Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


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Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim nodded, "We'd probably better assume there is something really dangerous down there. Whatever it is, we need to cleanse this place root and branch. Still perhaps some sort of blessing might help before we go down?"


Male Human Rogue6/Clr1 Current Map

guys?


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel looks to his rescuers and says "I don't know anything about this place so I can't give any advice on what to do. If you want to go through that do I'll volunteer to do so."

He then takes a few moments and studies the door intently.

Taking three rounds with detect evil to see if I can pick up any evil emanations from beyond the door.


Male Human Rogue6/Clr1 Current Map

You do not detect evil from beyond the door.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Terodius flies to a spot where he can rush through the door if it is opened, and then asks: "First, is there anyone in need of Korbin's ministrations before we proceed"
Who's still hurt and how bad? Terodius is currently at full HP, can't speak for anyone else...
"Second No-mi-name, is this door locked? If it is, could you please unlock it."


Male Human Rogue6/Clr1 Current Map

I show Ciri down 22 and Korbin down 18


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Korbin casts Cure Light Wounds on himself and Cure Moderate Wounds on Ciri.

CLW base: 1d8 + 5 ⇒ (4) + 5 = 9
CMW base: 2d8 + 9 ⇒ (7, 4) + 9 = 20

With healer’s blessing, that is +14 hp to Korbin and +30 hp to Cici.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

OK, now that we're all better, let's get going onwards and down. Let's watch for traps, might be some down here.

k. DUNGEONEERING: 1d20 + 10 ⇒ (16) + 10 = 26

k. ARCANA: 1d20 + 18 ⇒ (17) + 18 = 35

Casting Arcane Sight


Male Human Rogue6/Clr1 Current Map

There is a door to the north in this room and in room 13 a stairwell going down to its left side. Somewhere down here is the entrance to the Dark Tower. You see the door is arcaned locked. On the door is a magical trap, passwall.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Guess the rogue isn't opening doors

seeing the massive amounts of magic in the room, scanning the doors, finding a magic lock and casting knock, the door blows off its hinges explosively!!

I'm sick of waiting around, let's go!!!


Male Human Rogue6/Clr1 Current Map

A passwall opens in the floor, 8' wide from east
to west, for a drop of 25'. Magic mouth:
“SOME PEOPLE NEVER LEARN, DO THEY? HA!
HA! HA! HA!”


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Since knock is a range spell, no one is affected by the trap, casting tiny hut when everyone is ready to cross, its has a 20ft radius and allows people to pass through in any direction


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel takes the lead through the hut and into the next room.


Male Human Rogue6/Clr1 Current Map

This room is draped in gray velvet. A 6" diameter,
scintillating, glowing, rainbow colored gem floats 4' off the
ground in the center of the room, rotating slowly. Energetic
music can be heard, and the air is slightly antiseptic smelling.


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel looks back to the more magically inclined and says "Any idea what is going on with that?" as he points to the gem from inside the door. He then checks to see if it is evil.


Male Human Rogue6/Clr1 Current Map

You do not detect evil from within this room or on the gem. If Ciri does have arcane sight still going she will detect strong magic coming from the gem.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin will start close to Ciri, alert for traps...

...and to make sure this new fella doesn't pocket anything.


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Korbin follows the others into the room and looks at the gem curiously. Casting Detect Magic, he consults with Ciri as she conducts her magical investigation.

Aid Another Knowledge/Arcana: 1d20 + 6 ⇒ (16) + 6 = 22


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
Daniel Beatty wrote:
Daniel looks back to the more magically inclined and says "Any idea what is going on with that?" as he points to the gem from inside the door. He then checks to see if it is evil.

No good can come from that, it will take you over if you touch it. It's a soul gem.

k arcana arcanesight spell in place: 1d20 + 20 ⇒ (15) + 20 = 35


Male Human Rogue6/Clr1 Current Map

There is no spell in place being an artifact. You will deem that it is neutral aligned and is a soul gem.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

"Sounds dangerous." remarked Jim, "What is to be done with it? If we leave it here, I assume it'll uh take over some unfortunate..."


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel looks at it questioningly and then says "Soooooooo, what do we do with it? Is there someone's soul in there now? Should we free him?"


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Soul... the goblin gulps, gem. Hmmm... sound like big bad juju. No like.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

"Well, my training never covered this..."

"Can we handle it safely if we put a sack over it or somesuch? I kind of figure any trapped soul in this hole is at the very least an enemy of Set, and this soul-gem does not radiate evil. So, while I'm not volunteering my body for possession, I figure we could take it with us, and perhaps free the soul at a later date?"


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

”If there is a soul inside, presumably it would need a body to inhabit if it is to be set free. If there is not one, it might take the soul of someone who touches it. A barrier of some kind seems good, and avoiding physical contact would be even better,” suggests Korbin.

“Princess Ciri, is there any way of determining if there is a soul inside, and, if so, who it might be?” he asks.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
Korbin_Tealeaf wrote:

”If there is a soul inside, presumably it would need a body to inhabit if it is to be set free. If there is not one, it might take the soul of someone who touches it. A barrier of some kind seems good, and avoiding physical contact would be even better,” suggests Korbin.

“Princess Ciri, is there any way of determining if there is a soul inside, and, if so, who it might be?” he asks.

It's a soul gem, like a intelligent weapon or phyllactery for magic jar. Generally it doesn't imprison you in the gem, but does try to share your mind for control over the body, it takes lots of mental strength to keep it doing your will. Instead of the other way around. It may have powers but it will be costly. I think if you get near it, it will try to take you over.

Silver Crusade

Female Human Skandik Paladin 8; HP 88 / 88 AC 35; Init +1; saves F: 18 R 12 W 16; BAB +8/+3; perception +3

I have the good gem in me, like a bonded trill.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

"Wait a second. This is starting to sound a lot like what Haffrung Helleyes was doing, possessing that halfwit so he could bombard us with spells without being actually threatened himself. Could this be the magical tool he was using?"

Korbin_Tealeaf wrote:

...

“Princess Ciri, is there any way of determining if there is a soul inside, and, if so, who it might be?” he asks.

Terodius nods to Korbin, "That's a really important question. I'm guessing Haffrung isn't in there right now, because presumably it would radiate evil at that point...But if there no soul in there, as a magical tool, it would presumably detect as neutral - as it does now. Unless we can figure out how to use it for our own ends, perhaps we should smash it to deny it's use to Haffrung..."


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
Terodius Mitrakin wrote:

"Wait a second. This is starting to sound a lot like what Haffrung Helleyes was doing, possessing that halfwit so he could bombard us with spells without being actually threatened himself. Could this be the magical tool he was using?"

Korbin_Tealeaf wrote:

...

“Princess Ciri, is there any way of determining if there is a soul inside, and, if so, who it might be?” he asks.
Terodius nods to Korbin, "That's a really important question. I'm guessing Haffrung isn't in there right now, because presumably it would radiate evil at that point...But if there no soul in there, as a magical tool, it would presumably detect as neutral - as it does now. Unless we can figure out how to use it for our own ends, perhaps we should smash it to deny it's use to Haffrung..."

NO, MAGIC JAR IMPRISONS VICTIM TO SWAP SOULS, A SOUL GEM IS INTELLIGENT SWORD PERSONALITY INCORPORATED IN ITS ARTIFACT, ITS PARTNER PER SWORD RULES IN DMG.IT CANT DISPLACE YOU FOR CONTROL BUT CAN REFUSE THE USE OF ITS POWERS DURING A DISAGREEMENT, EGO CHECK APPLIES


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

I have my sword, Zireael, it's my partner, my familiar and my protector but he's part of me. To anybody else he doesn't function because of my bond, this thing will do the same, bond with its host to supplement your personality. Likely was created by a druid soul, voluntarily, or artificially created through magical infusion, donating life experience, not a entire life; just a piece to create new life. It also is a artifact and cannot be destroyed by anyone except a God and its unknown how exactly the 3 gems were created....


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Taking the stairs to level 4

into the depths of this wretched place we shall decend, everyone please come along now!!!!


Male Human Rogue6/Clr1 Current Map

You come down into a room that is full of troll feces.


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Daniel wrinkles his nose "Oooooh, that is disgusting. Probably means there are trolls about. Let's be careful and on alert as we move through here."


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Grimacing, Jim wraps his scarf around his face, and mutters, "UGH! That is repulsive! I guess we're fighting trolls then, I hope we've got something to keep them down."


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

"I have few attack spells," says Korbin, "But I can spend a few moments in prayer and ask for a single powerful fire spell."

(Korbin can pray for 10 minutes and fill an open spell slot for Flame Strike)


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin seems nonplussed and tried to navigate the room, wary for... surprises.

Perception, canny +4 & trapfinding +2 as needed: 1d20 + 20 ⇒ (15) + 20 = 35

w/Canny Observer 39 vs hidden/secret, 41 vs traps.


Male Human Rogue6/Clr1 Current Map

Rooms 4-15 thru 17 were the trolls lair. You killed them last time you were on level four shortly after getting down to the level.


Male Human Rogue6/Clr1 Current Map

You find no traps here.


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Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

”Is there nothing we can do about the soul gem? It was well-guarded in a place dedicated to Set…If we are blessed perhaps it contains a righteous imprisoned soul. I would hate to leave it here for the enemy to reclaim at their leisure,” says Korbin.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

I start searching by following the hall to the end opposite of the stairs, what do I see??


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
Korbin_Tealeaf wrote:
”Is there nothing we can do about the soul gem? It was well-guarded in a place dedicated to Set…If we are blessed perhaps it contains a righteous imprisoned soul. I would hate to leave it here for the enemy to reclaim at their leisure,” says Korbin.

No imprison soul, DROP THE ISSUE PLEASE, I DISLIKE TRUE NEUTRAL ALIGNMENT, EVERYTHING IT DOES FOR YOU IT EXPECTS PAYMENT, ITS A GOD CREATED MIND.


Male Human Rogue6/Clr1 Current Map
Ciri Princess of Cintra wrote:
I start searching by following the hall to the end opposite of the stairs, what do I see??

You enter a garden filled with hyneadons and their young. roll init


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

initiative: 1d20 + 4 ⇒ (5) + 4 = 9


Male Halfing Cleric 9 | HP 76/76 |AC 30/T15/FF28 | F+9/R+6/W+13 | CMB +4/CMD 18 | Init + 2 |

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10


Male Human Paladin 9| AC 24 T 12 FF 23 | HP 83/83 | F +12 R +8 W +10; Immune: Diseases, Fear, Charms | Init +1| Perc +13

Init: 1d20 + 1 ⇒ (12) + 1 = 13


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Init: 1d20 + 2 + 3 ⇒ (15) + 2 + 3 = 20
+2 dex +3 cunning Initiative


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Init: 1d20 + 7 ⇒ (12) + 7 = 19


Male Human Rogue6/Clr1 Current Map

init Hyaenodon: 1d20 + 2 ⇒ (16) + 2 = 18

init Fralk: 1d20 + 6 ⇒ (13) + 6 = 19


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Terodeus
Fralk
Jim
Hyaenodons
Daniel
Corbin
Ciri


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin moves to the other side of the opening.

Ciri Miss... please step back. Me flank with someone. Neh?

No worry big dogs, me have dog-slicer!

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