Full Name |
Sir Rhaym de Wymund |
Race |
Human |
Classes/Levels |
Paladin (Shining Knight) L7 | AC25 (T11FF24) CMD23| hp 32/71 | Saves: F10R7W7 | Percep -1 | Init +2 | Channel 3/3 | LoHands 5/7 | Smite 3/3 | Status: Aura of Courage +4 (10ft.r. ), Haste, Prayer |
Gender |
Male |
Size |
M |
Age |
24 |
Special Abilities |
As Shining Knight Paladin |
Alignment |
LG |
Deity |
Mitra |
Languages |
Common, Celestial |
Occupation |
Knight Bachelor of Aquilonia and Paladin of the order of Shining Knights of Mitra. |
Strength |
22 |
Dexterity |
15 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
8 |
Charisma |
16 |
About Sir Rhaym
Sir Rhaym de Wymund L7
Human paladin (warrior of the holy light) 7 (Pathfinder RPG Advanced Player's Guide 118)
LG Medium humanoid (human)
Init +2; Senses Perception -1
Aura courage (10 ft.), power of faith
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Defense
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AC 25, touch 11, flat-footed 24 (+10 armor, +1 Dex, +1 natural, +3 shield)
hp 71 (7d10+28)
Fort +10, Ref +7, Will +7
Immune disease, fear
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 bastard sword +14/+9 (1d10+7/19-20) or
. . gauntlet (from armor) +13/+8 (1d3+6) or
. . handaxe +13/+8 (1d6+6/×3) or
. . heavy shield bash +13/+8 (1d4+6) or
. . unarmed strike +13/+8 (1d3+6 nonlethal)
Ranged mwk light crossbow +10 (1d8/19-20)
Special Attacks
channel positive energy 3/day (DC 16, 4d6),
smite evil 3/day (+3 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 7th; concentration +10)
. . At will—detect evil
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Statistics
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Str 22, Dex 15, Con 15, Int 10, Wis 8, Cha 16
Base Atk +7; CMB +13; CMD 25
Feats
Exotic Weapon Proficiency (bastard sword),
Improved Shield Bash,
Power Attack,
Toughness,
Two-weapon Fighting
Traits
armor expert,
sacred touch
Skills
Acrobatics -2 (-6 to jump),
Climb +2,
Diplomacy +10,
Handle Animal +7,
Heal +3,
Intimidate +5,
Knowledge (nobility) +5,
Knowledge (religion) +6,
Ride +2,
Sense Motive +4,
Swim +2,
Use Magic Device +4
Languages Common
SQ
divine bond (weapon +1, 1/day),
lay on hands 7/day (3d6),
mercies (shaken, sickened)
Combat Gear
potion of bear's endurance (3),
potion of enlarge person (3),
potion of lesser restoration (CL 3rd),
potion of lesser restoration (CL 3rd),
potion of lesser restoration (CL 3rd),
potion of resist acid 10,
potion of resist electricity 10,
potion of resist fire 10,
wand of cure light wounds;
Other Gear
+1 full plate,
+1 heavy steel shield,
+1 bastard sword,
barbed bolt (20),
bolas bolts (10),
crossbow bolts (10),
handaxe,
incendiary bolt (10),
mwk light crossbow,
amulet of natural armor +1,
belt of giant strength +6 belt of giant strength +6, and enlarge person 1/day,
backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Psalms of Mitra)[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Mitra,
308 gp
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Tracked Resources
--------------------
Barbed bolt - 0/20
Bolas bolts - 0/10
Crossbow bolts - 0/10
Detect Evil (At will) (Sp) - 0/0
Divine Bond (Weapon +1, 7 mins, 1/day) (Sp) - 0/1
Incendiary bolt - 0/10
Lay on Hands (3d6 hit points, 7/day) (Su) - 0/7
Paladin Channel Positive Energy 4d6 (3/day, DC 16) (Su) - 0/3
Potion of bear's endurance - 0/3
Potion of enlarge person - 0/3
Potion of lesser restoration (CL 3rd) - 0/1
Potion of lesser restoration (CL 3rd) - 0/1
Potion of lesser restoration (CL 3rd) - 0/1
Potion of resist acid 10 - 0/1
Potion of resist electricity 10 - 0/1
Potion of resist fire 10 - 0/1
Smite Evil (3/day) (Su) - 0/3
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50
--------------------
Special Abilities
--------------------
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 7 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Lay on Hands (3d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 4d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Power of Faith (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell
Smite Evil (3/day) (Su) +3 to hit, +7 to damage, +3 deflection bonus to AC when used.
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