25speedforseaweedleshy's page

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only build character with chef archetype so far so a lot of cocktail and coffee

some lower level item might be useful but also cheap enough to bulk buy instead of prepare daily after a few level


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cosmos flame and time have the weakest curse

cosmos and flame also have pretty useless level 1 focus spell

and didn't have whisper of weakness by default

whisper of weakness and debilitating dichotomy as cursebound feat instead of focus spell are certainly significant buff for oracle

still divine sorcerer with oracle archetype maybe still better than oracle


advantage of channel smite is that it doesn't trigger aoo

it also have terrible damage at insane cost and shouldn't be the standard to compare spellstrike to


magnuskn wrote:
moosher12 wrote:

Probably not Spring Errata, but I really hope Starfinder 2E's Traversal trait comes to a future Pathfinder 2E errata patch.

For those who are not keeping an eye on Starfinder 2E, the trait works as follows:

Disembarking the Starfinder Second Edition Playtest wrote:
One new element we'll be introducing is the traversal trait. This new trait mostly applies to player-facing rules that reference Stride. When it applies, traversal allows the use of alternative movement types (burrow, fly, and swim) to be used in place of land Speed, akin to how Sneak works. Expect to see this greatly impact some abilities used by the envoy and solarian (to name a few).
I'll never get why you can't jump with those extra movement abilities. Flying is fine, but jumping is apparently quantum physics too difficult for a mere adventurer to comprehend.

at least level 3 jump and blast boot can turn any character into bouncy ball

it is pretty funny


alchemical investigator used to get different set of resource than alchemist archetype

investigator function far better than before

still have terrible feat like 5 extra damage of ongoing strategy

love surgical shock

forensic are now best investigator


bomber still suck alchemist overall perform much better

if only there are more feat for contact poison

toxicologist can just apply poison for fighter and do decent damage in most fight


how to do better dps healing support and debuff

what else would player be wasting thousand of hour trying to figure out


no idea why does paizo still insist on making mad class

atleast runesmith have much better access to class dc option than inventor so it would be less of a problem


viper fang already exist and work pretty well for all barbarian

extra reaction have pretty high budget and usually require at least level 10 feat


arcane cascade are failed design

should be cut from magus and all related content reworked

this would also free up space for magus to use other stance


holy water

trigger weakness start at level 1


some kind fix for exemplar archetype ikon damage bonus

update to disallow alchemist archetype to take efficient alchemy

it is just better than advanced alchemy feat

clarification on if no limitation on talisman for thrower bandolier are intentional

update on dragon related item like dragon throat scale

update on elemental explosion of elemental barbarian since there are no cooldown on rage now


bard would be best

imperial and hag sorcerer have great level 1 focus spell

whisper of weakness of oracle


anoint ally should work with explosion of power

anyway there are always hag blood magic

that can not be spamed but does have good damage when it trigger


Errenor wrote:
25speedforseaweedleshy wrote:
look at the insane buff ... sorcerer get in pc2
Could you please remind me? Too much stuff, hard to remember all, I guess.

split shot doesn't lower damage

dangerous sorcery build into the class

super new feat like explosion of power reflect harm blood sovereignty


caster have good damage when they have good damage focus spell

earth bile trade 1 action cast time for worse sustain damage of 1d4 per level

compare to standard 1d6 damage per level of insterstellar void

sorcerer have far better damage


gang up used to be mandatory on all melee martial now just on one melee martial in the team

just improved design

the nimble strike are the one doesn't make sense

rogue already have insanely good reaction option and preparation

then paizo decide to give them a better one


paizo doesn't hate caster

look at the insane buff oracle and sorcerer get in pc2

raising them to sf2e caster power level

paizo just hate wizard

worst caster in core rulebook and only caster weakened by pc1


never pay much attention to blade ally since they are so weak

but more concered about wording of shield one make it sound like champion can just pick up any regular level 0 shield and give it on level reinforce rune with no limitation


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true strike change doesn't change the innate strength of fortune effect

so it make other fortune effect more desirable

such as fortune coin das of investigator and perfect strike of student of perfection are certainly more competitive now

meta are indeed shifted with this patch


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it is very charitable so many player still pretend warpriest could work after 5 year

this change may be enough for cleric to consider deity that doesn't give true strike

or be forced to pick boring human for adaptive adept


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the true strike change affect mega hit class more than multi hit class

for magus it is the worst

since each of their spellstrike already cost 3 action in practice

now they are forced to chase fortune effect other than true strike

and wondering if paizo will put the same limitation on those too

or even put limitation into the fortune trait itself


at this point one must assume paizo intentionally give rogue best save in all class

droping the success degree shift for any other class on master and legendary would be disastrous

since it is the one major mechanical advantage pc have over creature

losing it would be devastating

and yes consistency would also be nice

paizo shouldn't have give all save improvement class feature different name

in the past player can immediately tell a class have master in fort because they immediately recognize class feature named juggernaut

now every master fort are called a different name for no reason and no benefit


alchemist have their own massive pool of item

how many pc would actually pay full price for most alchemical item

those item exist mostly for alchemist and alchemical archetype

the problem is new class would never receive the same level of new content as alchemist

being core class come with great privilege when it come to post launch support

just look at poor little neglected kineticist

almost every ap come with new spell for caster

how many come with new impulse for kineticist


there are 2 action 30 feet option that doesn't risk aoo

but the powergaming instinct of player would lean to use 1 action melee option instead

just ask caster to use hideous laughter first


keftiu wrote:

I really like the chassis of the Runesmith; my current rune options, some feats that feel like they should be subclasses, and a lot of emphasis on shields for a class who want a free hand, however, are all pain points.

Fully expecting the usual post-playtest shot in the arm to make this one something really special, though! I've never liked your typical d20 spell slots at all (they've given me headaches for over a decade), so Runesmith and Kineticist offering magical fantasies without using those subsystems makes me really happy.

right now most rune option are not competitive

hard to imagine it would be fun to just spam slow and damage endlessly


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DMurnett wrote:
If focus points are so obvious why are you literally the only person who wants them on the class?

popularity have nothing to do with the quality of design

most obvious flaw of dnd5e and pf1e still have countless defender

some forum are full of people insist thaco was good

nostalgia doesn't need to make sense

player still complain kineticist have terrible action economy and damage scaling while insist it doesn't need focus spell

there is no reason for runesmith to repeat any mistake of kineticist when it already fixed some of them


Red Griffyn wrote:

The design intent is a once per combat ability. There are many ways to design that into the game. Focus points is not the way in which you do that because you can repeatedly cast the same focus spell. These abilities aren't meant for invoking your etched rune 3 times in a round or similair.

I think a focus point runesmith would be bad and poorly supported. I don't think your idea gives any specific benefit and somehow increases the meta Nova ability of the class by removing any action taxing to setup the Nova rounds.

the existence of once per 10 minute ability had no value to begin with

it should only exist when forced to

not when obvious better option exist


PossibleCabbage wrote:

An ability with a 10 minute cooldown and an ability with a focus point cost are fundamentally different.

Fire Ray is a focus spell, you can cast it three rounds in a row once you have three focus points, and then you need to refocus. But each ability with a 10 minute cooldown is tracked separately, so once the Thaumaturge drains their chalice they can't drain their chalice again for 10 minutes, but they can do anything else they want including another ability with a 10 minute cooldown.

The reason champions, rangers, and monks have focus spells is that the PF1 Paladin and Ranger were actual spellcasters and the Monk had a whole bunch of Ki spells.

one should never conflate result with intention

even if once per 10 minute are the intention it is still terrible design

and should be replaced by focus spell

let legacy issue of monk ranger and champion hold back better designed system for new class would be even more idiotic

and run counter to the entire point of edition change and update


maybe it should have said one creature within reach

this playtest doesn't have the most tight language


YuriP wrote:
25speedforseaweedleshy wrote:

kineticist have more bonus feat than any other class

paizo clearly noticed the problem just doesn't have enough time to solve it

That's a pretty bold assumption for a class that was made in this way since the playtest document.

exequiel759 wrote:

I personally think the kineticist feat design is more elegant than what both runesmith and commander currently have, though with the runesmith in particular I think its fine either way. The only real problem I have is that from now on all classes that get their own spellcasting-adjacent mechanic get it like the commander and runesmith then the kineticist is going to stick out like a sore thumb.

I love the kineticist but I think it shows Paizo didn't know how to handle it due to all the problems it still carries like not working with most of the system since impulses aren't either spell attacks or strikes. I just hope the kineticist doesn't become the new alchemist in terms of erratas.

I agree IMO the current big problem of kineticist is that the designers created an uniq mechanic that doesn't fully integrates with the rest of the system and creates problems like kineticists being unable to benefit from mythic. Same situation may happen with runesmith once that runes are also not spells but here it's in a minor rate due the fact that the class still a martial that uses weapons.

not the first class paizo fail to fix after playtest

since they still didn't fix swashbuckler after so many year

kineticist have more bonus feat than any other class yet still have the most tight class feat slot than any other class

the solution is obvious now


YuriP wrote:

I agree that focus spells mechanics are great but they are linked to spellcasting and are spells. Mechanically makes sense to use it but thematically will put in the same bag of spells something that the Paizo designers doesn't want for these classes.

This creates opportunities and restrictions. Like picking an archetype with focus spell they won't give you more uses for your 10 minutes ability but for other side you can go beyond the limit of 3 resources per encounter and will recover then independently.

that doesn't make any sense

ranger monk and champion use focus spell as they should

so should any other martial with once per 10 minute or per hour ability

it is a pointless waste to not use focus spell system when it work so much better


yes there are design intention behind once per 10 minute ability

since they are terrible design

they should be shift to better designed focus spell


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runesmith have 6 feat that have once per 10 minute frequency

please just give runesmith focus spell

instead of worse focus spell with extra step

and more difficult to track


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runesmith use strike and class dc

unlike kineticist use impulse attack that doesn't have any mention in mythic rule


Easl wrote:
Xenocrat wrote:
You can trace the same rune multiple times, but youc an only suffer damage from a given rune once per invocation.

Bidi's scenario is probably "trace Atryl (1a), trace Ranshu (1a), invoke both for 2d6 fire + 2d6 electricity".

It works, but as I said above I don't think it yields anywhere near 'twice the output' of a fighter - not even one just using two actions to strike.

at level 1 4d6 is not as impressive as str fighter double slice

at level 20 it would be 40d6


action economy of trigger multiple rune with 1 invoke action seem too good to be true

does this means runesmith can apply 5 different damage rune then trigger all 5 in 2 turn

that would be 100d6 damage

there are no 5 different damage rune in playtest yet but surely there will be on official release


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it is absurd how paizo invent the perfect solution for special martial ability of champion and monk

then refuse to use them on new class like runesmith and sf2e solarian

it doesn't make any sense

it make some sense for inventor to have unstable instead since it is a separate system

it absolutely doesn't help any player by force them keep track of more once per 10 minute ability instead of just 3 focus point


YuriP wrote:
25speedforseaweedleshy wrote:

sound obvious but kineticist doesn't have daily impulse slot separated from feat slot

a fundamental design flaw that paizo thankfully didn't repeat

Honestly I do think there's a so big difference. Because Kineticist gets extra feats every time it reaches a gate's threshold.

The big difference here is that this proposed RuneSmith got a bigger repertoire but have less flexibility in their options compared to impulses.

kineticist have more bonus feat than any other class

paizo clearly noticed the problem just doesn't have enough time to solve it

imagine if kineticist start with 4 impulse reportoire and 1 class feat at level 1

and end up with 13 impulse repertoire and 11 class feat at level 20

that will make those very situational impulse far more likely to be taken


sound obvious but kineticist doesn't have daily impulse slot separated from feat slot

a fundamental design flaw that paizo thankfully didn't repeat

really hate how invocation are specifically auditory

it doesn't make sense and can be shut down by silence

30 feet limit are also awful


remember having trouble finding pdf of last playtest

this is certainly the most edgy looking class so far

though the current version of thrall seem uniquely weak to hazardous terrain


just imagined solarian with bright solar flare shield and black hole head flail

pretty cool image

if only it was not worst class in the playtest


general feat was terrible design mistake leftover of 1e

sadly paizo didn't remove them in player core


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always thought someone want to give rogue ability to turn success to crit success against poison but forget the poison part

similar to fearless for fighter


no fey versatile heritage yet

wonder if they will get group into nephilim


so death metal barbarian using guitar axe


after awaken animal and yaoguai

rule for full construct that doesn't just bleed get poisoned and get positive healing would be nice

also full elemental and ooze character option


martial class or archetype entirely focused on polymorph and morph effect

wild druid dragon and animal barbarian and merge summoner all missing something to make it fully work

paizo should be able to make it pretty easily if they want to


get dual thrower blitz and onslaught

get a good 1 action flourish feat

double slice is already the best dps option most martial can get from level 2 to 20

it doesn't need much effort to be good


everyone need high save so wis dex and con should never be low

sf2e have aoe weapon that is a nice boost for all the martial class stuck with non str and dex key ability score

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