Potential in alterations to give more breathing room / mystery to the Skinsaw Murders


Rise of the Runelords

Lantern Lodge

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I have recently been working on a rebuild of The Skinsaw man and discovered a pair of feats meant for Ghous or Generic undead. Unfortunately I have passed the point where such would be useful in my campaign but I thought they should be brought up here while I explore their theoretical potential.

Civilized Ghoulishness: https://www.aonprd.com/FeatDisplay.aspx?ItemName=Civilized%20Ghoulishness
Prerequisites: Ghoul, Cha 18.

Benefit: Your appearance is such that, while paleskinned and gaunt, you can pass as a living humanoid of your choice. You gain a +10 racial bonus on Disguise checks made to appear human, and your channel resistance increases by +2. Ghasts with this feat can activate or suppress their stench ability as a free action.

Skin Suit: https://www.aonprd.com/FeatDisplay.aspx?ItemName=Skin%20Suit
Prerequisites: Int 7, undead creature that was originally humanoid.

Benefit: Once per day as a full-round action, you can cloak your body in a thin, fleshy suit that gives you the appearance of yourself as a young adult humanoid. Your appearance changes as per alter self, but this feat doesn’t adjust your ability scores or grant any new abilities. When so disguised, you cannot use slashing or piercing natural attacks, such as bite or claw attacks, without unraveling and destroying your skin suit, nor can you deliver energy drain or ability damage with your undead special attacks (such as a wight or vampire’s slam attacks) without destroying the suit. While wearing a skin suit, your alignment is masked as though by a constant undetectable alignment spell, and you have the aura of a living creature instead of an undead creature for the purposes of detect undead and similar effects. The skin suit dissolves into a puddle of bloody slurry at sundown, though you can remove it at any time as a standard action. The skin suit does not protect you from the effects of being exposed to direct sunlight. Finally, if you take lethal damage while wearing your skin suit, you must succeed at a Reflex save with a DC equal to the amount of lethal damage or the skin suit is destroyed.

Between this pair of feats the Skinsaw Man could walk amongst the populace of Sandpoint until the very moment of his confrontation. This could allow GMs to have more prolonged interactions between the party and the antagonist and build better opportunities to guide the party to more red herrings or expand the list of victims.

Any thoughts on this Idea would be most welcome.

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