Continuing Rise of the Runelords


Rise of the Runelords


Hi all,

I am running Rise of the Runelords and the party are currently half way through Sins of the Saviours. For various reasons, we may wish to continue past the Spires of Xin-Shalast (on the other hand we may not, APs are pretty long as is, and there are plenty more we could be running).

Obviously, it will be a group decission, but before I talk to the group about it, I need to have some idea about what I am talking about. And if we do continue, I will not have time to write stuff in real time so I will need to start preparing for it well in advance (ie nowish).

I have read the Continuing the Campaign section, but it does not give me a lot to go on. Has anyone continued RotRL, using their suggestions or otherwise? What did you do? How did it go?

Bonus question, is there any overlap with the continuation suggestions and Return of the Runelords? (no spoilers for the latter please - we rotate GMs so I might end up playing it).

-
glass.


One thing my group was interested about was destroying the artefacts they got from looting Karzoug, so finding out what Jandelay is, how to get there and geting the Oliphaunt to destroy the items is a good start if you want to prepare stuff for after the AP.


Hythlodeus wrote:
One thing my group was interested about was destroying the artefacts they got from looting Karzoug, so finding out what Jandelay is, how to get there and geting the Oliphaunt to destroy the items is a good start if you want to prepare stuff for after the AP.

Thanks Hythlodeus. Has the Oliphaunt ever been statted anywhere?

EDIT: Nevermind, it is on Archives of Nethys. I thought I'd already checked, but seemingly not.

_
glass.


glass wrote:
Hythlodeus wrote:
One thing my group was interested about was destroying the artefacts they got from looting Karzoug, so finding out what Jandelay is, how to get there and geting the Oliphaunt to destroy the items is a good start if you want to prepare stuff for after the AP.

Thanks Hythlodeus. Has the Oliphaunt ever been statted anywhere?

EDIT: Nevermind, it is on Archives of Nethys. I thought I'd already checked, but seemingly not.

_
glass.

If you go that route, you might want to include the Spindlehorn https://pathfinderwiki.com/wiki/Spindlehorn at the shores of storval deep as a point of research or even as a gateway to the Maelstrom. And if your party hasn't defeated the Black Magga but only drove her away to return another day, that's a good place for an encounter with a now stronger version of her, that should give 18th level characters a good fight


Hythlodeus wrote:
If you go that route, you might want to include the Spindlehorn https://pathfinderwiki.com/wiki/Spindlehorn at the shores of storval deep as a point of research or even as a gateway to the Maelstrom. And if your party hasn't defeated the Black Magga but only drove her away to return another day, that's a good place for an encounter with a now stronger version of her, that should give 18th level characters a good fight

Oh, thanks for the reminder. I had forgotten Black Magga, and they did indeed drive her off.

And Spindlehorn does sound cool. If I combine it with your other idea above, it could be where they need to take something to detroy it, having a friendly chat with Black Magga along the way.

-
glass.

Grand Lodge

In my game, the major plot of the Sandpoint Campaign Setting Guide (revolving around the conflict between Lamashtu and Pazuzu) is going on at the same time as Rise of the Runelords, and if my party wants to either stall Book 6 or wants to keep playing after Book 6, I plan on running the stuff with the Red Bishop and Uvaglor at that time (modifying their stats as appropriate for those levels).

Simply dealing with the repercussions of Books 5 and 6 can give players something to do, as they need to decide who to tell about what they've found - and what that will lead to! Will they claim Xin-Shalast and Runeforge? Will archeologists and treasure seekers try to follow in their footsteps? And of course, the Pathfinder Society certainly takes an interest in what they've found - that's the hook for Shattered Star, after all!

About half of my players are quite interested in Alaznist, so I'm considering post-game travel to Hollow Mountain, wherein one of my players may become Alaznist Reborn (as they've been incubating her spirit for quite some time...)

If your party is interested in some 'Tying up some loose ends'-type postcampaign play, dealing with the Forever Man and the remainder of the Brotherhood of the Seven could be interesting.


Thanks for the replies everyone!

Askar Avari wrote:
In my game, the major plot of the Sandpoint Campaign Setting Guide (revolving around the conflict between Lamashtu and Pazuzu) is going on at the same time as Rise of the Runelords, and if my party wants to either stall Book 6 or wants to keep playing after Book 6, I plan on running the stuff with the Red Bishop and Uvaglor at that time (modifying their stats as appropriate for those levels).

I was reading about that night, funily enough. It's some good stuff, but I feel like I should have foreshadowed it a bit more when earlier in the AP (like when they were actually in Sandpoint), if I was going to use that.

Forever Man, Bortherhood of the Seven, and Hollow Mountain do not ring any bells. I googled the first one and it is apparently from Shattered Star...at which point I was reminded of something that I probably should have mentioned in the AP: I am currently on Chapter 2 of Shattered Star (as a player), so no spoilers for that either, please!

_
glass.


Hythlodeus wrote:
glass wrote:
Hythlodeus wrote:
One thing my group was interested about was destroying the artefacts they got from looting Karzoug, so finding out what Jandelay is, how to get there and geting the Oliphaunt to destroy the items is a good start if you want to prepare stuff for after the AP.

Thanks Hythlodeus. Has the Oliphaunt ever been statted anywhere?

EDIT: Nevermind, it is on Archives of Nethys. I thought I'd already checked, but seemingly not.

_
glass.

If you go that route, you might want to include the Spindlehorn https://pathfinderwiki.com/wiki/Spindlehorn at the shores of storval deep as a point of research or even as a gateway to the Maelstrom. And if your party hasn't defeated the Black Magga but only drove her away to return another day, that's a good place for an encounter with a now stronger version of her, that should give 18th level characters a good fight

sooooo, long story short, finally the time has come for me to prepare the RotRL epilogue. plotwise it's 'Go to Spindlehorn, find a way there to enter Jandelay and then get the Oliphaunt to destroy Karzoug's glaive', pretty simple stuff but it should be a one shot before my CotCT GM can breathe new live into her campaign after 1 1/2 years of the epidemic induced pause to our adventuring sessions.

And while the plot is simple, Spindlehorn is giving me troubles. Since it's the first time we can play together since before SARS-CoV 2 stopped our group playing, I wamt to come back with a bang, but I'm completely lost atm when it comes to ideas how to utilize the poem in Spindlehorn in an epic way. A riddle? If so, what's the answer? A puzzle? Great, but it has to be one that's extremely hard to solve - the characters are lvl 18, their obstacles should reflect that.
If anyone has any good ideas - I have two weeks to prepare - any help would be welcome.


There's a Paizo module called "The Witchwar Legacy" by Greg Vaughan. I was going to put this into the journey to Xin Shalast in the last book.
It's written for level 17 characters and fits well enough if you want to expand the last volume.

Grand Lodge

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Well, it's an epic poem - hardly something you can realistically write out for your party to read and figure out for themselves - but the details should nevertheless be hidden within the poem. While I think any sufficiently knowledgeable scholar should be able to come up with a conclusion, only spectacularly powerful spellcasters and ritualists should actually be able to devise a method of entering Jandelay based on what the poem says.

As I think multiple "Continuing the Campaign" sections have suggested, I think Alaznist's former plans to open a portal to Jandelay should be what simplifies the party's access to the plane. While I don't think transporting to it per se is difficult (as long as one can survive in the Cerulean Void of the Maelstrom), I think arriving without being horribly murdered by the Watchers or the Oliphaunt is the trick.

I think Alaznist, or through Alaznist, Karzoug, should have devised a ritual your PCs can find to arrive in a safe location, where the party can observe several destroyed worlds before making their way to the Oliphaunt. This would also be a good opportunity to see some of the worlds that Mhar, specifically, destroyed before coming to Golarion, to let your party know a little more about Mhar's past.

If you want to flesh out the poem, though, and have your party come up with the ritual on their own.. uh.. power to you. Seems way too hard to me though.

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