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People love campaigns. You should have no issues getting players.


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The half-orc hates small talk. He was an orc of action.

Barnacle was bored. While holding a pansy-ass glass of wine, he walks to the pile of salt that was shoveled into the corner of the room. 'Barney' reaches down to grab a small handful of salt. The half-orc sprinkles a few grains of the mineral onto his tongue. He slams the wine down hard with a gulp.

Barney does this several times with several glasses of wine. The young sailor soon slips into a sea shanty.

There once was a ship that put to sea
And the name of the ship was the Billy of Tea
The winds blew up, her bow dipped down
Blow, my bully boys, blow (huh)

She had not been two weeks from shore
When down on her a right whale bore
The captain called all hands and swore
He'd take that whale in tow

Soon may the Blusterguts come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go

Soon may the Blusterguts come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go


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Brimble Palescale wrote:
Nah. It’s just some light RP while folks wait for the due date and decisions to happen.

Good to know. Thought that I had a stroke


I'm confused. Is this the Game?


Origins:

When Timothy was born, his parents were ecstatic. The first born son to John and Sara Blank. Both of the Blanks were Catholics. When toys started spinning in the baby's room, The Blanks had a Priest come to the home and Bless it.

The protection did not alleviate the supranatural activities. As time passed, The Black started to believe that Timmy was possessed. Through requests and church investigations, A proper exorcism was scheduled. Father Viceroy stopped mid-ceremony, as he surmised that Timothy was a mutant.

The church convinced the Blanks that Timothy would be safer under the church's supervision. Under a Jesuit secret society, The Church trained Timothy to be a weapon for the Church. The training and mind washing turned Tim into a symbol of Church's corruption.

Shortly before Tim's sixteenths birthday, A new pope was voted in. Being a good and decent man, He eventually learned of 'Righteous Wrath'. He requested to meet him. The Pope spoke to the young man. He could see what brokenness they brought to the child. The old man's heart broke for the boy.

In an effort to embarrass the perpetrators of the evils committed on Tim, The Pope made the whole event world wide news. Tim's parents, with knowledge of Tim's suffering, commit lawfare against the Church to regain caretaker-ship that they signed away years ago. The news of Telekinesis Timmy never seems to end.

Age: 16

Costume

Complications:

Zealotry: Bred since a toddler to be a representation of God's justice. He had been manipulated into being a tool for the wicked in the Church. A newly elected Pope, upon learning about 'Righteous Wrath', Liberated the young man. The Holy Father, hoping to free his mind of control, sends Wrath to Zion High School.

Fame: the public admission of the church, and subsequent movement to the Zion school, made him famous. But his parents, who now know what was done to their son, want custody. The lawfare and public interest based on his real name: Timothy Blank. Or the new pseudonym that the newspapers propagate: Telekinesis Timmy

Defense Rank +10 10 points

Skills: 20 skills 10 points

Insight 5
Intimidation 5
Perception 5
Persuasion 5

34 points

Strength -1
Agility 0
Fighting 0
Awareness 5
Stamina 1
Dexterity 6
Intellect 0
Presence 6

Powers or Quirks: 92 points

ESP: Remote Sensing 6 (Normal Visual, Normal Auditory, Mental) • 24 points

Induce Blindness: Perception Range Cumulative Affliction 8 (Resisted and Overcome by Will; Visually Impaired, Visually Disabled, Visually Unaware), Limited to one sense • 24 points

Telekinesis: Move Object 10, Accurate 4 • 24 points

Mental Awareness: Senses (Mental Awareness, Acute, Detect, Radius, Range) • 5 points

Telekinetic Flight: Flight 5 (60 MPH), Distracting • 5 points

Telekinetic Hands: Move Object 2, Precise • 5 points

Healing: Empathic Healing 4, Stabilize • 5 points

Advantages: 4 points

Fearless, Leadership, Luck 2 PL


I'd like to reserve a Psychic Theme, while I work on a backstory


okie dokey. I'm sure Danu won't curse you. maybe.

good luck all


All my sphincters quiver in anticipation.


GM Dien wrote:


"He is fond of his mother, as I understand it, and doesn't take kindly to having her name besmirched. In any case, we will review your application and announce hires at the end of the evening. In the meantime, do enjoy the excellent wine."

"If he doesn't like her name, then stop usin' it." The burly half-orc heads off for some frilly-ass elf food and drink. "Besmirched is a fine name though."


Stats:

Male Half-orc Expert level 1
NG Medium humanoid
Init +1
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10
hp 9 (d8+1)
Fort +0, Ref +1, Will +3
--------------------
Offense
--------------------
Speed 30 ft

Melee
Dagger +1 1d4+1 19-20/x2 10 ft.

Ranged

--------------------
Statistics
--------------------
Str 13, Dex 12, Con 10, Int 16 (+2 racial), Wis 12, Cha 8
Base Atk +0; CMB +1; CMD 12

Race Traits:
Orc Racial Traits

Scavenger: Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.

Bestial: The orc blood of some half-orcs manifests in the form of particularly prominent orc features, exacerbating their bestial appearances but improving their already keen senses. They gain a +2 racial bonus on Perception checks. This racial trait replaces orc ferocity.

Chain Fighter: Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This racial trait replaces weapon familiarity.

Senses Racial Traits

Smog Sight: Half-orcs with this racial trait can see double the normal range in dense fog and smoke (including magic effects like obscuring mist) and ignore concealment from smoke or fog for targets within 5 feet. This racial trait replaces darkvision.

Other Racial Traits

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Feats:

Traits:
Fisherfolk of Salt Spire
You have spent much of your life trying to coax the remaining fish to go from the sea into the nets of your boat.

Benefit: You gain a +1 trait bonus on Profession: Fisherman or Profession: Sailor checks (or a related Profession skill) and to Swim. You can hold your breath twice as long as normal.

Artisan
You spent time working under artisans, or your parents were artisans who were particularly skilled at their trade.

Benefit: You gain a +2 trait bonus on a single Craft skill (your choice).

Coincunning

Benefit: You receive a +2 trait bonus on Perception checks to notice coins, gems, jewelry, and valuable trade goods. You gain a chance to notice such goods whenever you pass within 10 feet of them, whether or not you are actively looking.

Drawback:
Mark of Slavery
You were enslaved for part or all of your youth, and marked as such with a brand or tattoo that still reminds you of how you were punished whenever you failed to do what you should.

Effect: Whenever you fail a skill check, you take a –2 penalty on any skill check or attack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check.

Skills
Total=Rank+CS+Stat+Trait+Misc

9 per level

*Class Skills

*Acrobatics: 5 =1+1+3
*Perception: 7(11) =1+1+3+2(+4)
*Escape Artist: 5 =1+1+3
*Craft (alchemy) 9 =1+3+3+2
*Craft (armor) 7 =1+3+3
*Swim: 6 =1+1+3+1
*Survival: 5 =1+1+3
Sense Motive: 2 =1+1
Spellcraft: 4 =1+3

Background skills

*Appraise 7 =1+1+3+2
*Profession: Sailor 6 =1+1+3+1

Languages: Common, Orc, Giant, Draconic, Goblin

--------------------
Personal Goodies
--------------------

Kit, Gear Maintenance
Price 5 gp; Weight 2 lbs.

This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.

Buoy, common 5 sp 16 lbs.
Crowbar 2 gp 5 lbs.
Drill 5 sp 1 lb.
Dagger 2 gp 1d3 1d4 19-20/x2

Goldenscale Mining Consortium Intake Form:

1. State your name, race, and age for company records.
Barnacle, Who gives a Sh!t?, Old Enough [He looks early teens]

2. Are you able-bodied and capable of lifting, hauling, and moving without assistance? Are you without eyes?

3. Do you have any special skills that might be useful in the mines?How would I know?

4. Do you have any past experience working in mines or in similar situations? Please elaborate if so.Dug a Sh!tter once

5. Do you have any phobias of darkness, enclosed spaces, insects, or other possible hazards of underground labor? Please elaborate if so.Stoopid people scare me

6. Can you read, write, and do basic sums?Yeah I can do Sum

7. Are you under four feet of height?Just look at me man

8. Do you have any crisis experience, such as medical or combat experience?Just sleepin' with your momma

9. What is your current trade?Sleepin' with your momma

10. Help us get to know you better to decide where you fit in the GMC family! Please answer the following questions.

My friends and family say I am (SELECT TWO):

SMART RESOURCEFUL

My biggest flaw is that I am (SELECT ONE):

[He writes in] Too Well Endowed

IMPULSIVE --- DISOBEDIENT --- LAZY --- SELFISH --- CARELESS --- ARROGANT --- SLOVENLY --- DISTRACTIBLE --- STUBBORN --- CLUMSY --- A PYROMANIAC

11. If money were no object, I would spend my life Sleepin' with your momma.

12. In my free time, I like to Sleep with your momma.

13. I can’t stand it when people Lie to me while ticklin' my nut sack. [Probably/maybe a euphemism for something else]


Danu Opening: Chapter 3:

Max drove and listened to the cassette player. Angela reads about Danu in the passenger seat. After a few hours, not long before sunrise. They reach Stonehenge. As they get near the structure, Max elucidates on his conclusion. "Well, I think the old man was really saying, that you were the herald of renewal."

Anna walks to the near center of Stonehenge. "That's better than being Mrs. Destruction." She quips.

"Glad to see that you finally got married." He says.

Anna bristles a little then kneels in prayer. She repeats the prayer, while not sure what will happen. A mild wind passes over the surrounding stone. She continues for a bit before stopping and feeling discouraged.

"Hey. For a prayer, You have to have faith." Max says as a way to help.

"You could help with the praying as well." Unconsciously adding someone else to blame in case of failure.

They pray.

Danu can feel her power and authority being pulled to earth by mortal prayers.

Her flesh forms beneath where the ancient altar used to be. The dirt and grass pass aside her new form. The silvery Maelstrom pushes up her form. Her arms are spread-out like an upside down 'V'. Her hair is bright red with a relaxed curl. Yet somehow her hair looks like she is in water. It cover her head like a Lion's mane. Her skin is white and without blemish. Her body is a representation of fertile hips, a small waist, and breasts that could feed many children. Her face is serine.

Maelstrom's tendril touches Angela's face.*

"Why have I been called?" Danu asks. Her face placid. Maelstrom adopts dark blue tone.

*Adding a power to learn worshippers language by touch. Since we'll be campaigning in English forever. One time is the only use. Hope it's cool.

@BD I hope this helps the storyline.


--- Traits: two, one of which is a campaign trait from the following. (For the other, any non-campaign trait is fine, and you can ignore regional requirements for them.) You may take a drawback for another (non-campaign) trait, if you want.

can all three traits be a campaign trait? I have a fun Idea.


Danu Opening: Chapter 2:

Angela knocks on the tan painted townhouse door. She switches to the doorbell and rings several times. She can hear muted protest from behind the closed portal. It opens. Inside stands a relatively handsome bloke who is dressed in pajama bottoms and a concert t-shirt with Led Zeppelin stenciled on the front. The man blinks at the woman.

"Anna. Huh." He says in surprise. "Never expected to see you again."

"Yeah. I'm sorry that you had lost your position." Angela responds. "I had no idea that my papa would show up to the dorm."

"I lost the school director job, because I'm a moron. I accept that. But I was really a complete moron to think that you loved me." He said in accusation.

She slips in under Max's arm. "Look. I need your help. And my papa payed the bills. I couldn't afford the tuition otherwise."

"Come on in." Max says in sarcasm while closing the door. "Tea?" He asks.

Angela nods while looking around the house. The scientist notices a brand new Apple Macintosh. Surprised, she puts down the hard-drive on the couch. "Nice computer." She states.

Max is busy settling the kettle onto the stove. "Took a bit to save. Do you want ta know what a librarian makes?" He quickly answers his own question. "Not much."

"Well at least you work in air-conditioning." Angela says to emphasize a blessing.

Max looks at her with some frustration. "What do you want Anna? Why are you here?"

Angela retrieves a toolbox from her car. She explains what had just happened to her in her laboratory in England. She details all the events and that the hard-drive holds the proof. She says it all while trying link the computer, the hard-drive, and the television, in order to show Rex. And, at last, she mentions the demon.

Rex looks at her incredulously. She just tells him to watch.

"Where's the demon?" He asks.

"The electronics all shorted out when it arrived." She replied.

"Convenient." Max says.

"No, Not even a little." Angela says in a frustrated tone. "Look, What is the old man saying?" She queries.

Max rewinds and listens a few times. "The prayer is giving glory to the goddess Danu. I believe the are asking for her protection." Max again replays the Old Man's comments directed at Angela. "It's hard to do a translation off the top of my head, But I believe he is saying that you..." He points at Angela. "...Are the herald of destruction? Not really sure."

Max grabs his notes on the Gaelic language.

Angela makes a cassette recording of the Stonehenge prayers. She asks about the goddess, and Rex points her to a book on the shelf, The Gaelic Mythology. "I need to do something. I feel in my heart that I need to pray for Danu's protection. I'm driving to Stonehenge."

"Who would have guessed that you'd have a heart." He comments back.


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Danu Opening: Chapter 1:

The massive spinning circular tensors gain speed. Fields of electricity glide on the three tensors which twist against each other. The tensors soon create a sphere of pulsating power. "The Projector will present the target's time and position." Angela shouts over the noise of the Projector to the visiting financiers. "The closest we can target is Ten thousand years ago. So. The target will be Stonehenge."

Angela adjusts the console to focus in on the target. She gets an image that manifests within the Projector. Several people are there. All of them recite the same prayer in unison. Angela looks down and sees that all the sensors are being recorded to a US military hard-drive (Not available in stores yet). Angela always loved the capitalist nature of the Yanks. The sound of the payers settle deeper into her mind. A bearded old man looks up and locks eyes with Angela. She stares at him for a few seconds.

"How can he do that?" She asks of no one. The Projector was designed to observe the past, like a camera's photograph. The old man calls out her name then other words, in what she assumes is an ancient Gaelic tongue. Angela, mouth slack, gazes in amazement. The old man raises his hand then clenches his fist.

Angela sees the Projector moving to a different target. she looks down to see where the new adjustment is. The console shoots out sparks. She raises her arm to protect her eyes. In the Projector, A scene of fire, and the smell of brimstone emerge from within. A red humanoid beast with massive horns, within the projection, sees the opening. It flies through what is now a portal.

It's massive claws start ripping people limb from limb. The beast stares at Angela while eviscerating a technician. His face buries deep into Angela's brain. Angela's mind is minimally lucid for moments. She pulls the hard-drive.

The Face. Mindlessness.

She watches the vault door close, as she barely escapes. Another behind her, one of the financiers, gets his arm crushed by the sealing door. His hand drops off to the floor in a bleeding spasm.

The Face. Mindlessness.

She climbs the stairs with difficulty. For support, Angela grabs the handrails and leans her shoulder against the wall.

The Face. Mindlessness.

She regains focus. She grabs the steering wheel hard. Angela finds it crazy to believe that in her madness, she kept the car on the road. The scientist looks over at the car's passenger seat. The hard-drive was with her.

Angela was in no mood to return to the underground research facility. The inventor paused and focused herself. She knew of someone who could help translate the words that she recorded. "I'm sure he's forgiven me enough" She says.


Black Dow wrote:


@CucumberTree: Cool, guess at this point its up to you why Danu is back.

Mostly free reign. LOL. This'll be fun.


Black Dow wrote:


@CucumberTree: Not sure what you mean by premise my friend? Game is set in 1985, UK. You'll be (relatively) new superheroes on the block... ready to face off against a new crop of villains that have risen... Once the group is finalised I'll put up a more detailed "lay of the land" as it were.

Let me give a for instance:

Someone hacked into computer files and found out 'X'. That someone prays really, really hard for Danu to come save them from 'X'. What premise would 'X' be?


Black Dow wrote:

@Malinor/Jaguar: Wow. Love the backstory - one small point though - this game will be UK based (as Golden Heroes was fundamentally a British game - created as a counterpoint to the US based superhero games on the market). As I'm in Scotland I'll be honouring that with the UK setting.

Good stuff though :)

I have an idea for my background. But I need to know the premise, you know, so that I can be prayed into my templar.


Jubal Breakbottle wrote:
CucumberTree wrote:
Jubal Breakbottle wrote:

Trying to summarize interested players and potential characters for BD. Apologize in advance if I make a mistake. Please feel free to post a phrase to describe your character concept.

Potential Player Characters

* Cucumbertree - Iterating, maybe Danu

"Hey don't call me iterate...And it's Goddess Danu. You iterate mortal." Says Danu in an unidentifiable accent.
How would you describe Danu's power set?

She has a garment of liquid metal that is a part of her. The dress is called Maelstrom. I think that the whip-like weapon will look better visually, if she uses her hand and arm to guide it. The shield will be both weapon and will parry autonomously, while aware. Maelstrom also reflects Danu's emotion in color. With mass adjustment, she can effectively swing like spiderman. Launching herself into the air, then gliding. She is very acrobatic, and actively taunts enemies.


RIZZENMAGNUS wrote:
CucumberTree wrote:
What if a player knows nothing about a wheel of time?
Ehhhhhhhhhhh... its a bit more difficult if you havent read at least 1 book of the series

Good to know. Thankyou.


What if a player knows nothing about a wheel of time?


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Jubal Breakbottle wrote:

Trying to summarize interested players and potential characters for BD. Apologize in advance if I make a mistake. Please feel free to post a phrase to describe your character concept.

Potential Player Characters

* Cucumbertree - Iterating, maybe Danu

"Hey don't call me iterate...And it's Goddess Danu. You iterate mortal." Says Danu in an unidentifiable accent.


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Black Dow wrote:

@Cucumber Tree: Of the two newer concepts, Concept 3 is very similar to Sysgofd (and as someone said there are already a bunch of Intangibility concepts kicking around). Concept 2 is interesting - but again Weapon Skills seem also to be popping up. Of the these 2 is more interesting - but are they better than Danu... Mmmm not sure.

Feel free to have a tilt or two more mate if you wish.

I was Thinking the same thing. Still was fun to roll though. It also looks like the advantage roll of #3 changed from a 7 to a 3 after all the edits. Weird.


Number 3

Power rolls: 2d6 + 4 ⇒ (3, 6) + 4 = 13

Ego: 3d6 ⇒ (5, 1, 4) = 10
Str: 3d6 ⇒ (4, 2, 6) = 12
Dex: 3d6 ⇒ (4, 5, 4) = 13
Vig: 3d6 ⇒ (1, 3, 5) = 9

Nine power rolls:
I'll roll 4 Superpower rolls

Superpower roll 1: 1d100 ⇒ 11
Superpower roll 2: 1d100 ⇒ 27
Superpower roll 3: 1d100 ⇒ 26
Superpower roll 4: 1d100 ⇒ 36

Cybernetics upgrade 2
Cybernetics roll: 1d10 ⇒ 7
Cybernetics roll: 1d10 ⇒ 2
Cybernetics roll: 1d10 ⇒ 1

Cybernetics Power Emulator:
Superpower: 1d100 ⇒ 81
Tough Skin

Bionic Arm:
Bionic Arm roll: 1d10 + 10 ⇒ (2) + 10 = 12

Flightx2 upgrade 1
Intangibility
One advantage roll, and the remainder for upgrades
advantage roll: 1d10 ⇒ 3

Position of Power

Interesting


I really like Danu, but I should roll at least one more, Just for the fun of it.

Power rolls: 2d6 + 4 ⇒ (6, 3) + 4 = 13

Ego: 3d6 ⇒ (5, 4, 4) = 13
Str: 3d6 ⇒ (1, 3, 6) = 10
Dex: 3d6 ⇒ (2, 2, 1) = 5
Vig: 3d6 ⇒ (3, 2, 6) = 11

Nine power rolls:
I'll roll 4 Superpower rolls

Superpower roll 1: 1d100 ⇒ 13
Superpower roll 2: 1d100 ⇒ 9
Superpower roll 3: 1d100 ⇒ 89
Superpower roll 4: 1d100 ⇒ 21

Energy Attack
Claws
Energy Immunity
Weapon Skill

One advantage roll, and the remainder for upgrades
advantage roll: 1d10 ⇒ 6

Immortal Yet again. Seems like a theme


I've been thinking about changing the weapon to a whip-like attack. I'd like for her to be less lethal but more 'grapple'-like. She's capable of really hurting or killing, but she holds back her attacks(Like Spiderman). As a character, she will place a very high value on human life.


"Black Dow": Okay so her weapon would be a 1H Melee weapon.
Skills will depend on what you roll. If you land Player’s choice (which is a 10) we could look at something relating to Naturalist or something?

She's ancient. She came out of her slumber still speaking Ancient Gaelic. I was going to write a background in-character referencing it. I was trying to ignore knowledge that she'd just not know. However, I will happily roll for you.

Skill: 1d10 ⇒ 4

Similarly Martial Arts is something you’d need to roll or roll for an open pick. To be honest think the Weapon Skill is more than enough, so being a martial artist would potentially be a wasted pick.

I did not mention Martial Arts. I think that you mixed me up with someone. Edit: Oh I was asking about Master Artist...like a sculpter/ painter/etc. LOL. Funny

Strength is also as per above - need to roll it. Building up her STR is something she could be working on, communing with the earth and slowly recovering her full godlike powers, but perhaps in this industrial cityscape she struggles to connect to the earth?

Yeah, after adding shield manifestation with a melee weapon manifestation, I ran out of power rolls.


CucumberTree wrote:
Black Dow wrote:

@Cucumber Tree: Liking Danu also - interesting... I'll allow the Mass Variation (Self) Power Improvement at the cost of a Power Roll - essentially granting you the benefit similar to the Cybernetics (Glider Device) but only when her mass is reduced. The silver skin would equate to Defence Class 5, offer her a little more protection at the cost of her Dodge Modifier.

On the Weapon Skill - the forming of weapons works, but you'd need to decide what that looks like - does she form a Shield or Spear or Staff for instance.

Good stuff regardless

I think that weapon would be much like how the T-1000 used his metal body, But she often uses the weapon like a lightning fast long spear. The weapon shines in colors that associate with her current mood.

I would like her skill to be nature. Anything living, or at least was living, She'd have a detailed knowledge of. Especially if it helps with healing or fertility.

I'd also like her to be a master artist. She did create Stonehenge.

Edit: I'd also like to build up her Str during her slumber, While she fought in her ether-world adventures.

I think that the following will be the Mapped out version for Danu.

Ego: 13
Str: 15
Dex: 11
Vig: 12

Ten power rolls

Mass Variation Self (1 PR)

Skills (1 PR):
Nature

Weapons (7 PR) [Maelstrom]
Weapon 3rd Tier
Shield 2nd Tier
Cybernetics (Glider Device)
Defense Class 5

Advantage (1 PR):
Immortal


Black Dow wrote:

@Cucumber Tree: Liking Danu also - interesting... I'll allow the Mass Variation (Self) Power Improvement at the cost of a Power Roll - essentially granting you the benefit similar to the Cybernetics (Glider Device) but only when her mass is reduced. The silver skin would equate to Defence Class 5, offer her a little more protection at the cost of her Dodge Modifier.

On the Weapon Skill - the forming of weapons works, but you'd need to decide what that looks like - does she form a Shield or Spear or Staff for instance.

Good stuff regardless

I think that weapon would be much like how the T-1000 used his metal body, But she often uses the weapon like a lightning fast long spear. The weapon shines in colors that associate with her current mood.

I would like her skill to be nature. Anything living, or at least was living, She'd have a detailed knowledge of. Especially if it helps with healing or fertility.

I'd also like her to be a master artist. She did create Stonehenge.

Edit: I'd also like to build up her Str during her slumber, While she fought in her ether-world adventures.


Danu, whose name meant ‘liquid’ or ‘river’ and was the namesake of the River Danube.

Danu is an ancient Celtic goddess. She has slumbered in-between while not being fully human nor completely ethereal. She is immortal, but she is currently without worshippers. Her powers have waned without active worshippers, but even so, Danu has been woken. She is not sure why.

She is dressed in living metal that can form into a weapon. Like a stream of metal that can form into any shape that flows from from her. It can also be used for personal propulsion.

I'd like to use the liquid weapon as gliding wings in addition. With mass adjustment and a pseudopod, She should be able to glide using adjustments in her weight.

Spiritual Realms: The Celtic mother goddess, nature, fertility, wisdom, earth, art, and poetry


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Black Dow wrote:

Your character will start with 2d6 (halved) +4 Power Rolls. You can use these power rolls in 1 of 4 ways:

- Roll for a Superpower (random, d100)
- Upgrade an already rolled Superpower
- Select (or Roll) an Advantageous Background (d10)
- Enhance a Superpower (a gimmick or improvement)

This whole random roll thing looks fun. I'd like to see what it produces

Power rolls: 2d6 + 4 ⇒ (6, 6) + 4 = 16

Ego: 3d6 ⇒ (5, 4, 4) = 13
Str: 3d6 ⇒ (5, 6, 4) = 15
Dex: 3d6 ⇒ (5, 1, 5) = 11
Vig: 3d6 ⇒ (3, 3, 6) = 12

I'll roll 3 Superpower rolls

Ten power rolls:

Superpower roll 1: 1d100 ⇒ 51
Superpower roll 1: 1d100 ⇒ 65
Superpower roll 1: 1d100 ⇒ 93

Mass Variation Self
Skills
Weapons

Interesting

One advantage roll, and the remainder for upgrades
advantage roll: 1d10 ⇒ 5

Immortal? Wow, sounds like a mythological god


Is a nazi occultist a possibility for this game?


GM DarkLightHitomi wrote:


You’ll need skills to cast spells, one for each school of magic you intend to use.

Do you mean Knowledge(Arcana) skill, or like Knowledge(Evocation) instead


GM DarkLightHitomi wrote:
CucumberTree wrote:
** spoiler omitted **
The empire where we will be playing would not do such things, but some of the surrounding nations might, so I can work with this background, except your character has come to the empire rather than stay in the nation that all happened. At least if you want to party up with other players.

cool beans


Treg Background:

The wagon buffeted back and forth on the stone road. Treg rode on top of one of rope secured crates. A gaggle of migrants were being guided to and froe from the city gate entrance. A wizard whose eyes shine with blue light, scans the on-coming migrants while floating over the road. His eyes lock onto the five year old Treg.

The wizard floats over to his family's wagon. "Greetings. I am Talon Scorn. I am magistrate of our city's war college." Talon pauses and looks over to Treg. "I see potential in the boy."

Talon looks back at Treg's father. "If you volunteer your son to the war college... You'll gain citizenship and residence"

Years of training had prepared Treg to become an exceptional warmage. Years of fearless service had earned Treg a reputation. He was not known for his mercy. A twisted set of politics has thrown Treg out of the city, luckily, alive.

Now he's a battle loving mercenary.


Stat: 4d6 ⇒ (6, 2, 5, 6) = 19:17

Stat: 4d6 ⇒ (6, 3, 1, 3) = 13:15
Reroll: 1d6 ⇒ 6

Stat: 4d6 ⇒ (4, 6, 3, 4) = 17:14

Stat: 4d6 ⇒ (6, 6, 2, 1) = 15:
Reroll: 1d6 ⇒ 1
Reroll: 1d6 ⇒ 1
Reroll: 1d6 ⇒ 1
Reroll: 1d6 ⇒ 2

Stat: 4d6 ⇒ (4, 5, 4, 1) = 14:15
Reroll: 4d6 ⇒ (1, 6, 3, 6) = 16
Reroll: 1d6 ⇒ 4

Stat: 4d6 ⇒ (5, 6, 4, 1) = 16:15

Dice stats are changing. Weird, I Guess that God is telling me something


Not sure if you were asking me the question...But yeah simpler is better. Rules that make the original game less hard are great "Elephant in the Room"

If backroom rolls tickle your pickle, then do it. Reflecting the rolls in your written summation also helps.

As far as characters, I was interested in a warmage. Essentially a glass cannon with specific set of spells and the ability(Chance) to hit anything that attacks.

Without the spells, then he becomes a bit useless. I was trying to work within your gaming paradigm, but it became too difficult. It was just the Warmage from 3.5 seemed like it be real fun to play.


Cthulhu type run-through in any format would find my interest.


Where's Robotech?


ElbowtotheFace wrote:
Do you happen to have any familiarity Burning Wheel?

I usually call it a fiery sphincter, but please go on.


Grumbaki wrote:
CucumberTree wrote:
EltonJ wrote:
CucumberTree wrote:
Excellent premise. All sorts of adventure...can an orc bring his slaves?
Possibly, yeah. As long as he doesn't mistreat them.
So, no beating a rebellious imaginary slave into submission. Huh... ok
NGL is best to avoid such things…

So sad, so very very sad. Such a stranglehold on fascinating prose. *Sad Face*


EltonJ wrote:
CucumberTree wrote:
Excellent premise. All sorts of adventure...can an orc bring his slaves?
Possibly, yeah. As long as he doesn't mistreat them.

So, no beating a rebellious imaginary slave into submission. Huh... ok


Excellent premise. All sorts of adventure...can an orc bring his slaves?


bluedove wrote:


CucumberTree, the background needs to be more mundane in nature. Drow are definitely not common in Cheliax and from what I know of Metatron, he would be an antagonist in this campaign.

Thanks for your attention. Good game guys.


Investigator(Empiricist) 4
LE

Background:

The amber around him begins to dissolve. His body was resting comfortably against the weakening crystal. His unconscious body slowly hits the stone floor.

Voices whisper around him.

*Is he alive?*

*He lives. What, how old?*

*He's been frozen for...well since the end of Aroden.*

-----------------------------------------------------

Wanderer had no specific name other than Wanderer. He was trained since the time of his capture. His Pride was murdered, and it's loot was taken. He ended as a Drow slave. He was trained as an investigator for the benefit of... He dares not think it's name.

His eyes open to see a old human. His arms and legs are strapped to the table. He struggles against the restraints. Wanderers face is stricken with fear.

"Worry not dark elf. You will be all well and free, you need only listen."

"My name is Metatron..."

The Drow listened and was intrigued. He knew that his skills could make a kingdom's wealth.


bluedove wrote:
Running as Cimri Staelish is certainly an option and she already has a rapport with the party. She would be built to the same specs, so long as she keeps at least one level of some variety of rogue to stay true to her roots. If anyone likes this option, I will PM her background.

How about an Investigator(Empiricist) instead?


Hi,

This is getting more complex than my brain is capable of handling. Thanks for your attention. Good game guys


GM DarkLightHitomi wrote:
CucumberTree wrote:

I don't think that I'm autistic enough to understand this.

It’s one of those things that is quite simple when you get it, but hard to describe.

I’ll be including examples in the example character build.

I'll run it as 3.5 rules, then you can enlighten me on how wrong I have it :P


GM DarkLightHitomi wrote:


The 15-minute workday is an old argument about how players would face only one encounter and then in complete safety rest up before the next encounter. This was a done, and a problem, because it allowed players to use what are supposed to be limited resources for several encounters all in one encounter for every encounter.

Because some groups just accepted the 15-minute workday, some would build characters that focused on blowing through all their spell slots and per day abilities in every encounter and that allowed them to turn spike damage into an every attack thing instead of it being used only at key moments.

It is one of the things my rule changes are trying to address, but how I run the also matters. For example, the world does not pause when the party goes to sleep, so things might attack you at night, especially in dungeons or when facing a large group of enemies.

The armor thing will be more clear with the example character build.

As for working in the warmage, it won’t be an issue, but I noticed a lot of non-core spells which is why I wanted to warn you that it would be core only spells.

The 15 min thing/idea was new to me as an idiom, but aware of the situation...so, you'll set it up as like baldur's gate games...cool.

how much to craft spells for a 6th level character's wallet?


GM DarkLightHitomi wrote:
Gerard Nisroc wrote:

So, when you say 8 ranks is fluency in a language... You mean 36 skill points?

Yea, but A) poor wording perhaps but that is supposed to be fluent like a native speaker not only in understanding words and sentences but catching all the little things a native speaker would find odd despite being a valid sentence or phrase, and B) it is one of the imperfections of the system. No matter how a system is designed, you will get artifacts that seem not right. This is one of them and if it ever comes up I’d make some rulings, but it doesn’t seem worth it to me (as things stand now anyway) to add complication to improve it. That may always change of course, but remember, mechanics are guidelines not binding contracts

Also, of you could give a skill point cost for increasing a base skill and specializing, that would be great. I'm not clear on specializing cost.

3 points increase Perception to 2 ranks. It would cost 3 more points to increase Perception to rank 3, but only 2 points to increase Spot to rank 1.

Thus, +3 Perception would be 6 skillpoints.
And +3 Spot (+2 Perception with +1 Spot) would be 5 skillpoints.

Now imagine you have 2 ranks in Perception and specialized in both Spot and Listen getting a +1 each. This would cost 7 ranks total. Next, consider raising Perception to +3.
Well, it matters the order in which ranks are purchased.

If you have 3 Perception and +1 Spot and +1 Listen, the order you bought ranks matters. If bought Perception 2 first, then Spot and Listen, then bought Perception 3, that’s 10 points, but buying perception 3, then Spot and Listen is 12 points.

But there is value in a unified cost so it doesn’t matter what order the ranks are bought in. To achieve this, I add the additional rule that the cost to improve should always be the cost it would be if you bought all the base ranks (Perception in this case) first before buying the Specializations, and use that as the cost needed to improve rank, thus...

I don't think that I'm autistic enough to understand this.


I'm not sure what the following means: "I don’t do 15-minute work days so keep that in mind."

is there like a replacement for removal of armor based on type...like adding mage armor.

I'd like to play it 'cuzz it's cool to play. I won't know how it interrelates to your new rules, Untill, I build it 3.5 then translate....but I was hoping for you to help me to fit it in. If it's to hard to do, then please let me know early.

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