

Atalazorn is currently some 60ft away from Gulgamodh, 30ft in the air.

My stuff:
Atalazorn -55 hp

Turn 1+2] - go if bolded
Status: Gulgamodh -27 hp, +2 to attack rolls

Yagi
Zailus

Atalazorn
Perrine
Vari

Since your actions are still in turn 1, guys, you will not get to use the weapons for now. On turn 2

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Confused by the end of your post, DM. We are unable to use weapons this round? Can we take other movement actions?


You can use attacks if your keys allow you to. But since you used the cannon, standard melee, and headbutt - you are pretty much left with the kick only. The boots key has it.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Assuming there is no way for the construct to fly and bash the enemy, Perrine ususes the boots to try and make the machine harder to hit.

Sense Motive 1d20 + 6 ⇒ (8) + 6 = 14

If I succeed at an average check, gain +2 to most defenses for a round.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Yagi peers through the construct's eyes, seeking advantage.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

The Concordance

LG Mostly Human Ifrit Fighter/Swashbuckler 1/1 | HP: 18/18 | AC: 18 (T 14, FF 14) | CMB: +3, CMD: 17 | F: +3, R: +6, W: -2 (-1) | Init: +4 | Perc: +2 (+3), SM: -2 (-1) | Speed 30ft (20 w/ pack) | Panache 2/3 | Spell like ability 1/1 | Active conditions: 2 Wis damage

Zailus tosses the spoon over to one of the other women, and brings the cup up to her lips again. Shouting into the piece, she places a hand on her hips and moves it suggestively. "Oi there, big dead thing in the sky, Why don't you come get a piece of my delicious metal rump?"

Bluff DC average: 1d20 + 8 ⇒ (5) + 8 = 13

She glacnes over at Perrine and Yagi and realizes that they didn't copy her movements. In a slightly peeved tone she asks, "What are you doing? That tactic only works if you use your hips! Shelyn forgive me, but that was teeerrrrrible. Standing ramrod straight while trying to flaunt your ass just does not work! Sheesh."

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

I'm confused; didn't the overseer post that Gulgamodh is dead?

Vari concentrates on controlling the heart of Gulgamodh, she turns the key to enact a healing parameter, sending tiny little bots all throughout the gargantuan beast to repair its damage.

Disable Device: 1d20 + 6 ⇒ (19) + 6 = 25
Repair: 3d6 ⇒ (6, 6, 5) = 17

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Teams of Pathfinders wielding battering rams crash against the inner gates again and again until, with a decisive crack, the doors shatter inward. The Pathfinders can now enter the castle’s inner reaches as waves of reinforcements arrive to help finish off the defenders outside.

Table GMs, the Open Gates condition on page 29 is in effect.


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GM Screen:
Round2
boot: 1d20 + 22 ⇒ (10) + 22 = 32, 2d6 + 8 ⇒ (6, 3) + 8 = 17
AoO: 1d20 + 23 ⇒ (2) + 23 = 25 *miss*
gun: 1d20 + 4 ⇒ (11) + 4 = 15, 6d6 ⇒ (6, 1, 6, 5, 6, 1) = 25
heart: 2 = 2 (overclock)
fists: 1d20 + 22 ⇒ (4) + 22 = 26 *miss*
overclocked fists: 1d20 + 22 ⇒ (8) + 22 = 30, 3d6 + 8 ⇒ (2, 4, 6) + 8 = 20

Round 3
voice: 4d6 ⇒ (1, 3, 3, 6) = 13
Fort: 1d20 + 5 ⇒ (11) + 5 = 16 *fail*
fists: 1d20 + 22 ⇒ (12) + 22 = 34, 3d6 + 8 ⇒ (4, 3, 6) + 8 = 21
head: 1d20 + 22 ⇒ (18) + 22 = 40, 2d6 + 8 ⇒ (2, 2) + 8 = 12
AoO: 1d20 + 23 ⇒ (2) + 23 = 25 *miss*
gun: 1d20 + 4 ⇒ (11) + 4 = 15, 6d6 ⇒ (2, 6, 2, 5, 2, 4) = 21

Perrine concentrates on her key, trying to anticipate the draconic constructs next moves in order to side step them before it can do even more damage to Guigamodh. But she can't quite focus on the control and the target at the same time, much less figure out whether the red blinking light beneath its head means attack or danger or abort. Beside her, Vari has a little more luck controlling the heart, as she lets her intuition take over, first twisting it one way, then shaking it slightly, before turning back the next. Somehow, that combination seems to work, and Guigamodh's damaged outer armor starts to self-repair from the acid that pocked its surface.

Zailus seems to be enjoying the amplified voice, firmly entrenched in the go loud, or go home camp as her voice, though still audible to your ears, is echoed by the much louder and more mechanical voice of Guigamodh across the battlefield for everyone else to hear. She continues to taunt it, but seems to be running out of effective words to use on a giant metal draconic construct, and they sound a little lame, even to her ears, much less the rest of her team!

Yaki focuses his attention on the head's eyes, scanning Atalazorn while the creature hovers out of your reach. He immediately notes at least two different weak points along its exoskeleton where a blow in the right spot would be sure to breach its structural integrity! Of course, he has little chance to do more than point them out to the others, before Atalazorn dives back into the fray.

With savage ferocity more reminiscent of the draconic creature it resembles, the construct dives right back in, pouncing on the Guigamodh construct and tearing at it with claws designed for destroying siege towers, and jaws that could crush rocks. The sound of metal tearing at metal is almost deafening. Even from a safe distance, you can see metal plates being torn off, and thrown aside looking more like twisted scrap metal than the protective armor of a metallic warrior. Atalazorn's tail whips around, piercing through the gaps created by the rending claws, piercing through gears and mechanical systems like they were flesh.

Despite the onslaught, Guigamodh still stands, all its system still online. It is obvious that it can not stand such treatment for much longer, so everyone focuses on trying to do as much damage to the dragon as they can before it flies out of reach once more!

Perrine stomps down with one powerful foot, putting the full weight of the construct on Atalazorn's wing. As she does so, she sweeps the gun arm around and pressed it up against its head. Atalazorn tries to bite through the arm, before it can fire, but can't maneuver with its wing clamped in place, and instead takes a full barrage of metal pellets across the side of its face blowing one of its eyes off.

Yari focuses on the heart, sending extra energy racing along Guigamodh's systems into the arms. She then takes the control key for the arms, and instead of swinging just one, somehow manages to engage both. The first one slams across the dragon's frame, though skitters off the plating there, barely scratching its hide. But before it can recover, she swings the other fist in a massive backhand, that slams across Atalazorn's neck, sending the already damaged head reeling backwards.

Zailus figures out a new way to use the cup, placing it over her mouth like a megaphone, and screaming... though loud enough where you stand, at the site of the battle a wave of sonic energy booms out from Guigamodh's mouth so loud, that Atalazorn's entire left side starts to spark and buckle from the pressure, behind it, one of the nearby tower walls is reduced to a pile of rubble and you have a hard time hearing anything but ringing in your ears for a moment. Not giving it a chance to recover, Zailus then grabs up the fist key, and flips it over, causing Guigamodh's arm to swing once more, smashing the buckled section the sonic boom just damaged. The plates there start to buckle even more, and the draconic construct having hard time operating the wing on that side.

Yagi pressed the advantage, smashing down the heavily armored plates on Guigamodh's head onto the Atalazorn's already damaged metallic skull. Already missing most of its occular section from the earlier firearm blast, Atalazorn does not sense the incoming blow until it is too late, and the entire section of its head seems to cave in. Not done yet, the tengu takes up the gun arm again, thrusting it right into Atalazorn's mouth. It tries to clamp its powerful jaws down and sever it from Guigamodh's arm before it can fire, but Yagi is too quick. With a boom that almost rivals the sonic one Zailus created moments before, the gun goes off. Atalazorn's metalic head seems to evaporate. One moment there, though heavily damaged, the next, there is only a thick metal neck, thrashing about in the air.

Sparks start to cascade along the constructs entire length, plates and cogs falling off and exploding out its side, as it staggers to one side, tries to right itself, but overcompensates and ends up crashing into another ancient siege tower on the other side, smashing through the door and gate alike! It does not get back up.

A cheer goes up from the Absalom forces all around!

Wee! =)

The way now clear, you race to the tower it fell into, most of the gate house destroyed by the giant constructs defeat. The collapsing wall and construct seems to have done your job for you, almost half a dozen demon-tainted foe lay crushed beneath falling stones and metal.

The way now clear, the Pathfinder teams are able to reach the gates, and soon they too lay destroyed before you!

OK, all caught up 8P
Not completely fabricated, actual randomly generated results! (I was drawing a blank for inspiration)
The funny part is, it took it to exactly 0 hit points! I think... too lazy to check my math.


Thanks, EM!

Atalazorn - Yes, it was said, but I wanted you to finish the encounter. Now we are forced to move on instead. On the topic of my presence, several unexpected real life issues came out of the dark alleyways and crashed into me en masse. I didn't even have time to tend to my non-special tables.

Moving on, then... Hopefully at an acceptable pace.

Pathfinders pour through the broken gate into a sanctum teeming with fiends. In two towers that flank the large room, lesser demons furiously work levers and cranks to load ballistae of Abyssal steel and demon sinew to fire wicked bolts upon the charging Pathfinders. Atop a tall platform stands a demon much larger than any other, chanting and weaving dark energies to open what looks like an extra dimensional portal. You move in with the stream of pathfinders, and see a minotaur's head - symbol of Baphomet - drawn on the platform in blood. To the sides, on two tower-like structures, demons pull levers and cranks to load up ballistae.

"Someone take down those siege weapons, or they will turn them in our direction!", someone yells in the crowd, pointing at the taller platforms.

Like a group of lions chasing a hurt buffalo, you are on it, and go for one of the platforms. A red-skinned, horned humanoid with a pair of black horns gives orders to two tieflings as they work the ballista. He sees you coming up, and hisses angrily at you, with his scimitar ready to cause pain.

Knowledge Planes 12:
The red-skinned demon is a cambion, a result of a mortal woman procreating with an incubus in the Abyss. These half-demons are fairly low in the hierarchy of the plane as a result, but are still formidable. They have minor spells at their disposal.

Knowledge Planes 17:
They are immune to electricity and poison, and resistant to acid, cold, fire, and spells

Initiatives:
Vari: 1d20 + 5 ⇒ (18) + 5 = 23
Perrine: 1d20 + 3 ⇒ (19) + 3 = 22
Zailus: 1d20 + 3 ⇒ (5) + 3 = 8
Yagi: 1d20 + 3 ⇒ (7) + 3 = 10
Cambion: 1d20 + 1 ⇒ (5) + 1 = 6
Tieflings: 1d20 + 3 ⇒ (9) + 3 = 12

As pathfinders and other Absalom defenders run up the central platform, they clash with demons in a fierce battle as swords clash, arrows whiz through the air and the density of magical energies can be smelled.

Turn 1 - go if bolded

Vari
Perrine
Tieflings
Yagi
Zailus
Red Demon

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Anyone else think we should use the Exchange faction house boon here and get +2 to hit and damage this encounter? Seems like a good place for it. I say if two more agree, let’s do it, to prevent any other delays.

Perrine moves toward the awful looking creature, partly terrified and partly eager to prove her place in the Society. She swings her blade at the beast.

Attack 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1d4 + 1 ⇒ (4) + 1 = 5

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

Yes vote to using the Exchange boon (+2 enhancement bonus to our weapons)

Vari begins moving towards the siege weapon, trying to find her best way up.

Double move: 40'


Vari, the ballista you are disabling is the one to the south with three tokens near it. It's probably still a double move without an attack, but you seem to be going for the main platform. Perrine if that's a melee hit, you should move up a bit first. Jus' sayin'. I'll let you change your action for now.

Perrine and Vari move up towards the ballista. The tieflings continue to load the siege engine, and point it in your direction.

Turn 1 - go if bolded

Vari
Perrine
Tieflings
Yagi
Zailus

Red Demon

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Yagi whistles at Yiel-Dan and points to the northern Tiefling. The great reptile squawks and flies up to attack them Move action, Fly 50ft Clumsy.

Does not seem like greater than 45 degree climb, so I think no skill check required. @GM, let me know please.

Yiel-Dan Bite: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d8 ⇒ 3

Meanwhile, Yagi moves up the stairs. Assuming the stairs are Difficult Terrain.

Rather than rush up the stairs and be attacked, he casts a spell (Lead Blades) and waits for the demon (?) to come to him. For now.

Come down here, ugly, ee. I have a present for you, oo.


Nah it's probably not that steep. I mean it's not specified, so I assume as much.


Zailus rolls out her flag and holds it high, providing encouragement to the party.

The red-skinned creature scoffs at Yagi's comment, and moves over to Yeal-Dan, blade ready to strike.

Scimitar: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 2 ⇒ (2) + 2 = 4

He fails to strike, however. The tieflings continue to prepare the ballista to fire at you, despite being attacked by Yeal-Dan.

Turn 2 - Go if bolded
Status: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Vari
Perrine

Tieflings
Yagi
Zailus
Red Demon

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

I misunderstood the stairs; I thought that both sets would access the ballista platform. I've adjusted Vari's first round of movement, and am continuing this round from there.

Vari continues up the steps, drawing her rapier, and she approaches one of the tieflings manning the ballista. She quickly strikes. "For Absalom!" she exclaims, uncharacteristically; she was certainly not used to be in the vanguard, but was trying to fill the roll as best as she could!

Actions:

Move: 20' drawing rapier
Standard: attack tiefling

Rapier, Exchange boon, IC: 1d20 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 14
Damage, Exchange boon, IC: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Perrine will double move yet again, trying to close the distance between she and the enemy.

Would someone move me, please?

Grand Lodge

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Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Perrine, moved you 40 ft.


Vari swipes at one of the tieflings as Perrine moves in closer. Her strike is not accurate, however.

"Stop messing with the machine and kick these mortals off the platform, you dogs!", the demon shouts at the tieflings. They oblige. They quickly draw their daggers and go all in.

Red, Dagger vs Yeal Dan: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 1 ⇒ (5) + 1 = 6
Blue, Dagger vs Vari: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (4) + 1 = 5

The quick change of focus causes them to miss as well.

So this is going to be one of THOSE fights, then?

Zailus continues to wave her flag below, providing encouragement.

Turn 2 - Go if bolded
Vari
Perrine
Tieflings
Yagi
Zailus
Red Demon

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Yagi moves up the stairs and into position with Yiel-Dan.

At him, my friend, end!

Yiel-Dan turns his attention to the common foe between them, and they both strike in a coordinated effort.

Yagi, Outflank: 1d20 + 4 + 4 ⇒ (6) + 4 + 4 = 14 Damage, Lead Blades, Dirty Fighter: 2d8 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9

Yiel-Dan, Outflank: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19 Damage: 1d8 ⇒ 7

I think I forgot to note this when I cast the spell: Spells 1:2/3


The demon lashes back at the tengu with his blade.

Scimitar: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 3 ⇒ (2) + 3 = 5

The distraction provided by Yeal Dan prevents him from striking, however.

Turn 3
Status: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Vari
Perrine

Tieflings
Yagi
Zailus
Red Demon

The ritual below seems to be nearing completion, but is being interrupted by other pathfinder agents.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Perrine moves 20’ further and finally got in position to take a swing at the closest enemy.

Starknife Attack with Bless 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Piercing damage 1d4 + 1 ⇒ (3) + 1 = 4


Member of Espi's Botting Service

Vari continues attacking one of the tieflings.

Rapier, Flagbearer: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 191d4 + 1 ⇒ (2) + 1 = 3


The tiefling siege operators strike back at you...

Shortwsord vs Yeal Dan: 1d20 ⇒ 141d6 + 1 ⇒ (4) + 1 = 5
Shortwsord vs Vari: 1d20 ⇒ 121d6 + 1 ⇒ (2) + 1 = 3

... with various rates of success, if you consider various to be anywhere between zero and zero.

Turn 3
Status: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Vari
Perrine
Tieflings
Yagi
Zailus

Red Demon

I assume Zailus is still not available until tomorrow, I think? With that said, I'll just have her continue waving the flag for the flagbearer bonus.

Stuff for me:

Red -3
Blue -3
Cambion -4

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Yagi and Yiel-Dan continue their coordinated assault on the demon.

Yagi, Outflank, Flagbearer: 1d20 + 4 + 4 + 1 ⇒ (16) + 4 + 4 + 1 = 25 Damage, Lead Blades, Dirty Fighter, Flagbearer: 2d8 + 3 + 1 + 1 ⇒ (1, 5) + 3 + 1 + 1 = 11

Yiel-Dan, Outflank, Flagbearer: 1d20 + 8 + 4 + 1 ⇒ (1) + 8 + 4 + 1 = 14 Damage, Flagbearer: 1d8 + 1 ⇒ (2) + 1 = 3


Yiel-Dan provides another ample distraction for Yagi to strike the demon with his blades. A severe hit causes him to collapse to the floor, bleeding.

Turn 4 - go if bolded

Status: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Vari
Perrine

Tieflings
Yagi
Zailus
Red Demon

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Perrine moves 20’ further and takes a swing at the closest enemy.

Starknife Attack with Bless 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Piercing damage 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Possible Crit Attack with Bless 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Piercing damage 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4


With a quick strike, Perrine dispatches yet another foe. Two down, one to go.

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

Vari attempts to slip behind the demon so that she can work better with the distractions of her allies.

Actions:

Move: 20' through threatened square
Standard: attack red

Acrobatics vs CMD: 1d20 + 8 ⇒ (18) + 8 = 26

Rapier, Exchange boon, flagbearer, flank: 1d20 + 5 + 2 + 1 + 2 ⇒ (6) + 5 + 2 + 1 + 2 = 16
Damage, P, Exchange boon, flagbearer, sneak attack: 1d4 + 2 + 1 + 1d6 ⇒ (1) + 2 + 1 + (3) = 7


Vari tumbles through the reach of the tiefling's shortsword and stabs him between the shoulder blades. This causes the tiefling to lose consciousness and drop off the platform. The crunch noise is heard as the tiefling hits the stone stairs beneath you.

With the platform now free of distractions, the party gets ready to load up the ballista and fire it at the demons on the central platform to help their allies.

This requires a ranged attack or profession (siege engineering) or similar to boost an aid token for another table.

Other than that, we are pretty much done here, since the deadline to finish this section (and the entire scenario) is tomorrow (Nov 13th)

If you think you can make it, we can repeat the same encounter on the opposite side of the room, or disrupt a minor ritual on the lower floor.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Yagi rushes to Yiel-Dan and stabilizes him with a tap of his wand.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Wand of CLW, 47/50 charges.

The Concordance

LG Mostly Human Ifrit Fighter/Swashbuckler 1/1 | HP: 18/18 | AC: 18 (T 14, FF 14) | CMB: +3, CMD: 17 | F: +3, R: +6, W: -2 (-1) | Init: +4 | Perc: +2 (+3), SM: -2 (-1) | Speed 30ft (20 w/ pack) | Panache 2/3 | Spell like ability 1/1 | Active conditions: 2 Wis damage

Zailus trounces up the steps of the Ballista platform and sits down in the gunners seat. "Let me show ya how this is done, boys! Ya can thank me latter!"

She then takes a quick aim with the firing mechanism before pulling the pin wiht a flourish.

Ranged Attack: 1d20 + 3 ⇒ (8) + 3 = 11

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