
25speedforseaweedleshy |
I really don't get why "Kineticists should get more impulses" is a hot take.
I mean do we object every time a new spell is added to the game?
I would love to see more non-combat impulses. Things to help with exploration or roleplay or down time. Like maybe introduce a subset of impulses that either have alternate effects if done as part of down time, or only work during down time, things like summoning useable/valuable amounts of ore (letting you role your Impulse attack as for an earn income check) or revitalize natural places, or grant protection from undeath by cremating in sacred fire, purifying tainted water sources.
not hot take it just doesn't solve any problem
kineticist are the most insane feat starve class despite have more bonus feat than any other class
problem is their design
kineticist should have 5 to 15 impulse slot like spell slot instead of each impulse cost 1 feat