Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Grand Lodge

brvheart wrote:

well, the party has a Mitra Inquisitor and the old cleric worshipped Freya. LG would be prefered, but good alignment is a necessity.

Got it. I will get started. I am thinking about a focused healer, maybe a halfling cleric of Hester and choosing Merciful Healer archetype from Ultimate Combat. This would be very much a support character and not a front line/melee character. If you want/need a melee cleric, I can pivot.

Healing domain would work, I assume from the description. Alignment should match the deity, and I am thinking neutral good is probably a good choice, though if Hester is lawful I can go with that too.

Also, wealth by level looks like 46,000 gp. Any restriction on how to spend that?


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Brother_Guiness wrote:
brvheart wrote:

well, the party has a Mitra Inquisitor and the old cleric worshipped Freya. LG would be prefered, but good alignment is a necessity.

Got it. I will get started. I am thinking about a focused healer, maybe a halfling cleric of Hester and choosing Merciful Healer archetype from Ultimate Combat. This would be very much a support character and not a front line/melee character. If you want/need a melee cleric, I can pivot.

Healing domain would work, I assume from the description. Alignment should match the deity, and I am thinking neutral good is probably a good choice, though if Hester is lawful I can go with that too.

Also, wealth by level looks like 46,000 gp. Any restriction on how to spend that?

Name Power AL Title Spheres of Influence Typical Worshippers

Hester Lesser NG Goddess of the Hearthfire, Hester Full of Blessings,
Mother Hubbard
Animals,
Community,
Earth, Fire,
Healing,
Protection
Halflings, married couples, human
worshippers of Ceres

Thoron focused on the healing domain and thus never went into combat. You probably should be preparedd for it, but a combat role is not necessary. There will be additional heaing support available.

Grand Lodge

Rolling some cleric hit points for levels 2 to 9

Level 2: 1d8 ⇒ 7
Level 3: 1d8 ⇒ 8
Level 4: 1d8 ⇒ 5
Level 5: 1d8 ⇒ 3
Level 6: 1d8 ⇒ 4
Level 7: 1d8 ⇒ 8
Level 8: 1d8 ⇒ 8
Level 9: 1d8 ⇒ 7


Brother_Guiness wrote:

Rolling some cleric hit points for levels 2 to 9

[dice=Level 2]1d8
[dice=Level 3]1d8
[dice=Level 4]1d8
[dice=Level 5]1d8
[dice=Level 6]1d8
[dice=Level 7]1d8
[dice=Level 8]1d8
[dice=Level 9]1d8

nice


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FYI, there is a goblin in the group!


May I present Korbin Tealeaf!

I am still working on the backstory and filling out a few details, but I think I am in reasonable shape. I make characters by hand, referencing Archives of Nethys, so I have been checking out compliance to the approved sources individually for every item.

Brvheart, please take a look and tell me where I overstepped. I am sure I missed something with the allowed sources even trying to stay within the guidelines, however unintentional.

I tried to keep things simple but effective for the character concept--an itinerant halfling innkeeper who low-key spreads the kind and understated religion of Hester. Wandering from town to town, he finds work in the local tavern/inn, bestowing the simple blessings of the hearthfire to those of good will he encounters.


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If you are going to do it that way I need drive access please.


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Looks good so far.


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A not-a-biggun, nice...


brvheart wrote:

Looks good so far.

Thanks!

I figure he could be visiting/working at the local tavern, which seems to have had a name change recently. If any of the characters are injured, he might serve or clean up after them and ask a few questions about their adventures. Perhaps he will offer to heal them in exchange for a few good stories…


Korbin is updated with spell descriptions and a minor equipment selection change (spell components). Let me know if he is approved for the game and how he should be introduced.


Yeah, that is the problem Mitra's Fist is so far off the beaten path that originally the only way to get there was to be waylaid by bandits coming out from there. Now that the bandits have been chased off and the village evil rulers killed, he could have only have stumbled on it travelling. The last several were captured from previous caravans.

But go ahead and dot gameplay and join discussion please.


Seems we need a new 9th level Paladin of Mitra again. RL strikes once again. WBL at 75% as there are artifacts for players, subject to modification. See the Campaign info for house rules, etc. We are playing a very old school module from 1980 that we updated to 3.5 in 2007. I am running it in Pathfinder 1E. Reroll 1's for hit points.


Was sorry to see RH leaving the boards.

Would a Tempered Champion archetype Paladin work? If not I can play a vanilla one.


trawets71 wrote:

Was sorry to see RH leaving the boards.

Would a Tempered Champion archetype Paladin work? If not I can play a vanilla one.

That will probably work. His most formidable weapon is the mace.

Good, Healing,
Law, Protection,
War


From what I was able to find Mitra's favored weapon was longsword but I can do mace.
HP: 8d10 ⇒ (3, 9, 6, 4, 5, 5, 7, 7) = 46


Here is my almost finished paladin Daniel Beatty I need to finalize gear and a feat once Mitra's favored weapon is confirmed and come up with a backstory.


The wife says it is long sword. She is the editor.


brvheart wrote:

The wife says it is long sword. She is the editor.

Rule #1: The wife is always right.

Rule #2: If the wife isn't right see rule #1.


I've finished Daniel I think. I don't have a background. I don't know anything really about the world. I would appreciate some guidance.


trawets71 wrote:
I've finished Daniel I think. I don't have a background. I don't know anything really about the world. I would appreciate some guidance.

Osirian type setting, Set (worshippers of) is the antagonist.

There is a city that seems out of time, disappearing, not flowing in normal time.

Cursed, with buried towers. Hope that gives the feel.


That does it for local flavor. World is the World of the Lost Lands. The area is one of and Egyptian type area. Mitra's Fist is in the middle of no where in between two city areas. Civilization is at least three weeks away. Everyone got here by first becoming lost and then being waylaid by bandits. The bandits are still around, but the original party took care of all of their bosses and have started exploring the underground area in between two towers, one of Light and one of Darkness.

I am still working on your character, but one note: I give out adamantine to no one to start. A few players find weapons with it, nor mithral. Cold iron is just fine. The previous paladin was using a +2 glass-steel demon bane longspear that they found. I believe the party still has a +1 two handed sword in the party treasury.
Which way did he go George? Mitra has tied his Lions to several artifacts that the party has in their possesion, the most notable one is George, Prince of the High Peaks and Champion of the faith. They will aid the party when in need. Like when a TPK is on the horizon!

It isn't a city, just a hamlet named Mitra's Fist. And yes most of its residents are 300 years old!


Here is what I come up with in Herolab: not many differences, 50 arrows instead of 20, I presume you want a strength bow, and no adamantine.
You can add a special quality instead if you want


brvheart wrote:
Here is what I come up with in Herolab: not many differences, 50 arrows instead of 20,

The arrows were cold iron but I'll take 50.

brvheart wrote:
I presume you want a strength bow,

Strength bow sounds good. +4 please.

brvheart wrote:
and no adamantine. You can add a special quality instead if you want

You mean like human bane? Unless the worshipers of Set tend to be something else.


trawets71 wrote:
brvheart wrote:
Here is what I come up with in Herolab: not many differences, 50 arrows instead of 20,

The arrows were cold iron but I'll take 50.

brvheart wrote:
I presume you want a strength bow,

Strength bow sounds good. +4 please.

brvheart wrote:
and no adamantine. You can add a special quality instead if you want
You mean like human bane? Unless the worshipers of Set tend to be something else.

The human worshippers of Set are largely dead. There is little clue of what else they still need to face besides the Naga they are fighting. Adding fire, electrical, etc damage might be more reliable.


I'll go with shocking then.


Ok, make the changes and dot game play. You can join discussion and introduce yourself:) Welcome to our game.


Your sword cost 18315 GP of which you paid 11015 so your cash is gone. You are technically over, but I will let it go. Need to have some reason to adventure. Being broke is as good as any!

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