Poltur

"Slim" Jim's page

425 posts. Alias of FangDragon.


Full Name

'Slim' Jim

Race

Human Swashbuckler 8 | HP 57 / 71 AC 25 T19 FF18 | Panache 3/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker

Classes/Levels

Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Alignment

NG

Strength 11
Dexterity 21
Constitution 14
Intelligence 10
Wisdom 12
Charisma 16

About "Slim" Jim

Build:
'Slim' Jim
Male human swashbuckler 8 (Pathfinder RPG Advanced Class Guide 56)
NG Medium humanoid (human)
Init +7; Senses Perception +12
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Defense
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AC 24, touch 17, flat-footed 19 (+5 armor, +2 deflection, +3 Dex, +2 dodge, +2 shield)
hp 71 (8d10+17)
Fort +8, Ref +12, Will +7 (+2 bonus vs. mind-affecting effects)
Defensive Abilities charmed life 4/day, nimble +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee scimitar of el-marresh +16/+11 (1d6+9/15-20+8 Precision) or
. . unarmed strike +8/+3 (1d3 nonlethal)
Special Attacks deeds (derring-do, kip-up, menacing swordplay, opportune parry and riposte, precise strike, superior feint, swashbuckler initiative, swashbuckler's grace, targeted strike), panache (4), swashbuckler weapon training +1
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Statistics
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Str 11, Dex 21, Con 14, Int 10, Wis 12, Cha 16
Base Atk +8; CMB +8; CMD 27
Feats Blind-fight, Combat Reflexes, Great Fortitude, Iron Will, Slashing Grace[ACG], Steadfast Personality[ACG], Weapon Focus (scimitar), Weapon Specialization (scimitar)
Traits indomitable faith, resilient
Skills Acrobatics +13 (+9 to jump), Diplomacy +14, Escape Artist +9, Intimidate +14, Knowledge (local) +9, Perception +12, Ride +6
Languages Common
SQ swashbuckler finesse
Combat Gear boots of speed; Other Gear +1 lamellar (leather) armor[UC], +1 buckler, scimitar of el-marresh, belt of incredible dexterity +2, cloak of resistance +1, handy haversack, plume of panache[ACG], ring of protection +2, swordmaster's flair (blue scarf)[ACG], bedroll, belt pouch, flint and steel, mess kit[UE], soap, trail rations (5), waterskin
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Charmed Life +3 (4/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deeds
Nimble +2 (Ex) +2 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Slashing Grace (Scimitar) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Swashbuckler Weapon Training +1 (Ex) +1 attack and damage with swashbuckler weapons.

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Appearance and personality:

Jim, nicknamed Slim, is a rakishly good looking man in his prime. Always clean shaven and well presented, he’s got short dark hair, piercing blue eyes and is tall at 6’ 6”. He prefers starched cotton shirts and pressed dark trousers.

He’s a jovial fellow who makes friends easily, with a privileged upbringing and a cup half full mentality. He’s the sort to push on, with a proper stiff upper lip no matter how hard it gets!

Background:

Jim is the third son of a well-to-do merchant family. As a child he was an accomplished acrobat and amateur fencer. He once considered a career in the diplomatic corps before joining the army where he served for several years before becoming something of a gentleman adventurer.

Scimitar of El-Marresh:

Aura faint necromancy; CL 5th
Slot —; Price 4,315 gp; Weight 4 lbs.
DESCRIPTION
Centuries ago King Abdul, the ruler of El-Marresh, ordered
his blacksmiths to build 100 of these wondrously crafted
scimitars for his personal bodyguard. Mysterious runes adorn
the blade, and the haft is carved from bone wrapped
in exquisite silk. At least half of the blades are reputed to
have survived to this day. This weapon is a +1 scimitar that
grants its wielder a +5 competence bonus to Intimidate
checks made to demoralize foes. In addition, whenever the
weapon confirms a critical hit, the wielder may attempt an
Intimidate check to demoralize foes as a free action.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, cause fear,
creator must have 5 ranks in the Intimidate skill; Cost 2,315
gp