Dark Tower

Game Master brvheart

Watch Order:
1st: Sir Rhaym, Reldak Vol
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Sir Rhaym, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Sir Rhaym and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


551 to 600 of 3,179 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

Male Human Rogue6/Clr1 Current Map

Felix, you still need to make a Will save DC 17 for 1/4 damage from Unholy Blight. Neutrals take half already.


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

D-Slide in front of the manor door and roll to hit on Avvakris using both hands and gritting my teeth

This shall be the end of your reign

Attack Zireael & shocking grasp: 1d20 + 11 - 2 + 1 ⇒ (15) + 11 - 2 + 1 = 251d10 + 10 ⇒ (10) + 10 = 20

Shocking Grasp: 5d6 + 3 ⇒ (2, 4, 4, 6, 5) + 3 = 24

Haste Attack: 1d20 + 11 - 2 + 1 ⇒ (3) + 11 - 2 + 1 = 131d10 + 10 ⇒ (4) + 10 = 14


Male Human Rogue6/Clr1 Current Map

You hear the sound of horses and then 20 horses with riders beat feet out of town.

Grand Lodge

Male Dwarf Cleric/6

Looks around for any further foes that need to be taken care of.


Male Human Rogue6/Clr1 Current Map

Avaakris lifts his left hand and points a gem encrusted finger at Ciri: Make a DC 18 Fort Save or take damage: 12d6 + 10 ⇒ (3, 6, 3, 4, 2, 1, 1, 6, 1, 6, 6, 1) + 10 = 50 take damage: 3d6 + 10 ⇒ (4, 6, 1) + 10 = 21


Male Human Rogue6/Clr1 Current Map

Length of sickness from Unholy Blight rnds: 1d4 ⇒ 4


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

fortitude: 1d20 + 6 + 2 - 2 ⇒ (18) + 6 + 2 - 2 = 24

sickened blight rounds: 1d4 ⇒ 2


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Four
Cira Shocking Grasp
Set worshipers Slay living
Tal'ariel Rhuidon
Rufo the Ugly
Felix "Lucky Gits" Season
Slim Jim
Thoron
Iz-dubar
Ratel


Male Half-orc Rogue (Thug) 7
brvheart wrote:

Frightening (Ex) reads:

Whenever a thug successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the thug can instead decide to make the target frightened for 1 round.

Demoralize reads:

You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

10+10+3=23

you forgot to add 1 for prayer but you failed to hit, rolled a 1

It appears he is shaken for 1 round.

Unfort I have to succesfully hit first.

Save Will: 1d20 + 6 ⇒ (18) + 6 = 24


Male Human Rogue6/Clr1 Current Map

Then you take 2 hp


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Jim lightly stepped over the steaming corpses of the electrocuted Set worshipers to attack Avvakris! He made a simple graceful forward cut with sabre, forcing the man to parry or be cut!
Attack!, Prayer, Haste: 1d20 + 14 + 1 + 1 ⇒ (11) + 14 + 1 + 1 = 27Damage: 1d6 + 9 + 6 ⇒ (5) + 9 + 6 = 20

IF THAT HITS
With a voice as cold as Ice Jim predicted, "Time for you to meet your foul god in person and explain your uselessness!"

Using Menacing Swordplay to intimidate as a swift action.

Menacing Swordplay (Ex):
At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action.

Intimidate: 1d20 + 12 ⇒ (17) + 12 = 29

Opportune Parry and Riposte, including haste and prayer:

Parry?: 1d20 + 14 + 1 + 1 ⇒ (1) + 14 + 1 + 1 = 17
Riposte!: 1d20 + 14 + 1 + 1 ⇒ (15) + 14 + 1 + 1 = 31Damage: 1d6 + 6 + 9 ⇒ (1) + 6 + 9 = 16
Parry #2: 1d20 + 14 + 1 + 1 ⇒ (2) + 14 + 1 + 1 = 18
Parry #3: 1d20 + 14 + 1 + 1 ⇒ (3) + 14 + 1 + 1 = 19


Male Human Warpriest 6 | HP 53/53 | AC 28, T14, FF23 | F +10, R +5, W +10 | Perc +13 | Init +1 | Speed 20' | CMB +8, CMD 19 | Fervor 3/6 | Active Conditions:

Iz-dubar rushed down the hallway, dodging through his companions, and swings at Avaakris.

better of attack 1: 1d20 + 11 + 2 + 2 ⇒ (2) + 11 + 2 + 2 = 17
better of attack 2: 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 2222 best
Damage, vital strike, power attack, prayer, bulls strength: 2d8 + 9 + 6 + 2 + 3 ⇒ (8, 8) + 9 + 6 + 2 + 3 = 36

[ooc]Iz’s movement will provoke an AoO

Attack action= attack/weapon of the chosen , move action = move 45 (hasted)

modifiers:

Greater weapon of the chosen take best of two rolls to attack
Vital strike roll weapon damage twice 2d8
Prayer +2 hit&dmg
Power attack +6dmg (no penalty to hit with furious focus)
Bulls strength +2 to hit +3dmg


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal will join in the fray to surround and attack the last one standing.
Acrobatics to avoid AOO: 1d20 + 8 - 10 ⇒ (19) + 8 - 10 = 17
Dagger, Prayer, Flank: 1d20 + 8 + 1 + 2 ⇒ (14) + 8 + 1 + 2 = 25; Damage, prayer, sneak: 1d4 + 1 + 2d6 ⇒ (2) + 1 + (4, 3) = 10


Male Human Rogue6/Clr1 Current Map

Since Tal was first of these attacking Avaakris will get an AOO as she did not make the DC of 23.

hvy mace: 1d20 + 11 ⇒ (17) + 11 = 28 damage: 1d8 + 4 + 5 ⇒ (6) + 4 + 5 = 15

There is no AOO on Iz as Avaakris was already at -1. He is now dead somewhere in the flurry of attacks upon him.


Rufo walks over to the body of the sheriff and puts his blade in his chest for the decades of torment he has received and witnessed. If no one stops him he will continue to do so for the rest of the set worshippers one by one.

cudgel cane: 1d20 + 11 + 4 ⇒ (2) + 11 + 4 = 17 damage: 1d6 + 11 + 4d6 ⇒ (2) + 11 + (1, 2, 6, 1) = 23


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Knee deep in the dead, Jim tries to take stock of their situation, calling out "Are there any more?"

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

Good job!!! I will check for survivors
......using the tip of Zireael :)

They didn't ask for quarter when standing, so none is being provided, unlike the ones in the bar


Male Human Rogue6/Clr1 Current Map

Avaakris 9600
Merth the Sheriff 9600
Bolt of the North Marches 1600
Harmon Hellriser 1600
Seth the Huge 2400
C) Guards 3 x 800 2400
B) Guards 3 x 800 2400
A) Guards 3 x 1200 3600
Wormgear Bonegnawer 2400
Succubus half xp 1600
37200 or
each 5314


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal will start checking for valuable loot! (Arbitrarily rolling dice 10x times.)

Spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14
Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28
Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20

Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11
Spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14
Spellcraft: 1d20 + 8 ⇒ (18) + 8 = 26
Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20
Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28


As his companions swarm past him, Ratel was not surprised as the man called Avaakris fell under their blades. Seeing Rufo coup de grace the wounded, Ratel turned away and kneeled beside the villiage chief. If they had been in Shabbis he would have dragged all of the wounded to the temple, to heal until they could be taken to a magistrate.

There was no doubt in his mind they would have been found guilty and executed properly. But he wasn't in Shabbis and he had no authority here over he town. He also had no idea of the horrors Rufo may have endured. Glancing out of the corner of his eye, he did note that Rufo was quickly putting them out of their misery, and it didn't seem that he was enjoying it.

Returning his attention to the body of Avaakris, he searched the body for anything that may give them more information. Setting things of value aside for those who may feel it was their right to take wealth from the dead man.

He will move on to the other bodies if no one else checks them
perception: 1d20 + 10 ⇒ (19) + 10 = 29

Grand Lodge

Male Dwarf Cleric/6

helps to search the dead bodies, making sure they're all dead, looks for gems and so on


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

we need to catch the few guards still roming around here. Leave one of us here to guard the dead until we secure the guards.


Male Human Rogue6/Clr1 Current Map

There are no bodies to search. They all turn to dust in a few rounds with only their possessions remaining.


Male Human Rogue6/Clr1 Current Map

On the remains of Avaakris are:
two rings
a mace
a set of chainmail
belt


"They were all being kept alive by the curse of Set. Only old Cornelius and I are not affected. I came here as a child many years ago and have been treated as slave since."


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor
brvheart wrote:

On the remains of Avaakris are:

two rings
a mace
a set of chainmail
belt

Tal'ariel Rhuidon wrote:

Tal will start checking for valuable loot! (Arbitrarily rolling dice 10x times.)

Spellcraft: 1d20 + 8 ⇒ (6) + 8 = 14
Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28
Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20

. . .

Hoping that's good enough for the last couple of items at least.

"How long have they been alive?"


Male Human Rogue6/Clr1 Current Map

Merth the Sheriff
long sword, breast plate, heavy steel shield, 2 rings, boots
Bolt of the North Marches
long sword, chainmail, composite longbow,
Harmon Hellriser
long sword, chainmail
Seth the Huge
bastard sword, chain shirt, heavy steel shield, ring
Wormgear Bonegnawer
long sword, chainmail, heavy steel shield


Rufo look deep in thought, "Rufo not know. They look the same since was child some 30 years ago. Someone say hundreds of years."


Male Human Rogue6/Clr1 Current Map

@Tal'ariel Rhuidon You need to detect magic and concentrate in order to do a spellcraft on an item. I will give you his +2 chainmail this time, but lets try and do things after a detect magic and on specific items please?

When you picked up the ring with the green gem in the shape of a serpent you took three negative levels, no save.


Male Human Rogue6/Clr1 Current Map
pfsrd wrote:

Determine Properties of Magic Item

Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

"Ugh . . . I don't feel so good," she says, finding her wits severely drained as she picks up the ring. "Nobody else touch this thing."

If it feels like she'll get drained some more of she keeps holding on, she drops the ring. Otherwise, she pushes through her instinct to just throw the ring--she had to try and study what it might be and whether she could undo its effects. Detect Magic, identify ring.
Spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25


Male Human Rogue6/Clr1 Current Map

The ring does not detect as magical but you think it is a relic. What you are able to determine
The ring appears to be made of a green gem (emerald)
carved in the form of a hooded serpent. It gives the bearer
an empowered magic circle against good (continuous),
slay living (1/day), create greater undead (1/day)
It is also very evil


Male Half-orc Rogue (Thug) 7

Felix slowly moves away from the huge pile of loot to move to Tal´ariel and rummages in his back for a potion of healing.
"Are you badly hurt?" About to pick up the ring instead, he slowly moves away and looks around for a stick to poke through the band.
Leaving such an item unattended was a crime he would never commit.
He then looks at the other longswords and raises an eyebrow.
"Any of those good?"


Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/21 W/O, T15, FF22; hp 63; Init +4; Fort +8 Ref +7, Will +9

walking behind the compound house and looking for strays.

Perception: 1d20 + 11 ⇒ (8) + 11 = 19

we need to probably teleport that ring deep into a rock somewhere


As Ratel kneels over the body of the one named Avaakris, he watches the body begin to turn to dust. It reminded him of how some undead would fade to nothing when properly killed. Nodding, "They turn to dust."

As he contemplated the possible reasons, he watched as Tal'ariel scooped up the remaining baubles. Frowning, when he realized something was wrong as she dropped the green serpent ring, telling them not to touch it. Watching it fall to the ground, Ratel used his 'detect evil' sight to analyze the ring, assuming that since it was in the shape of a hooded cobra that it was a bauble of Set.

will a knowledge check tell us anything?
knowledge (religion): 1d20 + 6 ⇒ (5) + 6 = 11
not with that kind of roll


Male Human Rogue6/Clr1 Current Map

Ciri can see a couple of guards barracks in the rear of the compound. She can hear the sound of a war dog barking from the closest one.
Presuming Tal actually does drop the ring her levels will quickly start to return and yes you can detect evil strongly emanating from it.


As Tal'ariel drops the ring, Ratel stands and moves away from it. "We need to figure a way to dispose of that."

Moving towards the door, "Let's make sure there are no more surprises." He then step over the threshold, halberd at the ready as he looks around.

perception: 1d20 + 10 ⇒ (1) + 10 = 11


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

"I feel pretty awful--might not be all that useful for a while."

Having learned a lesson, Tal'ariel proceeds more methodically through the remaining items in possession of their foes. She doesn't touch an item if it either (1) doesn't detect as magic or (2) looks evil / serpentine.

Detect magic. Going to go through the loot one by one. My spellcraft sucks even more due to negative levels but maybe will get a few lucky rolls.

Avaarkis
Chainmail +2
Very evil ring
Spellcraft other ring: 1d20 + 5 ⇒ (5) + 5 = 10
Spellcraft mace: 1d20 + 5 ⇒ (17) + 5 = 22
Spellcraft belt: 1d20 + 5 ⇒ (13) + 5 = 18

Merth the Sheriff
Spellcraft longsword: 1d20 + 5 ⇒ (3) + 5 = 8
Spellcraft breast plate: 1d20 + 5 ⇒ (8) + 5 = 13
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (18) + 5 = 23
Spellcraft ring 1: 1d20 + 5 ⇒ (4) + 5 = 9
Spellcraft ring 2: 1d20 + 5 ⇒ (14) + 5 = 19
Spellcraft boots: 1d20 + 5 ⇒ (4) + 5 = 9

Bolt of the North Marches
Spellcraft long sword: 1d20 + 5 ⇒ (4) + 5 = 9
Spellcraft chainmail: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft composite longbow: 1d20 + 5 ⇒ (12) + 5 = 17

Harmon Hellriser
Spellcraft long sword: 1d20 + 5 ⇒ (20) + 5 = 25
Spellcraft chainmail: 1d20 + 5 ⇒ (2) + 5 = 7

Seth the Huge
Spellcraft bastard sword: 1d20 + 5 ⇒ (1) + 5 = 6
Spellcraft chain shirt: 1d20 + 5 ⇒ (20) + 5 = 25
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (10) + 5 = 15
Spellcraft ring: 1d20 + 5 ⇒ (7) + 5 = 12

Wormgear Bonegnawer
Spellcraft long sword: 1d20 + 5 ⇒ (12) + 5 = 17
Spellcraft chainmail: 1d20 + 5 ⇒ (13) + 5 = 18
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Male Dwarf Cleric/6

"Let's be a bit more careful please."

Cast lesser restoration Tal'ariel
Lessor Restoration: 1d4 ⇒ 4

The player knows it won't help, but Thoron doesn't

Grand Lodge

Male Dwarf Cleric/6

Do I need to do a detect magic, or did we find all the magic?

I'll check the ring, but not touch it,
Knowledge Religion: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human Rogue6/Clr1 Current Map

As soon as you drop the ring, the negative levels start to return.
Avaarkis
Chainmail +2
Very evil ring
Spellcraft other ring: 1d20 + 5 ⇒ (5) + 5 = 10 fail
Spellcraft mace: 1d20 + 5 ⇒ (17) + 5 = 22 +2 heavy mace
Spellcraft belt: 1d20 + 5 ⇒ (13) + 5 = 18 fail

Merth the Sheriff
Spellcraft longsword: 1d20 + 5 ⇒ (3) + 5 = 8 fail
Spellcraft breast plate: 1d20 + 5 ⇒ (8) + 5 = 13 fail
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (18) + 5 = 23 +1 heavy steel shield
Spellcraft ring 1: 1d20 + 5 ⇒ (4) + 5 = 9 fail
Spellcraft ring 2: 1d20 + 5 ⇒ (14) + 5 = 19 fail
Spellcraft boots: 1d20 + 5 ⇒ (4) + 5 = 9 fail

Bolt of the North Marches
Spellcraft long sword: 1d20 + 5 ⇒ (4) + 5 = 9 fail
Spellcraft chainmail: 1d20 + 5 ⇒ (13) + 5 = 18 fail
Spellcraft composite longbow: 1d20 + 5 ⇒ (12) + 5 = 17 fail

Harmon Hellriser
Spellcraft long sword: 1d20 + 5 ⇒ (20) + 5 = 25 +1 long sword
Spellcraft chainmail: 1d20 + 5 ⇒ (2) + 5 = 7 fail

Seth the Huge
Spellcraft bastard sword: 1d20 + 5 ⇒ (1) + 5 = 6 fail
Spellcraft chain shirt: 1d20 + 5 ⇒ (20) + 5 = 25 +1 chain shirt
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (10) + 5 = 15 fail
Spellcraft ring: 1d20 + 5 ⇒ (7) + 5 = 12
fail
Wormgear fail
Spellcraft long sword: 1d20 + 5 ⇒ (12) + 5 = 17 fail
Spellcraft chainmail: 1d20 + 5 ⇒ (13) + 5 = 18 fail
Spellcraft heavy steel shield: 1d20 + 5 ⇒ (8) + 5 = 13 fail

Thoron, this is an evil ring from the god Set.


Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:

As Tal'ariel drops the ring, Ratel stands and moves away from it. "We need to figure a way to dispose of that."

Moving towards the door, "Let's make sure there are no more surprises." He then step over the threshold, halberd at the ready as he looks around.

[dice=perception]1d20+10

The front door to the manor house is locked


Male Human Warpriest 6 | HP 53/53 | AC 28, T14, FF23 | F +10, R +5, W +10 | Perc +13 | Init +1 | Speed 20' | CMB +8, CMD 19 | Fervor 3/6 | Active Conditions:

While the others go through the cultist’s equipment Iz-Dunbar stepped to the side and gave a short prayer of thanks, ”All praise and glory be to Mitra. We are thankful for the Justice of your uplifting hand in our battles.”

He agreed, ”That ring is an abomination and should be destroyed.”

Grand Lodge

Male Dwarf Cleric/6

"I don't think it's a good idea to go into the Manor quite yet. I'm about to run out of ways to help the entire party. Who's badly hurt? That ring is very evil throw in a volcano or some such to get rid of it.

Checking to see who among the party is hurt worst.
Heal Check: 1d20 + 8 ⇒ (16) + 8 = 24


Nodding in agreement with Iz-dubar, Ratel shifts the polearm to his left hand and tries to open the door. Hearing Thoron's recommendation, Ratel turns. "The priest of Freya is right, anyone feeling weak, weary or wounded should stay here."

Turning to the two 'sailors' he asked, "While you were learning to tie knots did you happen to learn how to tickle locks?"


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal feels immense relief as her energies return upon letting the ring go. "Let's never do that again."

She mentions a few of the items she's managed to identify in case anyone wants it.

"Wouldn't mind finding a place to hole up--should we try these secret tunnels?" She looks to Rufo. "Think we could hide in there without being detected?"


Human Swashbuckler 8 | HP 58 / 71 AC 25 T19 FF18 | Panache 4/4 | CMB +8 CMD 27 | F +8 R +12 W +7(10*) init +7 | Resource Tracker
Skills:
Acrobatics +16 Diplomacy +14 Escape Artist +12 Intimidate +14 Kn: Local +9 Perception +12 Ride +9

Jim nods absently when the faithful start praising Mithra, the cut of Set was an abomination that had to be removed root and branch, but the task didn't bring him any joy, far from it. The task was also likely far from done, so he cautiously listened at the door, trying to judge if anyone was inside.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Tal feels immense relief as her energies return upon letting the ring go. "Let's never do that again."

She mentions a few of the items she's managed to identify in case anyone wants it.

"Wouldn't mind finding a place to hole up--should we try these secret tunnels?" She looks to Rufo. "Think we could hide in there without being detected?"

*Edit*

Ratel Dier wrote:

Nodding in agreement with Iz-dubar, Ratel shifts the polearm to his left hand and tries to open the door. Hearing Thoron's recommendation, Ratel turns. "The priest of Freya is right, anyone feeling weak, weary or wounded should stay here."

Turning to the two 'sailors' he asked, "While you were learning to tie knots did you happen to learn how to tickle locks?"

"Brother Ratel, I'm not sure if I should be offended or flattered that you'd suggest such a thing." She jangles a chain of tools which seem to confirm that she could unlock the door.


Smiling at the sweet half-elf, Ratel steps out of her way, "Just because I am a servant of the lord of light, doesn't mean I'm blind to everything else."

He nods towards the villa, "Though I doubt anyone will bother us now, once we are inside, with it's wall and strong doors, this Villa may be the best place to rest."

1 to 50 of 3,179 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dark Tower Gameplay All Messageboards

Want to post a reply? Sign in.