'Slim' Jim
Male human swashbuckler 9 (Pathfinder RPG Advanced Class Guide 56)
NG Medium humanoid (human)
Init +7;
Senses Perception +13
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Defense
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AC 26, touch 17, flat-footed 21 (+6 armor, +2 deflection, +3 Dex, +2 dodge, +1 natural, +2 shield)
hp 78 (9d10+19)
Fort +9,
Ref +12,
Will +8 (+2 bonus vs. mind-affecting effects)
Defensive Abilities charmed life 4/day, nimble +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee scimitar of el-marresh +18/+13 (1d6+10/15-20+9 Precision) or
. . unarmed strike +9/+4 (1d3 nonlethal)
Special Attacks deeds (derring-do, kip-up, menacing swordplay, opportune parry and riposte, precise strike, superior feint, swashbuckler initiative, swashbuckler's grace, targeted strike), panache (4), swashbuckler weapon training +2
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Statistics
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Str 11,
Dex 21,
Con 14,
Int 10,
Wis 12,
Cha 16
Base Atk +9;
CMB +9;
CMD 28
Feats Blind-fight, Combat Reflexes, Great Fortitude, Iron Will, Slashing Grace[ACG], Steadfast Personality[ACG], Surge Of Success[ARG], Weapon Focus (scimitar), Weapon Specialization (scimitar)
Traits indomitable faith, resilient
Skills Acrobatics +14 (+10 to jump), Diplomacy +15, Escape Artist +9, Intimidate +15, Knowledge (local) +11, Perception +13, Ride +6
Languages Common
SQ swashbuckler finesse
Combat Gear boots of speed;
Other Gear +2 chain shirt,
+1 buckler,
scimitar of el-marresh,
amulet of natural armor +1,
belt of incredible dexterity +2,
cloak of resistance +1,
handy haversack,
plume of panache[ACG],
ring of protection +2,
swordmaster's flair (blue scarf)[ACG], bedroll, belt pouch, flint and steel, mess kit[UE], soap, trail rations (5), waterskin
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Charmed Life +3 (4/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deeds
Nimble +2 (Ex) +2 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Slashing Grace (Scimitar) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Surge of Success Confirmed critical or natural 20 on save grants you a +2 bonus on one roll your next turn.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Swashbuckler Weapon Training +2 (Ex) +2 attack and damage with swashbuckler weapons.
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