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Tales of Lost Omens: The Idol and the Scythe

Legends say only a single man survived the doom that befell Fog Peak Hold. The Pathfinder sages will tell you that’s wrong: five made it out alive, though only three were still sane. The little matter of the collapse of the eastern pass had made the hold irrelevant by that point, and I guess the Taldans have been busy with other matters for the last few hundred years, so the place was never reoccupied.

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Tales of Lost Omens: When it Rains

“Come on, Couvo!” Seliette tugged at his sleeve, breaking his concentration and causing his complex mental translation to collapse into gibberish. He blinked up at his fellow student, confused by her voluminous waterproof cloak. The last time he’d gone outside onto the grounds of the Magaambya, the sky had been blue and cloudless. He hadn’t been sequestered in this reading nook that long, had he? Maybe Seliette was off on another of her field trips. He could hardly keep track of all the to-ing and fro-ing she did with her assorted mentors. “Come on where?”

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Tales of Lost Omens: Seeds of Hope

In her dreams, they all sounded together: the alarm and the battle march and the frenzied call to retreat. The calls overlapped into chaos, yet Veldrienne heard them all distinctly, and she understood with the perfect, crazed, crystal logic of dreams that of course the battle march was wild with panic, and of course the first call to alarm was a dolorous cry played over the bloody field of a lost battle, and of course it all began and ended with a weak, wounded note that broke on the thrust of a dead man’s spear.

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Tales of Lost Omens: Rat Trap

Watching from a hidden perch across the street, Ulthor studied the place. It was a stinking, squalid wreck in Absalom’s Puddles district. Dead fish lay half-surfaced in the sucking mud around the entrance, their rotted heads poking up as if straining for one last breath. Inside, the air was thick with flayleaf and pesh smoke, spilled ale and unwashed bodies, and the pervasive, inescapable stench of the Puddles’ foul tides. Dingy gray cloth covered the grimy windows and hung from the rafters, turning the already-dim tavern into a warren of shadows.

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Tales of Lost Omens: Bad Dogs

Ketchi peered through the shrubbery at the overgrown monastery and grinned. "This must be the place!"

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Tales of Lost Omens: Dragonfear

They were talking about the dragon.

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Tales of Lost Omens: Portents from the Deck

Irhina felt their agitation thrumming through her tiny sea cabin. It was a sharp, jangled vibration, like a dozen out-of-tune instruments all bleating different songs. Something was coming, some great weight that sat on destiny’s weaving and bent all the skeins of fate toward itself.

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Tales of Lost Omens: The Snare

“There. Yes. Those two.” Excitement, wet and thick, curdled Chemurr’s voice. She coughed and swallowed noisily, but she was too agitated to keep the phlegm worms from crawling back up. Her swollen fingers clenched around Gaiter’s arm. “Come, boy.”

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Tales of Lost Omens: The World Expands

Hadizah stood stiffly between two other students—one a degenerate lizardfolk and the other a savage Ekujae elf—as their frail teacher Mawunyo gestured with a staff at the vine-covered towers, graceful arches, and broad towers of the Magaambya, greatest magical academy in all of the Mwangi Expanse, if not the world.

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The Impossible Lands

When we were first dividing the nations of the Inner Sea region into the ten meta-regions that comprise the Age of Lost Omens campaign setting, one of the first ones we floated as a proof of concept was the Impossible Lands—the nations of Geb, Nex, and Jalmeray, and the magic blasted wilderness of the Mana Wastes. This is the "high magic" part of the core setting, where centuries of warfare between archmages shaped the land and imbued the local culture with magic unlike anywhere else on Golarion.

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Tales of Lost Omens: Bound for Glory

Ishaani walked through the bustling market in the shadow of her efreeti guardian, Shadqadir. "I don't like this. It's dangerous, dealing with... these matters... out in the open." She clutched the scroll case close to her chest, though it was already secured across her body on a leather strap and further sealed with magic.

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The High Seas

Sit right back and I'll tell a tale, a tale of a frightful trip that started in a tropic port and involved a fateful ship. Tighten your floatation devices, take a deep breath, and let's dive in to our tour of the High Seas meta-region of the Age of Lost Omens campaign setting!

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Tales of Lost Omens: All That Glitters

Invisible and as silent as a church fart, Twilp Farfan slipped through the sparse midday crowds of Sothis's Malhitu Bazaar. Skulking in broad daylight always freaked the halfling out, but if he didn't stir up too much dust or bump into anyone, his passage would go unnoticed. Sothans tended to close up shop and nap in the blazing heat of the day, so there weren't many people about.

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Tales of Lost Omens: Blood Fate

Twenty-four black hooves, four iron-rimmed wheels, and fourteen glowing red eyes, the coach and six, the harbinger of my fate, my promise, my doom, glided down the cobbled street toward me without a whisper. The good citizens of Cesca scattered, scuttling into doorways, slamming shutters, scurrying into alleys like terrified rats. I stood and awaited my fate.

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Tales of Lost Omens: Far From Heaven

Selik slouched along at the back of the party with Boret and the other archers. "Stupid crusader. Why is he even here? We don't need him. Our god has returned and reunited us with the rest of the clan."

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Tales of Lost Omens: The Hopeful

Over the din of the bustling street market the young boy's cry reached the passing nobleman. "Pardon me, my lord. Are you seeking the god rock? Do you need the courage to take the leap? The blessing of one who passed the test?"

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Absalom and Starstone Isle

The Inner Sea region the serves as the core of the Age of Lost Omens campaign setting is comprised of over 40 independent nation states and unincorporated regions, each home to diverse populations and the setting of countless adventures. And in the heart of the Inner Sea lies the Isle of Kortos (which translated from ancient Azlanti means "Starstone Isle") and on it, the world's largest metropolis—the teeming city of Absalom.

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Tales of Lost Omens

Now that we've concluded our Iconic Evolutions video series, I'm sure all of our readers are eagerly awaiting news of what exciting content we'll be sharing on Tuesdays going forward. Have no fear, brave Pathfinders, for I've got you covered!

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