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should be obvious for anyone reading it that jailbreak of grenade spell are insane there are 0 percent chance it survive at official release since it work with any spell does that means smoke grenade can deliver 2 action heal in aoe it can turn any single target spell into aoe like apply aoe slow at level 8 instead of 13 the possible application are endless if holy water count as grenade in sf2e use grenade spell with holy cascade would be fun too ![]()
modify are certainly far better than the overdrive nonsense inventor stuck with would be nice if there are more subclass specific modify the gap between 1 turn at level 1 or 24 hour at level 13 seem ridiculous shouldn't there be a 1 minute option between them and double triple feat option that allow modify multiple item with 1 action ![]()
other thought about this class lack of non spellshape focus spell maybe a major problem for most technomancer other than viper should they just spellshape 3 cantrip each fight after they run out of spell slot that doesn't sound fun grenade spell are very good for archetype for any class with decent class dc but the base version are terrible for technomancer with their trained class dc electromag grenade just have insane damage scaling compare to other grenade did other grenade get a errata debuf spell are very strong with d4 spell like animal allies very confused by the wording of double spellshape double jailbreak feat line quick relay only work with technomancer spell unlike effortless concentration strange limitation for the class dynamic frequency scaling have some confusing language If your next action is to Cast a Spell from a spell gem that has already been used once today, it is destroyed. why not just say each spell gem can only be preserve by this spell once instead overclock lattice are amazing maybe overpowered speedrun are funny just let player clip through the map ![]()
healing mine give 20d6 aoe healing per turn which is a lot less impressive than 20d6 aoe damage per turn terraforming mine have the same big bang as the lower version of the feat this must be a mistake tactical team up are just better than coordinated fire under most circumstance other than combine damage to overcome resistance why does expansive array have base damage of 2d8 when the damage of turret are suppose to base on the upgrade this seem like remnant of older version of turret why does spinning blade have 1d6 per 2 level scaling when its damage are the strike damage of drone another remnant of older version maybe aoto loop are standard extra reaction level 20 feat but there are so few mechanic reaction other than auto traget can benefit from it ![]()
disapperance should be able to be countered as usual level 6 true sight would need crit success to counter disapperance teammate should have a lot of ways to mentally keep track of eachother at level 15 when disappearance become available otherwise under the effect of disappearance would mean they are undetected by teammate too ![]()
mad martial are the weakest class chassis in 2e alchemist have massive amount of item use class dc thaumaturge have implement empowerment and can cast any scroll with class dc inventor can reliably explode twice and have a very low bonus damage that require skill check to activate how could overdrive bonus be so low if it cost action and skill check it should be as high as giant instinct if not more on crit success the best inventor can do is take companion innovation and let it use megavolt or guadian lion roar instead ![]()
just remember needle in the gods eye exist after aon update that is far better than flowing spirit strike how did stuff like this get through editor anyway psychic archetype are no way as broken as examplar archetype most universal powerful option are actually amp shield imaginary weapon only valuable for other occult caster and magus ![]()
Tridus wrote:
powerful immenence are much less of a problem with examplar class than archetype since examplar need to transcendence almost every turn to perform best wouldn't say eternal bless are a good standard for the power of level 16 feat though transcendence of victor wreath are absolutely overpowered so many examplar ability would have 10 minute 24 hour immunity or cooldown if it belong to any other class but examplar only have 1 action reload for their transcendence ![]()
14 same level item would be pretty impressive if alchemical ammo are not such garbage and bomb are not useless for gunslinger most of the time it is difficult to say without knowing specific update about shattering shot and alchemical ammo level 20 gunslinger also used to have 40 level 17 bomb per day ![]()
really don't think commander and envoy of sf2e have good design right now doesn't have str or dex as key ability but have many feature and feat rely on hitting enemy too many once per 10 minute or hour ability make tracking them difficult at least commander have legendary class dc paizo really need to rethink the whole mad support martial design ![]()
WatersLethe wrote:
true gm should not allow examplar archetype for martial in current form especially not the damage boost ikon ![]()
examplar archetype are the biggest power boost for martial since apg and in a very obviously unintended way double slice can trigger twin trait that twin star give flowing spirit strike can trigger forceful which is harder to get on a agile strike examplar also doesn't want to use the same transcendence every turn or waste 2 ikon slot on the same thing so double slice remain undefeated at low level double throw with shadow sheath seem better right now ![]()
adventure path are by necessity if not by ideology champion of status quo setting could not change too much with 1 short ap this is always the case but particularly glaring in the case of warden of wild writer trying desperately to justify pro peace stance just fail miserably when peace just means don't complain about the boot constantly stomping down it is narrativelly unworkable literally come off as anti environmentalist propaganda ![]()
cosmos flame and time have the weakest curse cosmos and flame also have pretty useless level 1 focus spell and didn't have whisper of weakness by default whisper of weakness and debilitating dichotomy as cursebound feat instead of focus spell are certainly significant buff for oracle still divine sorcerer with oracle archetype maybe still better than oracle ![]()
magnuskn wrote:
at least level 3 jump and blast boot can turn any character into bouncy ball it is pretty funny ![]()
some kind fix for exemplar archetype ikon damage bonus update to disallow alchemist archetype to take efficient alchemy it is just better than advanced alchemy feat clarification on if no limitation on talisman for thrower bandolier are intentional update on dragon related item like dragon throat scale update on elemental explosion of elemental barbarian since there are no cooldown on rage now beej67 has not participated in any online campaigns. |