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Pathfinder Roleplaying Game


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Open Comments, Magic Items, High Level Play, Additional Rules, Magic and Spells, Combat, Equipment and Description, Prestige Classes, Skills and Feats, Classes: Sorcerer and Wizard, Classes: Bard, Monk, and Rogue, Classes: Cleric, Druid, and Paladin, Classes: Barbarian, Fighter, and Ranger, Ability Scores and Races
Alpha Playtest Feedback
General Discussion, Alpha Release 3, Alpha Release 2, Alpha Release 1

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White necromancy

Why half caster level for Minor / Major Magic?

One session, three combat manoeuvres

Well, I think I'll be moseying along

Skills - Revisited

Design Focus Threads

Social Encounters (Proposal)

Buying feats with XP?

Why rework Domains and Specialist Wizards?

Concerns about the Paizo barbarian

Watcher's Alpha Release 1 actual playtest notes

New Caster Feat - Exotic Spells

Monster Conversion Booklet

Charges Fix

Magic Items EXP Costs

Interesting Turning Scenario

Feeble attempt at fixing the fighter

The Kitchen Ninja's Playtest

Recommendation for Sunder rules.

Levels of Grapple (pg 42)

Extra Medication for All

Fix multi-classing for casters?

Sneak Attack and Two Weapon Fighting

Necromancer Domain

Pathfinder RPG Hardcover

Is there a Data Set for RPG Explorer for the new Pathfinder system?

What About Polls? Possible Input Aid to Paizo.

Upcoming Barbarians and Hit Points

Pathfinder Half Orc: Is the other half elf?

Deity Omission? Lunar Deity

Playtest Report 4 / 15 / 08: Hand of the Apprentice issues / questions Pg 49

Rage Points and Paladins

Damage spells should do more damage.

Weapon Focus and other feats should apply to groups of weapons.

Pathfinder Fighter, does it really fill out those dead levels nicely?

What parts of Alpha 1 are likely to be overhauled in Alpha 2?

Will anyone take Profession now?

Playtest Report (4 / 14 / 08) - [Arcane Schools (pg. 47-48)]

why jump, became a thing of dexterity????

Druid Animal Domain

Gotham Gamemaster's Playtest Report (Carnival of Tears)

Theft - Page 31

So Far, So Good (informal playtest notes Sessions 1&2)

Turn / Rebuke Undead

Must all balance be combat balance?

On the topic of multiclassing

Casting on the Defensive and Detect Magic - Playtest report - 2008 / 04 / 14

Starting Hit Points (page 11)

PrC / Flexibility idea

Spells and Magic generalised

Playtest Notes: Hollow's End / Pathfinder Alpha

Are synergies gone?

XP Chart pg 62 (Gaining too many levels)

Toughness for Wizards

The new skill system: The best fix they've made yet.

Playtest Report (4 / 14 / 08) – Races and Classes

Rogues

Iterative Attacks: Another Idea

First Playtest

Iconics' Races

Please vote: DC for wiz specialist school powers should be int-based not cha-based.

Monster updates for Pathfinder?

Hope Condensed Skills Stay . . .

Damage Spells Should be Lower Level.

Combat Feat Question, p32

Iconics Reborn: Valeros

Alpha release 2. what?

Getting rid of iterative attacks my house rules (Slightly complicated)

How modular is PFRPG?

Playtest Report (4 / 14 / 08) – Skills and Feats

Half Orcs Pg 6

Rogues and Sneak attack

Level Adjustment suggestion

seekerofshadowlights's full group playtest

seekerofshadowlights's full group playtest

Skill Points

Clerics: Spells (p. 8-11)

New Combat Feats - Page 34

Modern SRD is still OGL right?

Iconics in Pathfinder RPG

What's the word on multiclassing?

Magic Item Creation: A Proposal

Do we want choice and balance?

Power Increase vs Power Balance

A Flexible Vancian Proposal

Has Paizo set out a list of what its limits will be?

Weapon Swap

Comments: The Cover (Page 1)

Scaling Feats: D&D needs them.

Combat Maneuvers (Trip Specifically) & Weapon Focus / Flank Questions Pg 43

My group's reaction to skill points

Pathfinder Psionics?

Bring Back the Osquip!

Skill Training Feat

FORUM ATE MY POST AGAIN!!!!!!!!!!!!!

Guns?

A Sixty-Encounter Grapple Playtest (Summary and Suggestions)

Power and Spell recovery in Pathfinder

A question of races

Lots of tiny bonuses from race: less is more.

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