Classes/Levels |
Male Human Warpriest 6 | HP 53/53 | AC 28, T14, FF23 | F +10, R +5, W +10 | Perc +13 | Init +1 | Speed 20' | CMB +8, CMD 19 | Fervor 3/6 | Active Conditions: |
About Iz-dubar
Human warpriest of Mitra 6 (Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (human)
Init +1; Senses Perception +13
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Defense
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AC 28, touch 14, flat-footed 23 (+10 armor, +1 Dex, +1 sacred, +2 deflection, +4 shield)
hp 51 (6d8+18)
Fort +10, Ref +5, Will +10
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +11 (1d8+9/19-20) or
heavy mace +9 (1d8+5)
Ranged sling +6 (1d4+5)
Special Attacks blessings 6/day (Good: holy strike, Healing: powerful healer), channel positive energy 3/day (DC 16, 2d6), fervor 6/day (2d6), sacred weapon (1d8, +1, 6 rounds/day)
Warpriest Spells Prepared (CL 6th; concentration +9)
2nd (DC 15) bulls strength, shield other, silence, spiritual weapon
1st (DC 14) [divine favor[x3][x2], endure elements, protection from evil,
0 (at will) create water, detect magic, light, mending, guidance
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Statistics
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Str 18, Dex 13, Con 16, Int 12, Wis 16, Cha 8
Base Atk +4; CMB +8; CMD 19
Feats Furious Focus[APG], Greater Weapon Of The Chosen[ACG], Improved Weapon Of The Chosen[ACG], Power Attack, Vital Strike, Weapon Focus (longsword), Weapon Of The Chosen[ACG], Weapon Specialization (longsword)
Traits fate's favored, seeker
Skills Acrobatics -4 (-8 to jump), Heal +12, Knowledge (religion) +10, Perception +13, Sense Motive +12
Languages Common, Goblin
Combat Gear scroll of lesser restoration, lesser restoration, wand of cure light wounds; Other Gear +1 full plate, +1 longsword, heavy mace, sling, sling bullets (10), bandages of rapid recovery[APG], boots of the cat[UE], cloak of resistance +1, headband of inspired wisdom +2, belt pouch, flint and steel, mess kit[UE], scroll case, 21x Animal feed (per day) 1.05 gp
Horse, light, Bit and bridle, Saddle, riding, Mitra's Favor, +1 composite longbow (+1 str), +2 heavy steel shield, +1 ring of protection, 882 gp, 2 sp
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Special Abilities
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Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Cleric of Mitra +1 sacred bonus to hit, damage, saves, and armor class.
Fervor (2d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greater Weapon of the Chosen When using deity's fav weapon to atk, roll 2 dice and use higher.
Improved Weapon of the Chosen As swift act, deity's fav wep gains 1 align aspect of deity or cold iron and silver if neutral.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Weapon +1 (6 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Vital Strike Standard action: x2 weapon damage dice.
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Weapon of the Chosen As swift act, deity's fav wep counts as magic for next attack, may reroll conceal miss chance once.
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XP: 9160 = 50+150+480+480+ 2686+ 5314