Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
brvheart wrote:
The harsh, grating sound of metal dragging across rough flagstones.

Terodius whispers to the others "Something moving in there, sounds like metal dragging across flagstones."

Daniel Beatty wrote:
Daniel moves toward the door "I can be first in if that is ok. Ready? When all are ready Daniel nods for someone to open the door as he moves in.

Wordlessly, Terodius gestures Daniel to the point position... He quietly readies his longsword, preparing to follow Daniel and then Jim through the secret door...

So that's Daniel, Jim, Terodius, Garrett, Ciri, Korbin as our entry order. Let's do this folks.


Attacks:
[dice=Single Shot +1 Shortbow]d20+14[/dice] [dice=+1 Shortbow, RS]d20+14-2[/dice][dice=+1 Shortbow, RS, Secondary]d20+9-2[/dice][/dice=Shortbow Damage]d4+1[/dice][dice=Sneak Attack]4d6[/dice]
Skills:
Acrobatics +16, Appraise +13, Bluff +12, Diplomacy +12, Disable Device +23 (27), Escape Artist +16, Dungeoneering +13, Perception +16 (21), Sleight of Hand +15, Stealth +25, Use Magic Device +12
NG Halfling Rogue | Init +8 | 50/50 HP | AC 22, T 17, FF16 | Fort +5, Reflex +14, Will +4 | Perception (Trap Spotter) +16 (+21 vs Traps)

Garrett sticks to the shadows and knocks a small arrow as he waits to see what lies beyond.


Male Human Rogue6/Clr1

The room is slightly messy with papers strewn about the floor. Sitting in a metal stool is a bald young man with aquiline features. And a flask in another He looked up as you enter his lab.


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

At the back of the order, Korbin stays quiet and observes the situation--it seems a bit out of place, a scientist experimenting in his lab while evil monsters roam the halls and inhabit the rooms--his curiosity is piqued.

Perception: 1d20 + 15 ⇒ (13) + 15 = 28
Sense Motive: 1d20 + 15 ⇒ (6) + 15 = 21


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

@BrvHeart, do I recognize this guy from my captivity?

Assuming No, I don't recognize him

Although he was expecting immediate violence, Terodius does not start it himself. He glowers suspiciously at the the man, as he waits for someone more diplomatic than he to start a conversation (or for violence to actually break out).

Uses studied target on the man, and Detect Alignment (checking for evil, chaos, law and good in that order over 4 turns, if given that long.)

Because they might be needed:

Sense Motive: 1d20 + 9 + 3 + 3 + 4 + 2 + 2 ⇒ (8) + 9 + 3 + 3 + 4 + 2 + 2 = 31
9 ranks +3 trained +3 wis+4 stern gaze +2 heroism +2 studied target

Perception: 1d20 + 9 + 3 + 3 + 2 ⇒ (7) + 9 + 3 + 3 + 2 = 24 and a further +2 from studied target if it involves the young man
9 ranks +3 trained +3 wis +2 heroism

Init: 1d20 + 2 + 3 ⇒ (19) + 2 + 3 = 24
+2 dex +3 cunning Initiative


Male Human Rogue6/Clr1
Terodius Mitrakin wrote:

@BrvHeart, do I recognize this guy from my captivity?

Assuming No, I don't recognize him

Although he was expecting immediate violence, Terodius does not start it himself. He glowers suspiciously at the the man, as he waits for someone more diplomatic than he to start a conversation (or for violence to actually break out).

Uses studied target on the man, and Detect Alignment (checking for evil, chaos, law and good in that order over 4 turns, if given that long.)

** spoiler omitted **

you do not recognize him. So far no one has attempted to talk with him so you really can't do a Sense Motive with nothing to base it on. Presuming you can detect evil in this round he is evil.


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 64/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel steps into the room and looks around. He fixes his eyes on the man for a moment Using Detect Evil and says "This is a bit of a surprise. Most things in here attack on sight. Including the room itself. You've managed to avoid them coming after you. The minotaurs work for you?"


Male Human Rogue6/Clr1

Yes he is evil

Minotaurs? There are minotaur's here? I definitely must be careful then. How did you get into my lab?


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
brvheart wrote:


Minotaurs? There are minotaur's here? I definitely must be careful then. How did you get into my lab?

Although he tries to keep his face impassive, Terodius is quite skeptical that this man is that ignorant of the situation in this Dark Tower. Especially as he just watched us come through the secret door...

As the conversation goes on, Terodius casually edges farther into the room, moving to cut off the far exit...

I will use the sense motive from above, a 31.

Sense Motive: 31 = 31

If you want a new roll:

Sense Motive: 1d20 + 9 + 3 + 3 + 4 + 2 + 2 ⇒ (5) + 9 + 3 + 3 + 4 + 2 + 2 = 28
9 ranks +3 trained +3 wis+4 stern gaze +2 heroism +2 studied target


Male Human Rogue6/Clr1

His back was to you as you entered. Oh he is aware of the nature of the situation in this Dark Tower, he just was unaware of the minotaurs.


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 64/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel looks surprised and says "We came in through the door." and gestures to it.


Male Human Rogue6/Clr1

Peering in the direction of the secret door, There is a door there? well I will be a chimanzee's cousin!


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 2/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

"Strange spot for a lab, doesn't it bother you there's a dragon and many cultists lurking around?" drawled Jim who was pretty certain he knew what the answer would be.


Male Human Rogue6/Clr1

You can hear a lot of noise coming from the exit to the north sounds like a lot of pounding and banging.

The dragon the dragon does not bother us. He protects us.


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Hearing the noise coming from the door to the north, Korbin asks, ”What kind of experiments do you do here—and on what subjects?”. He catches his companions’ gaze and looks meaningfully to the north, wondering if test subjects/prisoners might be trapped there.


Male Human Rogue6/Clr1

Sometimes apes


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Terodius freights his words with threat as he asks "Sometime Apes, perhaps, but what subjects are you using right now?"

Intimidate: 1d20 + 9 + 3 - 1 + 2 + 4 + 1 + 5 + 2 ⇒ (5) + 9 + 3 - 1 + 2 + 4 + 1 + 5 + 2 = 30 to push him to tell the truth
9 ranks +3 trained -1 cha +2 racial +4 stern gaze+1 FCB +5 competence (Maiden’s Helm)+2 heroism

Sense Motive: 1d20 + 9 + 3 + 3 + 4 + 2 + 2 ⇒ (12) + 9 + 3 + 3 + 4 + 2 + 2 = 35
9 ranks +3 trained +3 wis+4 stern gaze +2 heroism +2 studied target


Male Human Rogue6/Clr1

The three in the room take cold damage: 3d6 ⇒ (6, 6, 3) = 15 and bludgeoning: 2d6 ⇒ (1, 1) = 2 from an ice storm from a wand he was hiding.

Roll init
init wizard: 1d20 + 6 ⇒ (17) + 6 = 23


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

init: 1d20 + 2 + 3 ⇒ (4) + 2 + 3 = 9
+2 dex +3 cunning Initiative


Attacks:
[dice=Single Shot +1 Shortbow]d20+14[/dice] [dice=+1 Shortbow, RS]d20+14-2[/dice][dice=+1 Shortbow, RS, Secondary]d20+9-2[/dice][/dice=Shortbow Damage]d4+1[/dice][dice=Sneak Attack]4d6[/dice]
Skills:
Acrobatics +16, Appraise +13, Bluff +12, Diplomacy +12, Disable Device +23 (27), Escape Artist +16, Dungeoneering +13, Perception +16 (21), Sleight of Hand +15, Stealth +25, Use Magic Device +12
NG Halfling Rogue | Init +8 | 50/50 HP | AC 22, T 17, FF16 | Fort +5, Reflex +14, Will +4 | Perception (Trap Spotter) +16 (+21 vs Traps)

Init: 1d20 + 8 ⇒ (11) + 8 = 19


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 64/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Initiative: 1d20 + 1 ⇒ (2) + 1 = 3


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Shocked that the scientist managed to conceal his intent from all of them well enough to initiate a surprise attack, Korbin tries to recover as quickly as possible and join the fight.

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

initiative: 1d20 + 4 ⇒ (16) + 4 = 20


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Also, Terodius HP 42/63


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 2/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Init: 1d20 + 7 ⇒ (12) + 7 = 19


Male Human Rogue6/Clr1

Initivive Order Round One
Shadrock cast ice storm
Ciri
Jim
Korbin
Terodius
Daniel
Garrett


Male Human Rogue6/Clr1

For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a -4 penalty on Perception skill checks and the entire area is treated as difficult terrain.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Walk through the door and make a Perception, pulling holy sword, activate sword (swift): 1d20 + 17 ⇒ (1) + 17 = 18


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 2/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

"Rude." muttered Jim as he was bludgeoned by lumps of falling ice. Sword drawn he stalked towards the man.

I think Jim has enough movement, just, to move into melee range.

Irked Jim lashed out, aiming at the man's legs.
Saber: 1d20 + 18 ⇒ (7) + 18 = 25Damage: 1d6 + 10 + 9 ⇒ (2) + 10 + 9 = 21

He then danced back, ready to parry any counter attack.

Opportune Parry:

Parry?: 1d20 + 18 ⇒ (1) + 18 = 19
Riposte!: 1d20 + 18 ⇒ (12) + 18 = 30Damage: 1d6 + 10 + 9 ⇒ (3) + 10 + 9 = 22
Parry #2: 1d20 + 18 ⇒ (9) + 18 = 27
Parry #3: 1d20 + 18 ⇒ (20) + 18 = 38


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Ok, it's Korbin by init, but I am next. I don't think anything he does will affect my actions (him still being outside the room), so I will get this up now...

Terodius pushes through the snow and sleet to join Jim in attacking the wizard...

Move - Move 20' equivalent (including difficult terrain modifier)
standard - attack wizard

To Hit : 1d20 + 6 + 5 + 1 + 1 + 2 - 2 + 2 ⇒ (16) + 6 + 5 + 1 + 1 + 2 - 2 + 2 = 31
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 PA +2 studied target

Damage: 1d8 + 1d6 + 1 + 5 + 2 + 4 + 2 ⇒ (4) + (6) + 1 + 5 + 2 + 4 + 2 = 24
+d6 merciful +1 enhancement +5 str +2 heroism +4 PA +2 studied target
Damage is non-lethal due to merciful enchantment

If hit, Triggers Enforcer - Free action intimidate to demoralize

Intimidate: 1d20 + 9 + 3 - 1 + 2 + 4 + 1 + 5 + 2 ⇒ (17) + 9 + 3 - 1 + 2 + 4 + 1 + 5 + 2 = 42
9 ranks +3 trained -1 cha +2 racial +4 stern gaze+1 FCB +5 competence (Maiden’s Helm) +2 heroism

If Intimidated, triggers hurtful as a swift action:

To Hit Hurtful: 1d20 + 6 + 5 + 1 + 1 + 2 - 2 + 2 ⇒ (10) + 6 + 5 + 1 + 1 + 2 - 2 + 2 = 25 vs FF due to shatter defenses
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 PA +2 studied target

Damage Hurtful: 1d8 + 1d6 + 1 + 5 + 2 + 4 + 2 + 2d6 ⇒ (3) + (5) + 1 + 5 + 2 + 4 + 2 + (4, 4) = 30
+d6 merciful +1 enhancement +5 str +2 heroism +4 PA +2 studied target +2d6 sneak attack
Damage is non-lethal due to merciful enchantment

If this attack misses, the shaken condition from the intimidate check ends


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Korbin moves to the opening of the room where he can see the offending magic user. He then casts Hold Person on their foe!

(Hold Person DC 18 Will Save)


Male Human Rogue6/Clr1

Spectrum was out all last night and Just came on this morning.

will save: 1d20 + 6 ⇒ (4) + 6 = 10


Attacks:
[dice=Single Shot +1 Shortbow]d20+14[/dice] [dice=+1 Shortbow, RS]d20+14-2[/dice][dice=+1 Shortbow, RS, Secondary]d20+9-2[/dice][/dice=Shortbow Damage]d4+1[/dice][dice=Sneak Attack]4d6[/dice]
Skills:
Acrobatics +16, Appraise +13, Bluff +12, Diplomacy +12, Disable Device +23 (27), Escape Artist +16, Dungeoneering +13, Perception +16 (21), Sleight of Hand +15, Stealth +25, Use Magic Device +12
NG Halfling Rogue | Init +8 | 50/50 HP | AC 22, T 17, FF16 | Fort +5, Reflex +14, Will +4 | Perception (Trap Spotter) +16 (+21 vs Traps)

I am waiting to see if Daniel moves and then I will just be double moving while hiding.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

I could be wrong, but I think Korbin just ended this fight.


Male Human Rogue6/Clr1

he is held so pretty much


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

(Hold person allows a new save every round, so we will still have to act fast or he will be free to keep attacking us)


Male Human Rogue6/Clr1

Daniel
Ciri
Jim


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Dim walk to him and tye him up. Also take weapons and spell component pouch.


Male Human Rogue6/Clr1

xp=535 xp each


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Arcane Sight, Spellcraft: 1d20 + 20 ⇒ (9) + 20 = 291d20 + 20 ⇒ (11) + 20 = 31

Arcane Sight, Spellcraft x2: 1d20 + 20 ⇒ (3) + 20 = 231d20 + 20 ⇒ (4) + 20 = 24


Male Human Rogue6/Clr1

He has a set of bracers a ring and two wands.


Male Human Rogue6/Clr1

bracers of armor +2; ring of protection +2
wand of hold person (18 charges); wand of ice storm (15 charges)


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 2/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim carefully wiped his blade before putting it back in his scabbard. As he was doing this he asked, "What are we going to do with him, take him to the jail?"


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Terodius searches the room (habitually, as he does, whispering prayers to Mitra; Detect Magic and Guidance).

Perception: 1d20 + 9 + 3 + 3 + 2 + 1 ⇒ (12) + 9 + 3 + 3 + 2 + 1 = 30
9 ranks +3 trained +3 wis +2 heroism +1 guidance

"Slim" Jim wrote:
Jim carefully wiped his blade before putting it back in his scabbard. As he was doing this he asked, "What are we going to do with him, take him to the jail?"

He replies to Jim, "Interrogate him?

@Brvheart, is he conscious? Between Jim and I, I think we hit him for something like 75.


Attacks:
[dice=Single Shot +1 Shortbow]d20+14[/dice] [dice=+1 Shortbow, RS]d20+14-2[/dice][dice=+1 Shortbow, RS, Secondary]d20+9-2[/dice][/dice=Shortbow Damage]d4+1[/dice][dice=Sneak Attack]4d6[/dice]
Skills:
Acrobatics +16, Appraise +13, Bluff +12, Diplomacy +12, Disable Device +23 (27), Escape Artist +16, Dungeoneering +13, Perception +16 (21), Sleight of Hand +15, Stealth +25, Use Magic Device +12
NG Halfling Rogue | Init +8 | 50/50 HP | AC 22, T 17, FF16 | Fort +5, Reflex +14, Will +4 | Perception (Trap Spotter) +16 (+21 vs Traps)

Garret will come out of hiding and begin searching around the area for any hidden compartments. He looks over and says, "I find it strange they sealed in someone working with them. But maybe he will know something of value."

Search: 1d20 + 16 ⇒ (11) + 16 = 27


Terodius Mitrakin wrote:

Ok, it's Korbin by init, but I am next. I don't think anything he does will affect my actions (him still being outside the room), so I will get this up now...

Terodius pushes through the snow and sleet to join Jim in attacking the wizard...

Move - Move 20' equivalent (including difficult terrain modifier)
standard - attack wizard

[dice=To Hit ] 1d20 + 6 + 5 + 1 + 1 + 2 - 2 +2
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 PA +2 studied target

[dice=Damage] 1d8 + 1d6 + 1 + 5 + 2 + 4 +2
+d6 merciful +1 enhancement +5 str +2 heroism +4 PA +2 studied target
Damage is non-lethal due to merciful enchantment

If hit, Triggers Enforcer - Free action intimidate to demoralize I said how much time is on the timer

[dice=Intimidate] 1d20 + 9 + 3 - 1 + 2 + 4 + 1 + 5 + 2
9 ranks +3 trained -1 cha +2 racial +4 stern gaze+1 FCB +5 competence (Maiden’s Helm) +2 heroism

** spoiler omitted **

It is rather obvious that Korbin's actions did affect what you were going to do. Resulting in the fact that you struck a held opponent committing wanton murder. I do have to make a ruling here about study target. your target can't see you in order to do this. You are using your quote unquote Merciful ability To do so. While this is perfectly allowed under the rules It is not something Mitra would condone. If you're going to do damage do damage Don't use Merciful as a means to commit murder specially worshiping the most merciful of deities in Mitra consider this a last warning before you were excommunicated from the church.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
"Slim" Jim wrote:
Jim carefully wiped his blade before putting it back in his scabbard. As he was doing this he asked, "What are we going to do with him, take him to the jail?"

That would be correct as officers of my court. Quarter is always granted when possible.

Titles:
I am Dutchess Cirilla Fiona Elen Riannon, Princess, currently diposed Heir apparent of Cintra, Empress of Nilfgaard. I am a Student of the Arcane and a sword's woman.

Heiress of Ard Skellig and Inis An Skellig. Claimant of Brugge, Sodden, Suzerain of Attre and Abb Yarra. the Lady of Time, Lady of the Lake, & Daughter of Destiny. Granddaughter of Queen Calanthe, descendant of Lara Dorren progenitor of The Elder Elf Royal family.

Daughter of Geralt Rivia and Yennefer Vengerberg, but my friends call me Ciri. She gestures to both companions, my Dear One and Tal to join her, as she seats herself


Male Human Rogue6/Clr1

Three black skeletons appear behind the party and attack
One attack Jim
short sword: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 1d6 ⇒ 6 plus STR damage: 1d3 ⇒ 1
one attacks Terodius
short sword: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d6 ⇒ 4 plus STR damage: 1d3 ⇒ 3
The third attacks Ciri
short sword: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d6 ⇒ 5 plus STR damage: 1d3 ⇒ 3

confirm crit Terodius: 1d20 + 10 ⇒ (18) + 10 = 28 extra damage: 1d6 ⇒ 2 plus STR damage: 1d3 ⇒ 2

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