| brvheart |
reflex Seth the Huge: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
reflex Harmon Hellriser: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
reflex Merth: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
reflex Wormgear Bonegnawer: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
reflex Melissa: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
reflex Lord Avvakris: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
reflex Guard A: 1d20 + 3 ⇒ (20) + 3 = 23
reflex Guard B: 1d20 + 5 ⇒ (17) + 5 = 22
reflex Guard C: 1d20 + 4 ⇒ (20) + 4 = 24
| brvheart |
Melissa Reveals herself as a demon, goes flaming and flies around the group in the webs burning them. They each take burn damage: 2d4 ⇒ (2, 1) = 3
| brvheart |
Seth takes a 5' step and attacks Thoron:
bastard sword: 1d20 + 9 ⇒ (13) + 9 = 22 damage: 1d10 + 9 + 5 ⇒ (10) + 9 + 5 = 24
bastard sword: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d10 + 9 + 5 ⇒ (7) + 9 + 5 = 21
Harmon Hellriser takes a 5' step and attacks Thoron:
long sword: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d8 + 6 + 5 ⇒ (5) + 6 + 5 = 16
Guard A moves 5' and attacks Iz
halberd: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 damage: 1d10 + 12 + 5 ⇒ (5) + 12 + 5 = 22
Guard B attacks Iz
lt mace: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d6 + 2 + 5 ⇒ (2) + 2 + 5 = 9
Guard B attacks Slim
long sword: 1d20 + 7 ⇒ (12) + 7 = 19 damage: 1d8 + 6 + 5 ⇒ (7) + 6 + 5 = 18
Guard B attacks Slim
lt mace: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d6 + 2 + 5 ⇒ (5) + 2 + 5 = 12
It got very very quiet around Ciri and Tal, DC 15 Will save avoids.
The sheriff walks forward to attack Ratel:
unholy long sword: 1d20 + 18 ⇒ (18) + 18 = 36 damage: 1d8 + 14 + 5 + 2d6 ⇒ (3) + 14 + 5 + (5, 2) = 29
confirm crit on Ratel: 1d20 + 18 ⇒ (7) + 18 = 25 damage: 1d8 + 14 ⇒ (6) + 14 = 20
Crit is automatic on Ratel due to power Avaakris is using.
extra damage from crit on Iz: 1d10 + 12 ⇒ (9) + 12 = 21
| brvheart |
Merth yells out, "I am the sheriff here. You are all under arrest. Now drop yer weapons!"
| Ratel Dier |
As the armored man bearing the longsword approaches, Ratel takes a swing at him with the halberd, as he shortens his grip.
buffs: Prayer and haste AOO: + 1 halberd, PA, 5 ft step back
attack: 1d20 + 11 - 2 + 2 ⇒ (5) + 11 - 2 + 2 = 16 for damage: 1d10 + 1 + 6 + 6 ⇒ (7) + 1 + 6 + 6 = 20
| Felix "Lucky Gits" Season |
Flashing his sap as a feint,
Feint: 1d20 + 14 ⇒ (10) + 14 = 24 Felix tries to slash deeply into the sheriff, bolstered by the prayer
Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Confirm: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d8 + 7 ⇒ (3) + 7 = 10 Sneak attack if applicable 2d6 ⇒ (5, 5) = 10
Extra Damage Crit: 1d8 + 7 ⇒ (1) + 7 = 8
If the Captain was feinted and the sneak damage applied, the sheriff is sickened and looses his abilities to make attack of opportunities for one round.
| Iz-dubar |
As the halberd cleaved into him Iz-dubar fell with a look of joy on his face. Content with the fact that he fell in Mitra’s service.
DC 18 con check (to stabilize): 1d20 + 3 ⇒ (7) + 3 = 10
| Ciri Princess of Cintra |
Remember prayer haste everyone except tal'ariel because I don't see her and bull strength on ratel
no stay there, I will move up to you
Move 15 ft to ratel and touch for bull strength
| brvheart |
| brvheart |
| brvheart |
@Felix, Merth's sense motive is only 13 so yes you feinted. But no on the crit. Did you forget the haste attack?
| brvheart |
The rest of the party, except Tal as she is outside the wall, see only two flashes of light. But it is enough for the guards to run.
| brvheart |
@Thoron
According to your sheet: Melee +2 longsword +8 (1d8+3/19-20) and you forgot haste but still no where near enough to hit. Still need to account for these on your turn.
| Ratel Dier |
Bleeding from the vicious wound caused by the 'sheriff's' sword, Ratel breaths a silent prayer as he grudginly admits, "Well struck, servant of Evil, But may Mitra's power smite you down!" He then swings the halberd repeatedly at the 'sherif' then he steps backwards, so Ciri may strike the enemy down.
buffs: Prayer:+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, haste:1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, + 30 ft. movement, extra attack holy: 2d6 evil Smite + 3 attack/ AC, + 6 Damage AC 28: LoH, Full attack: + 1 halberd, PA, 5 ft step back
LoH: 3d6 ⇒ (1, 1, 4) = 6
attack: 1d20 + 11 + 1 - 2 + 1 + 1 + 3 ⇒ (19) + 11 + 1 - 2 + 1 + 1 + 3 = 34 for damage: 1d10 + 1 + 6 + 6 + 1 + 2d6 + 6 ⇒ (5) + 1 + 6 + 6 + 1 + (2, 3) + 6 = 30
attack: 1d20 + 6 + 1 - 2 + 1 + 1 + 3 ⇒ (15) + 6 + 1 - 2 + 1 + 1 + 3 = 25 for damage: 1d10 + 1 + 6 + 6 + 1 + 2d6 + 6 ⇒ (5) + 1 + 6 + 6 + 1 + (3, 5) + 6 = 33
Haste: attack: 1d20 + 11 + 1 - 2 + 1 + 1 + 3 ⇒ (17) + 11 + 1 - 2 + 1 + 1 + 3 = 32 for damage: 1d10 + 1 + 6 + 6 + 1 + 2d6 + 6 ⇒ (3) + 1 + 6 + 6 + 1 + (4, 3) + 6 = 30
LoH: 3d6 ⇒ (2, 6, 3) = 11
| Tal'ariel Rhuidon |
Tal is delaying until after the bad guys take a turn. Then maybe will drop Glitterdust on them.
| "Slim" Jim |
One of the fighters approached and Jim challenged him, "En Garde, Monsieur. Lets see how you dance!"
His first pass was with a tentative probing attack, but then spotting a weakness in the man's style, Jim snuck the point of his sabre past the man's blade and he tried to ram it into an armpit.
Hasted attack, haste, prayer, precise strike: 1d20 + 14 + 1 + 1 ⇒ (3) + 14 + 1 + 1 = 19Damage: 1d6 + 9 + 6 ⇒ (2) + 9 + 6 = 17
When the man inevitably flinched from the pain, Jim was ready for it and he aimed another deadly accurate cut towards his neck.
Primary attack, haste, prayer, precise strike: 1d20 + 14 + 1 + 1 ⇒ (17) + 14 + 1 + 1 = 33Damage: 1d6 + 9 + 6 ⇒ (4) + 9 + 6 = 19
Crit?: 1d20 + 14 + 1 + 1 - 5 ⇒ (9) + 14 + 1 + 1 - 5 = 20Crit Damage: 1d6 + 9 ⇒ (5) + 9 = 14
Iterative attack, haste, prayer, precise strike: 1d20 + 14 + 1 + 1 - 5 ⇒ (15) + 14 + 1 + 1 - 5 = 26Damage: 1d6 + 9 + 6 ⇒ (2) + 9 + 6 = 17
Crit?: 1d20 + 14 + 1 + 1 - 5 ⇒ (13) + 14 + 1 + 1 - 5 = 24Crit Damage: 1d6 + 9 ⇒ (3) + 9 = 12
This is vs the Fighter SE of Jim. Looks like Jim regained any panache spent on risposte last round.
Parry?: 1d20 + 14 + 1 + 1 ⇒ (8) + 14 + 1 + 1 = 24
Riposte!: 1d20 + 14 + 1 + 1 ⇒ (10) + 14 + 1 + 1 = 26Damage: 1d6 + 6 + 9 ⇒ (1) + 6 + 9 = 16
Parry #2: 1d20 + 14 + 1 + 1 ⇒ (2) + 14 + 1 + 1 = 18
Parry #3: 1d20 + 14 + 1 + 1 ⇒ (15) + 14 + 1 + 1 = 31
| Ciri Princess of Cintra |
May this power find its true mark and smite your evil back to the evil dimension it spawned from
bolstering a lightning bolt, I let it fly
Lightning Bolt CL7, DC 19: 7d6 + 2 ⇒ (5, 6, 4, 1, 1, 6, 1) + 2 = 26
| brvheart |
reflex Merth: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
reflex Harmon Hellriser: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
reflex Bolt of the North Marches: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
| Iz-dubar |
Mitra be praised, the astonished warpriest thought. With the sounds of battle still flowing around him Iz-dubar grabbed his dropped sword and regained his feet. Aloud he shouts, Mitra’s justice prevails!
| brvheart |
AOO on Thoron
long sword: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 1d8 + 6 + 5 ⇒ (1) + 6 + 5 = 12
| brvheart |
I presume you are going to at least exclude the two that are down including the sheriff. I looked at your official sheet and you traded out turning for selective. If you want turning you can get it next level.
| brvheart |
Malicia gives Avaakris a dirty look and teleports away.
Avaakris casts unholy blight (the yellow area). Good take full, neutrals half. DC 17 Will avoids being sickened and halves the damage. Neutral does not get sickened.
damage: 5d8 ⇒ (1, 2, 1, 3, 1) = 8
Harmon Hellraiser takes a 5' step and attacks "Slim"
long sword: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 1d8 + 6 + 5 ⇒ (1) + 6 + 5 = 12
Bolt of the North Marches attacks Rufo
long sword: 1d20 + 8 ⇒ (19) + 8 = 27 damage: 1d8 + 2 + 5 ⇒ (1) + 2 + 5 = 8
Merth the sheriff con check to stablize DC16
fort: 1d20 + 9 ⇒ (8) + 9 = 17
Seth the Huge con check to stablize DC13
fort: 1d20 + 7 ⇒ (7) + 7 = 14
The war dog gets up to run away. Slim and Iz can take AOOs.
| "Slim" Jim |
Slim parried the hellraiser's longsword and on the riposte he tried to punish the man for letting his guard down with a sudden vicious sabre slash to the midriff!
From the spoiler: Riposte!: 1d20 + 14 + 1 + 1 ⇒ (10) + 14 + 1 + 1 = 26 Damage: 1d6 + 6 + 9 ⇒ (1) + 6 + 9 = 16
He gritted his teeth as the unholy blight surrounded them, but thus far he resisted.
Will: 1d20 + 7 ⇒ (19) + 7 = 26
When the dog tried to back away, Jim twisted quick as lightning and attacked!
AOO, haste, prayer, precise strike: 1d20 + 14 + 1 + 1 ⇒ (16) + 14 + 1 + 1 = 32Damage: 1d6 + 9 + 6 ⇒ (1) + 9 + 6 = 16
Crit?: 1d20 + 14 + 1 + 1 ⇒ (2) + 14 + 1 + 1 = 18Crit Damage: 1d6 + 9 ⇒ (4) + 9 = 13
He's down one panache from the parry, but potentially making it up with either the crit or the dog's death if one of those happens.
| brvheart |
Initiative Order Round Three
Cira Cast Lightning Bolt
Set worshipers Cast Unholy Blight
Tal'ariel Rhuidon delayed until now
Rufo the Ugly
Felix "Lucky Gits" Season
Slim Jim
Thoron
Iz-dubar
Ratel
| Tal'ariel Rhuidon |
Seeing that the tide was turning in their favor, Tal saves her magics and tries to stab a guard instead.
Acrobatics to avoid AOO: 1d20 + 9 ⇒ (11) + 9 = 20
Stab, Flank, Haste, Prayer: 1d20 + 8 + 2 + 1 + 1 ⇒ (15) + 8 + 2 + 1 + 1 = 27; Damage, Prayer, Sneak: 1d4 + 1 + 2d6 ⇒ (2) + 1 + (6, 1) = 10
| Iz-dubar |
Will DC 19: 1d20 + 10 ⇒ (17) + 10 = 27
Full of righteous indignation the warpriest strikes at the closest enemy call upon Mitra’s name.
haste attack 1: 1d20 + 11 + 2 + 2 + 1 ⇒ (5) + 11 + 2 + 2 + 1 = 21
haste attack 2: 1d20 + 11 + 2 + 2 - 2 + 1 ⇒ (5) + 11 + 2 + 2 - 2 + 1 = 19
Damage (attack 1), power attack, prayer, bulls str: 1d8 + 9 + 6 + 2 + 3 ⇒ (7) + 9 + 6 + 2 + 3 = 27
extra damage if evil: 1d6 ⇒ 1
Damage (attack 2), power attack, prayer, bulls str: 1d8 + 9 + 6 + 2 + 3 ⇒ (6) + 9 + 6 + 2 + 3 = 26
extra damage if evil: 1d6 ⇒ 4
Full attack w/haste = attack+attack , swift action = fervor (bulls strength), five foot step if needed
Haste+1 to hit
Prayer +2 hit&dmg
Power attack +6dmg (no penalty to hit with furious focus)
Bulls strength +2 to hit +3dmg
| brvheart |
AOO on Tal. CMD is 21
long sword: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d8 + 6 + 5 ⇒ (4) + 6 + 5 = 15
| brvheart |
Tal'ariel Rhuidon and Iz-dubar both hit once and that fighter is down.
| Ciri Princess of Cintra |
Will Save vs Unholy energies: 1d20 + 9 ⇒ (5) + 9 = 14
+12 Healing -8 damage = Net hp 4. FAILED SO –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
| Ratel Dier |
will DC 17: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Nodding as Slim strikes the evil sheriff twice, Ratel smiles as he sees Ciri cast her lightning bolt and bring the sheriff low. Raising an eyebrow as the demon disappears, Ratel surges forwards with his companions, Lifting the halberd as he moves, chopping down at the man in the hood.
buffs: Prayer:+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, haste:1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, + 30 ft. movement, extra attack holy: 2d6 evil AC 23 20 ft move attack: + 1 halberd, PA
attack: 1d20 + 11 + 1 - 2 + 1 + 1 ⇒ (20) + 11 + 1 - 2 + 1 + 1 = 32 for damage: 1d10 + 1 + 6 + 6 + 1 ⇒ (7) + 1 + 6 + 6 + 1 = 21 evil: 2d6 ⇒ (5, 2) = 7
attack: confirm crit: 1d20 + 11 + 1 - 2 + 1 + 1 ⇒ (12) + 11 + 1 - 2 + 1 + 1 = 24 for damage: 2d10 + 2 + 12 + 12 + 2 ⇒ (2, 3) + 2 + 12 + 12 + 2 = 33
| Felix "Lucky Gits" Season |
Looking around Felix smiled evilly and nodded. It was time for something reckless. Taking full advantage of the dweomer emporing his body he started to weave and roll through the enemies, to land behind the Set worshipper.
Acro: 1d20 + 14 ⇒ (9) + 14 = 23
Then quickly he feinted and tried to hurt the snakesucker with his sap, trying to fear him.
Feint: 1d20 + 12 ⇒ (10) + 12 = 22
HitSap: 1d20 + 11 ⇒ (1) + 11 = 12
Damage nonlethal: 1d3 + 2d6 ⇒ (1) + (6, 1) = 8
| brvheart |
Frightening (Ex) reads:
Whenever a thug successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the thug can instead decide to make the target frightened for 1 round.
Demoralize reads:
You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
10+10+3=23
you forgot to add 1 for prayer but you failed to hit, rolled a 1
It appears he is shaken for 1 round.
Victoria Jinn