Tian Xia: Coming 2023–2024!

Thursday, March 2nd, 2023

Hi everyone, James here with some news! Starting this fall, Pathfinder will be turning the globe a bit as we head to a region we know a lot of you have been waiting for. Eleanor, James Jacobs, and I—not to mention the rest of the team and a stellar list of authors—are proud to announce the setting of the next few Pathfinder projects coming down the road: Tian Xia! Starting at the end of this year and continuing into 2024, we’ll be diving into this region like never before to bring you adventures, stories, and character options inspired by this land, so let’s take a look at what’s coming up!

an overland map of Tian Xia

See Tian Xia in this stunning map by Damien Mammoliti

Season of Ghosts Adventure Path

First, the narrative team will kick things off with the Season of Ghosts Adventure Path in October of 2023! This horror-themed campaign is set in the haunted land of Shenmen and begins just after the small town of Willowshore celebrates the Season of Ghosts—a local festival to appease Shenmen’s many evil ghosts and spirits and ensure safety for the coming year. Yet this year, something’s gone wrong, and the PCs wake to find their hometown of Willowshore has fallen under a sinister curse and been invaded by monsters. In the months to come, the heroes must help the people of Willowshore prepare for winter while working to discover the cause of the curse that’s cut them all off from the rest of the world. Is it the work of a fiend? The machinations of vengeful spirits? Or is it something much, much worse?

a light in a dark forest surrounded by spirits

A previous glimpse into Shenmen from Book of the Dead by Damien Mammoliti


Season of Ghosts will take your PCs from 1st to 12th level over the following volumes!

  • The Summer that Never Was, by Sen H.H.S.
  • Let the Leaves Fall, by Joan Hong, with additional articles by Tan Shao Han and Grady Wang
  • With No Breath to Cry, by Dan Cascone & Eleanor Ferron, with additional articles by Jeremy Blum, Dana Ebert, Joshua Kim, and Michelle Y. Kim
  • To Bloom below the Web, by Liane Merciel, with additional articles by Jeremy Blum, Joshua Kim, and Michelle Y. Kim

You might notice that this is our first four-part adventure path, for a very good reason! Each of this Adventure Path’s volumes take place over the course of a different season, starting with the rainy summer and ending in the spring. With each season’s passing, the stakes the heroes face escalate, and the revelations in store will shock the townsfolk of Willowshore to the core! Will your group of adventures be able to save their hometown from a mysterious supernatural horror, or will your hometown simply become the next of Shenmen’s haunted ruins?


Lost Omens Tian Xia

Then, in 2024, prepare for not one but two Lost Omens books from the rules and lore team!

dragons and dragon boats race down the rivers of Xa Hoi

Dragons and dragon boats race down the rivers of Xa Hoi! Art by Ekaterina Gordeeva.

The Lost Omens Tian Xia World Guide covers the many diverse nations and cultures that inhabit Tian Xia. Snippets of Tian Xia’s lore and history have come to Avistan via merchants and immigrants, but this book will present a look at the whole picture, from the elemental hegemony and yaoguai wars that shaped the landscape in ancient times to the return of Hao Jin in the modern era. Learn the secrets behind the undying emperor of Yixing, whose return is still awaited in Po Li. Offer a small prayer to the local kami, anito, or kaiju. See if you find satisfaction in the service of the Empress of Heaven, Shizuru, or in the explosive rivalry between the dancing gods Mugura and Nrithu.

In an age ruled by heroes unfettered by prophecy, change is sweeping across the continent. Some of you might have helped Ameiko Kaijitsu depose the Jade Regent and ascend to the throne of Minkai—now witness the new Ondori era under her rule. Step into the nation of Bachuan, now that a Po Li oracle has convinced it to ease its restrictions and open its borders; Hao Jin’s tapestry people now live here too, descendants of a past once thought lost for good. Amanandar, a nation now as Tian in heritage as it is Taldan, has declared its independence with the blessings of Queen Eutropia and renamed itself as Linvarre—visitors from Avistan may delight in its Grogrisant lion dances or pick up a few words of its national language of Taltien. Journey the perilous Valashmai Jungle and find your way upon the Valash Raj, flourishing among the ruins shattered by giant beasts and monsters. The World Guide will lead you through these nations and more before giving GMs a bestiary containing the continent’s monsters, from the ferocious, four-horned aoyin to the aristocrat-eating yeongno.

Art by Ekaterina Gordeeva : A hundred spirits walk the forests of Minkai as night draws near.

Art by Ekaterina Gordeeva : A hundred spirits walk the forests of Minkai as night draws near.

After finding a nation or city that sparks your interest in the World Guide, it’s only natural to want to make a character from there! The The Lost Omens Tian Xia Character Guide will introduce new rules options to bring your characters to life! The book will contain six brand-new ancestries and numerous backgrounds to provide the seeds for new PCs. You’ll also find expanded heritages and feats for existing ancestries that might be more common in Tian Xia than in other areas, like the peachchild leshy heritage, which might have come from a fruit that floated down a river, or the bakuwa lizardfolk heritage, possibly responsible for eclipses over Minata when they eat the moon! The book also contains numerous character options to flesh out Tian adventurers, whether that’s skill feats to prepare elemental Tian medicine or a new magus hybrid study that lets you leap weightlessly through the air with your cultivated magic, before your sword strikes home.

We thought we’d give a tiny sneak peek into three of the new ancestries coming in the Character Guide, shall we:

A blue skinned, white haired humanoid figure wearing a dark blue dress with beaded jewelry and vail

Samsaran art by Paulo Magalhães

Samsarans have reincarnated many times, and they will do so many times more. This ancestry dwells in enclaves, though often a samsaran will journey to learn more about the world in pursuit of their goal of enlightenment. Samsarans can call upon the memories of their past selves to aid them in skill checks—perhaps recalling a life as a painter as they observe a piece of art—and they can even share some of their powerful life essence with an ally to heal them! Samsarans are great for characters with deep knowledge and experience but who always seek to learn new things.

 Wayang, a grey skinned humanoid being wearing bracelets and anklets, holding a knife in one hand

Wayang art by Alexander Nanitchkov

Next we have wayangs, a diasporic people who have sailed from the Shadow Plane to the oceans and forests of Tian Xia. Wayangs value freedom and knowledge, often organizing their societies in overlapping circles around wise teachers or artisans. Unsurprisingly, wayangs have abilities that let them harness their shadows, often through specific dances, and more magically inclined wayangs might gain a unique dreaming heirloom with occult powers. Wayangs are great for artistic or expressive characters, or ones who want to use their magical powers to liberate others.

Tanuki, a bipedal racoon-like being dressed in tan shorts and a white cape

Tanuki art by Sammy Khalid

The last ancestry we’ll be previewing today is a new one! Scurrying underfoot, tanuki are a fun-loving people who are determined to get the most out of life before their luck runs out! Tanuki can shapeshift into a variety of forms, whether that’s turning into a teapot to hide in a room or turning into a priest to get a bit of extra respect. Tanuki also use illusions to play tricks on others or get a laugh, and they enjoy drumming on their bellies under the full moon. Tanuki are a great ancestry for players who want to play underdogs or just have fun!

Lastly, we couldn’t have put these books together without an amazing team of writers! The Lost Omens Tian Xia books are brought to you by Eren Ahn, Jeremy Blum, Alyx Bui, James Case, Banana Chan, Connie Chang, Rick Chia, Hiromi Cota, Hans Chun, Theta Chun, Dana Ebert, Basheer Ghouse, John Godek III, Joan Hong, Sen H.H.S., Michelle Jones, Joshua Kim, Daniel Kwan, Dash Kwiatkowski, Jacky Leung, Jesse J. Leung, Monte Lin, Jessie “Aki” Lo, Adam Ma, Liane Merciel, Ashley Moni, Kevin Thien Vu Long Nguyen, Collette Quach, Andrew Quon, Kyra Arsenault Rivera, Christopher Rondeau, Joaquin Kyle "Makapatag" Saavedra, Shahreena Shahrani, Kienna Shaw, Philip Shen, Tan Shao Han, Mari Tokuda, Ruvaid Virk, Viditya Voleti, Grady Wang, Emma Yasui, and Jay Zhang.

a mockup of the hardcover Lost Omens Tian Xia Character Guidea mockup of the hardcover Lost Omens Tian Xia World Guide

We hope that you’re as excited to check out these lands and tales as we are! We’ll have updates and information coming in the upcoming weeks and months, so stay tuned and subscribe to the Lost Omens and Adventure Path lines to ensure you catch updates as we make our way to Tian Xia!

James Case
Senior Designer

Eleanor Ferron
Senior Designer

James Jacobs
Narrative Creative Director

More Paizo Blog.
Tags: Pathfinder Pathfinder Roleplaying Game Pathfinder Second Edition Tian Xia
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Grand Lodge

Sanityfaerie wrote:
Aeshuura wrote:
I skimmed this whole thing and no one made any mention of my favorite comment. Will we be getting a Momotarou peach leshy ancestry option?!?
They straight-up said it. Yes. Yes we will.

Yet, it seems that no one is excited about it but me... :(


2 people marked this as a favorite.
Pathfinder Lost Omens Subscriber

I don't think that is the case. For one I am particularly excited about it but I am also excited about a bunch of stuff too. You may be one of the first people to mention it because maybe someone chose to focus on their favorite thing that is something else or because they chose to bounce off of what everyone else was talking about.

Radiant Oath

3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Aeshuura wrote:
Sanityfaerie wrote:
Aeshuura wrote:
I skimmed this whole thing and no one made any mention of my favorite comment. Will we be getting a Momotarou peach leshy ancestry option?!?
They straight-up said it. Yes. Yes we will.
Yet, it seems that no one is excited about it but me... :(

I am! It's adorable (but of course it is, it's a leshy :P )!

If you had a party with one of them, a vanara, a shoony and...a tengu? Maybe a beastkin?...you'd be able to replicate the entire crew from the folktale!

Grand Lodge

4 people marked this as a favorite.
Archpaladin Zousha wrote:
Aeshuura wrote:
Sanityfaerie wrote:
Aeshuura wrote:
I skimmed this whole thing and no one made any mention of my favorite comment. Will we be getting a Momotarou peach leshy ancestry option?!?
They straight-up said it. Yes. Yes we will.
Yet, it seems that no one is excited about it but me... :(

I am! It's adorable (but of course it is, it's a leshy :P )!

If you had a party with one of them, a vanara, a shoony and...a tengu? Maybe a beastkin?...you'd be able to replicate the entire crew from the folktale!

Yess! MO-mo-tarou-san, Momotarou-san... Share your kibi-dango with me!

My wife is from the Okayama prefecture, the home of the Momotarou tales! Every time we visit her family, I make sure to bring back some kibi-dango!

Grand Lodge

2 people marked this as a favorite.
pixierose wrote:
I don't think that is the case. For one I am particularly excited about it but I am also excited about a bunch of stuff too. You may be one of the first people to mention it because maybe someone chose to focus on their favorite thing that is something else or because they chose to bounce off of what everyone else was talking about.

It is more than likely that you are correct. I was just sad that the discourse was more of the same... I am super happy though, that many of my Twitter friends are contributors on these, and that they are expanding all of the Asian analogues through Golarion! Sharing cultural tidbits from Southeast Asia in addition to the typical Chinese, Korean, and Japanese flavor will make my upcoming Celestial Regent campaign much better. As they pass over the Crown of the World, I want them to feel a definite difference between Golarion's Mongolia and through Northern China, then later through Southern China...

Having a map of Tian Xia will help me track their journey as well... ^_^


9 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
YuriP wrote:
keftiu wrote:


Lost Omens books are never gonna be the place you find a new class.

Why do those concepts need standalone classes? What is a full Samurai providing to the game that a Fighter from Minkai in full O-Yoroi with a katana isn't?

The PF2 classes are all pretty broad, archetypal identities: you can find Rogues and Sorcerers and Psychics in all sorts of cultures, on every continent. Making new ones that are tightly-bound to specific geography is a losing bet.

I know that Lost Omens books typically don't give us new class content that's why I asking some prediction for more cultural related classes books.

IMO I think these concepts deserve a standalone class. They are far from main Fighter concept meets. Samurais for example have all sort of ritualist and spiritual context over it.

I'm very much against them having their own classes.

Doing so rapidly launches us into the 'old days' of ethnic stereotypes.

A Ninja is basically a Rogue with a different surname than one from Absalom.
A samurai is basically a Fighter or a Champion with a different surname than one from Absalom.

The moment you make them their own classes you've landed into "orientalism" - the othering of us Asian (or part Asian in my case) folk into a fetish / exoticization.

All you need is a few class feats on Fighter / Champion, and perhaps on Rogue. I'm not really sure you even need that because frankly I can't think of one that exists unless I start listing off ethnic stereotypes.

The other thing we should avoid here is making the setting 'All about this one part of Asia that has the cool movie with the hot chicks' and acting like all of Tian Xia is that. Ie: the very existence of Samurai and Ninja somewhat does that.

As an Asian... I'll just note that if you don't think an English Longbowman has any 'rituals and special things' to it, or that 'Joan of Arc' (a classic example for a Champion) doesn't need "spiritual context" then we need to go back to history / mythology class. Or we could look to 'he special rules needed to portray the heroic devotion of the Swiss Papal Guard or a Hungarian Horse Archer.

Because we can all sit here and 'exoticize / other' each other all day long with this stuff.

Let's just... not.

Grand Lodge

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arcady wrote:
YuriP wrote:
keftiu wrote:


Lost Omens books are never gonna be the place you find a new class.

Why do those concepts need standalone classes? What is a full Samurai providing to the game that a Fighter from Minkai in full O-Yoroi with a katana isn't?

The PF2 classes are all pretty broad, archetypal identities: you can find Rogues and Sorcerers and Psychics in all sorts of cultures, on every continent. Making new ones that are tightly-bound to specific geography is a losing bet.

I know that Lost Omens books typically don't give us new class content that's why I asking some prediction for more cultural related classes books.

IMO I think these concepts deserve a standalone class. They are far from main Fighter concept meets. Samurais for example have all sort of ritualist and spiritual context over it.

I'm very much against them having their own classes.

Doing so rapidly launches us into the 'old days' of ethnic stereotypes.

A Ninja is basically a Rogue with a different surname than one from Absalom.
A samurai is basically a Fighter or a Champion with a different surname than one from Absalom.

The moment you make them their own classes you've landed into "orientalism" - the othering of us Asian (or part Asian in my case) folk into a fetish / exoticization.

All you need is a few class feats on Fighter / Champion, and perhaps on Rogue. I'm not really sure you even need that because frankly I can't think of one that exists unless I start listing off ethnic stereotypes.

The other thing we should avoid here is making the setting 'All about this one part of Asia that has the cool movie with the hot chicks' and acting like all of Tian Xia is that. Ie: the very existence of Samurai and Ninja somewhat does that.

As an Asian... I'll just note that if you don't think an English Longbowman has any 'rituals and special things' to it, or that 'Joan of Arc' (a classic...

I like the idea of making them Archetypes. Samurai was more of a caste than a job. This way you could easily have a samurai that is like Genjuro (from Samurai Spirits) using a Barbarian as a base, versus the Tachibana Ukyo (also from Samurai Spirits) where you may take Swashbuckler as a base. This way, they could have access to types of training that is afforded by their status rather than all be shoehorned into a class.

Same with Shinobi, some were assassins, some were spies. What their specialty was defined their training. I feel like it would be better served as an archetype that granted access to feats outside their training.

Anyway, I second your points about reducing Asia to specific tropes, and am happy that these books will introduce other cultures of Asia that have a little less exposure. ^_^


arcady wrote:
YuriP wrote:
keftiu wrote:


Lost Omens books are never gonna be the place you find a new class.

Why do those concepts need standalone classes? What is a full Samurai providing to the game that a Fighter from Minkai in full O-Yoroi with a katana isn't?

The PF2 classes are all pretty broad, archetypal identities: you can find Rogues and Sorcerers and Psychics in all sorts of cultures, on every continent. Making new ones that are tightly-bound to specific geography is a losing bet.

I know that Lost Omens books typically don't give us new class content that's why I asking some prediction for more cultural related classes books.

IMO I think these concepts deserve a standalone class. They are far from main Fighter concept meets. Samurais for example have all sort of ritualist and spiritual context over it.

I'm very much against them having their own classes.

Doing so rapidly launches us into the 'old days' of ethnic stereotypes.

A Ninja is basically a Rogue with a different surname than one from Absalom.
A samurai is basically a Fighter or a Champion with a different surname than one from Absalom.

The moment you make them their own classes you've landed into "orientalism" - the othering of us Asian (or part Asian in my case) folk into a fetish / exoticization.

All you need is a few class feats on Fighter / Champion, and perhaps on Rogue. I'm not really sure you even need that because frankly I can't think of one that exists unless I start listing off ethnic stereotypes.

The other thing we should avoid here is making the setting 'All about this one part of Asia that has the cool movie with the hot chicks' and acting like all of Tian Xia is that. Ie: the very existence of Samurai and Ninja somewhat does that.

As an Asian... I'll just note that if you don't think an English Longbowman has any 'rituals and special things' to it, or that 'Joan of Arc' (a classic...

I was going to add onto this but I think it's more or less been said. Whatever is game-mechanically missing from Rogue to make a 'ninja' should probably be a thing any spy/assassin style rogue could do through feats, or an archetype akin to Shadowdancer. Alternatively, if we're talking Naruto/FFXIV and other more flashy ninjas, perhaps an archetype more suited to spellcasting.

I'll grant there's possibly a full class concept to be gained from certain expressions of 'ninja' but at that point I'd rather not call it 'ninja' for the same reason why we don't call Rangers 'yeoman'. The intersection of stealthy spy and spellcasting/supernatural abilities probably has broader applicability than Minkai--the Lion Blades of Taldor, for example.

This goes double for samurai.

Liberty's Edge

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Unpopular opinion: I am one of the few that is not hyped for this. I'm certainly glad that a lot of people are getting something they've been asking for but ... the 1e Tian Xia stuff, to me at least, wasn't interesting ... like at all. Nearly every take on Asian-inspired RPG supplements and settings has always fallen flat and felt either lazy, feeding WAY too much into tropes and stereotypes, or seemed like they were trying too hard to avoid basically everything about Asian pop culture and fantasy that's been consumed/created before and then done to death, or simply just... poorly written and illustrated.

I'm also a bit, erm, put off is a good way to put it I guess, by the fact that there are 42 individual authors/writers all working on this project... that's more people than who wrote for the Core Rulebook and the Lost Omens World Guide combined which represents an exponentially larger scope than these two books. It feels like a too-many-cooks situation just WAITING to happen. Perhaps I'm a bit mistaken and among those writers cited in the blog post there are a ton of graphic artists listed as well...

Anyhow, that's my take, I hope it turns out great but it's not what I was personally hoping for and I hope my apprehension and concern about the style and immense writing team turn out to be moot, I just figured I'd chime in on the topic with something other than praise, thanks, and fawning as pretty much the entire rest of this thread is loaded with it.


13 people marked this as a favorite.
Themetricsystem wrote:
Unpopular opinion: I am one of the few that is not hyped for this. I'm certainly glad that a lot of people are getting something they've been asking for but ... the 1e Tian Xia stuff, to me at least, wasn't interesting ... like at all. Nearly every take on Asian-inspired RPG supplements and settings has always fallen flat and felt either lazy, feeding WAY too much into tropes and stereotypes, or seemed like they were trying too hard to avoid basically everything about Asian pop culture and fantasy that's been consumed/created before and then done to death, or simply just... poorly written and illustrated.

I'll bite: if you don't want to do old tropes, but you don't want to avoid pop culture, and you don't want to hire a bunch of Asian writers... how should they do Tian Xia?


Having played 1E and 3.5 Oriental Adventures, were wu-jen something created by Gygax? I think that the are really no more need for Henjikai or even the Spirit Folk.


15 people marked this as a favorite.
Themetricsystem wrote:

Unpopular opinion: I am one of the few that is not hyped for this. I'm certainly glad that a lot of people are getting something they've been asking for but ... the 1e Tian Xia stuff, to me at least, wasn't interesting ... like at all. Nearly every take on Asian-inspired RPG supplements and settings has always fallen flat and felt either lazy, feeding WAY too much into tropes and stereotypes, or seemed like they were trying too hard to avoid basically everything about Asian pop culture and fantasy that's been consumed/created before and then done to death, or simply just... poorly written and illustrated.

I'm also a bit, erm, put off is a good way to put it I guess, by the fact that there are 42 individual authors/writers all working on this project... that's more people than who wrote for the Core Rulebook and the Lost Omens World Guide combined which represents an exponentially larger scope than these two books. It feels like a too-many-cooks situation just WAITING to happen. Perhaps I'm a bit mistaken and among those writers cited in the blog post there are a ton of graphic artists listed as well...

Anyhow, that's my take, I hope it turns out great but it's not what I was personally hoping for and I hope my apprehension and concern about the style and immense writing team turn out to be moot, I just figured I'd chime in on the topic with something other than praise, thanks, and fawning as pretty much the entire rest of this thread is loaded with it.

So... this is a bit unusual, but the stuff driving the "huge number of writers' thing is basically intended to be the fix for the "asian takes always fall flat" thing. If I'm reading this right, the idea is that they grab as many capable, competent authors from the countries in question as they can, and they split them out into little groups so that Golarion!Vietnam is written by people who have personal roots in Vietnam, and so forth. In essence, it's not that it's one book written by 42 writers. It's that it's lots and lots of little books written by two or three writers each and then edited into a cohesive whole.

As far as I can tell, this is very nearly the best of all possible worlds as far as writing this kind of thing. For every one of those places, we get a small team of capable writers who know the deep lore of the territory because it *is* their background, who won't feel inclined to go to stereotypes or feel some weird need to avoid pop culture or whatever because it is their background, and who will have all sorts of glorious, glorious independent motivation to make this particular effort really good, because, you know, it seriously touches stuff that they personally care a lot about.

But yeah. It's not the usual way of doing things. On the other hand... well, you've seen the results of the usual way of doing things, no?


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After a thinking a bit, I feel like the whole samurai/ninja debate might not be worth it to have. The writers will do what they want to do, if they include archetypes for those then they'll likely have a good justification behind it and are capable enough to find a way to handle it respectfully, and if they don't then they'll have a good reason for that and we'll get a lot of cool new stuff in it anyways. I do still think it would be really difficult to pull those off in a way that isn't offensive, but I think I'd prefer to talk about how excited I am for this book rather than debating over options that may or may not be included.

Grand Lodge

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Terevalis Unctio of House Mysti wrote:
Having played 1E and 3.5 Oriental Adventures, were wu-jen something created by Gygax? I think that the are really no more need for Henjikai or even the Spirit Folk.

I think it may have been a bastardization of one of the various uses of the term Wu that refers to a Shaman or Sorcerer and possibly an attempt to take -jin from Japanese and shove them together. I have no proof, but there is no wu jien or wu jian that I have found to equate to D&D's wujen.

Liberty's Edge

1 person marked this as a favorite.

I don't know, maybe hiring an absolute TON of writers could inject freshness and a great new spin to this setting material, especially if they're new to TTRPG writing but I can't help but think that the end result will have to end up being that every article about the regions, culture, people, and whatnot will end up being done in a noticeably different style since if they have so many people tending to the stew they're all only going to get something like two to four pages (which themselves will be 1/3rd art/layout) each leaving it as a mishmash of writing styles and techniques.

On the other end of the potentiality of this many writers is that after editorial, sensitivity screening, and rewriting all of it the whole of it is going to end up being "mushed" into a more singular averaged style which in itself doesn't seem like an ideal approach to presenting something that's a cohesive and authentic, rather, when leveled out it could instead end up being very middle or the road stuff.

It's just... a LOT of writers, like, WAY more than one would ever reasonably expect and I can't help but feel like having that many people on it, again, more than were devoted to the entire CRB and the main setting/lore book for the game, could create more problems than solutions.

Grand Lodge

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Will good direction and editing, it can be smoothed enough to keep the tone the same. We will see how it turns out!


1 person marked this as a favorite.
Aeshuura wrote:
Terevalis Unctio of House Mysti wrote:
Having played 1E and 3.5 Oriental Adventures, were wu-jen something created by Gygax? I think that the are really no more need for Henjikai or even the Spirit Folk.
I think it may have been a bastardization of one of the various uses of the term Wu that refers to a Shaman or Sorcerer and possibly an attempt to take -jin from Japanese and shove them together. I have no proof, but there is no wu jien or wu jian that I have found to equate to D&D's wujen.

that is a good guess

could also be wu jing

jing is very difficult to translate

could mean spirit


10 people marked this as a favorite.
Themetricsystem wrote:
It's just... a LOT of writers, like, WAY more than one would ever reasonably expect and I can't help but feel like having that many people on it, again, more than were devoted to the entire CRB and the main setting/lore book for the game, could create more problems than solutions.

This is two Lost Omens books plus a four-volume AP, and it's covering a lot of prior canon that's pretty dicey in some places and underbaked in others. Lost Omens: The Mwangi Expanse was one book with 25 writers credited - is less than double that for twice the books, covering an entire continent rather than one Meta-Region, really so crazy?

The CRB, as a primarily-mechanical text, doesn't really work as a comparison to a LO release like this, and the LOWG was more about catching the reader up on Golarion canon than any sort of deep, meaningful representation for anybody. Again, the closest things are the Mwangi and Impossible Lands books - prior projects where Paizo made sure non-European fantasy settings had diverse rosters backing them up.

Liberty's Edge

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I have been waiting for this campaign setting since the Dragon Empires Gazetteer came out over ten years ago! And we are getting TWO BOOKS? Fantastic! I can't wait to see what there two hold!


3 people marked this as a favorite.
Aeshuura wrote:
Terevalis Unctio of House Mysti wrote:
Having played 1E and 3.5 Oriental Adventures, were wu-jen something created by Gygax? I think that the are really no more need for Henjikai or even the Spirit Folk.
I think it may have been a bastardization of one of the various uses of the term Wu that refers to a Shaman or Sorcerer and possibly an attempt to take -jin from Japanese and shove them together. I have no proof, but there is no wu jien or wu jian that I have found to equate to D&D's wujen.

Chinese as far as I know. Wu Jen in the Wade-Giles transliteration system is the equivilent to Wu Ren 巫人 : literally 'Magic Person' but can mean witch, sorcerer or shaman.


arcady wrote:

A Ninja is basically a Rogue with a different surname than one from Absalom.

A samurai is basically a Fighter or a Champion with a different surname than one from Absalom.

The moment you make them their own classes you've landed into "orientalism" - the othering of us Asian (or part Asian in my case) folk into a fetish / exoticization.

All you need is a few class feats on Fighter / Champion, and perhaps on Rogue. I'm not really sure you even need that because frankly I can't think of one that exists unless I start listing off ethnic stereotypes.

Archetypes seem like the way to go, potentially several for each "type" (e.g. poison master ninja being different from martial artist ninja). I could also see a single archetype for each type that you could then add to different classes to cover these (e.g. poisoner ninja would be an alchemist with the ninja archetype, not a rogue with the poisoner ninja archetype).

Silver Crusade

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Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Themetricsystem wrote:

I don't know, maybe hiring an absolute TON of writers could inject freshness and a great new spin to this setting material, especially if they're new to TTRPG writing but I can't help but think that the end result will have to end up being that every article about the regions, culture, people, and whatnot will end up being done in a noticeably different style since if they have so many people tending to the stew they're all only going to get something like two to four pages (which themselves will be 1/3rd art/layout) each leaving it as a mishmash of writing styles and techniques.

On the other end of the potentiality of this many writers is that after editorial, sensitivity screening, and rewriting all of it the whole of it is going to end up being "mushed" into a more singular averaged style which in itself doesn't seem like an ideal approach to presenting something that's a cohesive and authentic, rather, when leveled out it could instead end up being very middle or the road stuff.

It's just... a LOT of writers, like, WAY more than one would ever reasonably expect and I can't help but feel like having that many people on it, again, more than were devoted to the entire CRB and the main setting/lore book for the game, could create more problems than solutions.

You understand what an editor does, right? They're literally there to make sure everything works together in a book with many writers.


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The Shenmen AP is giving me some strong "The Wailing" vibes, which makes sense given I I think James Jacobs has been a fan of recent Korean horror (Which is awesome, and I heartily recommend folks check out).

For ancestries, that fish thing people keeping point to, to me looks kind of dragon-like. Dragonborn are a often requested ancestry that Paizo has shied away from. Given the histories of some of the nations in the setting, a "Asian Dragon" inspired "Dragonborn" could be a cool and original take, and there are even draconic humanoids in Chinese art and folklore. I also wouldn't take that artwork of the various yokai on the bridge too seriously as evidence of races; It's clearly homaging other portrayals of yokai.

On character options, to me a Samurai just feels like a knight with different regional flavoring. BUT I do see the Ninjas being sort of there own niche, as being mystical assassin/spies. Given the existence of Not!Mongolia and Not!Korea at the very least A shaman class could also be appropriate, assuming they haven't created one that I missed (I am still catching up). That said I am not going to be shocked to not see a new full class.

As far as ninja being region specific? eh, it's not more specific than druid.


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Perhaps the Orang-pendak can make a return as an ancestry? Perhaps a heritage of a broader ancestry of Yeti type characters.


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Pathfinder Rulebook Subscriber
arcady wrote:
Because we can all sit here and 'exoticize / other' each other all day long with this stuff.

It's awfully reductionist to look at someone pointing to specific fictional archetypes and concepts they want to see represented in Pathfinder and try to handwave it all away as "exoticism" though, isn't it?

We want positive representation and we want to avoid othering in design elements, but there are also clearly concepts and idea, particularly ones that aren't as common in the eurocentric fiction D&D and its offshoots draw from, that Pathfinder does not enable particularly well and it's neither unreasonable nor insensitive for people to wish to see some kind of mechanics to enable these ideas.


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I hadn't looked closely at the boat race image until just now and can I say how much I appreciate the subtle diversity of the racers? At a glance you might assume that basically all the oarsfolk were more or less human, with the main exception being whether you noticed the drummer on the orange boat. Taking a closer look and you find that there's at least 8 people of half- or non-human descent.

I love this sort of casual cosmopolitan vibe in settings. It can be easy to default to assuming that 'mostly human' means basically human with one or two off-screen exceptions that stand out from the norm. It's another thing entirely to see these different people as members of the same team, at once distinct looking but intensely unified in their purpose and group identity.

Has anybody asked if that might be a sahuagin, by the way? Because that's the first aquatic ancestry that pops into mind when I see that art.


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The head shape isn’t quite right for a Sahuagin, IMO, but I could be wrong. I made a Reddit thread asking what the guesses could be, and the leading thought is that it’s probably that new Bakuwa Iruxi heritage?


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Personally I don't think the boat race picture is very good. Maybe its supposed to be a different ancestry, but that neck of the first red rower just looks wrong (and also the second one which has the near exact same pose).


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NOOOOOOOOOOOOOOOOOO!!!!!

Why now?

Loved to have seen this content for PF1 to fill in that region of the world for PF1.

Oh please back port mechanics to PF1. I sure the lore will be amazing and can be used as is for PF1, even though written for PF2.

Silver Crusade

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If you want the mechanics in P1 you’ll have to do it yourself or wait for someone on Infinite to do it. Paizo isn’t doing it.


keftiu wrote:
The head shape isn’t quite right for a Sahuagin, IMO, but I could be wrong. I made a Reddit thread asking what the guesses could be, and the leading thought is that it’s probably that new Bakuwa Iruxi heritage?

It's probably a lizard, yea, but that fish-like hinge in the jaw is really throwing me for a loop


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I have to ask, are we going to have playable ninja? If so, are they going to appear as an archetype or as something like a Rogue's Racket?


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You already have a playable Ninja, it's called Rogue. It even has some classic Ninja stuff, such as Hidden Paragon or Cloud Step.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
betterwatchit wrote:
I have to ask, are we going to have playable ninja? If so, are they going to appear as an archetype or as something like a Rogue's Racket?

I would say its very likely, but no one knows. After all Viking is an Archetype so in terms of precedent we'll probably end up with some rules option labeled 'Ninja.'


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
arcady wrote:


I'm very much against them having their own classes.

Doing so rapidly launches us into the 'old days' of ethnic stereotypes.

(Hopefully I got my quote attribution right.)

I'm not looking for an "oriental" reskin of existing classes either. Aside from any cultural squikiness, it isn't necessary as you point out.
My group had a Tian Xia themed champion in a game that was well played both mechanically and RP-wise, with no need for a new class or archetype.

Rogues are also a good example: there have always been archetypes and backgrounds that add particular flavor to rogues without making new classes, like assassins, but also pirate brotherhoods, spy associataions, and what have you.

I'd rather not see new classes for concepts better played with RP and/or possibly an archetype option. I do like classes that have their own mechanics like the upcoming kineticst so not opposed to new classes.

Overall, though, rather than new classes, I'd rather see more ancestry, class and archetypes feats, maybe some more archetypes, although there are a lot of archetypes already. More APG and Lost Omens ancestry guides without the new classes :)

And more regional focus, Darklands, other continents, maybe the solar system (not my thing but a lot of players really like that and would build on several existing AP)


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Saving ACP for a Tanuki!


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A "Ninjutsu Apprentice" archetype would probably be more appropriate than a Ninja class, especially if we're talking about the high-fantasy kind.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Loving the geo map and the art work. This does sound fantastic. For those late to the party, is there any chance on the Jade Regent AP getting some love on Drive Thru RPG? With all of the HYPE, I am hoping that this request is up for consideration. I have books 3 & 5, which can still be purchased through Paizo, but the others are out-of-print. I purchased a few of the other OoP AP books from Drive Thru RPG and am satisfied with the quality. I already have the PDF's but would be interested in physical copies.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber
YuriP wrote:


IMO I think these concepts deserve a standalone class. They are far from main Fighter concept meets. Samurais for example have all sort of ritualist and spiritual context over it. For example they have a hard mental training that don't feats having will as it's weakest save also due many spiritual relationship to everything the samurai respects and honor their weapons like living things. It's would be very interesting if this had some mechanical effects (maybe focus spells) related to this, also like monks they have some ki concept too making them perfect to mix many fighter and monks characteristics.

Have you looked at a Thaumaturge with a Weapon Implement that is their inherited weapon? They are expert in Will and Fortitude saves and quite capable of being built as front line melee.

A rogue racket that gives some of the Tien weapons would be appropriate, but I don’t think that it requires a new class to play a shinobi. An archetype could also most likely do it.


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keftiu wrote:
The head shape isn’t quite right for a Sahuagin, IMO, but I could be wrong. I made a Reddit thread asking what the guesses could be, and the leading thought is that it’s probably that new Bakuwa Iruxi heritage?

Paizo's often made some redesigns for monstrous ancestries even within this edition, I mean look at the Bestiary's orc art compared to their art in the APG or Ancestry Guide. The fins on the back and tail just look too similar to the sahuagin to be anything else imo, I'm betting they just got a slight redesign to look friendlier, which hopefully could point to them making it in as a playable ancestry.


I really feel from this thread the biggest problem that comes up with the Ninja class is the name and if they'd be able to come up with a more generic name for that feels as if it could be used in any type of setting people would probably be more receptive to it and just to respond to any future replies about it only being suitable for a class archetype you could say the same for Gunslinger, Investigator and Swashbuckler imo but they were able to make those be their own classes


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A good reason to do archetypes for things that represent a very broad range of characters in a specific genre of fiction is that it allows you to represent this by applying the archetype to several different classes.

Like there's no reason your Samurai couldn't be a Fighter, Ranger, Swashbuckler, or Champion really. There's no reason your Ninja couldn't be a Rogue, Investigator, Inventor, or Magus too.


I think the monk is a pretty positive example of a class inspired by Asian tropes that avoids negatively representing those tropes. Building a whole class out of a character archetype like that allows you to give them more variety and room to breathe than if you just said "build an unarmed fighter/rogue" or "make it an archetype;" it's the same reason why we have swashbuckler and investigator instead of particular fighter or rogue builds. Even now, there's no reason why you couldn't make your unarmed rogue character be a monk in-story, but I think the game would be lesser without having monk the class.

I have pretty good confidence in Paizo to be able to thread that needle with similar concepts, although I agree that it probably shouldn't be Ninja the class name/flavor at this point and something a little broader.

That said, what I'm mainly interested in seeing myself right now (as far as specifics beyond a more general larger-than-life wuxia-/anime-trope-inspired abilities) is the iaido unsheathe-Strike-sheathe fighting style, and an option that enables a martial to throw fulus/ofuda as weapons, possibly with various rider effects. Both of those could be accomplished with archetypes for the most part, even if I think they'd also work as class paths within larger class concepts, so I'll be happy if they or concepts similar to them are there in archetype form too.


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graystone wrote:
Aeshuura wrote:
Terevalis Unctio of House Mysti wrote:
Having played 1E and 3.5 Oriental Adventures, were wu-jen something created by Gygax? I think that the are really no more need for Henjikai or even the Spirit Folk.
I think it may have been a bastardization of one of the various uses of the term Wu that refers to a Shaman or Sorcerer and possibly an attempt to take -jin from Japanese and shove them together. I have no proof, but there is no wu jien or wu jian that I have found to equate to D&D's wujen.
Chinese as far as I know. Wu Jen in the Wade-Giles transliteration system is the equivilent to Wu Ren 巫人 : literally 'Magic Person' but can mean witch, sorcerer or shaman.

Interesting. Thank you for sharing.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This looks really nice. I'll be getting the setting book for sure. Maybe even the AP, just for the material.


monk is good example of functional class

the weapon with monk trait make no sense at all


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PossibleCabbage wrote:

A good reason to do archetypes for things that represent a very broad range of characters in a specific genre of fiction is that it allows you to represent this by applying the archetype to several different classes.

Like there's no reason your Samurai couldn't be a Fighter, Ranger, Swashbuckler, or Champion really. There's no reason your Ninja couldn't be a Rogue, Investigator, Inventor, or Magus too.

There's also no reason for Swashbuckler and Investigator to be a class but they are. Even Magus could be a class archetype. Yet the Paizo designers felt that is not enough and they turn such concept as a class.

I still don't think that the normal fighter features and many feats (like shield block and many shield related feats) fits well in a fantasy samurai context and I still think that an archetype isn't enough to do this too (maybe a class archetype). Same for Ninjas like a reskined rogue it, specially with the rogue limited set of weapons also both of them can have many ki focus feats interactions like monks have.

That's why I'm complaining about this. We will receive a vast content of Tian Xia but most classes of the game will look like outsiders in the region.


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YuriP wrote:
PossibleCabbage wrote:

A good reason to do archetypes for things that represent a very broad range of characters in a specific genre of fiction is that it allows you to represent this by applying the archetype to several different classes.

Like there's no reason your Samurai couldn't be a Fighter, Ranger, Swashbuckler, or Champion really. There's no reason your Ninja couldn't be a Rogue, Investigator, Inventor, or Magus too.

There's also no reason for Swashbuckler and Investigator to be a class but they are. Even Magus could be a class archetype. Yet the Paizo designers felt that is not enough and they turn such concept as a class.

I still don't think that the normal fighter features and many feats (like shield block and many shield related feats) fits well in a fantasy samurai context and I still think that an archetype isn't enough to do this too (maybe a class archetype). Same for Ninjas like a reskined rogue it, specially with the rogue limited set of weapons also both of them can have many ki focus feats interactions like monks have.

That's why I'm complaining about this. We will receive a vast content of Tian Xia but most classes of the game will look like outsiders in the region.

Tian Xia's more than just fantasy Japan, I think a ninja or samurai class would feel pretty out of place in the vast majority of regions there. Also there were samurai who used shields, and you can play an effective fighter without using those shield options.

Besides that, which classes do you think would feel out of place in Tian Xia? For me the only ones that come to mind are the druid and psychic, Pathfinder's classes are generic and customizable enough to fit in a lot of fantasy settings.


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Does not Tian Xia and/or Asian fantasy have people who...

-Work with chemical reagents to produce fantastical results
-Can get angry and become more powerful from it, to the point of supernatural ability
-Play music to the point of having magical powers
-Dedicate themselves in service of a divine entity or entities to gain magical abilities (x2)
-Commune with nature and animals to control the elements
-Fight
-Train in martial arts (jk nobody is surprised when Fantasy Asia: The Class is a viable concept in fantasy Asia, even if Paizo made Monk far more diverse of an option)
-Learn to stalk the wilderness and hunt
-Stab people in the back and have an eclectic skill set
-Have magical powers gifted to them by their supernatural bloodline
-Study the magic of ancient texts and scrolls

I mean, if when you picture a Champion you're exclusively imagining a knight in plate armour wielding a cruciform weapon in defence of their nation and their faith, of course that would look strange in Tian Xia, but the concept of a dedicated holy warrior doesn't exclusively look like a knight in plate. A samurai in o-yoroi who wields their katana in the name of the Empress of Heaven... that sounds like a cool character concept who has the spirituality and dedication to honour nailed and is 100% a viable Champion concept.

--

Addendum: I don't mean to stray too far into the camp of "New class concepts shouldn't exist because X or Y combination already exists and covers it well enough." Absolutely new class concepts should exist, even if it seems like another class can almost be 'good enough' as the so-oft-touted example of the Swashbuckler.

I'm just leery of taking one specific culture's warrior archetype character and calcifying everything that makes it distinct, or even 'exotic' from the familiar version of that same archetype and reducing it to those stereotypes of what that warrior must do. The swashbuckler is a stock character type of a daring, acrobatic warrior who fights with panache, not a specific military unit that existed in France.

I certainly agree there's room for samurai to exist in the game, but the reason why I call for an archetype is the same reason why I don't think the Lion Blades of Taldor should be a class. The Lion Blades are not a broad, universal character concept and they belong to only one nation.

And again, there is definitely something to the design space of a stealthy supernatural character, but ninjas start to look pretty weird in fantasy Mongolia or fantasy Tibet unless they specifically came from Minkai, so maybe a class that isn't only a ninja would better serve that place?


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CynDuck wrote:
Besides that, which classes do you think would feel out of place in Tian Xia? For me the only ones that come to mind are the druid and psychic, Pathfinder's classes are generic and customizable enough to fit in a lot of fantasy settings.

Psychics actually fit in decently well! The heart of psychic magical study on Golarion is Vudra, on the neighboring continent of Casmaron, which has a great deal of contact with Tian Xia. One imagines they're maybe one step less common than the typical Iroran monk, but not by much.

I bet Nagajor probably has some psychic talent via the aberrant Naga as well!

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