
Lord Fyre RPG Superstar 2009 Top 32 |
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Is the Rise Of The Runelords too "old" for a Pathfinder 2E conversion?
Related to that, would the structure of Thassilonian Magic mean that this AP is would be impossible to convert under the Remaster?

PossibleCabbage |
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The mechanics aren't specific to an era in time, really, so there's no reason you couldn't do a PF2 conversion for Rise of the Runelords. You could set an adventure in ancient Azlant and use the PF2 rules.
But I would wait a bit to do a conversion on this one, since I think there's going to be stuff about Thassilonian Rune Magic in the Rival Academies Lost Omens book in March.

AkaYuki |
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Thassilonian magic REALLY does not get broken down very cleanly and clearly to the PCs in like the first three/four books. You've got some time before it becomes an issue. And even then... just call it rune magic or sin magic, it really doesn't have as much plot-wise to do with the old schools as you might think, the sin is far more important.
The Runelords didn't like Divination, that is fine, divination is still a word used for attempts to look into the future, it doesn't need to be a school of magic to still be a relevant term to the story.
I am running Rise of the Runelords in 2e, almost done book 2 and it has literally not even come up.
Honestly, I love Rise of the Runelords, to me this is one of the most Pathfinder-y Pathfinder campaigns. It defined so much about modern Golarion, it is iconic to the history of Pathfinder and TTRPGs overall.
Also, you don't have to do a lot of work to convert things, as many others feel the same way and have already done most of the work:
Rise of the Runelords 2e

Lord Fyre RPG Superstar 2009 Top 32 |
1 person marked this as a favorite. |

Thassilonian magic REALLY does not get broken down very cleanly and clearly to the PCs in like the first three/four books. You've got some time before it becomes an issue. And even then... just call it rune magic or sin magic, it really doesn't have as much plot-wise to do with the old schools as you might think, the sin is far more important.
The Runelords didn't like Divination, that is fine, divination is still a word used for attempts to look into the future, it doesn't need to be a school of magic to still be a relevant term to the story.
I am running Rise of the Runelords in 2e, almost done book 2 and it has literally not even come up.
Honestly, I love Rise of the Runelords, to me this is one of the most Pathfinder-y Pathfinder campaigns. It defined so much about modern Golarion, it is iconic to the history of Pathfinder and TTRPGs overall.
Also, you don't have to do a lot of work to convert things, as many others feel the same way and have already done most of the work:
Rise of the Runelords 2e
Actually, if one uses PF2 Legacy then to schools remain the same (though PF2 broke Conjuration).

PossibleCabbage |
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One reason I would caution against trying to keep the 7 schools of magic even after the remaster dropped them is that while every pre-remaster spell had a school of magic associated with it, no spells going forward will have that.
While you could just assign schools to these spells (it's pretty obvious when something is Divination or Evocation) one issue that Pathfinder had historically is that there was a tendency to make everything Transmutation (after all, magic turns something into something else) and you had to actively work against that from an editorial perspective. That problem literally doesn't exist anymore, so you might also end up with too many Transmutation spells.

Here4daFreeSwag |
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Also, you don't have to do a lot of work to convert things, as many others feel the same way and have already done most of the work:
Rise of the Runelords 2e
Good to have some free Rise of the Runelords stuff on github for PF2e+ being pointed out to the general public, AkaYuki. ;)

Lord Fyre RPG Superstar 2009 Top 32 |
1 person marked this as a favorite. |

The mechanics aren't specific to an era in time, really, so there's no reason you couldn't do a PF2 conversion for Rise of the Runelords. You could set an adventure in ancient Azlant and use the PF2 rules.
But I would wait a bit to do a conversion on this one, since I think there's going to be stuff about Thassilonian Rune Magic in the Rival Academies Lost Omens book in March.
I have read the Remaster Versions of the Runelord. I do not like them.

KyleS |
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So the Diced Based Events conversion is a great starting point, but it fails in some aspects. Not all the numbers add up, they never finished item/treasure allocations, and they never did anything to allow for level 20 play (except just making everything in book 6 elite monsters). So doing it as a conversion is definitely recommended in my opinion, especially if you want your game to go to 20. They didn't adjust skill DCs as well, so you'll definitely have to do those yourself as well.