Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


5,101 to 5,138 of 5,138 << first < prev | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | next > last >>

Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |
brvheart wrote:
Korbin_Tealeaf wrote:
With spells once again activating in the room, Korbin continues to concentrate on his Detect Magic to try and understand what is going on.

You detect three spells have gone off within the room and Terodius's square.

With spells going off and targeting his ally, Korbin tries to use his Detect Magic spell to localize the source of the spellcasting, if any.

Perception to hear or see the spellcasting source: 1d20 + 15 ⇒ (8) + 15 = 23

Spellcraft to understand what is going on with the spells themselves: 1d20 + 14 ⇒ (18) + 14 = 32

(Arcana already previously rolled).


Male Human Rogue6/Clr1 Current Map
Korbin_Tealeaf wrote:
brvheart wrote:
Korbin_Tealeaf wrote:
With spells once again activating in the room, Korbin continues to concentrate on his Detect Magic to try and understand what is going on.

You detect three spells have gone off within the room and Terodius's square.

With spells going off and targeting his ally, Korbin tries to use his Detect Magic spell to localize the source of the spellcasting, if any.

[dice=Perception to hear or see the spellcasting source]1d20+15

[dice=Spellcraft to understand what is going on with the spells themselves]1d20+14

(Arcana already previously rolled).

create pit

cause light wounds
darkness

the source seems to be the room


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Localizing the source of the spells in the room but seeing nothing, Korbin steps up to the threshold and casts Invisibility Purge to try and reveal it.

(45’ radius negates invisibility)


Male Human Rogue6/Clr1 Current Map

there is nothing invisible in the room. It is the source of the spells.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Drop a fire ball in there for the hell of it.

fireball dc 17: 9d6 + 2 ⇒ (4, 6, 4, 5, 3, 5, 1, 1, 3) + 2 = 34


Male Human Rogue6/Clr1 Current Map

The room gets a bit scorched.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Terodius steps back as the fireball scorches his eyebrows... (It looks like I am outside of it; not so sure about Daniel.)

"Ok, I have no idea what's going on here, but this isn't getting us anywhere. Shall we try somewhere else?"

There are several places unexplored down by the fire giant's lair...


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Ok


Male Human Rogue6/Clr1 Current Map

the room is a room of continous magic. Once entered it would cast 1-6 random spells, first 1st levelm, then 2nd and so forth. So there was nothing 'invisible' in the room. The room itself was the source of the spells.
xp=750 each


Male Human Rogue6/Clr1 Current Map

Ok which way?


Male Human Rogue6/Clr1 Current Map

You see an open area ahead with 4 doors to the south rooms 23-26


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim didn't know what to make of a room that was a spell caster, such things were well and truly beyond his his ken. Shaking his head, he said "Come on let's see what's in the next room, surely everything can't all be like that."

He checked the first door. Room 23 I think.

Perception: 1d20 + 13 ⇒ (5) + 13 = 18


Male Human Rogue6/Clr1 Current Map

The room is filled with human bones, rags, and rent armor. In a pile in the circular part of the room are 1000 gp, a white marble crown and an electrum crown.


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel looks into the room and whistles and says in a very sarcastic tone "That doesn't look suspicious at all." Then in a more normal tone he adds "So are we going to leave it as an obvious trap or would some of you magical and trap minded folk like to take a look at it?"


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

His invisibility Purge still active, Korbin looks into the room and casts Detect Magic to see what might be hidden.

Perception: 1d20 + 15 ⇒ (13) + 15 = 28


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Terodius moves up to support Jim in case of an attack.

Daniel Beatty wrote:
Daniel looks into the room and whistles and says in a very sarcastic tone "That doesn't look suspicious at all." ...

He replies to Daniel "No, not in the slightest..."

While he waits for No-mi-name and the casters to check the situation out, he fishes out his whip, and eyeballs the distance to the crowns, assessing if he can retrieve them from the room without going inside...

@Brvheart, can I reach the crowns (with my whip, to pull them out) without entering the room?


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin tries to be useful, looking for danger as they walk and approach doors.

Perception, Perc +20/Hidden +24/Traps +26: 1d20 + 20 ⇒ (20) + 20 = 40 or 44 or 46.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim watches the little goblin work, and it struck him he couldn't for the life of him remember his name. Considering how long he'd been around for quite a while, he was now too embarrassed to ask.


Male Human Rogue6/Clr1 Current Map

You see nothing invisible nor find any traps, however ahead three minotaurs come from around the corner. Roll init

init minotaurs: 1d20 ⇒ 10


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Korbin Initiative: 1d20 + 2 ⇒ (5) + 2 = 7


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Init: 1d20 + 7 ⇒ (1) + 7 = 8


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Init: 1d20 + 2 + 3 ⇒ (2) + 2 + 3 = 7
+2 dex +3 cunning Initiative


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

goblin initiative: 1d20 + 6 ⇒ (4) + 6 = 10

Headlong charge! I like his chances! Even up on the init.


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Init: 1d20 + 1 ⇒ (10) + 1 = 11


Male Human Rogue6/Clr1 Current Map

i Ciri: 1d20 + 4 ⇒ (15) + 4 = 19


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Ciri
Daniel
No Mi Name
Minotaurs
Korbin
Terodius
Slim


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

fireball cl10, dc17: 10d6 + 2 ⇒ (2, 5, 5, 2, 6, 2, 1, 5, 4, 3) + 2 = 37


Male Human Rogue6/Clr1 Current Map

You only see two of them.

reflex: 1d20 + 5 ⇒ (11) + 5 = 16
reflex: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel moves down the hallway and gets himself ready to attack any minotaur that comes into range.

+2 Shocking Longsword Readied attack: 1d20 + 18 ⇒ (9) + 18 = 27 Damage: 1d8 + 11 + 1d6 ⇒ (5) + 11 + (2) = 18


Male Human Rogue6/Clr1 Current Map

No Mi Name?


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin steps back out of the room, blinking as in disbelief. Min'tors?! Out 'da way... I got 'dis!

He tries to find a clear path from which to charge.


Male Human Rogue6/Clr1 Current Map

The minotaurs move forward. One attacks Daniel with a 10' reach:

greataxe: 9 + 4 = 13 damage: 3d6 + 6 ⇒ (3, 5, 6) + 6 = 20


Male Human Rogue6/Clr1 Current Map

Korbin
Terodius
Slim


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Staying out of the way, Korbin casts Blessing of Fervor on the party to enhance their combat effectiveness.

”With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Take one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.”


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Noting the long reach these minotaurs had, Jim knew he had to get up close and personal. Ducking and diving, he weaves like an acrobat past Daniel and slides under a wild swing. "These things stink!" he spat, as his blade described an arc that hopefully intersected with the nearest one.
Acrobatics to avoid AOO: 1d20 + 14 ⇒ (20) + 14 = 34

Choosing +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. This puts Jim a AC 28 for this round I think.
Scimitar: 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24Damage: 1d6 + 10 + 9 ⇒ (1) + 10 + 9 = 20

On the balls of his feet, Jim prepared to parry the inevitable counter attack.

Opportune Parry:

Parry?: 1d20 + 18 ⇒ (5) + 18 = 23
Riposte!: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38Damage: 1d6 + 10 + 9 ⇒ (3) + 10 + 9 = 22
Parry #2: 1d20 + 18 ⇒ (10) + 18 = 28
Parry #3: 1d20 + 18 ⇒ (9) + 18 = 27


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

As Hester's blessings wash over him, Terodius joins Jim in the attack...

If Jim does not drop the closest minotaur:

Chose the +2 on attack, AC and reflex

Move- 25' (this will draw an AoO; my AC is 32, 33 if they are followers of Set)
standard - attack the minotaur[ooc]

To Hit : 1d20 + 6 + 5 + 1 + 1 + 2 - 2 + 2 ⇒ (15) + 6 + 5 + 1 + 1 + 2 - 2 + 2 = 30
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 PA +2 blessings of Fervor

Damage: 1d8 + 1d6 + 1 + 5 + 2 + 4 ⇒ (6) + (2) + 1 + 5 + 2 + 4 = 20
+d6 merciful +1 enhancement +5 str +2 heroism +4 PA

[ooc]If hit, Triggers Enforcer - Free action intimidate to demoralize

Intimidate: 1d20 + 9 + 3 - 1 + 2 + 4 + 1 + 5 + 2 - 4 ⇒ (16) + 9 + 3 - 1 + 2 + 4 + 1 + 5 + 2 - 4 = 37
9 ranks +3 trained -1 cha +2 racial +4 stern gaze+1 FCB +5 competence (Maiden’s Helm) +2 heroism -4 smaller than target

If Intimidated, triggers hurtful as a swift action

To Hit Hurtful: 1d20 + 6 + 5 + 1 + 1 + 2 - 2 + 2 ⇒ (5) + 6 + 5 + 1 + 1 + 2 - 2 + 2 = 20
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 PA +2 blessings of Fervor

Damage Hurtful: 1d8 + 1d6 + 1 + 5 + 2 + 4 ⇒ (7) + (2) + 1 + 5 + 2 + 4 = 21
+d6 merciful +1 enhancement +5 str +2 heroism +4 PA

If this attack misses, the shaken condition from the intimidate check ends

If Jim does drop the closest minotaur:

Chose the +30' move

Move- 55' (this will draw an AoO; my AC is 29, 30 if they are followers of Set)
standard - attack the minotaur[ooc]

To Hit : 1d20 + 6 + 5 + 1 + 1 + 2 - 2 ⇒ (14) + 6 + 5 + 1 + 1 + 2 - 2 = 27
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 PA

Damage: 1d8 + 1d6 + 1 + 5 + 2 + 4 ⇒ (8) + (4) + 1 + 5 + 2 + 4 = 24
+d6 merciful +1 enhancement +5 str +2 heroism +4 PA

[ooc]If hit, Triggers Enforcer - Free action intimidate to demoralize

Intimidate: 1d20 + 9 + 3 - 1 + 2 + 4 + 1 + 5 + 2 - 4 ⇒ (18) + 9 + 3 - 1 + 2 + 4 + 1 + 5 + 2 - 4 = 39
9 ranks +3 trained -1 cha +2 racial +4 stern gaze+1 FCB +5 competence (Maiden’s Helm) +2 heroism -4 smaller than target

If Intimidated, triggers hurtful as a swift action

To Hit Hurtful: 1d20 + 6 + 5 + 1 + 1 + 2 - 2 ⇒ (4) + 6 + 5 + 1 + 1 + 2 - 2 = 17
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 PA

Damage Hurtful: 1d8 + 1d6 + 1 + 5 + 2 + 4 ⇒ (5) + (3) + 1 + 5 + 2 + 4 = 20
+d6 merciful +1 enhancement +5 str +2 heroism +4 PA

If this attack misses, the shaken condition from the intimidate check ends


Male Human Rogue6/Clr1 Current Map

Jim drops the first minotaur.

AOO on Terodius
greataxe: 1d20 + 9 ⇒ (16) + 9 = 25 damage: 3d6 + 6 ⇒ (1, 6, 3) + 6 = 16


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Ciri
Daniel
No Mi Name
Minotaurs
Korbin
Terodius
Slim

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