brvheart |
How about rolling a disable device please? If that would not be too inconvenient:)
brvheart |
"I don't think it's a good idea to go into the Manor quite yet. I'm about to run out of ways to help the entire party. Who's badly hurt? That ring is very evil throw in a volcano or some such to get rid of it.
Checking to see who among the party is hurt worst.
[dice=Heal Check]1d20+8
I think that would be Cirilla. She is down to a few hp. 4
Tal'ariel Rhuidon |
Tal'ariel shoos everyone back to avoid danger, checks the door for traps, and picks the lock assuming no traps are apparent.
Perception vs traps: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Disable Device: 1d20 + 20 ⇒ (13) + 20 = 33
"Not a problem anymore, he's dead," responds Tal, as she's busy working.
Thoron Palehorn |
SNAKES!!!! BIG SNAKES? I DON'T LIKE SNAKES!!! How about us resting in the inn or if Cornelius maybe in the shrine?
I grew up on the gulf coast with those salt grass rattlesnakes getting up to 10'.
"Cirilla let me help you."
Cure Serious Wounds: 3d8 + 6 ⇒ (7, 7, 3) + 6 = 23
and adding healer's blessing +50%=35 back
brvheart |
Tal'ariel shoos everyone back to avoid danger, checks the door for traps, and picks the lock assuming no traps are apparent.
[dice=Perception vs traps]1d20+14+1
[dice=Disable Device]1d20+20"Not a problem anymore, he's dead," responds Tal, as she's busy working.
you find no traps, door is now unlocked
Ciri Princess of Cintra |
cast detect magic, not touching anything, double checking anything Tal is not sure about, also Arcane Mark each item successfully identified that does not radiate evil.
Avaarkis
Chainmail +2 (Tal'Ariel :-) )
Very evil ring (Tal'Ariel :-) )
Spellcraft mace: 1d20 + 5 ⇒ (17) + 5 = 22 (Tal'Ariel :-) ) +2
Spellcraft other ring: 1d20 + 5 ⇒ (5) + 5 = 10
Spellcraft: 1d20 + 13 ⇒ (12) + 13 = 25
Spellcraft belt: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27
Merth the Sheriff
Spellcraft longsword: 1d20 + 5 ⇒ (3) + 5 = 8
Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24
Spellcraft breast plate: 1d20 + 5 ⇒ (8) + 5 = 13
Spellcraft: 1d20 + 13 ⇒ (16) + 13 = 29
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (18) + 5 = 23 (Tal'Ariel :-) )
Spellcraft ring 1: 1d20 + 5 ⇒ (4) + 5 = 9
Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21
Spellcraft ring 2: 1d20 + 5 ⇒ (14) + 5 = 19
Spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28
Spellcraft boots: 1d20 + 5 ⇒ (4) + 5 = 9
Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18
Bolt of the North Marches
Spellcraft long sword: 1d20 + 5 ⇒ (4) + 5 = 9
Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24
Spellcraft chainmail: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft: 1d20 + 13 ⇒ (19) + 13 = 32
Spellcraft composite longbow: 1d20 + 5 ⇒ (12) + 5 = 17
Spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20
Harmon Hellriser
Spellcraft long sword: 1d20 + 5 ⇒ (20) + 5 = 25 (Tal'Ariel :-) )
Spellcraft chainmail: 1d20 + 5 ⇒ (2) + 5 = 7
Spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20
Seth the Huge
Spellcraft bastard sword: 1d20 + 5 ⇒ (1) + 5 = 6
Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18
Spellcraft chain shirt: 1d20 + 5 ⇒ (20) + 5 = 25 (Tal'Ariel :-) )
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (10) + 5 = 15
Spellcraft: 1d20 + 13 ⇒ (18) + 13 = 31
Spellcraft ring: 1d20 + 5 ⇒ (7) + 5 = 12
Spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20
Wormgear Bonegnawer
Spellcraft long sword: 1d20 + 5 ⇒ (12) + 5 = 17
Spellcraft: 1d20 + 13 ⇒ (9) + 13 = 22
Spellcraft chainmail: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (8) + 5 = 13
Spellcraft: 1d20 + 13 ⇒ (20) + 13 = 33
Avvakris
Spellcraft mace: 1d20 + 5 ⇒ (17) + 5 = 22 +2 heavy mace
Merth the Sheriff
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (18) + 5 = 23 +1 heavy steel shield
Bolt of the North Marches
None
Harmon Hellriser
Spellcraft long sword: 1d20 + 5 ⇒ (20) + 5 = 25 +1 long sword
Seth the Huge
Spellcraft chain shirt: 1d20 + 5 ⇒ (20) + 5 = 25 +1 chain shirt
Wormgear fail
None
brvheart |
cast detect magic, not touching anything, double checking anything Tal is not sure about
Avaarkis
Chainmail +2 (Tal'Ariel :-) )
Very evil ring (Tal'Ariel :-) )
Spellcraft mace: 1d20 + 5 ⇒ (17) + 5 = 22 (Tal'Ariel :-) ) +2
Spellcraft other ring: 1d20 + 5 ⇒ (5) + 5 = 10
[dice=Spellcraft]1d20 + 13
Spellcraft belt: 1d20 + 5 ⇒ (13) + 5 = 18
[dice=Spellcraft]1d20 + 13Merth the Sheriff
Spellcraft longsword: 1d20 + 5 ⇒ (3) + 5 = 8
[dice=Spellcraft]1d20 + 13
Spellcraft breast plate: 1d20 + 5 ⇒ (8) + 5 = 13
[dice=Spellcraft]1d20 + 13Spellcraft heavy steel shield: 1d20 + 5 ⇒ (18) + 5 = 23 (Tal'Ariel :-) )
Spellcraft ring 1: 1d20 + 5 ⇒ (4) + 5 = 9
[dice=Spellcraft]1d20 + 13
Spellcraft ring 2: 1d20 + 5 ⇒ (14) + 5 = 19
[dice=Spellcraft]1d20 + 13 ring of counterspells
Spellcraft boots: 1d20 + 5 ⇒ (4) + 5 = 9
[dice=Spellcraft]1d20 + 13Bolt of the North Marches
Spellcraft long sword: 1d20 + 5 ⇒ (4) + 5 = 9
[dice=Spellcraft]1d20 + 13
Spellcraft chainmail: 1d20 + 5 ⇒ (13) + 5 = 18
[dice=Spellcraft]1d20 + 13
Spellcraft composite longbow: 1d20 + 5 ⇒ (12) + 5 = 17
[dice=Spellcraft]1d20 + 13Harmon Hellriser
Spellcraft long sword: 1d20 + 5 ⇒ (20) + 5 = 25 (Tal'Ariel :-) )
Spellcraft chainmail: 1d20 + 5 ⇒ (2) + 5 = 7
[dice=Spellcraft]1d20 + 13Seth the Huge
Spellcraft bastard sword: 1d20 + 5 ⇒ (1) + 5 = 6
[dice=Spellcraft]1d20 + 13Spellcraft chain shirt: 1d20 + 5 ⇒ (20) + 5 = 25 (Tal'Ariel :-) )
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (10) + 5 = 15
[dice=Spellcraft]1d20 + 13
Spellcraft ring: 1d20 + 5 ⇒ (7) + 5 = 12
[dice=Spellcraft]1d20 + 13Wormgear Bonegnawer
Spellcraft long sword: 1d20 + 5 ⇒ (12) + 5 = 17
[dice=Spellcraft]1d20 + 13
Spellcraft chainmail: 1d20 + 5 ⇒ (13) + 5 = 18
[dice=Spellcraft]1d20 + 13[S]Spellcraft...
Spellcraft other ring: 1d20 + 5 ⇒ (5) + 5 = 10
Spellcraft: 1d20 + 13 ⇒ (12) + 13 = 25 ring of protecion +2Spellcraft belt: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27 Belt of mighty constitution +2
Merth the Sheriff
Spellcraft longsword: 1d20 + 5 ⇒ (3) + 5 = 8 +2 unholy longsword
Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24
Spellcraft breast plate: 1d20 + 5 ⇒ (8) + 5 = 13 +2 breast plate
Spellcraft: 1d20 + 13 ⇒ (16) + 13 = 29
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (18) + 5 = 23 (Tal'Ariel :-) )
Spellcraft ring 1: 1d20 + 5 ⇒ (4) + 5 = 9
Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21 ring of protecion +1
Spellcraft ring 2: 1d20 + 5 ⇒ (14) + 5 = 19 failed
Spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28 ring of counterspells
Spellcraft boots: 1d20 + 5 ⇒ (4) + 5 = 9 failed
Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18
Bolt of the North Marches
Spellcraft long sword: 1d20 + 5 ⇒ (4) + 5 = 9
Spellcraft: 1d20 + 13 ⇒ (11) + 13 = 24 +1 longsword
Spellcraft chainmail: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft: 1d20 + 13 ⇒ (19) + 13 = 32
Spellcraft composite longbow: 1d20 + 5 ⇒ (12) + 5 = 17
Spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20 +1 composite longbow Str +1
Harmon Hellriser
Spellcraft long sword: 1d20 + 5 ⇒ (20) + 5 = 25 (Tal'Ariel :-) )
Spellcraft chainmail: 1d20 + 5 ⇒ (2) + 5 = 7
Spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20 +1 chainmail
Seth the Huge
Spellcraft bastard sword: 1d20 + 5 ⇒ (1) + 5 = 6
Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18 failed
Spellcraft chain shirt: 1d20 + 5 ⇒ (20) + 5 = 25 (Tal'Ariel :-) )
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (10) + 5 = 15
Spellcraft: 1d20 + 13 ⇒ (18) + 13 = 31 +2 heavy steel shield
Spellcraft ring: 1d20 + 5 ⇒ (7) + 5 = 12
Spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20 ring of protection +1
Wormgear Bonegnawer
Spellcraft long sword: 1d20 + 5 ⇒ (12) + 5 = 17
Spellcraft: 1d20 + 13 ⇒ (9) + 13 = 22 +1 longsword
Spellcraft chainmail: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27 +1 chainmail
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (8) + 5 = 13
Spellcraft: 1d20 + 13 ⇒ (20) + 13 = 33 +1 heavy steel shield
brvheart |
The interior of the house is well furnished to the point of extravagance.
Ciri Princess of Cintra |
cast detect magic, not touching anything, double checking anything Tal is not sure about, also Arcane Mark each item successfully identified that does not radiate evil.
Avaarkis
+2 Chainmail (Tal'Ariel :-) )
Very evil ring of Seti (Tal'Ariel :-) )
+2 Heavy Mace: = 22 (Tal'Ariel :-) )
Spellcraft other ring:
Spellcraft belt:Merth the Sheriff
longsword:
breast plate:
heavy steel shield: = 23 (Tal'Ariel :-) )
Ring 1:
Ring 2: ring of counterspells
Boots:Bolt of the North Marches
long sword:
chainmail:
composite longbow:Harmon Hellriser
long sword: = 25 (Tal'Ariel :-) )
chainmail:
Seth the Huge
bastard sword:
chain shirt: = 25 (Tal'Ariel :-) )
heavy steel shield:
ring:Wormgear Bonegnawer
long sword:
chainmail:...
Avaarkis
Merth the Sheriff
Spellcraft boots: Failed
Bolt of the North Marches
Harmon Hellriser
Seth the Huge
Wormgear Bonegnawer...
Avvakris
Spellcraft mace: 1d20 + 5 ⇒ (17) + 5 = 22 +2 heavy maceMerth the Sheriff
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (18) + 5 = 23 +1 heavy steel shield
Bolt of the North Marches
None
Harmon Hellriser
Spellcraft long sword: 1d20 + 5 ⇒ (20) + 5 = 25 +1 long sword
Seth the Huge
Spellcraft chain shirt: 1d20 + 5 ⇒ (20) + 5 = 25 +1 chain shirt
Wormgear fail
None
Ciri Princess of Cintra |
1 person marked this as a favorite. |
cast detect magic, not touching anything, double checking anything Tal is not sure about, also Arcane Mark each item successfully identified that does not radiate evil.
Avaarkis
+2 ChainmailVery evil ring of Seti (Tal'Ariel :-) )
+2 Heavy Mace
ring of protecion +2
Belt of mighty constitution +2
Merth the Sheriff
+2 unholy longsword
+2 breast plate
+1 heavy steel shield
ring of protecion +2
ring of counterspells
boots: failed
Bolt of the North Marches
+1 longsword
+1 chainmail
+1 composite longbow Str +1
Harmon Hellriser
+1 long sword
+1 chainmail
Seth the Huge
bastard sword: = 18 failed
+1 chain shirt
+2 heavy steel shield
ring of protection +1
Wormgear Bonegnawer
+1 longsword
+1 chainmail
+1 heavy steel shield
Iz-dubar |
I think I’d like to increase my survivability since I’m a d8 on the front lines(and came close to dying). I’m going to move to sword and board and sacrifice some damage for AC. With that said I’d like to bid on the following items:
Ring of prot. +2 (Avaarkis or Merth): 1d20 ⇒ 3
Belt of con +2 (Avaarkis): 1d20 ⇒ 20
Heavy shield +2 (Seth): 1d20 ⇒ 2
Ciri Princess of Cintra |
Thank you for the healing, I do feel much better now, I will be much better tomorrow, just have to make it through today. Going with Izzy into the house, wand at the ready.
so if any of you divine casters want to try spellcraft detect magic on the few items remaining please. Ps I also like the belt.
Ciri Princess of Cintra |
1ST pick belt for better HP, 2nd is one of the rings, 3rd is boots if identified, I will give my plus 1 ring in trade, once everyone rolls for something, they drop out until everyone gets a pick until next round
Belt, Ring: 1d20 ⇒ 91d20 ⇒ 8
brvheart |
Carefully looking around Felix checks for any surprises possible.
[Dice=Perc]1d20+11
This was a posh place and rich marks usually had money for some naaasty surprises.
But once you beat the problems... there was usually some plunder worth your time.
Valuables in sight on the first floor include a silver candelabrum in the north chamber, and a gem encrusted book. Also in this northernmost room is a secret trap door in the floor.
brvheart |
moves into the manor with the rest.
"I can try to help with seeing what the items are
Merth the Sheriff
boots: [dice=Spellcraft]1d20+4do any of the other items detect as magic?
There is a bastard sword not identified Thoron.
Prefect Cornelius |
Father Cornelius follows you inside the manor. Very interested in the book, "This is a Tome of the Word and Law of Mitra. It was was one of the original relics of the shrine."
Noticing Felix discovering the trap door, "Another entrance down below it seems. There used to be treasure seekers here from all over seeking relics from the White Tower."
Ratel Dier |
Takikng a couple of minutes Ratel searches the bed chamber so he can inform Felix and Tal'ariel of any loot.
When finished he returns downstairs, telling the others. "There really isn't enough room here, so we probably should spend the night in the inn, we'll just need to set a watch just in case."
perception for the bed chamber: 1d20 + 10 ⇒ (18) + 10 = 28
brvheart |
There are also various documents of no importance that bear wax seals with the impression of Avvakris's signet ring upon them. Under the bed is a chest.
"Slim" Jim |
Jim replied to Thoron, "I got hit by a couple of their spells, it's not too bad but if you have a small heal left I'd appreciate it!"
He then followed the others inside the house, he was careful not to touch anything and kept alert for any surprises.
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Tal'ariel Rhuidon |
Tal takes a look too!
Perc, trapfinding: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Disable: 1d20 + 20 ⇒ (12) + 20 = 32
brvheart |
Felix quickly checks the chest traps, but as he has no lockpicks, he lets the half-elf do the picking.
[Dice=PErc]1d20+11
The chest is not trapped nor locked, but you do find a woman hiding behind it. She is holding a dagger.
"Slim" Jim |
"Not sure we have any other choice, we seem to have declared war on the cult of Set..." remarked Jim. Without the caravan and the mounts and surrounded by desert they where stuck here, after all. "Besides that cult is a perfidious thing, it needs to be destroyed root and branch."
brvheart |
Here is a complete list up to date
Avaakris
+2 heavy mace, ring of protecion +2, Belt of mighty constitution +2
Merth the Sheriff
+2 unholy long sword, +2 breast plate,+1 heavy steel shield, ring of protecion +2, ring of counterspells, boots
Bolt of the North Marches
+1 long sword,+1 chainmail,+1 composite longbow +1 str,
Harmon Hellriser
+1 longsword,+1 chainmail
Seth the Huge
bastard sword,+1 chain shirt,+2 heavy steel shield, ring of protecion +1
Wormgear Bonegnawer
+1 long sword,+1 chainmail,+1 heavy steel shield
Han Filo
+2 chainmail, +1 halberd
Gernstead the Grim -
? chainmail w armor spikes, +2 bastard sword, amulet of mighty fists +2
Scarvonii the Dark,-
+2 chainmail,+1 composite longbow,+1 long sword
Melkor Stoneteeth -+1 studded leather, +1 great sword
Prefect Cornelius |
With the confirmation that the party plans to go down into the tunnels Father Cornelius gives Iz-dubar a ring.
When Iz puts on the ring appears a handsome fighter in shining gold +2 celestial full plate. With tawny golden hair and amber, cat eyes he carries a +2 holy cold iron great sword. As he appears he stars to sing,
"There’s many men get store of treasure
yet they live like very slaves:
In this world they have no pleasure
the more they have, the more they crave.
Hang such greedy-minded misers,
that will ne’r contented be.
I am George, Prince of the High Peaks and Champion of the Faith. Blessed be ye all in the name of Mitra!"
Ratel Dier |
Seeing the woman behind the chest, Ratel, jumps back. Fearing the worst he uses his 'detect evil' ability then asks "Who are you?" adding "We mean no harm." Looking from he to Felix and Tal'ariel, mentally adding 'Probably.'
using the paladin's ability to detect evil
Any response to this?
Smiling as the 'sailor' speaks to the girl, Ratel watches as she hands the blade to Felix.
just in case
perception: 1d20 + 10 ⇒ (1) + 10 = 11
Nothing to see here folks, move along
Iz-dubar |
With the confirmation that the party plans to go down into the tunnels Father Cornelius gives Iz-dubar a ring.
** spoiler omitted **
When Iz puts on the ring appears a handsome fighter in shining gold +2 celestial full plate. With tawny golden hair and amber, cat eyes he carries a +2 holy cold iron great sword. As he appears he stars to sing,
"There’s many men get store of treasure
yet they live like very slaves:
In this world they have no pleasure
the more they have, the more they crave.
Hang such greedy-minded misers,
that will ne’r contented be.
I am George, Prince of the High Peaks and Champion of the Faith. Blessed be ye all in the name of Mitra!"
Later when he puts on the ring Iz is startled by the appearance of the handsome warrior. It takes Iz a few seconds to respond, ”Hail and well met George! Blessings of Mitra be poured down upon you as well. I am Iz-dubar warrior priest in service to Mitra. To what do we owe the honor of your company?”
brvheart |
"lets go to the inn to rest and find out about these new folks."
Were there any papers, desks or journals found in the manor?
I posted this earlier
There are also various documents of no importance that bear wax seals with the impression of Avvakris's signet ring upon them.
brvheart |
"I've been watching you ever since you began your quest. Been in your dreams...." says the lioned paladin.
"Slim" Jim |
Jim made his way upstairs and like Ratel he watched the girl hand the blade to Felix.
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
When the contents of the chest were revealed, Jim remarked, "That's a fair amount of cash, where it come from?"