Gameday VII: The Segang Expedition (Inactive)

Game Master Pathmaker

► Mission NPCs, Maps
► Combat Map


151 to 200 of 388 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Teke's telekenetic arc misses the small viper in the grass, fortunately Alarin sees it and turn it into a splatter with a volley of missiles.

Naruda is unable to shake off the giant snake. Ito tries his lance again at it - this time missing the mark. As the the giant viper rears back to take the rest of Ito's arm, Eazy interposes himself with rapier and magic, slaying the monster!

[1 Favor pt for Rudyahm]

Porters lay about, wounded. Underneath the elephant, who is struggling to get up on it's feet, are the two nobles, "H..e..l..p" Both are completely pinned. After a combined group effort of bracing and pulling, they are eventually extricated and appear to have broken a few bones in various places.

[PC up!]

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

Naruda uses her Samsaran powers (deathwatch 1/day[/i] to triage the wounded people among the group, seeing which people are beyond helping and which ones need the most immediate assistance. She finds the person closest to the edge of death and uses her power to stabilize them.
Once she has an idea of how needs help, she begins directing the uninjured porters to move the less injured out of the way and to gather supplies.

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Do I get another fort save against the poison?

Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23

That should halt the poison.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke continues trying to deal with the remaining smaller vipers.

melee touch attack: 1d20 + 5 ⇒ (12) + 5 = 17
electric damage: 1d6 + 1 ⇒ (1) + 1 = 2


Teke destroys the rest of the nest and any remaining signs of snakes. Naruda sees that the surviving porters suffered superficial wounds. The two nobles are the worst off; Matsanda with a broken leg and several ribs, Rudyahm with shattered collar bone and concussion.


The two men are conscious, though obviously not very mobile.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke will try to use his wand of cure light wounds on Rudyahm.

UMD DC 20: 1d20 + 5 ⇒ (18) + 5 = 23
healing: 1d8 + 1 ⇒ (6) + 1 = 7

Wow that actually worked? I could be a wizard or something!

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Original post was swallowed by the golem.

Eazy has no skill in healing, so busies himself helping to clean up and repair whatever's needed.

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito will assist in moving those injured and making them as comfortable as he can until healing is available.


Ezekias Silverthane wrote:
Original post was swallowed by the golem.

Some of my posts in other games did too.

***

Matsanda -17hp
Rudyahm -22hp
I'm going to assume that the group uses the wand to heal the nobles to full. It can call come from wands or channels - you guys can decide the breaks in Discussion. 9d8 + 9 ⇒ (3, 2, 2, 1, 8, 3, 6, 5, 4) + 9 = 43

"Much thanks to you - I feel as if I had not been injured at all!" Matsanda exclaims. ”Yes, same here!” Rudyahm joins the sentiment.

***

The next morning comes against the excitement of the previous day. Camp is broken and once again you are back on the hunt. A few hours into jungle, Rudayahm signals a pause when he sees a small stream crossing the trail ahead. He calls down to you,"This is it! -Where we were ambushed by that tiger! Its den must be in the area. Come! We'll hunt it down!"

Perception:
Alarin: 1d20 + 2 ⇒ (8) + 2 = 10
Ezekias: 1d20 - 1 ⇒ (14) - 1 = 13
Ito: 1d20 + 3 ⇒ (12) + 3 = 15
Naruda: 1d20 + 2 ⇒ (9) + 2 = 11
Teke: 1d20 + 5 ⇒ (3) + 5 = 8

”It is probably best I not get the way of campion hunters”, Matsanda backs down nervously, ”I'll take the crew back down to the lodge and wait for you there to return with your prize.”

”Go on - take your leave”, the baron replies loudly, then more quietly, ”Amatuer.”

After following the stream for an hour, the jungle opens up into a wide grassy clearing bisected by a shallow, burbling stream. In the center of the clearing lies the partially eaten carcass of a large gaur. Its throat has been torn open, and the grass all around the dead bison is covered in dried, sticky blood. Baron Rudyahm proclaims, "The kill is fresh, it will likely return to finish its meal later tonight. We'll set up here." he points to the trees and instructs you on how to set up machans — a type of portable hunter’s blind in the high trees around the clearing.

[Survival checks to construct the machans, DC 13. PCs up! ]

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Survival: 1d20 + 0 ⇒ (20) + 0 = 20

Ito looks up at the trees and can see exactly how the machans should be.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke watches Ito and says "Well that doesn't look that hard..."

Survival: 1d20 - 1 ⇒ (16) - 1 = 15

"Nailed it!"

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

Survival: 1d20 ⇒ 6

Naruda carefully looks for a good spot for her blind and begins building her machan. Unfortunately, she happens to pick a spot in the windiest part of the clearing, and struggles with her stand constantly squeaking against the branches of the tree she is in and her placement of the leafy branches she picked out for camouflage actually seem to make the machan more obvious.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin has worn a constant scowl since the nest of snakes. Though he knows the group needs to impress these noble fools, he is starting to wonder if they are worth the effort.

Upon finding the fresh kill and hearing Rudyahm’s instructions to prepare an ambush, he looks around and makes a half-hearted attempt...

Survival: 1d20 ⇒ 7

.. abandons the idea and moves to stand over the bloody carcass with his sword drawn.

”If anyone sees it coming, give me a sign.”

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy looks with evident disdain at the conglomeration of sticks and fabric.

Survival: 1d20 - 1 ⇒ (4) - 1 = 3

It doesn't take him long to create a tangled mess that somehow includes his own cloak.

Bah! Give me a good ice-cold Royal Fizzbin in a tall glass, and a friendly waitress to drink it with me, over this blasted machan.

He tosses it aside and settles down in the brush to wait.

Come at me, tiger. We'll see who's the better warrior.


Oddly, the shortlings in your group easily set up the machans; the rest of you just made a mess. Rudyahm seems frustrated with seeing this and demands that no one spoil the trap by being on the ground, then orders the porters to help make proper machans. It takes longer than desired, though eventually everyone is in a tree.

Map up, place your icons in a tree, 3 max per tree
@Ito: Where are you putting your mount?
[ooc][/ooc]

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy pretends to help the porters disassemble his giant mess and configure it into a useful machan, but mostly he stays out of the their way.

He chooses what he thinks is the best tree, and climbs up nimbly.

"Stay on the ground". "Come at me, tiger". What was I thinking? They must think me a fool. Well, we shall see.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke takes his place in the machan he set. Teke readies his crossbow as he thinks to himself And now the mighty hunter wants his help. But not with magic. That would be tooooo much help. So crossbow it is.


As you climb into the machens, Rudyahm says, "Now listen. When the tiger get into the clearly, I'll take the shot. The rest of you stay in the trees - fall out and you'll get mauled to death. We'll spend the night night in these trees if we have to."

You recall the words of Captain Valsin - "Fulfill our end of this bargain by helping the baron bag his tiger, and try to make nice with at least one of these nobles."

1d20 ⇒ 4
1d20 ⇒ 10

[pending Alarin, Naruda, Ito]

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito placed in tree. I don't suppose you'd let my mount be in the tree too? Dogs have been known to climb trees.... right? I'll leave him on the ground. He shouldn't stray too far. Can't really think what else to do with him.


Since your mount is a medium sized creature, he can be pulled up into the tree.

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ok, lets get his butt into the tree with me

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke watches as they lift Ito's dog into the trees as well. Whew... I was worried he was going to end up as enhanced bait!

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

Naruda is happy to stay in her leaky, squeaky magun.

"Hopefully tigers can't climb trees. CAN tigers climb trees?

Knowledge:Nature: 1d20 + 9 ⇒ (20) + 9 = 29

Naruda will prepare for the tiger's assault by keeping a loaded crossbow near at hand.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Alarin reluctantly takes position in one of the machens. With what little he knows of hunting, he wonders if Rudyahm knows much more.

Damned fool. Last I knew, cats are very good climbers. When this goes sideways, I’m going down.


As dusk falls on the jungle glade, the moon is already high in the sky. Rudyahm had climbed into the same tree as Eazy, he added, "No talking or lights until we spot him."

Dimlight conditions

Perception:
GM: 1d20 ⇒ 19
Alarin: 1d20 + 2 ⇒ (17) + 2 = 19
Ezekias: 1d20 - 1 ⇒ (12) - 1 = 11
Ito: 1d20 + 3 ⇒ (3) + 3 = 6
Naruda: 1d20 + 2 ⇒ (1) + 2 = 3
Teke: 1d20 + 5 ⇒ (4) + 5 = 9

You sit patiently in the machans watching the area. It had been one hour since Matsanda took the old elephant and the rest of the porters back down the trail to the lodge. Alarin's acute hearing suddenly catches distant cracking sounds, though they were brief, it was definitely several muskets...

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

Naruda continues waiting in her tree, as she was commanded to by the the intrepid hunter.

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

”Did anyone else here that!” Alarin suddenly calls out. ”Musket shots from back down the trail! I think the beast has found Matsanda and the porters!”


Sorry delayed, long day and night. Yes, Naruda, tigers can climb trees very well.

Rudyahm seemed to have heard it too but appear less concerned about Matsanda, more about his hunt, "It was too brief, it'd last much longer if they were fighting for their lives. And they have a flare shot in emergencies, I don't see anything in the sky. They're probably just shooting some trail game for dinner. Now keep quiet! You'll scare off our prey."

PC actions? I'll push on shortly otherwise.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy trusts to Rudyahm's judgement, and continues waiting in the tree.


Perception:
Alarin: 1d20 + 2 ⇒ (10) + 2 = 12
Ezekias: 1d20 - 1 ⇒ (7) - 1 = 6
Ito: 1d20 + 3 ⇒ (1) + 3 = 4
Naruda: 1d20 + 2 ⇒ (4) + 2 = 6
Teke: 1d20 + 5 ⇒ (14) + 5 = 19

A few hour of listening to the jungle night passes. At first a distant sound, eventually everyone hears Matsanda calling out in a panic. "Baron! Baron!! Help! I'm badly wounded, my legs! We were attacked! Where are you!? Help!"

You can see that Matsanda is thrashing through the bushes to the south east. Rudyahm quickly scales down the ladder and rushes over to help the count.

PCs up!

Initiative:
Alarin: 1d20 + 4 ⇒ (13) + 4 = 17
Ezekias: 1d20 + 3 ⇒ (3) + 3 = 6
Ito: 1d20 + 0 ⇒ (9) + 0 = 9
Naruda: 1d20 + 8 ⇒ (8) + 8 = 16
Teke: 1d20 + 6 ⇒ (19) + 6 = 25

Climb DC 10 if descending ladder, creek is rough terrain, let me know if you are staying put.

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito will stay put. His mount will stay put too

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy can't resist the call of a helpless civilian.

Climb DC10: 1d20 + 6 ⇒ (12) + 6 = 18

Double Move, drawing his rapier as he goes.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke will climb down and cross the creek.

Climb: 1d20 ⇒ 13

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

Naruda begins to carefully climb down the ladder, clearly not comfortable with climbing. The little white stoat that is normally resting on her shoulder jumps off and makes the climb on its own; its tiny claws perfect for scuttering up and down tree trunks.

"Snowflake, don't go chasing after that tiger!" she shouts as it scampers towards the sound of cries.


GM: 1d20 ⇒ 1
GM: 1d20 ⇒ 11
GM: 1d8 ⇒ 8
GM: 1d20 ⇒ 4

Rudyahm and Eazy comes to a skidding halt at the treeline to search for Matsanda. Instead of the squirrelly baron, they see the stripped haunches of a huge tiger. The bestial form clears the bushes and rears up, towering over the two men - this freakish beast has the head of a badger, the hooves of a stag, wide mouth with sharp ridges of bone instead of teeth, it's body entirely stripped like a tiger!

Kn Arcana DC 14:
Leucrotta

Rudyahm exclaims, "YOU!!!", raises his musket and misfires! The beast cackles back, mimicking the Matsanda's voice in a grotesque manner, "YOU!!!" snapping out with jaws that nearly removes Rudyahm's left arm.

[PCs up! Round 2]

Initiative:
Leucrotta
Rudyahm
Teke: 1d20 + 6 ⇒ (19) + 6 = 25
Alarin: 1d20 + 4 ⇒ (13) + 4 = 17
Naruda: 1d20 + 8 ⇒ (8) + 8 = 16
Ito: 1d20 + 0 ⇒ (9) + 0 = 9
Ezekias: 1d20 + 3 ⇒ (3) + 3 = 6

Sovereign Court

Sylph Magus 3 | AC 16 F 14 T 12 | HP 23/23 | F +4 R +3 W +3 | Init +4 | Perception +2

Knowledge arcana: 1d20 + 9 ⇒ (12) + 9 = 21

”That’s no tiger, that’s a Leucrotta!”

Special attacks or defenses?

Alarin leaps from the tree and lands light as a feather in the ground below. Featherfall 1/day

Dashing towards the beast, he draws his sword and charges it with electrical energy.
Cast and hold shocking grasp.

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

As the mysterious beast emerges from the jungle, Naruda frantically tries to recall everything she's read about Leucrottas. If things go bad for us, will I be able to scramble back up the ladder or will it just climb up the tree after us?

Knowledge: Arcana: 1d20 + 9 ⇒ (17) + 9 = 26 Will try to recall its defenses if Alarin doesn't get them. Otherwise, movement and then feats.

Naruda reflexively fires her crossbow at the monster and then begins wading across the stream. None of my magic will work on it unless I can get closer.

Crossbow attack, mwk bolt, ally in melee: 1d20 - 4 + 4 ⇒ (18) - 4 + 4 = 18

It looks like it will also have cover from me.

Grand Lodge

Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Knowledge Arcana: 1d20 + 6 ⇒ (13) + 6 = 19

Alarin is right!

Any immunities?

Eazy moves into range (5 ft step) and strikes, casting a spell as he does so.

Swift action for Arcane Strike.

Spellstrike Color Spray: 1d20 + 5 ⇒ (8) + 5 = 13 Damage, Arcane Strike: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 Will DC13 negates spell


[Leucrotta:Scent,Darkvision,Mimick Sound]

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

On his turn Ito will jump down from his hide, leaving his mount to make its own way down. Lemme know fall damage please


[1d6, but since the prd is all screwed up i can't even look at the rules, I'm gonna say save ref for half, dc 15.]

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Damage: 1d6 ⇒ 4 Reflex: 1d20 + 0 ⇒ (8) + 0 = 8

Ito flls and sprains his ankle, falling prone.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke drops his crossbow as he runs toward the others. I don't know what that thing is, but I'm not messing around with this.

He shoots an electric blast at the thing.

Ranged Touch Attack: 1d20 + 5 ⇒ (16) + 5 = 21
electric damage: 1d6 + 1 ⇒ (1) + 1 = 2


GM: 1d100 ⇒ 43
GM: 1d20 ⇒ 16
GM: 1d20 ⇒ 15
GM: 1d20 ⇒ 20
GM: 1d20 ⇒ 20
GM: 1d8 ⇒ 5
GM: 1d8 ⇒ 2
GM: 1d20 ⇒ 19
GM: 1d4 ⇒ 3

Your group converges on the leucrotta! Teke manages to jolt the creature with an electrical blast, at the same time, Naruda's bolt flies true and strikes its side. [damage?] Alarin dashes across field towards Rudyahm. Ito hurries out of the machan but takes a little tumble, leaving Goliath in the tree. Eazy throws up a blast of color but the magical beast shrugs it off.

The leucrotta continues its attack on the baron, jaws finding his shoulder and collar, blood gushing like an exploding melon. [crit] It flings Rudayahm down to the ground in a red mess. [trip] In return, the old fighter yanks out a kukri and swipes a cut onto the same leg he had wounded many years ago; it appears that he is also about to bleed unconscious. "If I go down - I'm taking you with me!"

[PCs up!, Round 3]

Grand Lodge

1 person marked this as a favorite.
Gender: Male Taldane Human Magus/2 (HP:14/15 | AC:15 T:12 FF:13 | CMB:+4 CMD:16 | F:+5 R:+3 W:+3 | Init:+3 | Perc:-1 | Speed:30 ft | Conc:+8) Mwk Rapier (APE, AS) +6 (1d6+4+1+1/18-20x2 S) AP 2/3
Skills:
Acro +1 Bluff +1 Climb +6 Diplo +1 Fly +1 Inti +5 Knowledge (Arcana) +6 (Dungeoneering) +6 (Local) +6 (Planes) +6 Perception -1 Ride +5 Sense Motive -1 Spellcraft +6 Stealth +1 Swim +6 Use Magic Device +6

Eazy imbues his weapon with Magick! and strikes quickly, knowing that he is the likely next target.

Swift for Arcane Pool Enhancement.

Rapier, APE, Spell Combat: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 Damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Crit Confirm: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21 Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Rapier, APE, Spell Combat Frostbite: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 Damage, Frostbite: 1d6 + 4 + 1 + 1d6 + 2 ⇒ (3) + 4 + 1 + (4) + 2 = 14 + Fatigued
Crit Confirm: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15 Damage: 1d6 + 4 + 1 + 1d6 + 2 ⇒ (4) + 4 + 1 + (5) + 2 = 16

Stand back, everyone. I shall take it alone!

Please don't stand back, everyone. Eazy does not know how fickle Dicebot can be.

The Exchange

HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |

Teke fires off another blast and then runs up to try and help take the pressure off Rudayahm.

Ranged Touch Attack: 1d20 + 5 ⇒ (9) + 5 = 14
electric damage: 1d6 + 1 ⇒ (3) + 1 = 4

Then move to try to start surrounding it.

Silver Crusade

Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened

Ito movestoward the enemy Double move, but it is a LONG WAY for little legs


[Ito can run 4X = 60', I moved your icon, putting you at 10' from leucrotta]

Silver Crusade

Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13

Last round's crossbow damage: 1d8 ⇒ 1

Naruda concentrates on the ground under the leucrotta's feet, and after completing a few arcane gestures and muttering some strange words, the grass turns as slick as smooth ice.

Grease Reflex DC 15 to avoid falling; other effects

151 to 200 of 388 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameday VII: The Segang Expedition All Messageboards

Want to post a reply? Sign in.