Why half caster level for Minor / Major Magic?


Combat & Magic


Why do Rogue have to take half caster level for Minor and Major Magic? It just means that they'll never take a spell that checks SR.

Seriously. Why can't all casters have a base caster level equal to their level. What would it hurt? It just means that they can use thier abilities against things with SR and that they have a little more duration.


K wrote:
Why do Rogue have to take half caster level for Minor and Major Magic? It just means that they'll never take a spell that checks SR.

Because it's supposed to be something they're not good at. They'll either take a spell that doesn't involve SR or they'll take a spell that they plan on using against low- or no-SR targets, or they'll restrict its usage to environs where SR doesn't happen.


I would delete the major magic feat, and make minor magic (name: Arcane Dabbler) work like the wizards cantrips.


Pneumonica wrote:
K wrote:
Why do Rogue have to take half caster level for Minor and Major Magic? It just means that they'll never take a spell that checks SR.
Because it's supposed to be something they're not good at. They'll either take a spell that doesn't involve SR or they'll take a spell that they plan on using against low- or no-SR targets, or they'll restrict its usage to environs where SR doesn't happen.

You're never supposed to "not be good at" one of your class features.


Considering you can't select a "Rogue Talent" more than once, I don't see where there could be a problem with having a caster level equal to your Rogue level.


K wrote:
You're never supposed to "not be good at" one of your class features.

A lot of Paladins would disagree with you. Not just in spells (which I think should be switched out anyway), but they're also less effective at turning undead.


Pneumonica wrote:
K wrote:
You're never supposed to "not be good at" one of your class features.
A lot of Paladins would disagree with you. Not just in spells (which I think should be switched out anyway), but they're also less effective at turning undead.

And they end up spending feats to turn those dead class features into real abilities rather than using them as intended. They do it because they suck.


Also, after a few levels Paladins suck. As a class, they stop getting nice things, and the nice things they got at low level don't keep pace with the needs of higher level characters.

They are actually a prime example of why nothing in D&D should work like that.

-Frank


Frank Trollman wrote:

Also, after a few levels Paladins suck. As a class, they stop getting nice things, and the nice things they got at low level don't keep pace with the needs of higher level characters.

They are actually a prime example of why nothing in D&D should work like that.

I agree, past level 4 paladins get a poké-horse and... To cure disease more than once per week, and maybe smite more than once a day.

Oh, and let's not forget some menial spell maybe every other level, at half caster level, up to level 4 tops, from a reduced list.

On the topic of minor/major magic, I think it's incredibly lame even if it were at full level. I mean: a rogue class feature to be able to do less than what a 1-level dip in wizard does?

It's so lame that multiclassing looks good. That takes effort.

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