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About Izzabeau Kalahari Du BarHuman warpriest of Mitra 7 (Pathfinder RPG Advanced Class Guide 60)
Warpriest Spells Prepared (CL 7th; concentration +11)
Contagious Zeal
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* Powerful Healer As a swift action, treat any cure spell as if it were empowered, causing it to heal 50% more damage (or deal 50% more damage if used against undead). * Holy Strike touch one weapon and for 1 minute, this weapon deals an additional 1d6 points of damage against evil creatures and is treated as good for the purposes of overcoming damage reduction. Sacred Weapon Weapons you have weapon focus in are imbued with divine power. * Increased damage dice (1d8). * for 7 rounds per day as a swift action give your chosen weapon a +1 enchantment bonus or brilliant energy, defending, disruption, flaming, frost, keen, shock, ghost touch, holy, axiomatic, or merciful abilities. Cleric of Mitra +1 sacred bonus to hit, damage, saves, and armor class.? Cleric of Mitra: +1 Divine bonus to attack, damage, armor class and saving throws.? Sacred Weapon +1 (7 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers. Weapon of the Chosen As swift act, deity's fav wep counts as magic for next attack, may reroll conceal miss chance once. Weapon of the Chosen, Improved As swift act, deity's fav wep gains 1 align aspect of deity. deity's fav wep gains 1 align aspect of deity or cold iron and silver if neutral. Greater Weapon of the Chosen When using deity's fav weapon to atk, roll 2 dice and use higher. When making a single attack using deity's fav weapon, roll 2 dice and use higher. Vital Strike Standard action: x2 weapon damage dice. When making a single attack do x2 weapon damage dice. Weapon of the Chosen As swift act, deity's fav wep counts as magic for next attack, may reroll conceal miss chance once. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Do not take the usual Power Attack penalty to hit on his first attack each round. Weapon Focus (Longsword) +1 to hit with chosen weapon. Weapon Specialization (Long Sword) +2 damage with chosen weapon. Fervor (2d6, 7/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self. Fervor 7 times per day heal self for 2d6 damage as a swift action. As a standard action, he can heal a touched ally for 2d6 damage or harm an undead for 2d6 damage as a touch attack. He can also spend fervor to cast any warpriest spell as a swift action, without somatic components or provoking an attack of opportunity. If he casts a spell this way, it can only affect him, iven if it normally affects multiple targets. Warpriest Channel Positive Energy 2d6 (4/day, DC 16) (Su) Positive energy heals the living and harms the undead; Channel Energy Spend two uses of fervor to channel positive energy, either healing living creatures or harming undead creatures (his choice) in a 30-foot-radius burst for 1d6 damage. Undead can make a DC 15 Will save for half. XP: 9160 = 50+150+480+480+ 2686+ 5314 Light Load 100 Medium Load 200 Heavy Load 300 Total Carried 29 lbs
Bonus Feat Humans gain a bonus feat [Weapon of the Chosen]. Bonus Feats War priests gain a bonus feat at 3rd level and every three levels [Power Attack (3rd), Weapon Specialization (6th)]
Fates Favored increase luck bonuses by 1. Focus Weapon Gain weapon focus as a bonus feat. Seeker gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Skilled Humans gain an extra skill point every level. Spells Casts divine spells drawn from the cleric spell list.
Quote from discussion page 1
brvheart wrote:
With this adjustment every thing else is fine except my gold even after the minus 10%. Math was never my strong suit. I will use the hero lab data in my alias with the above adjustments. Appearance:
The large man has sinister, yet handsome face that always looks like he’s about to laugh or scowl. His face is framed by slicked dark flowing hair with a luxurious mustache and a well-trimmed beard the same color. His gaze is knowing and penetrating with grey eyes, the color of the sky right before a storm, that appear to miss little. The imposing man looks older than his years and carries himself with an air of confidence. Iz-dubar favors fine heavy armor and he always has his longsword within easy reach. Personality:
Additionally, Iz-Dubar is polite, soft spoken, and well-mannered but isn’t afraid to speak his mind. His deep voice often gives advice in riddles, aphorisms, and metaphors with a knowing look. Background: Iz-Dubar knelt on the finely carpeted floors of his chambers, facing west, toward the stetting sun. As the warpriest knelt he looked out the large window waiting for the moment the sun kissed and then dipped below the horizon. His voice , a deep bass, began to fill the room with his chanting prayer to Mitra. While he prayed his thoughts drifted to the past….
nodded his head in agreement with George’s remarks. When he has the opportunity he gives 10% of the coin he received to Father Cornelius for the shrine. ”Until the townsfolk do an overt evil act in my presence I suggest we leave them be. It appears that our best course of action is to go down and see if we can root out this evil and find the missing caravan members.” It seems you knew my path before I did. Is it our quest to restore this place to it former glory and expunge the evil that has infested this place?” Iz asked. Later when he puts on the ring Iz is startled by the appearance of the handsome warrior. It takes Iz a few seconds to respond, ”Hail and well met George! Blessings of Mitra be poured down upon you as well. I am Iz-dubar warrior priest in service to Mitra. To what do we owe the honor of your company?” Ring of prot. +2 (Avaarkis or Merth): 1d20 ⇒ 3
While the others go through the cultist’s equipment Iz-Dunbar stepped to the side and gave a short prayer of thanks, ”All praise and glory be to Mitra. We are thankful for the Justice of your uplifting hand in our battles.” He agreed, ”That ring is an abomination and should be destroyed.” Mitra be praised, the astonished warpriest thought. With the sounds of battle still flowing around him Iz-dubar grabbed his dropped sword and regained his feet. Aloud he shouts, Mitra’s justice prevails! As the halberd cleaved into him Iz-dubar fell with a look of joy on his face. Content with the fact that he fell in Mitra’s As the blow landed Iz-dubar let out a mighty cry, ”Let the scales be balanced!” He smiled as he felt the warm glow of his deity’s healing power flow through him. Iz-dubar also retires for the night. Performing his evening ablutions and prayers before getting into bed. The warpriest woke early to begin his prayers. He knelt facing the rising sun and quietly performed his morning devotions. Once he was done he hated for a blessing of protection from the heat of the day. Iz-dubar entered the tavern with Ratel and stood in the entryway while his eyes adjusted to the dim interior light. As he stood there he is assaulted by the pungent smell of incense, spices, and sweat. Slowly he looked around the chaotic tavern, ”Many thanks my friend but no I will find a quiet table. I have much to consider after talking to the old Prefect.” Snakes indeed, Iz-dubar thought while he raise his hand to his forehead, reducing the glare of the sun while he eyed eyed the mounded guards. ”Hopefully Mitre wills it that we encounter no snakes on this journey,” he offered, as the sweat ran down his back in the sweltering heat. ”However, Iz-dubar needs no instruction handling a weapon. He turned to Slim Jim, ”May being good in a pinch be good enough but remember you stick the pointy end in your enemy, after that you should be fine.” Slim" Jim Feb 20, 2023
Iz-dubar Feb 20, 2023
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