Dark Tower

Game Master brvheart

Watch Order:
1st: Sir Rhaym, Reldak Vol
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Sir Rhaym, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Sir Rhaym and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


701 to 750 of 3,221 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Male Human Rogue6/Clr1 Current Map

The largest of
the three back rooms is a weapon storage area, along with
chains, supplies against a siege, more valuable pieces of
salvage from victims, i.e., rich clothes, saddles, richly crafted
weapons, total value 1000 gp (two swords, three maces, two
scimitars, four halberds, a greatsword with a 500 gp jewel
encrusted handle

And that is on rolling a 1 lol


Male Human Rogue6/Clr1 Current Map

It should not take much of a perception check to note that Beldar has not taken a single drink since Avaakris and the sheriff were defeated.


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Still here. Work's keeping me rather busy though! I saw a PM will read it in the morning, I'm tired.

Slim didn't like the sound of using cells in the tunnels, "I think we'll have to lock them up in the Inn unfortunately. Can't trust the tunnels until they've been thoroughly cleansed."


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Yes, just have keep a watch order and looks like Rufo is going to stay up here in town when we go down below.

First we have to search the constabulary for secrets doors, this can't be all of the place, there has to be a basement like in some of the other buildings. Get breakfast and get moving, we might not be back here at the inn tonight, so take what you need.

Perception for secret doors - elf: 1d20 + 11 ⇒ (4) + 11 = 15

Detect Magic spellcraft on Armory: 1d20 + 12 ⇒ (11) + 12 = 23

LAST NIGHT STUDYING WITH TAL'ARIEL 2 HRS

SPELLCRAFT WRITE VANISH: 1d20 + 12 ⇒ (2) + 12 = 14

SPELLCRAFT WRITE MIRROR IMAGE: 1d20 + 12 ⇒ (11) + 12 = 23


"Rufo can show where trap door to runnels is in sheriff's office if want. Points on map."


Male Half-orc Rogue (Thug) 7

Felix shrugs and replies."I have escaped from enough inns myself. They are not made to keep prisoners inside. But, well its better than nuthing. We just have to tie them up real good."
Felix then checks the knots and ties them a bit differently to keep dishonest people from becoming lost people.
Sleight of hand: 1d20 + 15 ⇒ (20) + 15 = 35


Male Human Rogue6/Clr1 Current Map

None of them are getting out of a DC35 that is for sure! Rufo will keep and eye on them.


Male Half-orc Rogue (Thug) 7

Later Felix moves towards the trapdoor and carefully checks for bad suprises.
Perc: 1d20 + 10 ⇒ (8) + 10 = 18
Finding nothing he carefully opens the trapdoor and checks for any guards.
If he finds none, he gets down stealthily ready to explore the are.

Grand Lodge

Male Dwarf Cleric/6

Have we rested yet?


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal spends several hours studying spells. I'm guessing we have at least 8 hours given that we spent the morning fighting.
Spellcraft Snowball DC16: 1d20 + 8 ⇒ (16) + 8 = 24
Spellcraft Shocking Grasp DC16: 1d20 + 8 ⇒ (13) + 8 = 21
Spellcraft Burning Hands DC16: 1d20 + 8 ⇒ (4) + 8 = 12
Spellcraft Scorching Ray DC17: 1d20 + 8 ⇒ (18) + 8 = 26
Spellcraft Acid Arrow DC17: 1d20 + 8 ⇒ (13) + 8 = 21
Spellcraft Spider Climb DC17: 1d20 + 8 ⇒ (9) + 8 = 17
Spellcraft Haste DC18: 1d20 + 8 ⇒ (2) + 8 = 10
Spellcraft Fly DC18: 1d20 + 8 ⇒ (13) + 8 = 21

"Hey, Beldar the Sodden ain't drinkin'. What gives?"


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:
Have we rested yet?

Yes, Thoron. Rested, prayed for spells and ate breakfast.


Male Human Rogue6/Clr1 Current Map
Tal'ariel Rhuidon wrote:

Tal spends several hours studying spells. I'm guessing we have at least 8 hours given that we spent the morning fighting.

[dice=Spellcraft Snowball DC16]1d20+8
[dice=Spellcraft Shocking Grasp DC16]1d20+8
[dice=Spellcraft Burning Hands DC16]1d20+8
[dice=Spellcraft Scorching Ray DC17]1d20+8
[dice=Spellcraft Acid Arrow DC17]1d20+8
[dice=Spellcraft Spider Climb DC17]1d20+8
[dice=Spellcraft Haste DC18]1d20+8
[dice=Spellcraft Fly DC18]1d20+8

"Hey, Beldar the Sodden ain't drinkin'. What gives?"

When you are adventuring, the rules only allow you 4 hours worth of magic and 2 for item creation.

Beldar asks if he can study with you in the morning.
"I haven't seen my spell books in many many years. Would be nice to cast a spell or two again."


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

"Wait, you know magic? And you're not drinkin'? That's a whole new side of you!"

If she can, Tal checks with Cornelius and Rufo to see of Beldar could be trusted.


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Later after everyone had rested, Slim suggested "I think we should take Rufo up on his offer to show us the entrance to the tunnels. We'd best be real cautious down there, the Gods only know what lurks below."

Assuming Slim is around when Beldar mentions his missing book.
Jim frowned, there had to be a story there. Sounding very conciliatory, he asked, "Tell me friend, what happened to your spell book?"
Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30


"Sold them for drinks. Got tired of pretending I was evil and just started drinking. Can't remember how long ago. Was once wizard."

He seems to be telling the truth. He has been this way since long before Rufo and Cornelius came here. Seemingly a harmless drunk.

"Slim" Jim wrote:
the Gods only know what lurks below

Yeah, Set and Mitra


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

BELDAR IS TRUSTWORTHY AND NOT EVIL, HE BECAME A DRUNK AFTER THEY TOOK OVER, HE FELT RESPONSIBLE AND THEY TOOK HIS SPELBOOK AWAY, ALL HE HAS NOW ARE THE SPELLS HE KNOWS FROM SPELL MASTERY WITHOUT HIS BOOK, He has not aged because he was here when they took over and pretended to be on their side because he was scared they would kill him, self preservation.

Lastnight

I would be happy to share my spells and study with you, I am sure anyone who has survived here all these long years is sure to have knowledge beyond measure to offer in trade, your craft is quite different than ours. Would be interested in ancient ways of magic.

Spellcraft, Gltterdust, Web: 1d20 + 12 ⇒ (19) + 12 = 311d20 + 12 ⇒ (14) + 12 = 26

Spellcraft, Feather Fall, Enlarge Person: 1d20 + 12 ⇒ (1) + 12 = 131d20 + 12 ⇒ (17) + 12 = 29

next morning, following Felix down below after spells and breakfast


Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote:

Later Felix moves towards the trapdoor and carefully checks for bad suprises.

[Dice=Perc]1d20+10
Finding nothing he carefully opens the trapdoor and checks for any guards.
If he finds none, he gets down stealthily ready to explore the are.

The party come to the wine cellar. There are 2 casks of wine and a passage out the other side.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal nods at Beldar, accepting his tale after a bit of investigation. "I brought a lot of spell ink with me, Beldar. If you can find yourself a book, you could build a new spellbook."

* * *

The next day down in the cellar, Tal starts looking around for danger with Felix.
Perception: 1d20 + 14 ⇒ (8) + 14 = 22 +1 more if trapped.


Male Human Rogue6/Clr1 Current Map
Tal'ariel Rhuidon wrote:

Tal nods at Beldar, accepting his tale after a bit of investigation. ...

* * *

The next day down in the cellar, Tal starts looking around for danger with Felix.
[dice=Perception]1d20+14 +1 more if trapped.

She will find the secret door behind the barrels.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

go in the wine cellar and sample the wine, of its any good, refill a bottle or 2, also ARCANE mark each keg.


Male Human Rogue6/Clr1 Current Map

It is very fine wine, not quite as good as Sea Lord, but close.

Grand Lodge

Male Dwarf Cleric/6

Oh ok I missed that. Gets a mug for wine out, and takes a sample of wine.

"Not bad at all, wonder how it got here?

So which way do you all want to go? Here? Or the other entrance?

tries to Id the bastard sword that we all missed yesterday

Spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:

Oh ok I missed that. Gets a mug for wine out, and takes a sample of wine.

"Not bad at all, wonder how it got here?

So which way do you all want to go? Here? Or the other entrance?

tries to Id the bastard sword that we all missed yesterday

[dice=Spellcraft]1d20+4

+1 Bastard Sword. There was also a set of chainmail w. spikes and a set of boots that are not identified.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

"There it is--secret door down," she explains.

She looks longingly at the wine . . . and pours herself a healthy glass. Wasn't the first time, wouldn't be the last. "Go figure, they have some good wine in the middle of the desert!"


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Detect Magic Spell Craft; Boots; Spiked Chainmail before we left: 1d20 + 12 ⇒ (14) + 12 = 261d20 + 12 ⇒ (19) + 12 = 31

Great wine, will portal it back to the inn when we can, for now let's take the secret way, see what's hidden

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


Male Human Rogue6/Clr1 Current Map

Boots of Speed
+2 Spiked Chainmail


Male Human Rogue6/Clr1 Current Map

You follow the passageway following Rufu's map. It leads to a door.
It opens to a north south passageway.


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

"Wow, nice boots to go with surprisingly good wine!" remarked Slim.

He then very cautiously listened at the passageway opening in case of a lurking surprise. But apparently he simply couldn't concentrate due to the excitement of it all.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal casts Mage Armor on herself before descending.

"Keep a careful eye out for traps" reminds the pirate.
Perception: 1d20 + 14 ⇒ (15) + 14 = 29 add +1 vs traps

Grand Lodge

Male Dwarf Cleric/6

As agreed I'm bring up the rear.


Male Human Rogue6/Clr1 Current Map

Tal, as you do not have trap spotting you will need to check for traps specifically on each 10' area. I will, however, take this roll for the door entering the hallway that Ciri was waiting for you to check. You can preroll one for the sake of time so they don't have to wait on you.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Prerolled perception check: 1d20 + 15 ⇒ (17) + 15 = 32.

"North or south?" asks the half-elf.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Right, all these old places made going left a bad idea


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

"Sounds good to me." Tal directs the party to the right.


Male Human Rogue6/Clr1 Current Map

I would strongly suggest someone map on graph paper. You have Rufo's map, but it does not show much and is very basic. And no, I don't allow using a spell to do it. That forces me to do your mapping for you.

Grand Lodge

Male Dwarf Cleric/6

I can do it, but my maps are pretty basic too. Just would show the corridors, rooms, traps, but wouldn't mention monsters or NPC's unless the party thinks it's important.

Umm Brvheart there's not a labyrinth here like there is in Rapun Athuk? I'm not able to map multi-layer labyrinths on the same level.


Male Human Rogue6/Clr1 Current Map

It is not where near as complicated as RA. Four levels, but there are two separate areas. I would be giving spoiler info if I said what they were, but you can guess one is the White Tower.

Grand Lodge

Male Dwarf Cleric/6

OK, so where on the graph should I start the map?


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Rufo map is a rough tracing of the grid, so if you reverse the trace on graph paper, you should have it centered correctly.


Male Human Rogue6/Clr1 Current Map

You are in the center of the map.


1 person marked this as a favorite.
Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Jim tried the boots on and found them to fit like they'd been tailor made. He liked the styling, which he felt complemented the rest of his outfit nicely.

Seeing Thoron sketching a map, Jim swallowed, with a sudden sense of foreboding he whispered, "We're going to need that aren't we..." He had this vision of a confusing mass of tunnels reaching deep underground where mortals didn't belong.

Trying to shake the ennui off, he struck a confident tone, "The ladies say we turn to the right, that's good enough for me!"


Male Human Rogue6/Clr1 Current Map

You can go straight ahead to a T-intersection or there is a side passage to the right. Where to ladies?


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

cast light on ARROW to hold up as a torch

turn right towards the rat queen, I want to capture her, not kill her, we check the side passages quickly to make sure we don't get ambushed, but let's stay on target.


Male Human Rogue6/Clr1 Current Map

To the right at the T the passage kind of forms an X with side passages NW and SE. To the left you can see a room ahead with a curtain. There are narrow side passages at 25' north and south.


Male Half-orc Rogue (Thug) 7

Felix stealthily moves forward checking diligently for tracks.
Stealth: 1d20 + 15 ⇒ (17) + 15 = 32
Perc: 1d20 + 10 ⇒ (13) + 10 = 23


Male Human Rogue6/Clr1 Current Map
Felix "Lucky Gits" Season wrote:

Felix stealthily moves forward checking diligently for tracks.

[Dice=Stealth]d20+15
[Dice=Perc]1d20+10

Strange tracks to the left, they don't look human nor do they look animal.


Male Human Rogue6/Clr1 Current Map
Felix wrote:
Traps not tracks.

Now, there ya go. I will look for traps. I know the map makes it look like there might be a trap there but there is not. Also belay the "There are narrow side passages at 25' north and south." You do not see them at all. Felix looking to the east finds a secret door just to his north. The corridor to the south appears to be strung with steel wire.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

We should check to the south 30 feet to secure it and then come back and check out the secret door to the north.

Grand Lodge

Male Dwarf Cleric/6

How far have we moved to the right before we run into this NW-SE passage?

Grand Lodge

Male Dwarf Cleric/6

Nm I missed that.

701 to 750 of 3,221 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dark Tower Gameplay All Messageboards

Want to post a reply? Sign in.