Wanted Rogue of the Deverin Family


Rise of the Runelords


I have a Rogue who's from Magnimar. Is a Deverin and a self proclaimed "master thief". He wants to either have a big SECRET or be WANTED as their background.

His going to be part of either the Night Scales, The Gargoyles or the Sczarni organization. Currently he has said that he stole something from someone important that should have major consequences when found out or said person or organization is already looking to get it back. He skipped town to go visit his cousin in Sandpoint and to keep a low profile.

I guess my question is as follows, what kind of item would he have stolen in Magnimar and from who? Implying that said item should have campaign wide impact.
My currently thinking is something from the Skinsaw Cult, perhaps from Justice Ironbriar specifically or Xanesha? Most likely a artifact or a magical item of sorts.

Perhaps not RotR related, but another option could be "sun orchid elixir" from the Forever Man? However, not sure what kind of consequences that would bring.
There was also talks of wanting to be part of the Council of Thieves, but that organization has a AP surrounding it, so not sure I want to tackle said plot thread twice.

Liberty's Edge

I propose he stole a Sihedron from Ironbriar's then right hand person in the cult. A person who was promptly executed for losing such an important treasure. And the hunt for the thief began. The PC realized quickly that he was dealing with something big and dangerous and that he needed to disappear post haste.

This Sihedron bears strange runes of varied origins (namely Draconic, Elven and Infernal) and can be used by someone who speaks even only one of these languages to decipher Ironbriar's journal. It could also provide a bonus to decipher the journal.

The cipher designed by Ironbriar for his journal was based on the traditional cipher used by high-level members of the cult in the past. Which these runes are a key to decoding.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
The Raven Black wrote:

I propose he stole a Sihedron from Ironbriar's then right hand person in the cult. A person who was promptly executed for losing such an important treasure. And the hunt for the thief began. The PC realized quickly that he was dealing with something big and dangerous and that he needed to disappear post haste.

This Sihedron bears strange runes of varied origins (namely Draconic, Elven and Infernal) and can be used by someone who speaks even only one of these languages to decipher Ironbriar's journal. It could also provide a bonus to decipher the journal.

The cipher designed by Ironbriar for his journal was based on the traditional cipher used by high-level members of the cult in the past. Which these runes are a key to decoding.

I assume you mean a Sihedron medallion not THE Sihedron as it is an artifact that is the plot of a whole another AP.

To OP
But yes I agree something that is important a villain but not powerful, like a sihedron medallion or a skinsaw mask or maybe a manifest from the sawmill that could be incriminating once deciphered.. Also if they wanted they should be wanted under an alias since the Deverin's are one of the four noble houses and the deverins in particular are merchants and would likely disown an unapologetic thief.


Thanks for the guidelines guys.

We've upgraded him into a "Rogue Tomb Raider". AP has multiple artifacts that the thief could have stolen, but I think Sihedron Medallion, Skinsaw Mask or even an object for deciphering the Manifest of Ironbriar should work the best, since those don't add huge immediate benefits when wearing.

As tombs, archeology, exploration came into discussion. Another interesting option could be Corruption (Pathfinder: Horror Companion) via an artifact, monster, or location. PC could still be part of the Deverin family, and perhaps even couple hundred years old. I'd rework the rules a bit, though to make said character more playable.

Liberty's Edge

Let him just play a Sinspawn with a hat of disguise :-D

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

The AP already has a soft corruption mechanic in the sin points that can affect the 5th book and which enchantments they can use afterwards.

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