Mogmurch

Fumbus T&L T1's page

16 posts. Alias of Caro Cogitatus.


Full Name

Fumbus

Race

Arcana +5 Crafting +5 Deception +2 Lore (underworld) +5 Society +5 Stealth +4 Thievery +4

Gender

Male Goblin (Fire-Eater clan) Alchemist/1 (HP 15/15 Fire Resist 1| AC:17 | F:+6 R:+8 W:+3 | Perc:+3 Darkvision | Stride:25) | Dogslicer +6 1d6S (A/BS), Flask +6 20ft

Strength 10
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 10
Charisma 12

About Fumbus T&L T1

Small Male Goblin (Fire-Eaters):


Backstory:

Born in Isger's Chitterwood, Fumbus's early life was practically idyllic, at least by goblin standards. The Chitterwood has been largely left to the goblins since the end of the Goblinblood Wars nearly twenty years ago, its goblin inhabitants now free of the militant influence of their hobgoblin cousins, most of whom were eradicated or driven out of Isger at the closing of the war.

Fumbus had the honor of serving as apprentice to the Fire-Eater goblin clan's chief pickle-maker, a position which gave him a fair amount of standing amongst his kin. Unfortunately, Fumbus had a particular penchant for experimentation that led to spectacular failures as often as it led to new delicacies. When a particularly unstable batch of "spicy pickle brine" exploded in the middle of the Fire-Eater encampment, Fumbus fled the Chitterwood, fearing that the reprisal from his fellow goblins for destroying both the clan's precious pickle barrel and a significant supply of cucumbers would be swift and violent.

Fumbus's initial forays into the wider world were truly terrifying. Scavenging from human farms usually ended poorly, as vicious dogs and horrifying horses would bite, chase, or stomp the poor goblin if they caught wind of his presence. The humans themselves were often even more terrifying, and Fumbus found himself fleeing pitchfork-wielding mobs with stolen, smelly shoes (easiest to find without a light and useful as either food or clothing) tucked under one arm far more often than he found a safe place to fill his belly and sleep. Fumbus's life likely would have ended at the hands of one of these mobs had he not encountered a passing half-orc Pathfinder named Droven whose initial reaction to the little goblin was humor, rather than fear or violence. Used to dealing with a certain amount of prejudice and distrust himself, Droven dissuaded the mob from pursuing their vendetta against the goblin and allowed Fumbus to accompany him on his mission.

Droven's heroics entranced young Fumbus, particularly the alchemical fire and other concoctions the half-orc used to defeat his opponents. When Droven completed his mission for the Pathfinder Society, he brought Fumbus back with him to Absalom. Droven helped secure a home for the little goblin in the Puddles district, where Fumbus's presence would be less likely to cause a stir, and shared what he knew of alchemy with the eager goblin. While Fumbus was terrified at the thought of needing to write down formulas, his mind was sharp and he quickly mastered the art of reading; to Fumbus, collecting these foolishly discarded thoughts was no different than surviving off the trash and scraps left on the outskirts of towns and cities. Fumbus came up with his own system for creating and remembering formulas using small tokens engraved with pictographic runes and a series of leather cords, which he would use to bind certain ingredients in specific orders. Together these implements allowed him to practice alchemy without risking his goblin soul or precious thoughts by performing the obscene act of writing anything down. Of further benefit to Fumbus, his new home's location in the Puddles allows the little goblin to experiment with all manner of inflammable and unstable concoctions with little fear of wreaking destruction beyond the building's water-logged rooms.

Droven offered to sponsor Fumbus into the Pathfinder Society, but the goblin was so impressed by Droven that he truly believed he would not be able to pass the Society's rigorous entry exams. Determined to prove himself, Fumbus busily applied his time and energy to creating new alchemical formulas and perfecting his system for recording his discoveries. As Fumbus's confidence grew, he began to believe that perhaps he might find a place in the Pathfinder Society after all. Skulking through the alleys of Absalom, Fumbus made his way to the Grand Lodge. Upon his arrival, Fumbus learned that Droven had left on a mission several weeks ago and was overdue to report in; his ship was believed lost at sea. Droven had left a letter of sponsorship as well as some funds to secure the goblin a chance to learn at the Society's institutions but Fumbus was unwilling to begin his training without the half-orc present.

Months have passed and Droven has still not returned. Fumbus spends his time perfecting his alchemy, seeking news of his lost friend, and looking for opportunities to ingratiate himself to the Pathfinder Society, despite multiple assurances from the Society's members and leadership that Fumbus's welcome was already secured by his half-orc friend. Something in Fumbus's mind refuses to let go of the idea that he must prove himself to be a worthy explorer of the same caliber as Droven, whose heroics and skill are unmatched in Fumbus's view. The little goblin has made a decision that he holds sacrosanct: he will earn his entrance to the Society by either finding his friend Droven and bringing the half-orc home, or by performing a truly heroic act worthy of the reputation Droven holds in Fumbus's own eyes.


Languages: Common, Goblin, Orc

=== Special Qualities ===
Quick Alchemy <•> Create a single alchemical item in your known formulas
Quick Bomber <•> Draw and Strike with a bomb in your possession
Experienced Smuggler Minimum die roll 10 to sneak a small item past a passive observer
Fire Resist 1 -1 Fire damage; Persistent Fire damage recovery DC10

=== Weapons ===
Dogslicer +6 (agile, backstabber, finesse, goblin) 1d6S
Acid Flask +6 20ft splash 1 Acid + 1d6 Persistent Acid + 1 Acid Splash
Alchemist's Fire +6 20ft splash 1 Fire + 1d6 Persistent Fire + 1 Fire Splash

Agile:
Multiple attack penalty -4 instead of -5, -8 instead of -10, etc.

Backstabber:
+1 Precision damage against flatfooted target

Finesse:
May choose to use DEX for attack rolls. Damage is still based on STR

=== Formulae ===
Lesser Acid Flask (Interact <•>) 1 Acid + 1d6 Persistent Acid + 1 Acid Splash
Lesser Alchemist's Fire (Interact <•>) 1 Fire + 1d6 Persistent Fire + 1 Fire Splash
Lesser Cheetah's Exilir (Interact <•>) +5 Speed for 1 minute
Minor Elixir Of Life (Interact <•>) +1d6 HP, +1 save vs. disease/poison for 10 minutes

Persistent Damage:

End of turn: take damage, DC15 check to recover

Ability Scores: STR 10 (+0) DEX 16 (+3) CON 12 (+1) INT 18 (+4) WIS 10 (+0) CHA 12 (+1)

=== Equipment ===
leather armor
backpack
dogslicer
(2) lesser acid flask
(4) lesser alchemist's fire
(2) minor elixir of life
alchemist's tools
hooded lantern
(5) oil
(3) rations
repair kit
coins (3gp, 5sp)

=== Feats ===
Goblin Weapon Familiarity
Quick Bomber
Alchemical Crafter
Experienced Smuggler

=== Alchemist Class ===
Alchemy infused reagents 5, 1 remaining
Research Field (Bomber)

Background Criminal

Official Character Sheet