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By that measure I wouldn't say 1st Edition [Core] classes are any different. I mean if we take out the feat equivalent (Rage powers) I'd say the 1st edition barb is mostly math fixers as well, with maybe only Uncanny Dodge, Damage Reduction and Tireless Rage being the only non-math fixer features.
I see your point, though my definition of "math fixer" doesn't just mean "numerical bonus". The way I see it, a math fixer is something you put on your character sheet and forget about it. Something like Trap Sense for the barbarian or Bravery for the fighter is more situational, so I'd count those as a proper class features - it's something to distinguish them beyond the equivalent of BAB and base save bonuses. It's not a judgment based on power, but on being distinctive. A +5 to all attacks would be a very strong ability in both PF1 and PF2, but it's still something you just put on your character sheet and forget about.
Also, Evasion-like abilities are a little odd from this perspective. In PF1, Evasion definitely counts as a rogue class feature - it's something to distinguish them from merely having a good Reflex save. But in PF2, the equivalent of Evasion (treat a successful save as a critical success) seems to be a standard feature of those abilities that give Master proficiency, so I'd be disinclined to count it.
And not all PF1 classes are as devoid of proper class abilities as the barbarian and fighter. The paladin, for example, has 12 class features after level 1 (plus spells), only counting Mercy once, and there's only one of those I'd count as a math fixer (Divine Grace). The PF2 paladin in the playtest has four non-math class features after level 1 (Righteous Ally, Holy Smite, Aura of Justice, and Hero's Defiance). The druid has 7, plus spells, and one could argue that being able to wild shape into elementals and plants should count as two more (the way I see it, being able to take the form of bigger animals doesn't count as a new ability, but being able to change into entirely different things might).
Anyhow, I'm not saying this is good or bad. My point is just that for most classes, the class features are about giving you your numbers, and class feats are about doing cool stuff. In PF1, the numbers were just listed on the class table as good/medium/bad BAB and good/bad saves - they weren't called out as class features, so all the class features were about something interesting.