Merisiel

Tal'ariel Rhuidon alt's page

16 posts. Alias of GYPSY ROSE.


Full Name

Tal'ariel Rhuidon

Race

Half-Elf

Classes/Levels

Rog 1 / Wiz 4 / Pirate 1 / Arc Trickster 1 ; HP 66 | AC:20 T:17/15 FF:17/15 CMD:20/18| F+5 R+12 W+11 | Init+13 | Perc+16

Gender

Female

Size

M

Age

25

Special Abilities

Low Light, Elven Immunities, Keen Senses, Adaptability, Multitalented, Init +13; Perception +16 (+1 Disable Device, Sneak Attack +2d6, Forewarned, Prescience

Alignment

CG

Deity

Iluvatier CG Plant, Animal, Magic, War

Location

Dark tower

Languages

Common, Dwarven, Elven, Celestial, Infernal, Orc

Occupation

Adventuer

Strength 10
Dexterity 21
Constitution 14
Intelligence 18
Wisdom 15
Charisma 8

About Tal'ariel Rhuidon alt

Tracked Resources: :

3rd: Fly, Haste, Haste
2nd: Glitterdust, Glitterdust, Web, See Invisibility
1st: Grease, Mage Armor*, Snowball*, Vanish, True Strike
0th: Acid Splash, Dancing Lights, Detect Magic, Read Magic
Prescience: 6/7

character sheet:

Full Name
Tal'ariel Rhuidon
Her cat is named Cleo, short for Cleopatra.

Race
Half-Elf

Classes/Levels
Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+16 (+17 vs traps) | Mage Armor

Gender
Female

Alignment
CG

Strength 10
Dexterity 19 (21)
Constitution 14
Intelligence 18
Wisdom 15
Charisma 8
About Tal'ariel Rhuidon
Tracked Resources:
Character Sheet:
Tal'ariel Rhuidon
Female Half-Elf Rogue 1 / Wizard (Diviner) 4 / Inner Sea Pirate 1 / Arcane Trickster 1
CG Medium Humanoid (elf)
Init +13; Perception +16 (+17 vs traps)
Low-Light Vision
--------------------
Defense
--------------------
AC 20, touch 17/15, flat-footed 17/15 (+5 Dex, +2 Armor, +1 Deflection
hp 66 (2d8+5d6+26)
Fort +5, Ref +12, Will +9/+11 (+11 vs enchantment) (+2 bonus vs evil)
--------------------
Offense
--------------------
Speed: 30 ft.
Dagger, Mwk.: +8, 1d4/19-20/x2
Sap: +7, 1d6/x2 (nonlethal)
Mw Shortbow: +8, 1d6/x3 (60ft)
+1 Shortsword +8 1d6+1 (19-20x2)
Sneak Attack: +2d6
--------------------
Statistics
--------------------
Str 10, Dex 21(19), Con 14, Int 18(16), Wis 15, Cha 8
BAB +3; CMB +3; CMD 19
Feats: Skill Focus (Disable Device), Scribe Scroll, Alertness (when familiar near), Improved Initiative, Toughness, Weapon Finesse, Spell Penetration
Traits: Magical Knack (Wizard), Reactionary
Skills: Acrobatics +9(1), Appraise +12(5), Climb +4(1), Disable Device +21(7), Escape Artist +12(4), K. Arcana +11(4), K. Dungeoneering +8(1), K. Nature +8(1), K. Religion +8(1), Perception +16(7) (+17 vs traps), Profession (sailor) +10(5), Sense Motive +4(0), Spellcraft +11(4), Stealth +18(7), Swim 8(5)
Languages: Common, Dwarven, Elven, Celestial, Infernal, Orc
Half-Elf Abilities:
Low Light Vision
Elven Immunities: Immune to Sleep, +2 vs Enchantment
Keen Senses: +2 Perception
Adaptability: Skill Focus as bonus feat
Multitalented: Rogue, Wizard as favored classes
Rogue/Pirate Abilities:
Trapfinding (+1 Disable Device, detect/disable magical traps)
Sneak Attack +2d6
Wizard Abilities:
Arcane Bond: Cat Familiar (+3 Stealth)
Arcane School: Divination (Foresight)
Opposition Schools: Enchantment, Necromancy
Forewarned (always act in surprise round, +1/2 lvl to initiative)
Prescience (7/day)
Spells
3rd (2+1/day): Communal Darkvision, Tongues
2nd (3+1/day): Glitterdust, Mirror Image, Scorching Ray, See Invisibility, Web
1st (4+1/day): Alarm, Enlarge Person, Feather Fall, Grease, Identify, Mage Armor, True Strike, Shocking Grasp, Snowball, Vanish
0th (4/day): All

Equipment:
Masterwork Thieves' Tools
Silk Rope
Grappling Hook
Spellbook
Spell Component Pouch
Bracers +2
Headband of Intelligence +2
Belt of Dexterity +2
Cloak of Resistance +2
+1 Short Sword
Mwk. Dagger
Sap
Mw Shortbow
Arrows x20
Rock with Continual Flame
Scroll of Fly
Scroll of Enlarge Person
Scroll of Obscuring Mist
Scroll of Protection from Evil
Handy Haversack
Everburning Torch
Alchemist's Fire x3
Acid
Tanglefoot Bag x2
Cold-Weather Outfit
Hot-Weather Outfit
Belt Pouch
Bedroll
Blanket, Winter
Trail Rations x10
Waterskin
Crowbar
Flint and Steel
Chalk
Scroll of Invisibility
600gp worth of spell ink
Ring of Protection +1
Ring of Counterspells
13.39gp

Diety
Ilúvatiar
“Father of Elves”

Alignment: Chaotic Good

Domains: Plant, Animal, Magic, War

Symbol: A bow and sword hanging from the eternal oak

Garb: Shades of grey, green, hazel, chestnut and sable

Favored Weapons: Longbow, longsword

Form of Worship and Holidays: Eve of every midmonth during the summer

Typical Worshipers: High and wood elves, warriors, wizards and rangers of the elven race.

The father of all elves and firstborn of the race, Ilúvatiar is portrayed as a handsome elven man draped in a cloak of forest leaves. His skin may appear as gleaming white as birch bark, or any of the varying shades of brown and green found in primeval woodlands. Ilúvatiar has keen golden eyes like those of an owl. His sword and bow are said to never miss a target and slay those of evil intent instantly.

DIALOGUE/DESCRIPTION:
Tal'ariel stared down at the drink held between her hands. Her head throbbed, and she felt acid in her throat like she'd thrown up recently. Sh!+, you've done it again, Tal. What was she doing here? She searched her memory and was coming up short.

It felt like a moment ago, but maybe it was a lifetime ago. She had gotten that look from a man. Tall, dark, handsome, probably a native to these parts unlike herself. Tal was usually the shy, quirky girl who was left out. It was hard to fit in when you were a Diviner, when you just knew that the thing your body wanted to do was a horrible, horrible idea. But he--what was his name again?--he seemed like so much fun. And so Tal downed the grog in front of her, asked for another. And another. That was the way she knew how to let it go. They talked, they danced, they kissed, they . . . what did they do next? Tal wasn't sure. And then, she ended up . . . where? Here?

She looked around--no sign of the man. In a panic, she opened her Handy Haversack, but everything seemed to be there, meticulously organized in extradimensional space. At least she hadn't been robbed. But all the patrons were natives. She didn't even speak their language! And they all seemed a little weird. Or was that just the alcohol talking?

She looked around some more. A bunch of dervishes had walked in. More natives--that didn't help. And then she saw her. A half-elf! With white hair! And a fantastical hat! Like her kin had magically arrived to save her from her own stupidity. Alright, Tal, you can do this. Incredibly, she takes another drink--to summon some more courage--quickly tries to fix her messy, sand-tangled hair, straightens her clothes, and finally stands, walking slowly, gingerly to the woman. "Um, hi miss, I couldn't help but notice how remarkable you are. Mind if I join you?"

To remove any ambiguity, Tal is walking over to Ciri and trying to introduce herself.

Wait, this is a real princess? As she listens to the apparent princess go on about her titles, Tal'ariel concludes that she is being totally serious. She returns the Princess's curtsy, clumsily, a bit unsteadily. "Oh, I hadn't realized you are royalty. It's an honor, um, Princes Cirilla?" She hoped she had picked the most impressive of the titles. "Really, truly an honor."

She looks at the Princess, then a little bit under her, not wanting to meet her gaze. "I'm Tal'ariel Rhuidon. Um, daughter of Sythaeryn Rhuidon, a blacksmith? Probably wasn't supposed to be born, definitely wasn't supposed to learn magic, but . . ." she shrugs and trails off. She then realizes that her lowered gaze has landed on Ciri's bosom, and quickly turns to accept the wine that has been offered by a bartender. She sniffs it and sighs, could she really turn down such a delicious treat, even in her state?

"Brother Dier, are you part of the Princess's holy guard?" she asks, trying to distract herself momentarily.

Oh, this is just what I was hoping for! thinks Tal'ariel to herself. "Say, I got myself into an accidental pilgrimage of sorts." Which was a nice way of saying she'd gotten completely lost and came back to her senses in this tavern.

"Do you think I could join your caravan? I can totally guard things. Yup, that's what I do." She takes a big gulp of the wine she had told herself she wouldn't drink.
Bluff: 1d20 - 1 ⇒ (6) - 1 = 5
(That's pretty much the opposite of what she does--she's much more likely to take things.)

Ratel Dier wrote:
Turning to the other half elf, he raises an eyebrow at her 'accidental pilgrimage' comment. Resisting the urge to explain that a pilgrimage cannot be entered into accidentally, he sipped his ale again, swirling the dark heavy hops brew around in his mouth. Almost spewing the ale out when she followed up her claim of being a guard with 'yup that's what I do.'

Swallowing the ale in his mouth as he sets down the ale, he leans around the table, looking her up and down. Trying not to sound condescending he asks Tal'ariel, "Which do you find more effective against the local gnolls, the dagger or the sap?"

Tal'ariel blushes and looks away, caught in an obvious lie. Right, holy man. Serious fellow. "Um, the dagger?" she replies eventually. "It's a nice dagger." Of respectable quality, even if she used it more for cutting food than enemies. "I know where to stick it to do real damage." Knowing was so much different than doing.

"But the more important thing is that I know magic. I can slow them down and let folks like you get them! Usually I'm working with others, but I'm not sure what happened to my traveling companion." That was absolutely true. Where was that tall, dark, handsome fella she had been with? She starts looking around.

"Oh, that thing?" she says, looking at her shortbow leaned up along a wall. "I mostly carry that to look more elven. Although real elven bows are bigger."

She accepts some soup and gives up on looking around. She felt really confused about what she was looking for anyway. The stone teeth seem extremely weird to her, who ever heard of such a thing? Another reason not to trust these folk.

She then looks to Princess Ciri. "Your Highness, would you be willing to trade some spell knowledge with me? I think you probably know a lot more than me, but I'm happy to offer what I can."

Tal wakes up, memorizes her spells, and is excited for the day. It felt like she hadn't rested that well in ages.

Her excitement quickly changes to panic when she finds out that the dervishes they had been guarding were gone. Along with the supposed caravan. "Oh crud, they just ditched us? What is wrong with these people? What are we gonna do now?!"

As Felix calls out, Tal'ariel does a double-take.

"Wait--Lucky Gits? Is that you? How did you--and I--" Tal walks up to the half-orc, grabbing his arms to make sure he would look right at her. "We were on shore. I was having a good time at the tavern, dancing with a tall, dark, and handsome man. Maybe having one or five too many drinks. Having a really good time. Next thing I remember, I'm here. What the hell happened? And aren't we also stranded here?"

She turns back to the others. "He's with me. And he's very good with his sword," she says, gesturing to the longsword at his side.

"Aha!" Tal'ariel seems to be happy with Felix confirming that her memory of events wasn't completely bonkers. "Well, here we are now in another mess. Better stick together so we don't get jumped by the locals."

Ratel Dier wrote:
Nodding in agreement with Iz-dubar, Ratel shifts the polearm to his left hand and tries to open the door. Hearing Thoron's recommendation, Ratel turns. "The priest of Freya is right, anyone feeling weak, weary or wounded should stay here."

Turning to the two 'sailors' he asked, "While you were learning to tie knots did you happen to learn how to tickle locks?"

"Brother Ratel, I'm not sure if I should be offended or flattered that you'd suggest such a thing." She jangles a chain of tools which seem to confirm that she could unlock the door.

Tal spends several hours studying spells. I'm guessing we have at least 8 hours given that we spent the morning fighting.
Spellcraft Snowball DC16: 1d20 + 8 ⇒ (16) + 8 = 24
Spellcraft Shocking Grasp DC16: 1d20 + 8 ⇒ (13) + 8 = 21
Spellcraft Burning Hands DC16: 1d20 + 8 ⇒ (4) + 8 = 12
Spellcraft Scorching Ray DC17: 1d20 + 8 ⇒ (18) + 8 = 26
Spellcraft Acid Arrow DC17: 1d20 + 8 ⇒ (13) + 8 = 21
Spellcraft Spider Climb DC17: 1d20 + 8 ⇒ (9) + 8 = 17
Spellcraft Haste DC18: 1d20 + 8 ⇒ (2) + 8 = 10
Spellcraft Fly DC18: 1d20 + 8 ⇒ (13) + 8 = 21

Tal squints at Sir Rhaym, trying to figure out if he really was a Mitran. The way he talked though, and the way he acted, seemed to all line up.

"I'm Tal'ariel Rhuiodon--Tal for short. Don't be fooled by the ring," she mentions, holding up a hand that seems like a relic. "I'm not actually a Mitran. But I sure don't want to get killed by these homicidal Set worshippers!"

Discussion:
Quote
Alright, threw in a post with some deliberate amnesia. Turns out Tal uses alcohol to get over her shyness--spontaneous character development!

Quote: brvheart wrote:
I'm just interested in the story of how a pirate ended up in the desert with a bunch of religious folks.
Yeah, that doesn't make a lot of sense to me either. Let's have her and Mr/Ms X be heading east from their ship heading to Khemet and ended up here lost as well.
I admit I didn't understand this. Who's with me, and where am I coming from?

Ciri Princess of Cintra wrote:
Tal'ariel Rhuidon wrote:
Hey, a real rogue arrived!

So, um, now that there are two rogues, do you want me to build something else instead right quick? I think this party could use a Bard. I could put it together really quickly, and she can still be a piratey type.

Also, given what I already posted and how it might play out, I can't wait for Tal to figure out that she might have hooked up with Felix "Lucky Gits" Season.

Quote ciri
But I am just getting to know you, besides you have a lot of role playing potential with her even if you have to change her classes a little, not her character. Small adjustments can tweak a good concept, A pirate Wizard makes a great Eldritch knight. I was going to suggest you are from my ship, the Thunderstrike crew, somehow you were sent out this way to deliver a message requesting help for Millianka and Bethany as we needed funding to buy cannons to fight Bonnedeus. The city is big enough to make terms and get a letter of credit from the money changers there, but you met this guy and ended up here instead and have met us and hit it off. You already sent a message spell letting the ship know you are delayed due to a bad sandstorm and they are sending someone around the coast, slowly, who ever makes it there first gets a bonus but you already know you are not fit for the desert and are lucky to make it here in one piece. He can have the bonus, you will get back when you can, if ever.
Thanks! Nobody seems particularly worried about the double rogue situation, so maybe I'll just stick with the build and see how it goes.

Tal
I'm definitely reluctant to insert Tal'ariel into a backstory that you'll know a lot better than me--but I'm quite excited to hit it off with you folk and make a new start. Should be fun to see Lucky Gits get into the mix too!