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Maya Coleman wrote:
Anya Taylor Joy as Merisiel

Oh I'm not ready to see her with blank black eyes ^^;

Yeah, that's one design choice I just don't like in Pathfinder...


QuidEst wrote:
JiCi wrote:

Steed Form is a Level 2 feat... but ALL Eidolons are Medium... and you need to wait until Level 8 to get Hulking Size... in order to get your Eidolon as a Large creature.

Why don't ALL Eidolons have Small, Medium and Large version, from the get go?

It's possible to ride a medium creature, and the feat is level 2 for those cases.

Yeah, if you're Small or smaller.

However...

Quote:
Your eidolon still must be at least one size category larger than you to ride it.

So... sucks to be you if you're a Human, I guess...


Steed Form is a Level 2 feat... but ALL Eidolons are Medium... and you need to wait until Level 8 to get Hulking Size... in order to get your Eidolon as a Large creature.

Why don't ALL Eidolons have Small, Medium and Large version, from the get go?


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- A new Alchemist research field that lets them make items based on spells, using the usual spellcasting rules;

- A complete rework of the Inventor, so they can have 1 innovation per 3 levels in on object, at least.

- 1 or 2 more spells of the common elemental traits

- Aether and Void elements for the Kineticist


Teridax wrote:
Sibelius Eos Owm wrote:
I kind of feel like at least the bracing trait might allow you to get an action discount specifically for bracing at weapon. One action to brace instead of two. Maybe it negates the MAP penalty, but then we're getting closer to installing Reactive Strike as a weapon trait again.]
I really like the idea of the brace trait letting you Ready a Strike with the weapon as a single action. In my opinion, you wouldn’t even need the MAP negation or bonus damage for this to be a fun, versatile trait that unlocks a few extra options.

Look, make this an advanced feat, with Tactical Reflexes as a requirement, so you could Brace AND Strike as a Reaction.


AestheticDialectic wrote:
JiCi wrote:
Sibelius Eos Owm wrote:
Oh, certainly, a sufficiently intelligent enemy can absolutely avoid a telegraphed attack without it being necessarily adversarial GMing (though I'd caution a GM from assuming every sapient combatant is automatically aware enough to recognize the false opening for what it is in the heat of combat). No, I was responding to JiCi's report that bracing reveals your plans to the GM--a take rather distinct from whether some enemies might be able to recognise a ready action.

Like I said, why can't you brace a weapon as a reaction instead of a 2-action move?

They did this in Braveheart and that sequence became quite iconic in cinema.

Why can't I go "Hold, hold, hold, NOW" when an enemy charges me again?

This is quite literally what readying an action is in this circumstance

But you are readying to prepare for a charge, not reacting to it.

While drawing a nodachi takes time, when you have it drawn, you should be able to Brace it as a reaction if someone tries to charge you.

This isn't like a RPG where "both sides pick their actions and then the round plays out". In those cases, if an opponent picked to Brace and you picked to charge, you have to commit to it... and probably get skewered.

In Pathfinder or any TTRPG, including D&D, which that problem was there as well as far back as 3E, it's turn by turn per character. Unless you and your GM can hide Bracing, you have to spoil your strategy.

Last time I checked, the one at the receiving end of the Braced weapon doesn't get a Perception check to swerve around it and avoid taking precision damage.


Sibelius Eos Owm wrote:
Oh, certainly, a sufficiently intelligent enemy can absolutely avoid a telegraphed attack without it being necessarily adversarial GMing (though I'd caution a GM from assuming every sapient combatant is automatically aware enough to recognize the false opening for what it is in the heat of combat). No, I was responding to JiCi's report that bracing reveals your plans to the GM--a take rather distinct from whether some enemies might be able to recognise a ready action.

Like I said, why can't you brace a weapon as a reaction instead of a 2-action move?

They did this in Braveheart and that sequence became quite iconic in cinema.

Why can't I go "Hold, hold, hold, NOW" when an enemy charges me again?


exequiel759 wrote:
JiCi wrote:
Squiggit wrote:
but idk how often I see readied strikes and I don't think I've ever seen the brace trait used in a real game.

Bracing a weapon basically reveals your plans to your GM.

If it was a reaction to brace a weapon, it would be way more appealing.

You make it sound as if a GM didn't already know what the PCs are going to do most of the time. Its not like classes are that diverse.

But still, the nodachi has reach too so I guess someone could strategically choose to make a reactive strike fighter build since RS would benefit from the bonuses of the brace trait. Deadly is also quite nice for a class such as the fighter and their higher proficiencies.

When you say "I'm readying my weapon by bracing it", what actually prevents an opponent from NOT approaching you?

You're telegraphing your intentions way too obviously.

You want bracing to be effective? Have an advanced feat that allows you to surprise moving/charging opponents in the same way William Wallace did in Braveheart, when the front line literally surprised a charging cavalry by drawing spears one second BEFORE.


Squiggit wrote:
but idk how often I see readied strikes and I don't think I've ever seen the brace trait used in a real game.

Bracing a weapon basically reveals your plans to your GM.

If it was a reaction to brace a weapon, it would be way more appealing.


Don't wizards in the Harry Potter universe fire simple quick blasts with their wands?

That sounds similar, but with a staff.


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Mangaholic13 wrote:

Akashic Dragon:

Occult Dragons that love to live in places surrounded by knowledge and general brag often about the fact that they know everything... mostly because they can freely access the Akashic Records, so they can back up the boast. They fire laser beams from their single Cyclopean eye instead of breath attacks.

This one in particular should be converted to Pathfinder, because the Akashic Records, which is a separate plane of existance, exists in that time period as well :O

The fire damage could remain no problem, now "beams of superheated light", but inforsphere-related spells could be substitute for books :)


Seems to me like Conspirator Dragons simply want to cause chaos among society in order to get a good story...

Ladies and gents, I just found who were the ancestors of Starfinder's influencers XDD


Then again, when is a conspiration considered good :p ?


Are dragons now "neutrally aligned" or are there still traces of "this dragon is 100% evil", while "that dragon is 100% good", barring planar citizens which may adhere to the plane's own morality?


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Kinda sucks that there's no new Primal Dragon keyed to the Planes of Metal and Wood... Hopefully those will come soon.

The Dragonet looks fun, again hopefully with new heritages based on other regions.


The Contrarian wrote:
JiCi wrote:
Is it intended to redesign/design the dragons as "more nightmarish" and "outerworldy alien"?

They're neither of those things. They're just different. If they weren't, WotC could potentially sue Paizo out of existence.

And because of the way human brains work, different naturally trends towards the subjective uncanny valley.

Dragons come in all shapes and sizes, but they do look more... "feral" than what we're used to see.


Is it intended to redesign/design the dragons as "more nightmarish" and "outerworldy alien"?


QuidEst wrote:
JiCi wrote:
Yeah, a dragon for the Planes of Metal and Wood, the Astral and Ethereal Planes and the First World would round up thing nicely; Umbral Dragons are already in the Netherworld and while Forest Dragons are living in the Plane of Wood, they... are Imperial Dragons, not Primal.
I would expect that imperial dragons fall under primal dragons in the new categorization. That seems to fit them better than arcane, divine, or occult.

Is... that the plan?

Is Paizo dropping dragon categories altogether?

I'm out of the loop...


A Blog post about Dragonets could still happen, for those who aren't subscribed. Do they post stuff after they release PDF files?


Atavist wrote:
I wonder if a vorpal dragon can have a hoard of severed heads, alive and able to communicate. Maybe in a cave above a valley full of wandering headless bodies frantically trying to find their heads. I like the vorpal dragon but I'm surprised they were spawned from the vorpal sword vs Jabberwocky fight. Seems like dragon species would be cool to predate weapons, and maybe the sword was granted from it. Eh either way like I said I like it. And the young ones seem like they could be interesting foils.

or prisoners...

Hey, trading expensive treasure for a lost head would be a good bargain for a vicious vorpal dragon.

However, rules about a headless living body are required, because a body without a head isn't gonna last long... unless the body falls limp on the ground.

These guys feel very "body horror"-coded, with them having a collection of heads with the bodies elsewhere.

Crouza wrote:

My guess would be because the plane of metal is a recently re-emerged plane, having been able to return after being absorbed by the plane of earth for a while.

Give it a bit of time and I bet we'll see more plane of metal goodness emerge.

Yeah, a dragon for the Planes of Metal and Wood, the Astral and Ethereal Planes and the First World would round up thing nicely; Umbral Dragons are already in the Netherworld and while Forest Dragons are living in the Plane of Wood, they... are Imperial Dragons, not Primal.


Huh... if the Vorpal Dragon doesn't have a breath weapon, what's gonna be the alternative for any class feature and spell that usually grants one :O ?

Also, why isn't it a Primal Dragon from the Plane of Metal? That would work nicely.


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Still no news about the Dragonet...

Here's hoping for the next blog post to cover that :)


Baarogue wrote:
Quote:
This staff ends in a Y-shaped split that cradles a sling. The length of the staff provides excellent leverage when used two-handed to fling rocks or bullets from the sling.
If you're not okay with just treating it like the staff it is described as, then how about an improvised staff?

Like others have said, this should have been a combination weapon OR there should have been an exception for the Half Striker Stance to use the sling staff as a melee weapon.


graystone wrote:
JiCi wrote:
May I ask how the Staff Acrobat work with a Halfling Sling Staff when it's not a melee weapon?
Only Levering Strike [8th] and Pivot Strike [14th] require a Strike so you can 100% avoid them. If you did want those feats, you'd treat it as an improvised weapon. I'd suggest taking the Weapon Improviser Dedication or something similar to avoid the natural -2 to hit for improvised weapons.

For Bullying Strike and Staff Sweep, could you still Shove and Trip with the Sling Staff, despite not being a melee wepaon?


May I ask how the Staff Acrobat work with a Halfling Sling Staff when it's not a melee weapon?


Cassi wrote:
Petition to rename the Despair dragon the Nightmare Fuel Dragon!

What's odd is that P1E already had a Nightmare Dragon...


Berselius wrote:
Elfteiroh wrote:

Well, at the very least, you have at least one wrong, as the remastered dragon closest to green is actually the Horned Dragon, as confirmed by paizo people around it's release in Monster Core.

Oh, and Empyreal have been confirmed NOT being a remastered gold dragon. (And having seen requiem in Monster Core 2, they have nothing to do with old bronze.)
I have also not heard of Dune, Gallant, nor Whimsy, ouside of some people trying to come up with names in Reddit posts.

Thank you for the corrections. ^^

Someone discovered that in a remastered AP, the Blue Dragon is called a Stormcrown Dragon, so there you go :)

BTW, I just read that line...

Quote:
The reward for victory: gold, enough to twist any mortal’s heart into a bigger monster than the one they just slew.

So... are we getting curses related to this? That would be nice :D


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Ok, now you HAVE to make an archetype (or similar) for the Runesmith based on the Rune Dragon :D


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They could make those dragons Starfinder's iconic dragons.

I know I mentioned Triaxius, but you have more chances encountering Lunar or Solar Dragons in the Drift than another dragon wearing a spacesuit :p


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Prince Maleus wrote:
JiCi wrote:
QuidEst wrote:
The closer something is to a clear full set, the likelier it is that D&D/WotC/Hasbro have a case. "A dragon who lives in a forest and is decently camouflaged for it" isn't copyrightable on its own. Paizo hinting at horned dragon filling some similar roles to their own version of a green dragon isn't- but even then, it was not a conversion table entry, and they didn't say "here's how we're changing green dragons for ORC".

Then in this case, I would prefer to see Paizo simply ditching chromatics and metallics altogether in favor of expanding their own dragon families that they've made in Bestiaries 2 to 6, back in P1E.

For instance, I'd love to see more Primal dragons, like 2 dragons total per plane. We currently have Brine (Water), Cloud (Air), Crystal (Earth), Magma (Fire) and Umbral (The Void), so it would be cool to get 1 more dragon for Elemental Planes of Air, Earth, Fire and Water, 2 new ones for Metal and Wood each and one new specie for the Creation's Forge.

Just a slight correction, the Umbral Dragon was of the Netherworld(Shadow Plane)

It was my favorite of the Primal Dragons.

You are correct.

So the Void could use a Dragon, maybe a species tied to a Ravener, without becoming one itself.


Maya Coleman wrote:
JiCi wrote:

Then in this case, I would prefer to see Paizo simply ditching chromatics and metallics altogether in favor of expanding their own dragon families that they've made in Bestiaries 2 to 6, back in P1E.

For instance, I'd love to see more Primal dragons, like 2 dragons total per plane. We currently have Brine (Water), Cloud (Air), Crystal (Earth), Magma (Fire) and Umbral (The Void), so it would be cool to get 1 more dragon for Elemental Planes of Air, Earth, Fire and Water, 2 new ones for Metal and Wood each and one new specie for the Creation's Forge.

You will definitely enjoy this codex then! Lots of new for you!

Oh, I'm not worried.

I just think that the Primal Dragons, as well as their new "Planar" Dragons, are Paizo's new iconic dragons, so that's why I want to see expansions. No offense to Imperial and Outer Dragons fans, but that's how I see those :p

Also, let's not forget that one extra dragon means one extra option per ancestry, class and spell feature. Dragons are more connected to magic and elemental powers way more than before, or "more than we're usually accustomed to". That's another reason to push dragons as these "beacons of power".

Finally, it's already surprising that dragons colonized an entire planet in Golarion's solar system, Triaxius, so them acting as outer-wordly explorers, governors... and conquerors, unfortunately in some cases, make for excellent characters, be patrons, villains and bystanders.


QuidEst wrote:
The closer something is to a clear full set, the likelier it is that D&D/WotC/Hasbro have a case. "A dragon who lives in a forest and is decently camouflaged for it" isn't copyrightable on its own. Paizo hinting at horned dragon filling some similar roles to their own version of a green dragon isn't- but even then, it was not a conversion table entry, and they didn't say "here's how we're changing green dragons for ORC".

Then in this case, I would prefer to see Paizo simply ditching chromatics and metallics altogether in favor of expanding their own dragon families that they've made in Bestiaries 2 to 6, back in P1E.

For instance, I'd love to see more Primal dragons, like 2 dragons total per plane. We currently have Brine (Water), Cloud (Air), Crystal (Earth), Magma (Fire) and Umbral (The Void), so it would be cool to get 1 more dragon for Elemental Planes of Air, Earth, Fire and Water, 2 new ones for Metal and Wood each and one new specie for the Creation's Forge.


Kelseus wrote:
JiCi wrote:
Cori Marie wrote:
There will probably be posts in the forums about which are replacements, just like there was about the Horned Dragon. But putting it into the text of the book isn't going to happen.
Sure... although I wouldn't mind an official blog post about it on this very site either.
There won't be an "official" post at all. Because its pretty hard to say that you aren't using D&D IP when your official Blog says that you are.

They posted on their blog about renaming stuff from OGL to Remaster before. Why not do it again for the Dragons?

You guys make it sound like it's a minefield simply to explain how the original OGL dragons will be reworked in the Remaster in a blog post on Paizo's website.

I don't recall something bad happening when they renamed half-elves and half-orcs...


Cori Marie wrote:
There will probably be posts in the forums about which are replacements, just like there was about the Horned Dragon. But putting it into the text of the book isn't going to happen.

Sure... although I wouldn't mind an official blog post about it on this very site either.


James Jacobs wrote:
JiCi wrote:
Cori Marie wrote:
They can't because that would require using the OGL terms for these dragons, which is the exact thing they're getting away from.

They literally did just that in Rage of the Elements, with the new nomenclature going from OGL to Remaster.

Oh... and they're gonna have to tell Mr. Blake Davis, from Archive of Nethys, what existing dragon stat blocks must now receive a Remaster version.

Rage of Elements was a corner case—the first one we did in an era when things were still being figured out. Now, deep into the remaster cycle, we are doing everything we can to keep the OGL out of published products because it's cleaner that way.

You can, of course, still use a green dragon if you don't wanna use a horned dragon, etc. The rules still work fine.

Well, this isn't much of a usage issue; I'm aware that I can still use legacy monsters and spells mixed with their remaster versions no problem.

It just feels very needlessly complicated to reveal the new dragon names...


Cori Marie wrote:
They can't because that would require using the OGL terms for these dragons, which is the exact thing they're getting away from.

They literally did just that in Rage of the Elements, with the new nomenclature going from OGL to Remaster.

Oh... and they're gonna have to tell Mr. Blake Davis, from Archive of Nethys, what existing dragon stat blocks must now receive a Remaster version.


Cori Marie wrote:
They already confirmed that. Though they won't always be so easy to identify.

Can't they just have a small table as follow?

BLACK -> [new name]
BLUE -> [new name]
BRASS -> [new name]
BRONZE -> [new name]
COOPER -> [new name]
GOLD -> [new name]
GREEN -> [new name]
SILVER -> [new name]
RED -> [new name]
WHITE -> [new name]

That's all I need, really.


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One month isn't that bad...

My biggest wish for this book is to FINALLY see the "10 original D&D dragons" converted and remastered to Pathfinder.


The Inventor could use way more options...

In an ideal world, the Inventor can do thsoe thing:
- They can have 3 basic innovations, 3 breakthrough innovations and 3 revolutionary innovations on their tool.

- They can have a weapon, an armor AND a companion at once, splitting the innovation number between them.

- They can attach a weapon to their armor or companion.

- Their companion can transform into a weapon or armor.

- They have 2 innovations for ranged weapon per tier. The class was added in Guns & Gears, and they cannot add Double Barrel, Capacity and Repeating to a firearm???

- Overdriving DC can be reduced as you level up, such as "always being a success".

- Unstable DC can be reduced as you level up, such as "always being a success".

- Gadgets are part of the class, like an alchemist's formulaes.

- Gadgets can replicate spells.

- Megavolt deals damage acording to your selected offensive boost.


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The Shifter could be a good chassis for Starfinder's Evolutionist in 2E though.


You guys need another Constitution-based class...

I'm legit surprised that 1) the Kineticist is so far the only one, 2) the Soldier in Starfinder 2E uses Constitution and 3) the Guardian doesn't use Constitution, when its job is to tank hits like crazy, not to deal damage using Strength.


What's also questionable is... who's NOT gonna pick flight?

If you pick an ancestry with wings, you're NOT gonna make those "just for show".


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The issue isn't the level requirement, it's the fact that it's not automatic.

Several aspects of an ancestry have been relegated to separate feats instead of being given to you as part of an ancestry's features.

Back in P1E, weapon proficiencies were given as part of the ancestry, not as a separate feat.

Flight should be gated by feats, but instead being a progressive ancestral feature, like you glide at 1st, short fly at 5th and fully fly at 9th, without taking feats. Right now, your wings can become vestigial... which feels dumb...


Christopher#2411504 wrote:
The Raven Black wrote:
JiCi wrote:

But it,s not adapted for Pathfinder, despite dragonkins being 100% viable in the setting, since Triaxius does exist when Golarion was arround.

One suggestion is to break down the flight speed into 3 stages, baked into the ancestry.

1st: you can only glide and slow your fall with your wings.

5th: you can fly normally, but must land after each turn.

9th: you can fly whenever, however you want.

This sounds like the current PF2 feats for the Skyborn Tengu Heritage.

It is a necessarry concession, as PF2 creatures and adventures are not designed to deal with Level 1 Flight, nevermind permanent flight.

I wrote down a similar idea for Barathu and Contemplatives a few months back. The 1/5/9 Feats are what works in PF2. No reason to not use the wisdow of the designers.

Taking 3 ancestry feats out of 5 just to fly hurts a lot though...

While Ancestry Paragon exists, there's little to no reason NOT to expand your other movements.


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The Raven Black wrote:
This sounds like the current PF2 feats for the Skyborn Tengu Heritage.

and for the Awakened Animal ancestry too :)

Although... I'm really not a fan of picking feats for something that should be baked in the ancestry's base features.


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Mangaholic13 wrote:
R3st8 wrote:
keftiu wrote:
Lost Omens: Draconic Codex was announced a few months ago.

I just took a look at the page, anything other news? I haven't been paying a lot of attention to pf2 or ttrpg recently.

Judging from the page the most interesting part seems to be the new dragonet ancestry.

Starfinder's Galaxy Guide has the Dragonkin Ancestry.

But it,s not adapted for Pathfinder, despite dragonkins being 100% viable in the setting, since Triaxius does exist when Golarion was arround.

One suggestion is to break down the flight speed into 3 stages, baked into the ancestry.

1st: you can only glide and slow your fall with your wings.

5th: you can fly normally, but must land after each turn.

9th: you can fly whenever, however you want.


If it's not in the spell list, maybe arcane spellcasters could get something more...

For instance, for arcane spellcasters exclusivily, give them a Spellshape feat that grants the player 1 point/level, in which they can use to heighten a spell using those points instead of preparing a higher spell slot.


There's the maul-spade :)


Good to know... Now I see why it's kinda OP...