CucumberTree's page

924 posts (2,419 including aliases). No reviews. No lists. No wishlists. 26 aliases.


RSS

1 to 50 of 924 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

ok, I think I have enough read to start my character. I'll have it today, maybe tomorrow


just for fun:

Roll: 4d6 ⇒ (3, 5, 2, 5) = 15
Roll: 4d6 ⇒ (4, 2, 3, 6) = 15
Roll: 4d6 ⇒ (2, 1, 2, 3) = 8
Roll: 4d6 ⇒ (5, 3, 2, 2) = 12
Roll: 4d6 ⇒ (5, 2, 2, 2) = 11
Roll: 4d6 ⇒ (3, 5, 6, 5) = 19

Roll: 1d6 ⇒ 1
Roll: 1d6 ⇒ 1
Roll: 1d6 ⇒ 6

13
13
11
10
9
16

An awesome NPC


not sure how combat works. Do we roll init?


thejeff wrote:
Some of this seems like catastrophizing. Paid GMs have been around for years now. They haven't destroyed the hobby. Paizo giving some support to that isn't going to change everything.

You're absolutely right. Paizo gives us this server to play for free. They have graciously allowed any RP ruleset to be used, not just what the company sells. Ultimately that's very gracious of them to do so. I fully appreciate the freedom they allow in tone and content while many, many places would not.

So thankyou very much for what you provide Paizo.

However, once I start seeing ads being presented on free games that I'm playing...then I'm gone. But those days don't seem to be on the horizon.


Hayato Ken wrote:
CucumberTree wrote:
Still reading brother

Need some advice? Any questions? Any way to help? :D

I played Psions before so i know the psionic system at least a bit.

It's not the character. It's the setting that I'm reading...for instance

House Jorasco's dragonmark, Is one of the many things that I'm learning


A parable.

Would competing for a romantic partner who is passionate about an affair with you be better than paying for someone to have a soulless and mechanical elimination of your carnal needs? hrmmm LOL


Still reading brother


Finishing up a gnomish master summoner. He'll be a bit mad, but good hearted. I need to figure a decent Backstory. Should be finished today or tomorrow.


Starting cash: 2d610 ⇒ (488, 15) = 503

Starting cash: 2d6 ⇒ (4, 6) = 10


ok, Master Summoner it is then. Fun. Figuring race at the moment.


Please let me think about a build and a background. Need something fun.

edit: what level is the group?


Summoner?


2d6 gives the greatest random range, otherwise just use the point system.


CucumberTree wrote:
Hayato Ken wrote:
CucumberTree wrote:

Just regular band building^^

Some archetype with Thieving skills, maybe?

Never mind, the artificer has it. Go with healing then. I'm planning on 2 levels of Paladin. if we get that far


Hayato Ken wrote:
CucumberTree wrote:

Just regular band building^^

Some archetype with Thieving skills, maybe?


Hayato Ken wrote:
Someone in for cooperative group building?

Let's hear the plan, Stan.


half-orc Wilder(Battle Wilder)

Sill have alot to read though.


I'm interested, but I need to read about Eberron. so this will take a bit.


Not anymore...


I was planning a gnomish duplicate of their king. He ended up in sandpoint after his escape...but it's cool. Thanks


For a background, can you allow:

Discarded Duplicate

Rare
Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, needed a body double for their most dangerous appearances. Using a mixture of fringe science and magic, you were commissioned and trained to emulate this person in every way, and have stood in for them in countless deadly circumstances. You may or may not know the reason behind your decommissioning, but whoever discarded you didn't finish you off. Now, the world is yours to explore—but “you” may have a bold or brutish reputation, or the individual you were duplicating may be long dead. Regardless of the fate of this individual, your way of life has changed drastically.

You and the GM can work out how to incorporate your previous life into your story. The GM can keep this knowledge hidden even from you, or you or another character know what happened. You and the GM can also leave the information unspecified and fill it in later. You gain three free attribute boosts. You choose two, and the GM chooses one based on the attributes of the character you were built to duplicate.

I have an interesting idea of continual reveals (mostly Horrific) as time in game progresses.


Miss Calaveras wrote:

I need someone with more build mastery to check my character; is my build viable, or is it weak?

The big difference is that she's not designed to be a frontline combatant but a debuffer and healer.

It's fine if I'm not mechanically strong, but it'll be important that it's acceptable for the party.

Go to Mystic which starts on page 76

Go to Offensive powers on page 77

Take...

Magic Spells: Array (24 points, plus 5 points of Alternate
Effects)

...and add Alternate Effects [Things that you can cast] at 1 point a piece (on the same page). You can add things like

Speaks with the Bones: Miss Calaveras can convince the bones of the target to simply stop doing what the target wishes, freezing them in place. Ranged Cumulative Affliction (Resisted and Overcome by Will; Impaired, Disabled, Paralyzed), 7 ranks (21)

Speaks with the Dead: She can speak with those who have passed before, gaining knowledge about an area’s history, or about what has been left undone.
• Senses (Postcognition and Spiritual Awareness) (5)
• Comprehend (Spirits), 2 ranks (4)

Bargaining with Death: She can plead with Mictecacihuatl to stave off wounds inflicted on others. Restorative Resurrective Healing, 6 ranks (24)

For 1 point a piece

Next,
I would jack up your protection with invulnerability. (since you'd have more points available)

But I'm no expert


Hola. Como esta.

Nice to be picked. Let me catch up a bit.


Smuggers


GM Dien wrote:
Brimble manages to extract himself, though Eska seems disappointed. A few minutes later he can see the woman talking to her son, and pointing in Brimble's direction. Oh dear.

She's Rizzin' the lizard.


People love campaigns. You should have no issues getting players.


1 person marked this as a favorite.

The half-orc hates small talk. He was an orc of action.

Barnacle was bored. While holding a pansy-ass glass of wine, he walks to the pile of salt that was shoveled into the corner of the room. 'Barney' reaches down to grab a small handful of salt. The half-orc sprinkles a few grains of the mineral onto his tongue. He slams the wine down hard with a gulp.

Barney does this several times with several glasses of wine. The young sailor soon slips into a sea shanty.

There once was a ship that put to sea
And the name of the ship was the Billy of Tea
The winds blew up, her bow dipped down
Blow, my bully boys, blow (huh)

She had not been two weeks from shore
When down on her a right whale bore
The captain called all hands and swore
He'd take that whale in tow

Soon may the Blusterguts come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go

Soon may the Blusterguts come
To bring us sugar and tea and rum
One day, when the tonguin' is done
We'll take our leave and go


1 person marked this as a favorite.
Brimble Palescale wrote:
Nah. It’s just some light RP while folks wait for the due date and decisions to happen.

Good to know. Thought that I had a stroke


I'm confused. Is this the Game?


1 person marked this as a favorite.

Origins:

When Timothy was born, his parents were ecstatic. The first born son to John and Sara Blank. Both of the Blanks were Catholics. When toys started spinning in the baby's room, The Blanks had a Priest come to the home and Bless it.

The protection did not alleviate the supranatural activities. As time passed, The Black started to believe that Timmy was possessed. Through requests and church investigations, A proper exorcism was scheduled. Father Viceroy stopped mid-ceremony, as he surmised that Timothy was a mutant.

The church convinced the Blanks that Timothy would be safer under the church's supervision. Under a Jesuit secret society, The Church trained Timothy to be a weapon for the Church. The training and mind washing turned Tim into a symbol of Church's corruption.

Shortly before Tim's sixteenths birthday, A new pope was voted in. Being a good and decent man, He eventually learned of 'Righteous Wrath'. He requested to meet him. The Pope spoke to the young man. He could see what brokenness they brought to the child. The old man's heart broke for the boy.

In an effort to embarrass the perpetrators of the evils committed on Tim, The Pope made the whole event world wide news. Tim's parents, with knowledge of Tim's suffering, commit lawfare against the Church to regain caretaker-ship that they signed away years ago. The news of Telekinesis Timmy never seems to end.

Age: 16

Costume

Complications:

Zealotry: Bred since a toddler to be a representation of God's justice. He had been manipulated into being a tool for the wicked in the Church. A newly elected Pope, upon learning about 'Righteous Wrath', Liberated the young man. The Holy Father, hoping to free his mind of control, sends Wrath to Zion High School.

Fame: the public admission of the church, and subsequent movement to the Zion school, made him famous. But his parents, who now know what was done to their son, want custody. The lawfare and public interest based on his real name: Timothy Blank. Or the new pseudonym that the newspapers propagate: Telekinesis Timmy

Defense Rank +10 10 points

Skills: 20 skills 10 points

Insight 5
Intimidation 5
Perception 5
Persuasion 5

34 points

Strength -1
Agility 0
Fighting 0
Awareness 5
Stamina 1
Dexterity 6
Intellect 0
Presence 6

Powers or Quirks: 92 points

ESP: Remote Sensing 6 (Normal Visual, Normal Auditory, Mental) • 24 points

Induce Blindness: Perception Range Cumulative Affliction 8 (Resisted and Overcome by Will; Visually Impaired, Visually Disabled, Visually Unaware), Limited to one sense • 24 points

Telekinesis: Move Object 10, Accurate 4 • 24 points

Mental Awareness: Senses (Mental Awareness, Acute, Detect, Radius, Range) • 5 points

Telekinetic Flight: Flight 5 (60 MPH), Distracting • 5 points

Telekinetic Hands: Move Object 2, Precise • 5 points

Healing: Empathic Healing 4, Stabilize • 5 points

Advantages: 4 points

Fearless, Leadership, Luck 2 PL


I'd like to reserve a Psychic Theme, while I work on a backstory


okie dokey. I'm sure Danu won't curse you. maybe.

good luck all


All my sphincters quiver in anticipation.


GM Dien wrote:


"He is fond of his mother, as I understand it, and doesn't take kindly to having her name besmirched. In any case, we will review your application and announce hires at the end of the evening. In the meantime, do enjoy the excellent wine."

"If he doesn't like her name, then stop usin' it." The burly half-orc heads off for some frilly-ass elf food and drink. "Besmirched is a fine name though."


Stats:

Male Half-orc Expert level 1
NG Medium humanoid
Init +1
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10
hp 9 (d8+1)
Fort +0, Ref +1, Will +3
--------------------
Offense
--------------------
Speed 30 ft

Melee
Dagger +1 1d4+1 19-20/x2 10 ft.

Ranged

--------------------
Statistics
--------------------
Str 13, Dex 12, Con 10, Int 16 (+2 racial), Wis 12, Cha 8
Base Atk +0; CMB +1; CMD 12

Race Traits:
Orc Racial Traits

Scavenger: Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.

Bestial: The orc blood of some half-orcs manifests in the form of particularly prominent orc features, exacerbating their bestial appearances but improving their already keen senses. They gain a +2 racial bonus on Perception checks. This racial trait replaces orc ferocity.

Chain Fighter: Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This racial trait replaces weapon familiarity.

Senses Racial Traits

Smog Sight: Half-orcs with this racial trait can see double the normal range in dense fog and smoke (including magic effects like obscuring mist) and ignore concealment from smoke or fog for targets within 5 feet. This racial trait replaces darkvision.

Other Racial Traits

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Feats:

Traits:
Fisherfolk of Salt Spire
You have spent much of your life trying to coax the remaining fish to go from the sea into the nets of your boat.

Benefit: You gain a +1 trait bonus on Profession: Fisherman or Profession: Sailor checks (or a related Profession skill) and to Swim. You can hold your breath twice as long as normal.

Artisan
You spent time working under artisans, or your parents were artisans who were particularly skilled at their trade.

Benefit: You gain a +2 trait bonus on a single Craft skill (your choice).

Coincunning

Benefit: You receive a +2 trait bonus on Perception checks to notice coins, gems, jewelry, and valuable trade goods. You gain a chance to notice such goods whenever you pass within 10 feet of them, whether or not you are actively looking.

Drawback:
Mark of Slavery
You were enslaved for part or all of your youth, and marked as such with a brand or tattoo that still reminds you of how you were punished whenever you failed to do what you should.

Effect: Whenever you fail a skill check, you take a –2 penalty on any skill check or attack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check.

Skills
Total=Rank+CS+Stat+Trait+Misc

9 per level

*Class Skills

*Acrobatics: 5 =1+1+3
*Perception: 7(11) =1+1+3+2(+4)
*Escape Artist: 5 =1+1+3
*Craft (alchemy) 9 =1+3+3+2
*Craft (armor) 7 =1+3+3
*Swim: 6 =1+1+3+1
*Survival: 5 =1+1+3
Sense Motive: 2 =1+1
Spellcraft: 4 =1+3

Background skills

*Appraise 7 =1+1+3+2
*Profession: Sailor 6 =1+1+3+1

Languages: Common, Orc, Giant, Draconic, Goblin

--------------------
Personal Goodies
--------------------

Kit, Gear Maintenance
Price 5 gp; Weight 2 lbs.

This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.

Buoy, common 5 sp 16 lbs.
Crowbar 2 gp 5 lbs.
Drill 5 sp 1 lb.
Dagger 2 gp 1d3 1d4 19-20/x2

Goldenscale Mining Consortium Intake Form:

1. State your name, race, and age for company records.
Barnacle, Who gives a Sh!t?, Old Enough [He looks early teens]

2. Are you able-bodied and capable of lifting, hauling, and moving without assistance? Are you without eyes?

3. Do you have any special skills that might be useful in the mines?How would I know?

4. Do you have any past experience working in mines or in similar situations? Please elaborate if so.Dug a Sh!tter once

5. Do you have any phobias of darkness, enclosed spaces, insects, or other possible hazards of underground labor? Please elaborate if so.Stoopid people scare me

6. Can you read, write, and do basic sums?Yeah I can do Sum

7. Are you under four feet of height?Just look at me man

8. Do you have any crisis experience, such as medical or combat experience?Just sleepin' with your momma

9. What is your current trade?Sleepin' with your momma

10. Help us get to know you better to decide where you fit in the GMC family! Please answer the following questions.

My friends and family say I am (SELECT TWO):

SMART RESOURCEFUL

My biggest flaw is that I am (SELECT ONE):

[He writes in] Too Well Endowed

IMPULSIVE --- DISOBEDIENT --- LAZY --- SELFISH --- CARELESS --- ARROGANT --- SLOVENLY --- DISTRACTIBLE --- STUBBORN --- CLUMSY --- A PYROMANIAC

11. If money were no object, I would spend my life Sleepin' with your momma.

12. In my free time, I like to Sleep with your momma.

13. I can’t stand it when people Lie to me while ticklin' my nut sack. [Probably/maybe a euphemism for something else]


Danu Opening: Chapter 3:

Max drove and listened to the cassette player. Angela reads about Danu in the passenger seat. After a few hours, not long before sunrise. They reach Stonehenge. As they get near the structure, Max elucidates on his conclusion. "Well, I think the old man was really saying, that you were the herald of renewal."

Anna walks to the near center of Stonehenge. "That's better than being Mrs. Destruction." She quips.

"Glad to see that you finally got married." He says.

Anna bristles a little then kneels in prayer. She repeats the prayer, while not sure what will happen. A mild wind passes over the surrounding stone. She continues for a bit before stopping and feeling discouraged.

"Hey. For a prayer, You have to have faith." Max says as a way to help.

"You could help with the praying as well." Unconsciously adding someone else to blame in case of failure.

They pray.

Danu can feel her power and authority being pulled to earth by mortal prayers.

Her flesh forms beneath where the ancient altar used to be. The dirt and grass pass aside her new form. The silvery Maelstrom pushes up her form. Her arms are spread-out like an upside down 'V'. Her hair is bright red with a relaxed curl. Yet somehow her hair looks like she is in water. It cover her head like a Lion's mane. Her skin is white and without blemish. Her body is a representation of fertile hips, a small waist, and breasts that could feed many children. Her face is serine.

Maelstrom's tendril touches Angela's face.*

"Why have I been called?" Danu asks. Her face placid. Maelstrom adopts dark blue tone.

*Adding a power to learn worshippers language by touch. Since we'll be campaigning in English forever. One time is the only use. Hope it's cool.

@BD I hope this helps the storyline.


--- Traits: two, one of which is a campaign trait from the following. (For the other, any non-campaign trait is fine, and you can ignore regional requirements for them.) You may take a drawback for another (non-campaign) trait, if you want.

can all three traits be a campaign trait? I have a fun Idea.


Danu Opening: Chapter 2:

Angela knocks on the tan painted townhouse door. She switches to the doorbell and rings several times. She can hear muted protest from behind the closed portal. It opens. Inside stands a relatively handsome bloke who is dressed in pajama bottoms and a concert t-shirt with Led Zeppelin stenciled on the front. The man blinks at the woman.

"Anna. Huh." He says in surprise. "Never expected to see you again."

"Yeah. I'm sorry that you had lost your position." Angela responds. "I had no idea that my papa would show up to the dorm."

"I lost the school director job, because I'm a moron. I accept that. But I was really a complete moron to think that you loved me." He said in accusation.

She slips in under Max's arm. "Look. I need your help. And my papa payed the bills. I couldn't afford the tuition otherwise."

"Come on in." Max says in sarcasm while closing the door. "Tea?" He asks.

Angela nods while looking around the house. The scientist notices a brand new Apple Macintosh. Surprised, she puts down the hard-drive on the couch. "Nice computer." She states.

Max is busy settling the kettle onto the stove. "Took a bit to save. Do you want ta know what a librarian makes?" He quickly answers his own question. "Not much."

"Well at least you work in air-conditioning." Angela says to emphasize a blessing.

Max looks at her with some frustration. "What do you want Anna? Why are you here?"

Angela retrieves a toolbox from her car. She explains what had just happened to her in her laboratory in England. She details all the events and that the hard-drive holds the proof. She says it all while trying link the computer, the hard-drive, and the television, in order to show Rex. And, at last, she mentions the demon.

Rex looks at her incredulously. She just tells him to watch.

"Where's the demon?" He asks.

"The electronics all shorted out when it arrived." She replied.

"Convenient." Max says.

"No, Not even a little." Angela says in a frustrated tone. "Look, What is the old man saying?" She queries.

Max rewinds and listens a few times. "The prayer is giving glory to the goddess Danu. I believe the are asking for her protection." Max again replays the Old Man's comments directed at Angela. "It's hard to do a translation off the top of my head, But I believe he is saying that you..." He points at Angela. "...Are the herald of destruction? Not really sure."

Max grabs his notes on the Gaelic language.

Angela makes a cassette recording of the Stonehenge prayers. She asks about the goddess, and Rex points her to a book on the shelf, The Gaelic Mythology. "I need to do something. I feel in my heart that I need to pray for Danu's protection. I'm driving to Stonehenge."

"Who would have guessed that you'd have a heart." He comments back.


1 person marked this as a favorite.

Danu Opening: Chapter 1:

The massive spinning circular tensors gain speed. Fields of electricity glide on the three tensors which twist against each other. The tensors soon create a sphere of pulsating power. "The Projector will present the target's time and position." Angela shouts over the noise of the Projector to the visiting financiers. "The closest we can target is Ten thousand years ago. So. The target will be Stonehenge."

Angela adjusts the console to focus in on the target. She gets an image that manifests within the Projector. Several people are there. All of them recite the same prayer in unison. Angela looks down and sees that all the sensors are being recorded to a US military hard-drive (Not available in stores yet). Angela always loved the capitalist nature of the Yanks. The sound of the payers settle deeper into her mind. A bearded old man looks up and locks eyes with Angela. She stares at him for a few seconds.

"How can he do that?" She asks of no one. The Projector was designed to observe the past, like a camera's photograph. The old man calls out her name then other words, in what she assumes is an ancient Gaelic tongue. Angela, mouth slack, gazes in amazement. The old man raises his hand then clenches his fist.

Angela sees the Projector moving to a different target. she looks down to see where the new adjustment is. The console shoots out sparks. She raises her arm to protect her eyes. In the Projector, A scene of fire, and the smell of brimstone emerge from within. A red humanoid beast with massive horns, within the projection, sees the opening. It flies through what is now a portal.

It's massive claws start ripping people limb from limb. The beast stares at Angela while eviscerating a technician. His face buries deep into Angela's brain. Angela's mind is minimally lucid for moments. She pulls the hard-drive.

The Face. Mindlessness.

She watches the vault door close, as she barely escapes. Another behind her, one of the financiers, gets his arm crushed by the sealing door. His hand drops off to the floor in a bleeding spasm.

The Face. Mindlessness.

She climbs the stairs with difficulty. For support, Angela grabs the handrails and leans her shoulder against the wall.

The Face. Mindlessness.

She regains focus. She grabs the steering wheel hard. Angela finds it crazy to believe that in her madness, she kept the car on the road. The scientist looks over at the car's passenger seat. The hard-drive was with her.

Angela was in no mood to return to the underground research facility. The inventor paused and focused herself. She knew of someone who could help translate the words that she recorded. "I'm sure he's forgiven me enough" She says.


Black Dow wrote:


@CucumberTree: Cool, guess at this point its up to you why Danu is back.

Mostly free reign. LOL. This'll be fun.


Black Dow wrote:


@CucumberTree: Not sure what you mean by premise my friend? Game is set in 1985, UK. You'll be (relatively) new superheroes on the block... ready to face off against a new crop of villains that have risen... Once the group is finalised I'll put up a more detailed "lay of the land" as it were.

Let me give a for instance:

Someone hacked into computer files and found out 'X'. That someone prays really, really hard for Danu to come save them from 'X'. What premise would 'X' be?


Black Dow wrote:

@Malinor/Jaguar: Wow. Love the backstory - one small point though - this game will be UK based (as Golden Heroes was fundamentally a British game - created as a counterpoint to the US based superhero games on the market). As I'm in Scotland I'll be honouring that with the UK setting.

Good stuff though :)

I have an idea for my background. But I need to know the premise, you know, so that I can be prayed into my templar.


Jubal Breakbottle wrote:
CucumberTree wrote:
Jubal Breakbottle wrote:

Trying to summarize interested players and potential characters for BD. Apologize in advance if I make a mistake. Please feel free to post a phrase to describe your character concept.

Potential Player Characters

* Cucumbertree - Iterating, maybe Danu

"Hey don't call me iterate...And it's Goddess Danu. You iterate mortal." Says Danu in an unidentifiable accent.
How would you describe Danu's power set?

She has a garment of liquid metal that is a part of her. The dress is called Maelstrom. I think that the whip-like weapon will look better visually, if she uses her hand and arm to guide it. The shield will be both weapon and will parry autonomously, while aware. Maelstrom also reflects Danu's emotion in color. With mass adjustment, she can effectively swing like spiderman. Launching herself into the air, then gliding. She is very acrobatic, and actively taunts enemies.


RIZZENMAGNUS wrote:
CucumberTree wrote:
What if a player knows nothing about a wheel of time?
Ehhhhhhhhhhh... its a bit more difficult if you havent read at least 1 book of the series

Good to know. Thankyou.


What if a player knows nothing about a wheel of time?


1 person marked this as a favorite.
Jubal Breakbottle wrote:

Trying to summarize interested players and potential characters for BD. Apologize in advance if I make a mistake. Please feel free to post a phrase to describe your character concept.

Potential Player Characters

* Cucumbertree - Iterating, maybe Danu

"Hey don't call me iterate...And it's Goddess Danu. You iterate mortal." Says Danu in an unidentifiable accent.


1 person marked this as a favorite.
Black Dow wrote:

@Cucumber Tree: Of the two newer concepts, Concept 3 is very similar to Sysgofd (and as someone said there are already a bunch of Intangibility concepts kicking around). Concept 2 is interesting - but again Weapon Skills seem also to be popping up. Of the these 2 is more interesting - but are they better than Danu... Mmmm not sure.

Feel free to have a tilt or two more mate if you wish.

I was Thinking the same thing. Still was fun to roll though. It also looks like the advantage roll of #3 changed from a 7 to a 3 after all the edits. Weird.


Number 3

Power rolls: 2d6 + 4 ⇒ (3, 6) + 4 = 13

Ego: 3d6 ⇒ (5, 1, 4) = 10
Str: 3d6 ⇒ (4, 2, 6) = 12
Dex: 3d6 ⇒ (4, 5, 4) = 13
Vig: 3d6 ⇒ (1, 3, 5) = 9

Nine power rolls:
I'll roll 4 Superpower rolls

Superpower roll 1: 1d100 ⇒ 11
Superpower roll 2: 1d100 ⇒ 27
Superpower roll 3: 1d100 ⇒ 26
Superpower roll 4: 1d100 ⇒ 36

Cybernetics upgrade 2
Cybernetics roll: 1d10 ⇒ 7
Cybernetics roll: 1d10 ⇒ 2
Cybernetics roll: 1d10 ⇒ 1

Cybernetics Power Emulator:
Superpower: 1d100 ⇒ 81
Tough Skin

Bionic Arm:
Bionic Arm roll: 1d10 + 10 ⇒ (2) + 10 = 12

Flightx2 upgrade 1
Intangibility
One advantage roll, and the remainder for upgrades
advantage roll: 1d10 ⇒ 3

Position of Power

Interesting


I really like Danu, but I should roll at least one more, Just for the fun of it.

Power rolls: 2d6 + 4 ⇒ (6, 3) + 4 = 13

Ego: 3d6 ⇒ (5, 4, 4) = 13
Str: 3d6 ⇒ (1, 3, 6) = 10
Dex: 3d6 ⇒ (2, 2, 1) = 5
Vig: 3d6 ⇒ (3, 2, 6) = 11

Nine power rolls:
I'll roll 4 Superpower rolls

Superpower roll 1: 1d100 ⇒ 13
Superpower roll 2: 1d100 ⇒ 9
Superpower roll 3: 1d100 ⇒ 89
Superpower roll 4: 1d100 ⇒ 21

Energy Attack
Claws
Energy Immunity
Weapon Skill

One advantage roll, and the remainder for upgrades
advantage roll: 1d10 ⇒ 6

Immortal Yet again. Seems like a theme


I've been thinking about changing the weapon to a whip-like attack. I'd like for her to be less lethal but more 'grapple'-like. She's capable of really hurting or killing, but she holds back her attacks(Like Spiderman). As a character, she will place a very high value on human life.

Full Name

Raolus Noakes

Race

Halfling

Classes/Levels

Rogue 3

Gender

Male

Size

Small

Alignment

CG

Deity

Desna

Location

Sandpoint

Languages

Common, Halfling, Elven, Goblin

Occupation

Thief, Lockpicker, Trap Detection and Disabler, Ruin Dabbler

Strength 8
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 12
Charisma 15

About Reolus Noakes

Reolus Noakes
Male Halfling Unchained Rogue 3
CG Small Humanoid (Halfling)
Init +6; Senses Normal; Perception +9
________________________________________________________________________
Defensive
________________________________________________________________________
AC 18 (19 vs traps), touch 16, flat-footed 13 (+2 AC, +4 dex, +1 size, +1 dodge)
hp 27 (3d8+9)
Fort +4, Ref +8 (+9 vs traps), Will +3 (+5 vs fear/charm/compulsion)
Defensive Abilities: evasion, danger sense +1
________________________________________________________________________
Offensive
________________________________________________________________________
Speed 40 ft.
Melee Shortsword +6 (1d4+4, 19-20/x2) or
Shortsword +4 (1d4+4, 19-20/x2) and Shortsword +4 (1d4+4, 19-20/x2)
Range Shortbow +6 (1d4/x3)
Special Attacks sneak attack +2d6
________________________________________________________________________
Statistics
________________________________________________________________________
Str 8, Dex 18, Con 14, Int 14, Wis 12, Cha 15
Base Atk +2; CMB +1; CMD 12
Feats Dodge, Two Weapon Fighting, Weapon Finesse,
Traits Birthmark, Reactionary, Good Dreams
Skills Acrobatics +10*, Appraise +2, Bluff +8*, Climb -1, Diplomacy +8*, Disable Device +13*, Disguise +2, Escape Artist +10*, Intimidate +2, Knowledge (Local) +8*, Perception +9* (+10 vs traps), Sense Motive +7*, Stealth +14*, Swim -1, Use Magic Device +8*
Languages Common, Halfling, Elven, Goblin
________________________________________________________________________
Magic
________________________________________________________________________
Travel Domain Spell-Like Abilities (CL 3rd; concentration +5)
4/day- Agile Feet
1/day- Longstrider
________________________________________________________________________
Special Abilities
________________________________________________________________________
Fleet of Foot, Sneak Attack +2d6, Trapfinding, Finesse Training (Short Sword), Evasion, Rogue Talent (Trap Spotter), Danger Sense +1,
________________________________________________________________________
Gear
________________________________________________________________________
Explorer's Outfit, Shortsword (2), Shortbow, Arrows (60), Leather Armor, Spring Loaded Wrist Shealth (2), Acid (2), Alkali Flask (2), Holy Water, Rogue's Kit, Masterwork Thieves Tools, Ioun Torch, Smoke Pellet, Holy Wooden Symbol of Desna, Sleeves of Many Garments, Potion of Cure Light Wounds, Potion of Mage Armor, Potion of Protection from Evil, 1 gp

Background:

Reolus was born in Varisia, where he was born exactly few could say, himself included. His parents were honorary members of a varisian caravan. As such he along with his twin brother and fraternal sister were born on the road, all at once in fact. Being the middle child of triplets. They spent their first year constantly moving and being cradled by a moving wagon more often then not. Both parents were traders and merchants that ran the many caravan trails of Varisia, always in the company of it's local and native people. This was the life Reolus knew and lived for many years. Growing up he got involved with the Sczarni, learning their ways and con's. Being a non varisian and easily overlooked made him ideal for spying and scouting for them. Soon enough his parents found out and put a stop to it. Thinking it was time for Reolus and their family in general to have a more stable environment they chose to settle down in Sandpoint. The family bought a small, for humans, home and shortly after sent their children to Turandarok Academy. It was their that Reolus came across Brodert Quink the scholar, he had come to speak to the children of history. While most weren't interested or only enough for their studies, Reolus was entranced by Varisia's past. Outside the academy he would visit Brodert to learn more of the land's past, striking a friendship of sorts with the sage.

Years passed and Reolus grew less wild and more settled. That all changed one day when he started helping his father in his trading. They were getting ready to leave before dawn when he noticed some of the goods were gone. He knew he had already packed them on the wagon to join the caravan for Magnimar. He dived below the wagon to see if they fell, that's when he saw a pair of large feet come around. They quietly stayed near the wagon for a moment before leaving, slower then before as if they carried something now. Reolus followed them from under the wagon and down an alley. Sure enough it was a varisian taking some goods, the rest that were missing were in a pile near by under a blanket. The varisian added the new goods with the old and went down another alley. Reolus quickly started taking back their goods, making a few trips. On the last trip he was found out by a pair of guards. As he was being charged for minor theft and drawing more guards, his father came upon the scene. Everything was sorted out as the goods did belong to them in the first place. Only Reolus lied about following anyone to the goods, saying that he had noticed them missing and was looking for them near by. He knew the varisian was likely a Sczarni, he wanted no part of them if he could avoid it.

On the road to Magnimar his father confronted him about his lie, the elder Noakes didn't miss a trick. He told him the truth, his father said he would deal with the Sczarni when they got to Magnimar. The Sczarni families did not all get along but they did have a way to contact each other and certain ways. Reolus did not think that was a good idea, in fact he didn't want his father to have anything to do with them if it could be helped. Once they reached Magnimar and before any business could be done, Reolus disappeared into the city leaving nothing but a short note.

Reolus went himself to deal with Jaster Frallino, the leader of the Gallowed. The largest and most powerful Sczarni family in Magnimar. In exchange for his word to protect his family he would pay him an agreed upon amount of gold. Jaster thinking nothing of a little halfling offering him money agreed, not expecting to keeping up his end of the bargain. A month later having almost forgotten the foolish halfling, Reolus returned with the payment in hand. Taken off guard he accepted and when Reolus left he sent his men to make good on his word, he had to retain a good earner after all.

Reolus spent the next few years as a thief. But instead of a common cutpurse or pickpocket, he reserved his skills for more profitable jobs. He crept into manors, shops, and even ships under cover of darkness and stole valuable but small objects. One day after casing a place for a future job he came across his twin brother on the street by chance. He turned an ran but came to a dead stop as magic of some sort held him. His brother then drags him back to the church of Abadar of all places. It seemed his brother had taken to the faith of the master of the first vault. Going so far as to become a priest, he demanded to know where Reolus had been and the full story as to why he left. Reolus told him so and his brother said he would see that the church would remedy the situation. In return he was to return to Sandpoint and their father, he was also not to steal anymore. If he was found stealing, even as his brother he would make sure that he paid the full price for his crime.

While he had reservations about his brother, he knew better then to question the church of Abadar in Magnimar. He went back to Sandpoint and intended to no longer steal. When he finally made it home, he got the scolding of his life from his parents. While they forgave him, more then once they brought up the matter to be used against him. As for himself, he had trouble finding anything to do in Sandpoint. His skills were not suited to honest living and so he lived off his remaining ill gotten gains for some time. He did manage to find the odd job with the local locksmith testing his stock. Yet he spent most of his time with Brodert, listening to his tales of the ancient past and modern ruins. It was this that hooked his attention, his skills could be applied to exploring ruins. Any valuables would be salvage after all not theft, so he took to exploring the local ruins for anything of value.

While he was not especially successful, he did find enough odds and ends to get by.

Background Bites:

Birthmark: Reolus has a birthmark of a butterfly of all things on his forearm. He used to cover it up as a child to avoid being made fun of. As he grew older and came to worship Desna he made a point to leave it exposed. Unless he is "on the job" in which case he knows it's a pretty good identifier, so he keeps it covered up. This is more then practical as he feels Desna would not overly approve of theft even for the best of causes. These days he keeps it exposed, which actually gets him some good attention in Sandpoint. Sense he considers tomb raiding salvaging not theft he does not cover it up when doing so ether.

Good Dreams: While a halfling's luck is not mere superstition, more often then not it's less then what people think. Reolus was never one to rely on luck, not just as a matter of course but also as a way not to use his goddess as a crutch. As he found that to be insincere. Still even he would admit that his luck is a little stranger then most. Not a night goes by where he does not dream of some danger he will face. Then sure enough he finds himself in danger more times then not, gaining an edge by that same dream.