A battle spell requires a concentration check during battle. The Battlecaster feat allows you to cast a battle spell without the concentration check.
What is the DC of this check? In the magic in combat section, I see a DC 10 warcraft check (with extra bonuses to success for making it by multiples of 5), but no details on a concentration check.
Elton, please clarify.
Typically for a 3.0/3.5/PF1 feat, if a feat (Battle Caster) lets you do something : "capable of casting battle spells in tactical combat", without that feat, you can't do it. Yet you previously replied:
So, 1) can you cast a battle spell without having the battle caster feat?
EltonJ, how do battle spells work in your campaign?
Tamle might well be a fool's errand, but we have another couple of weeks of adventure time before our next domain action (This is AR* 1.2, next is AR 1.3). So I figure may as well chase what we can for the next week or so, after which I am going to do some shopping in Ilien and then sail home to run my court in AR 1.3. If you don't want to come to Tamle, I'll borrow a tracking dog or two from your court or in town and go with my guard (and Galwain if he is interested).
I was assuming we were going to Caelcorwyn in AR 2 sometime, taking another adventure action, after you have used your scrying realm spell...
Eltonj, are you proposing we do AR 1.3 or AR 2?
*AR being Aerenwe Reckoning, introduced here : https://paizo.com/campaigns/RuinsOfEmpire/gameplay&page=11#517
Thank you, but my comment still stands. We have used maybe a week , or even 2, of a domain action, which is a month. If we are going to hold off going to Caelcorwyn to allow scrying and coming up with a plan to deal with the seadrake, we should still try to find something more to do. Back to Tamle seems a good possibility to me; especially as we didnt fully investigate the far side of Tamle:https://paizo.com/campaigns/RuinsOfEmpire/gameplay&page=11#536
1) magic armor for the Scorp : Brawling, Adhesive
The occultist is great at low levels, but you will get very few level appropriate summons at later levels...
Depends how you do it. There are at least 2 ways of replenishing your reservoir:1) Fiendish Proboscis abuse
2) Consume Magic Items (generally + Scribe scroll, but you can make do off of found wands generally)
Also, Consume Spells allows you to make something close to a Druids spontaneous casting of SNA X, converting your spell slots into reservoir points...
Eltonj, some gameplay questions.
I am not sure you want to apply these rules to a BR campaign...
However, if you do, what size of a community is Ilien, and what is ti's base value? I am considering the purchase of some lvl 1 scrolls, eg. charm person. I want to learn spells.
2) Are you requiring the Battle Caster ( http://www.birthright.net/forums/showwiki.php?title=BRCS:Chapter_one_Feats_ New_feat_descriptions&redirect=no ) feat for use of Battle Spells? You didn't mention it to Rogr when you and he discussed making alter winds a battle spell...
3) Superior Masterwork Items (see dwarven artisan, here http://www.birthright.net/forums/showwiki.php?title=BRCS:Chapter_one_Feats_ New_feat_descriptions&redirect=no ). Can they be purchased in Ilien, and for how much?
Actually that passage illustrates my biggest problem with the minion/animal companion rules. An animal companion has the minion trait - it can ONLY take 2 actions/turn. Thus a non-animal companion mount is actually much faster: It can take 3 actions. Compare, for example, 2 horses: the AC can take 2 action to gallop for a 100' move; the non-AC mount can be commanded to Gallop for 2 actions and then further commanded to stride for a total move of 140'...
I have been assuming we will ditch our personal bodyguards (the 2d6+5 ) (as well as the armies and the ships), when we are in adventuring mode. If not, between the 3 players (Rogr, Niall, Galwain) and 1 or more GMPC's(Lady Barad, etc), there's 40+ people on the map, which is difficult.
I would suggest allowing at most 1 companion pre primary character (for example, Niall will have a hard time coming up with an excuse to ditch his sworn (Paladin) Lifeguard...but I will think of one if I have too).
Further, can you come up with some tidbit from Lady Barad's interrogations that will justify going to a adventuring party, rather than fleets & army units? (If you want us to brainstorm ideas, let us know.)
Ok, everyone, the objective of this bit of roleplaying in the Great hall of Ilien ( starting here : https://paizo.com/campaigns/RuinsOfEmpire/gameplay&page=12#551 )is to get all the characters acquainted so we can all sail together in the morning, off in search of pirates; our first adventure as a party.
A question, who is playing?
I'm not to sure of the etiquette, should we private message Kurt and Archprelate Dalan? Should EltonJ? (Both the posters are active relatively recently, Aug 2019 or later...)
I am assuming EltonJ is going to play Lady Barad as an GMPC. That gives us 4 which is a party... Although as a big believer in team roles, I would be more comfortable with a cleric/healer. Could we recruit a further NPC/GMPC while in Ilien?
That's fine. I just wanted a number... you could have said a human lifespan for all I care, I just want to get my "age" sorted...
At least we can get back on track here. Our other new player is waiting to introduce his new Player Character. And he wants to do it on land. After you investigate the island for pirate infrastructure, it's time to do another domain turn.
I thought the adventure was happening in the 2nd action of the current domain round AR1, and we had to do the third afterwards, before we start a new domain round.https://paizo.com/campaigns/RuinsOfEmpire/gameplay&page=11#517
Love to read journal if you get permission to post.
We're getting pretty October-ish. A quick status update?
I would actually probably do it the other way around - a Magus focusing on the Quarterstaff (obviously Staff Magus archetype), who is religiously associated with Nethys. I recall reading somewhere that many of Nethys's priests are actually wizards, which by analogy suggests many of his warpriests might actually be magi...
A question about the Halcyon Druid's embody mask ability.
Does that mean you have to pick one agathion/angel/archon/azata when you get this ability, or can you switch (say a Cetaceal for the first time you use it, and a Nikonda for use #2, and so forth)?
3.5 but that's all I can recall.
Looking it over, wouldn't Discussion work for that?
Could, that's one proposal to do it, but it does get the domain play all tangled up in the rules questions, player to player discussions (OOC), who will and will not be posting for whatever reason, etc. It'd be cleaner if we could just have another tab... which sounds like what you suggested in your first post in this thread, but I don't know how to do it.
Don't know if this is exactly what you're after but you can connect multiple gameplay threads to a single discussion thread.
That might be what we're looking for. When you have a campaign, https://paizo.com/campaigns/RuinsOfEmpireThere are 6 thread tabs below : Campaign Info, Gameplay, Discussion, Recruitment, Players and Characters.
If you are saying we can add another thread (labelled Domain Play in this case), so that there are 7 tabs, that's exactly what we are looking for.
One question, how?
I am currently playing in Eltonj's Ruins of Empire campaign, (as King Niall Swordwraith), https://paizo.com/campaigns/RuinsOfEmpire
As the game is playing birthright rules, there are 2 streams of play, the individual character play and the domain play. Would it be possible/practical to have another tab added to the campaign page, "Domain Play"? Seperating the 2 streams would make things less complicated.
Galwain Avaldemour wrote:
Hey y'all, Galwain here. Before I'm ready to post in gameplay, I was wondering how bloodline abilities were selected?
First thing you need to do is figure out your bloodscore, blood strength and derivation.
Assuming you haven't done that,
3) Roll 1d100, and consult table 2.1 here:
Eg. Rolling a 42 and Anuirean ethnicity results in a bloodline derivation from Brenna
This is your derivation. Keep track of it.
Note that table assumes you have chosen your characters ethnicity already. Also, if you have a concept in mind, I am pretty sure that Eltonj wouldn't mind you choosing your derivation.
4) Roll 1d100 and consult table 2.2 here :
This is your Bloodline strength. Keep track of it.
Eg. Rolling a 77 results in a major bloodline strength
5) Consult table 2.3, here :
This will give you a blood score mod (another # to keep track of), A number of minor abilities (Mi), major abilities (Ma) and great (Gr) abilities. There is also a bonus HP column; ignore that.
To continue our example, we got a 34 bloodline score, a major bloodline derived from Brenna. This is a mod of +4, 1 Minor, 1 Major and 1 Great ability.
6)Roll 1d100 for each ability. In this case the 23 (minor), 75 (major), 19 (great). As the bloodline strength is major, the strongest ability you can have is a major ability, so the great ability is downgraded to a major ability. Thus you end up with 23 (minor), 75 and 19 (major). Consult table 2.4 here.
I think that covers it.
From the gameplay thread:
1 Gold Bar equals about a 1000 gold pieces. At least that's what I think.
I can work with that for your campaign. There is a definition under the finances action,http://www.birthright.net/forums/showwiki.php?title=BRCS:Chapter_five_Rulin g_a_domain_Domain_action_descriptions&redirect=no
"ratio of 2,000 gp for 1 GB (and visa versa)"
However, in general, GB is a domain system, and GP is character wealth - obviously, they are often kept separate. How closely do you want Domain expenses tracked? Round to whole numbers of GB? To the nearest tenth of a GB?
Ok, proposed builds for Cale and Cole Alweir.
Cale and Cole Alweir
These ½ elven twins have become Barons in the kingdom of Aerenwe. They are key lieutenants for King Niall Swordwraith. Originally mercenary warmages, they have been co-opted from the battlefield by the previous queen, Lilienne Swordwraith into more leadership roles. Over many years, Aerenwe has become their homeland.
AC 16 Touch 11 Flatfooted 15
Melee : Longsword +2 1d8
Race ½ Elf (Weapon Training)
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Abilities (20 pt buy)
Languages: Sihelien, Anuirean, Low Brecht, Basarji
Background Skills (2*lvl)
Traits & Drawbacks
Equipment, carried personally in bold
Cantrips (Knows 6)
Spells (They can use any warmage spell at will)
After reading the 3.5 birthright rules, I realized that they don't need to be blooded, nor vassals, so let's keep their role simple as Lieutenants. Probably the most important thing to know about them is their skill bonuses. I haven't optimized them (ie no skill focuses, etc). I have assumed that K(Regional), K(Local) and Warcraft are class skills, but Administrate and Lead are not.