Qbalrog |
I'm very much against them having their own classes.Doing so rapidly launches us into the 'old days' of ethnic stereotypes.
(Hopefully I got my quote attribution right.)
I'm not looking for an "oriental" reskin of existing classes either. Aside from any cultural squikiness, it isn't necessary as you point out.
My group had a Tian Xia themed champion in a game that was well played both mechanically and RP-wise, with no need for a new class or archetype.
Rogues are also a good example: there have always been archetypes and backgrounds that add particular flavor to rogues without making new classes, like assassins, but also pirate brotherhoods, spy associataions, and what have you.
I'd rather not see new classes for concepts better played with RP and/or possibly an archetype option. I do like classes that have their own mechanics like the upcoming kineticst so not opposed to new classes.
Overall, though, rather than new classes, I'd rather see more ancestry, class and archetypes feats, maybe some more archetypes, although there are a lot of archetypes already. More APG and Lost Omens ancestry guides without the new classes :)
And more regional focus, Darklands, other continents, maybe the solar system (not my thing but a lot of players really like that and would build on several existing AP)