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focus spell good

that should be enough reason


justice champion are far better at damage than any other subclass

they can get 3 ranged reaction strike with d8 or d10 weapon

all champion can also get the new draconic barrage


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gun design changed a lot from pf2e to sf2e

it is difficult to play gunslinger in sf2e since so much design and budget went into solving reload tax problem


overclock could do more with equipment

there are no feat give replacement overclock option at all

if everyone doesn't stuck with the subclass one there could be a lot more design space


mad class suck but sadly paizo keep making them


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should be obvious for anyone reading it that jailbreak of grenade spell are insane

there are 0 percent chance it survive at official release

since it work with any spell does that means smoke grenade can deliver 2 action heal in aoe

it can turn any single target spell into aoe

like apply aoe slow at level 8 instead of 13

the possible application are endless

if holy water count as grenade in sf2e use grenade spell with holy cascade would be fun too


the lack of repair or crafting related feat and feature are surprising

inventor get unstable 1 action repair at level 1


each spellshape cost 1 feat

this is the problem wizard run into at the start of 2e as well

they were suppose to be the best at metamagic but there is simply not enough feat slot to take more than 4


if flexible 3 slot become one of default option it would be far stronger than prepare 4 slot

but that is another discussion

viper can access spell of all tradition

not like technomancer have any other subclass option


stealing focus spell with archetype seem as necessary for technomancer as they are to magus

this does seem to be a design problem paizo keep run into

viper would not have lacking high level spell slot problem after level 10

making it obvious and only choice for subclass once again


modify are certainly far better than the overdrive nonsense inventor stuck with

would be nice if there are more subclass specific modify

the gap between 1 turn at level 1 or 24 hour at level 13 seem ridiculous

shouldn't there be a 1 minute option between them

and double triple feat option that allow modify multiple item with 1 action


the max number of mine are insanely low

double deployment doesn't have once per turn limit

so mechanic can run out of mine with 5 action

alchemist have mid combat recovery feat and cantrip vial that they can throw endlessly

while mine mechanic are stuck with 2 per 10 minute


spell grenadier playstyle does sound fun

if only technomancer have access to free scroll and wand feat like scroll adept and ceremonial knife


trained class dc seem to be a problem

would be pretty weird if viper are forced to take alchemist or innovator archetype just to get int scaling expert class dc to throw grenade better

maybe paizo will add ability to use spell dc with grenade for viper


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other thought about this class

lack of non spellshape focus spell maybe a major problem for most technomancer other than viper

should they just spellshape 3 cantrip each fight after they run out of spell slot

that doesn't sound fun

grenade spell are very good for archetype for any class with decent class dc

but the base version are terrible for technomancer with their trained class dc

electromag grenade just have insane damage scaling compare to other grenade

did other grenade get a errata

debuf spell are very strong with d4 spell like animal allies

very confused by the wording of double spellshape double jailbreak feat line

quick relay only work with technomancer spell unlike effortless concentration

strange limitation for the class

dynamic frequency scaling have some confusing language

If your next action is to Cast a Spell from a spell gem that has already been used once today, it is destroyed.

why not just say each spell gem can only be preserve by this spell once instead

overclock lattice are amazing maybe overpowered

speedrun are funny

just let player clip through the map


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look at overclock lattice

much more valuable than a few spell slot

technomancer doesn't have subclass

they have viper


seem like a very badly written version of bespell strike

paizo made so many version of this feat already


healing mine give 20d6 aoe healing per turn which is a lot less impressive than 20d6 aoe damage per turn

terraforming mine have the same big bang as the lower version of the feat

this must be a mistake

tactical team up are just better than coordinated fire under most circumstance other than combine damage to overcome resistance

why does expansive array have base damage of 2d8 when the damage of turret are suppose to base on the upgrade

this seem like remnant of older version of turret

why does spinning blade have 1d6 per 2 level scaling when its damage are the strike damage of drone

another remnant of older version maybe

aoto loop are standard extra reaction level 20 feat

but there are so few mechanic reaction other than auto traget can benefit from it


do they just didn't print it to save space or does this class just doesn't get it like animist

is something missing or changed


despite always hating int class and mad class this playtest does look good

poor little innovator never had a chance

but now mechanic will have some


disapperance should be able to be countered as usual

level 6 true sight would need crit success to counter disapperance

teammate should have a lot of ways to mentally keep track of eachother at level 15 when disappearance become available

otherwise under the effect of disappearance would mean they are undetected by teammate too


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elemental blast can choose between 3 type of aoe

that is far more valuable than 1d6


mace multipistol sound far more stylish than triggerbrand

just imagine one of those ridiculous weapon that always have gun muzzle at weird place in broken blade

if only there are good repeating combination weapon

or even bad one


nicholas storm wrote:
The class can use the barricade buster, just not as it's innovation. Weapon innovation sucks anyways.

weapon innovation does suck

it can use megaton strike with range weapon

which really help investigator to finally get decent damage


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mad martial are the weakest class chassis in 2e

alchemist have massive amount of item use class dc

thaumaturge have implement empowerment and can cast any scroll with class dc

inventor can reliably explode twice and have a very low bonus damage that require skill check to activate

how could overdrive bonus be so low if it cost action and skill check

it should be as high as giant instinct if not more on crit success

the best inventor can do is take companion innovation and let it use megavolt or guadian lion roar instead


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just remember needle in the gods eye exist after aon update

that is far better than flowing spirit strike

how did stuff like this get through editor

anyway psychic archetype are no way as broken as examplar archetype

most universal powerful option are actually amp shield

imaginary weapon only valuable for other occult caster and magus


Tridus wrote:
ElementalofCuteness wrote:
I disagree and it is RARE for a reason.

It's rare because Exemplar themselves are rare in Golarian due to the backstory behind them.

It's not rare because its the single best level 2 feat for literally every martial in the game. That is not how the Rare tag is usually used and definitely not how it should be taken here, especially since Exemplar itself is also rare and doesn't have the same issues.

Quote:
I mean still not as bad as Imaginary Weapon Spam Magus, sure you get an extra 8 points of damage at end game, that's not even on average 2 dice from AMP'd Imaginary weapon, heck 2D8 average is 9 damage, if you go further and do it around level 19 that be 10d8 with average of 45 damage non-amped on Magus, so like is 8/16 damage that huge? Everyone is freaking out like 2 damage before level 4 is game braking, then from level 4 to 13 where you go to 6 dsmage till level 19 where you get your damage boosted to 8.

Everyone knows that Psychic dedication is really strong on Magus. It's considered a problem. And that's a focus spell rather than simply being always on, and isn't always the best thing for a caster to take.

Quote:


IF a level 3 Barbarian has 36+Conx2+Ancestry HP (On average 51 HP with 3 con), using a !d12+8 Damage weapon woudl deal on average 14 Damage, which is still 4 hits at, 14 average blows to knock them out, adding 8 damage to their attack still gives them 4 blows to know out a monster at level 3 which has 50 rough HPs, so like it doesn't even win the fight sooner based on averages.

I mean, nothing else in the game goes "take this feat to gain 8 base damage, passively, all the time." Nothing does that. It adds up real fast. It adds up fast, especially on classes with lots of attacks, classes that crit a lot, or classes that can also take advantage of some of the transcendence effects (like Gleaming Blade's "hey have double slice on a d12 weapon").

And that's before even talking about Victor's Wreath, which is a super...

powerful immenence are much less of a problem with examplar class than archetype

since examplar need to transcendence almost every turn to perform best

wouldn't say eternal bless are a good standard for the power of level 16 feat

though transcendence of victor wreath are absolutely overpowered

so many examplar ability would have 10 minute 24 hour immunity or cooldown if it belong to any other class

but examplar only have 1 action reload for their transcendence


sadly witch are still the weakest prepare caster despite the pc1 change

would pick ghoran ancestry for witch

alchemist and psychic archetype


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14 same level item would be pretty impressive if alchemical ammo are not such garbage

and bomb are not useless for gunslinger most of the time

it is difficult to say without knowing specific update about shattering shot and alchemical ammo

level 20 gunslinger also used to have 40 level 17 bomb per day


really don't think commander and envoy of sf2e have good design right now

doesn't have str or dex as key ability but have many feature and feat rely on hitting enemy

too many once per 10 minute or hour ability make tracking them difficult

at least commander have legendary class dc

paizo really need to rethink the whole mad support martial design


WatersLethe wrote:

We spent so much effort excising the +damage +math feats from Pathfinder when we went to 2E, I don't know why it would make a return like this.

I would personally disallow it at my tables, and I am an extremely permissive GM.

true

gm should not allow examplar archetype for martial in current form

especially not the damage boost ikon


examplar archetype are the biggest power boost for martial since apg

and in a very obviously unintended way

double slice can trigger twin trait that twin star give

flowing spirit strike can trigger forceful

which is harder to get on a agile strike

examplar also doesn't want to use the same transcendence every turn

or waste 2 ikon slot on the same thing

so double slice remain undefeated at low level

double throw with shadow sheath seem better right now


there are a lot more left to do

celestial get 1 fiend get 2 monitor need 3 since all of them are so different from eachother

then aberration construct elemental gambler each need one

the what most egregious in their absence is the fey mythic


adventure path are by necessity if not by ideology champion of status quo

setting could not change too much with 1 short ap

this is always the case but particularly glaring in the case of warden of wild

writer trying desperately to justify pro peace stance just fail miserably when peace just means don't complain about the boot constantly stomping down

it is narrativelly unworkable

literally come off as anti environmentalist propaganda


animal companion are far too weak at higher level

and mythic build around it obviously suck too

they need item bonus on attack ac and save

wild spell need to clarify if spellsurge cost mythic point

eternal legend are the best


only build character with chef archetype so far so a lot of cocktail and coffee

some lower level item might be useful but also cheap enough to bulk buy instead of prepare daily after a few level


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cosmos flame and time have the weakest curse

cosmos and flame also have pretty useless level 1 focus spell

and didn't have whisper of weakness by default

whisper of weakness and debilitating dichotomy as cursebound feat instead of focus spell are certainly significant buff for oracle

still divine sorcerer with oracle archetype maybe still better than oracle


advantage of channel smite is that it doesn't trigger aoo

it also have terrible damage at insane cost and shouldn't be the standard to compare spellstrike to


magnuskn wrote:
moosher12 wrote:

Probably not Spring Errata, but I really hope Starfinder 2E's Traversal trait comes to a future Pathfinder 2E errata patch.

For those who are not keeping an eye on Starfinder 2E, the trait works as follows:

Disembarking the Starfinder Second Edition Playtest wrote:
One new element we'll be introducing is the traversal trait. This new trait mostly applies to player-facing rules that reference Stride. When it applies, traversal allows the use of alternative movement types (burrow, fly, and swim) to be used in place of land Speed, akin to how Sneak works. Expect to see this greatly impact some abilities used by the envoy and solarian (to name a few).
I'll never get why you can't jump with those extra movement abilities. Flying is fine, but jumping is apparently quantum physics too difficult for a mere adventurer to comprehend.

at least level 3 jump and blast boot can turn any character into bouncy ball

it is pretty funny


alchemical investigator used to get different set of resource than alchemist archetype

investigator function far better than before

still have terrible feat like 5 extra damage of ongoing strategy

love surgical shock

forensic are now best investigator


bomber still suck alchemist overall perform much better

if only there are more feat for contact poison

toxicologist can just apply poison for fighter and do decent damage in most fight


how to do better dps healing support and debuff

what else would player be wasting thousand of hour trying to figure out


no idea why does paizo still insist on making mad class

atleast runesmith have much better access to class dc option than inventor so it would be less of a problem


viper fang already exist and work pretty well for all barbarian

extra reaction have pretty high budget and usually require at least level 10 feat


arcane cascade are failed design

should be cut from magus and all related content reworked

this would also free up space for magus to use other stance


holy water

trigger weakness start at level 1


some kind fix for exemplar archetype ikon damage bonus

update to disallow alchemist archetype to take efficient alchemy

it is just better than advanced alchemy feat

clarification on if no limitation on talisman for thrower bandolier are intentional

update on dragon related item like dragon throat scale

update on elemental explosion of elemental barbarian since there are no cooldown on rage now


bard would be best

imperial and hag sorcerer have great level 1 focus spell

whisper of weakness of oracle


anoint ally should work with explosion of power

anyway there are always hag blood magic

that can not be spamed but does have good damage when it trigger

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