Golden Orb

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Well the one that Grün was fighting last did go down and I think yes his attack did push it over its edge.

As the layout sort-of shows though -- Grün is far from a 5ft step from anyone right now.

He could, however, easily join in on the attack on the remaining Goblin warrior if wants and have a Flank +3.

He could with a double move get closer to the Goblin spell caster but not get there this round.


Goblin 1 Dáin Dmg: 1d4 + 3 ⇒ (3) + 3 = 6
Goblin 1 Stone Dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Goblin 4 Stone Dmg: 1d4 + 3 ⇒ (4) + 3 = 7
Goblin 5 Stone Dmg: 1d4 + 3 ⇒ (1) + 3 = 4


Dáin swings at a Goblin and completely misses and continues to suffer from the affects of the cloud {Actions -2}

Stone steps closer to Dáin and ferociously howlers at Goblin-2 and even though it is crazed it is still noticeably shaken but then Stone misses hitting the Goblin as stumbles {5ft Step} back a step. Stone is also still affected by the cloud {Actions -2}

Grün attacks and while he hits the blow does not pentrate the Goblin's armor. He remains affected by the cloud {Actions -2}

The 3 bipdel lizards attack and a couple manage to bite the Goblin, whereupon William finishes up with a Force Missile and the Goblin goes down. However William is still affected by the cloud {Actions -2}

Salaha manages to disperse the remaining cloud by fanning it with her cloak and remains unaffected by the cloud.

******* End of Round 4 -- Start of Round 5 *******

Initiative Order:
Goblins

PCs


Goblin 1 Attacks Dáin and manages to strike true {4}

Goblin 2 Attacks Dáin and hits but does not penetrate his armor {Armor 1}

Goblin 4 Attacks Stone and manages to strike true {5}

Goblin 5 Attacks Monster-2 and completely misses.

-------
Goblin 6 Stays Prone and Casts a Spell

Current Status:
Salaha .. AC 18 . HP 22/22
Snapper ... AC 18 . HP 20/9 .. (-2 to All Actions)
Dáin .... AC 19 . HP 37/9 ... (-2 to All Actions)
..... Armor Damage: 6 ........ (-1 AC)
..... Shield Damage: 1
Stone ... AC 24 . HP 37/25 ... (-2 to All Actions)
..... Armor Damage: 2
..... Shield Damage: 1
Grün .... AC 20 . HP 34/6 .... (-2 to All Actions)
..... Armor Damage: 2
William . AC 13(+4) . HP 18/18 ... (-2 to All Actions)
M1 .. HP 10/10
M2 .. HP 10/3 ... (-2 to All Actions)
M3 .. HP 10/10 .. (-2 to All Actions)
..... Summoning 2nd of 3 rnds
.
Goblin-1 . HP -3
..... Armor Damage: 2
Goblin-2 . HP -5 (Shaken -2 for 1 of 4 rnds)
Goblin-3 . HP -17 (Unconscious and dying)
Goblin-4 . HP -4 (Broken Weapon -2 Attack/Damage)
Goblin-5 . HP -11
-------
Goblin-6 . HP -5
Current Layout:
This reflects the sort-of fluid state of combat at this point

Snapper ................. Goblin 1
Salaha .... Dáin ...... Gobiln 4
................ Stone...... Goblin 2
William ................... Goblin 5 ... M1-3 ............ Goblin 6
................ Grün

OCC: Okay it is the PCs turn while some are still affected by the cloud no saves are needed this round as Salaha managed to end the cloud one round early.

If it is not clear the Goblin's current status is prior to the players actions for this 5th round but the players status is post this 5th round.

Grün has a +4 Flanking bonus on Goblin-5 while still being a -2 on All Actions this round.


Opponents::
Goblin 1 Attacks Dáin: 1d20 + 9 ⇒ (8) + 9 = 17
Goblin 2 Attacks Dáin: 1d20 + 9 ⇒ (20) + 9 = 12
Goblin 3 Attacks Grün: 1d20 + 7 ⇒ (14) + 7 = 21
Goblin 4 Attacks Dáin: 1d20 + 8 ⇒ (13) + 8 = 21
Goblin 5 Attacks Stone: 1d20 + 6 ⇒ (6) + 6 = 12
-------
Goblin 6 Lays down and Cast Spell
.
Goblin 1 Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Goblin 3 Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Goblin 5 Damage: 1d4 + 3 ⇒ (1) + 3 = 4 (Armor)

Cloud Linger: 3 of 4
Fortitude Save DC 15
Failed: Sickened (-2 All Actions)

Initiative Order:
Goblins

PCs
Round 2:
Salaha .. AC 18 . HP 22/22
Snapper ... AC 18 . HP 20/9 (-2 to All Actions)
Dáin .... AC 19 . HP 37/13
..... Armor Damage: 3
..... Shield Damage: 1
Stone ... AC 24 . HP 37/37
..... Armor Damage: 2
Grün .... AC 20 . HP 34/11 (-2 to All Actions)
..... Armor Damage: 2
William . AC 13(+4) . HP 18/18
... Summon Monster II .. 1 of 3
M1 .. AC 15 .. HP 10/10 .. (-2 to All Actions)
M2 .. AC 15 .. HP 10/3 .. (-2 to All Actions)
M3 .. AC 15 .. HP 10/10 .. (-2 to All Actions)
.
Goblin-1 . HP -3
..... Armor Damage: 2
Goblin-2 . HP 0
Goblin-3 . HP -8
Goblin-4 . HP -4
Goblin-5 . HP -11 Shaken 1 of 2 (-2)
Goblin-6 . HP 0

Current Fighting Layout
Snapper ................ Goblin 1
Salaha .... Dáin ..... Gobiln 4
................................ Goblin 2
William ... Stone ... Goblin 5 ..................... Goblin 6
................. Grün .... Goblin 3 ... M1-3

Snapper Disengages and moves back to be with Salaha.

Dáin attacks but Misses and the 3 Goblins now facing him attack viciously. The first Goblin hits but does not penetrate Dáin's armor {armor 2} but Dáin senses that is armor is not quite as good as it once was {-1 AC due to damage thus far}. The second Goblin attacks and lands a solid blow {7} and the third also manages to land a blow.{2}

Stone attacks but Misses and the Goblin attacking Stone clangs his weapon off of Stone's Shield.

Grün attacks but misses the Goblin then suddenly three tiny bipedel lizards appear next to the Goblin he is fighting and attack the Goblin with one of them managing to land a bite. His opponent retaliates and hits one of the tiny lizards in return.

William casts a Summon Monster II spell and three Compsognathus appear and attack the Goblin-3 that Grün is fighting.

OCC: Going into the this next round everyone but Salaha is Sickend (–2 penalty on Attack, Weapon Damage, Saves, Ability/Skill checks)

The Cloud still Lingers everyone also needs to make a Fort Save DC 15 or be Sickened for another round.

Grün now has a +3 To Hit due to Flank but still the -2 due to Sickened but your opponent is also considered Flanked for Precision (Sneak Attack) Strike purposes.

Salaha Shooting at a prone target is a -4 Penalty for which I will just simply increase the target's AC by 4. Just wanted you to be aware of that is all. Oh of course unless you have Precise Shot you would have a -4 To Hit when shooting into melee combat.

Anyone with Spell Craft can make a check to see if they can determine the spell that Goblin just cast. For Arcane Casters it has a DC 16 for Divine Casters it has a DC 20. This is a Free Action with no side pentalty if you Critically Fail


Sense Motive: 1d20 + 5 ⇒ (1) + 5 = 6 vs Feint

Stone Fort: 1d20 + 3 ⇒ (18) + 3 = 21
Stone Target: 1d3 ⇒ 2
Stone Inimitdate: 1d20 + 23 ⇒ (3) + 23 = 26
Stone Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Stone Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Snapper Save: 1d20 + 3 ⇒ (10) + 3 = 13


OCC: Okay I am a bit confused, if Loxley and the others went downstairs Sazzat does not accompany them.

However, if we are all still upstairs, then Sazzat is there.

Please provide clarification on who is where. Thank you.


Evesk attacks the Goblin Dog to his left so that he can perhaps move back to the corner where he can have more defensible position.

Warhammer Attack: 1d8 ⇒ 3
Wild Die: 1d6 ⇒ 3
Benny Point
Warhammer Attack: 1d8 ⇒ 5
Wild Die: 1d6 ⇒ 1


Rhaym watched as the princess disappeared behind the seeming wall and then saw Jim follow, so there was no question that he should be able to follow as well and thus moves up and through the wall and upon spotting the spider attacks it.

Attack Spider: 1d20 + 14 ⇒ (7) + 14 = 21
Damage if Hit: 1d10 + 7 ⇒ (2) + 7 = 9


Well so far I am not sure who I would say the defacto party leader is but we do currently only have 4 individuals to potentially take on that roll.

Grün or one of his clients, Dáin, Salaha, or William.

Now I always encourage one player to be the in-game party leader. Note this does not mean they are a dictator -- on the contrary -- as dictators make horrible leaders. All the group needs is someone who makes these kind of keep things moving forward kind of decision and someone that everyone is okay with them making those kind of decisions.

Of course, the group does not always have to have the same leader in every situation but usually consistency helps keep things moving more smoothly. Still up to you all how you want to handle this. I am just tossing out an idea.

I sometimes play this role when I am playing, and as the leader I am always trying to let the light shine on the other players, especially in situations that their character might excel in because yeah you want the best folks doing their best work as tht helps the team in totallity. Further I am always looking for input from the other players to make sure the group is following the general path that everyone is wanting to travel upon.

Lastly in my experience if everyone waits around for someone else to take the lead, well the group ends up sitting still a lot longer than they need to ;-)

For instance, instead of having Grün wait to have someone ask him to scout ahead, he could instead proffer to do so. Like "Hey what do you guys think, should I scout ahead and do you think I might need any backup when doing so?" This way your not necessarily taking the leader role directly but more indirectly and giving options for the others to choose from.


Jzero Katzu .............. Male Human Monk-0
Ceri Featherwing .... Girl HuElf Sorcerer-0
Mirri Brightstep ...... Girl Gnome Rogue-0
Velrek Savage ......... Male Human Fighter-0
Evesk ....................... Male Aasimar Cleric of Iomedae-0


So Daniel Stewart are you going to let us know when you launch either of these two Groups? Looking forward to this moving forward.


Note of interest PM'd the GM


So Ellis of Karth are you still with us?


Great okay two spell casters perhaps those other potential players might chime in as well but more than willing to cover the fighter, rogue, or fighter/rogue class.


Hey if GM Wulfson is unable to pick this up in a timely manner I would be more than happy to jump in and take the reigns. I will watch for your reply. Also unless something in RL throws me a major side swipe, I do not disappear on games I am running which is to say I have never disappeared on a game that I was running.


Awesome so one spell caster


So Chryon and TheWaskally what are you two thinking of playing -- I have no problems playing the non-spell caster and let you two play with that.


OCC: Hey Mara is as good or better than any human "Lady" that Zen'Zot has every met or heard about, the Dwarves treat their women with much more respect than humans treat theirs. Which as far as Zen'Zot is concerned that ideal carries over to female friends that he has, and that includes both Mara and Karita. Which is why he has been usually doing overwatch duty for the two of them and now just Mara.

Further, this Ricardo dude, might not know that Mara is not an official "Lady" and so I thought Mara might be able to use that to put her on more equal footing. Especially since he seems to be a typcial human pompass arse


First if you are at all familiar with 1st-Edition DnD then you will be very familiar with Shadowdark -- however if you are familiar with DnD at all then you have a solid grounding in Shadowdark and simply have to learn the specifics to this version of the game. Basically it is much simplier than the later version of DnD but DnD none-the-less.

Next the current party, assuming it does not change, consists of a Wizard-1 and a Fighter-1.

Now depending on what happens I might bump the group to Level 2 or 3 depending on the response of the current players (and new players expressing interest are considered current players) to what they want to see going forward. My purpose is to make it fun for all the players so pay attention to the feed back I get from others as well as providing feedback of your own.

Keep in mind the more feedback I can get from the players the better I can make the game.

Now going forward, depending on the size of group, I can augment the group with NPC Fighters sort-of hierlings and maybe a single Cleric focussed on healing but the Wizards and Rogues will be limited to PCs

That being said the ideal minimal crew would consist of a Wizard and Rogue with the 3rd perhaps being a full Cleric. Still I am not requiring anyone to play anything they would not have fun playing if someone wants to play a Fighter (perhaps the leader of the NPC fighters) I will go with that. Just keep in mind this particular game is steeped in Traps, Magic, and Combat generally in equal messures.

Just ask the original crew what happened in their first significant encounter or simply read up on it and you will see what I am talking about. Those creatures were basically push overs for the original crew but they made several mistakes that gave the advantage to the opponent and paid a hefty price for those mistakes.


Having been revived Grimli reaches out and heals Ellis bringing him back to consciousness but his movement attracts the attention of the tiny humaniods and a couple of them stick him taking him out once more.

Meanwhile Aelwulf manages to lift Vanessa up over his head and grasping her feet pushes her up high enough that she can at least see out of the pit. What she sees is horrible the only thing standing were four tiny humanoids with blood dripping from tiny spears which are visible due to the torch lying on the floor which is luckily still burning. Seeing that time was of the essence, she casts Burning Hands in their direction. Effectively roasting all four of them.

With the battle over the three survivors, Ellis, Aelwulf, and Vanessa are faced with the carnage that was their comrades and upon examination four charred tiny wooden dolls.

OCC: Okay it being the holidays I am not necessarily expecting anyone to post and the player for Aelwulf has not posted since September so I presume we have lost them as well. I will keep him around as an NPC to help you in your current situation. As I am going to assume you are going to retreat and take your dead with you.


Okay well we lost a player to RL and so I am posting to see if anyone might be interested in joining in.

I plan to tweak the game to allow for a more heroic style game as not many folks are into the less forgiving old school style of play.

I am also asking the players for input on what they would like to see going forward and what they might not like to see as well what they feel is fun over all and whatever other input they would like to provide.

Veterans and newbies and anything in between are all welcome, tests no qualifications other than a willingness to role play and be part of the fun.


Okay I doubled checked but unless I am mistaken the only folks left are

EltonJ - Vanessa Wizard
Helaman - Ellis Fighter

I am going to fast forward through the current combat to allow you two to decide on what you are going to do in the face of this catastrophe -- lots of room for roll playing -- and I will bump the recruitment thread to see if anyone else wants to join in.

Now let me also ask would you two like to play something a bit more heroic rather than the old style game play. I know that now a days this more unforgiving version of play is not what most folk are used to anymore and want to be a cut above the grade rather than normal serfs trying to be something greater than what they are.

You would not have to change your characters if you did not want, but you can also choose to do so as well. Basically I would have you reroll your attributes using a more heroic means. I would also create a couple of generic fighters and maybe a cleric to join you on your excursion that is unless we get other players to join in.

Maybe even Gaspar might rejoin if we change the play style.

Lastly, please let me know what you feel is fun and what you might like to see going forward -- as well as what you might not like to see going forward.


OCC: If I understand this correctly Dáin and Grün advance out into the area while Salaha, Snapper, William pause at the opening, with Stone waiting behind these three.

Dáin and Grün advance out into the room drawing closer to the fire, while Salaha and William pause at the opening.

Salaha Perception:
Salaha notices that there are probably 4 Goblins off to both the right and the left, she does not detect any magic within 60 feet of her current position. However, she does feel a yearning call from something deeper within, perhaps from that other opening beyond this opening where the shadow play seems to indicate at least two more are waiting out of sight.

As Dáin and Grün draw near to the fire they are fired upon from the left and the right from Goblins trying to hide out at the fringe of the light. Which for both Dáin and Grün is pretty much useless as their Low Light Vision gives them full visibility of the Goblins shooting arrows at them.

Rolls:
Target Who (1-4 Dáin 5-6 Grün) Goblins hate Dwarves: 8d6 ⇒ (4, 5, 1, 1, 5, 3, 3, 1) = 23
Attack 1 Dáin: 1d20 + 4 ⇒ (3) + 4 = 7
Attack 2 Dáin: 1d20 + 4 ⇒ (14) + 4 = 18
Attack 3 Dáin: 1d20 + 4 ⇒ (5) + 4 = 9
Attack 4 Dáin: 1d20 + 4 ⇒ (5) + 4 = 9
Attack 5 Dáin: 1d20 + 4 ⇒ (18) + 4 = 22
Attack 6 Dáin: 1d20 + 4 ⇒ (15) + 4 = 19
Attack 1 Grün: 1d20 + 4 ⇒ (5) + 4 = 9
Attack 2 Grün: 1d20 + 4 ⇒ (17) + 4 = 21
.
Damage 2 Dáin: 1d4 ⇒ 1
Damage 5 Dáin: 1d4 ⇒ 2
Damage 6 Dáin: 1d4 ⇒ 2
Damage 2 Grün: 1d4 ⇒ 2

The shower of arrows mostly concentrated on Dáin manage to hit both Dáin and Grün. However this reveals all of the hiding Goblins to those with Low Light Vision. An arrow from Dáin's left manages to hit his armor but it does not penetrate fully, while two arrows from his right strike home. Grün only gets hit from the right. Perhaps Dáin's shield is provided just enough extra protection from their left.

I need a Fortitude Save DC 15 from Dáin
If 1st Save Succeeds need another Fortitude Save DC 15
Else 1st Save Fails need another Fortitude Save DC 17

I need a Fortitude Save DC 15 from Grün

PCs turn
The Goblins to the Left and the Right are within a single move of Dáin and Grün and a double move from those that have not entered the area yet (aka everyone else).

Initiative Order:
Goblins
PCs
Round 1:
Salaha .. AC 18 . HP 22/19
Dáin .... AC 19 . HP 37/22
..... Armor Damage: 1
... Fortitude Save DC 15
... Fortitude Save DC 15 or DC 17
Stone ... AC 24 . HP 37/37
..... Armor Damage: 10
Grün .... AC 20 . HP 34/31
..... Armor Damage: 3
... Fortitude Save DC 15
William . AC 13(+4) . HP 18/18
.
Goblin-1 . HP -0
Goblin-2 . HP -0
Goblin-3 . HP -0
Goblin-4 . HP -0
Goblin-5 . HP -0
Goblin-6 . HP -0
Goblin-7 . HP -0
Goblin-8 . HP -0


I might have made a mistake -- I think we might still possibly have 3 active players


Wow okay take Grimli the best to you and yours.

Okay so do we continue with what is left?

We have potentially two remaining Active players (Ellis and Vanessa) I can tone this down for just two players and/or run NPCs as fillers to help round out the party but NPCs filler would be just fighter types.

So let me know what you all want to do.

Oh and my apology for the long delay -- life has been rather hectic over here and getting to games has been a challenge but I was hoping to move things forward today or this weekend.


Rolls:
Who: 1d6 ⇒ 5
Who: 1d6 ⇒ 6
Who: 1d6 ⇒ 5
Who: 1d6 ⇒ 4

Attack Gaspar: 1d20 + 3 + 4 ⇒ (9) + 3 + 4 = 16
Attack Gaspar: 1d20 + 3 + 4 ⇒ (11) + 3 + 4 = 18
Attack Gaspar: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19
Attack Grimli: 1d20 + 3 ⇒ (12) + 3 = 15

Damage Gaspar: 1d3 ⇒ 3
Damage Gaspar: 1d3 ⇒ 2
Damage Gaspar: 1d3 ⇒ 3
Damage Grimli: 1d3 ⇒ 1

Ellis Torch: 1d6 ⇒ 5

Initiative:
Creatures ... 7
Aelwulf ..... 4
Grimli ...... 4
Vanessa ..... 4
Gaspar ...... 1
Opponents:
Creature1 ... -0
Creature2 ... -0
Creature3 ... -0
Creature3 ... -0
Round 53 Status:
Torch-1 60/7
Torch-2 60/9
.
Aelwulf .... Ts: 6 .... HP 8/7
Ellis ........ Ts: ? .... HP 4/-1
Gaspar ..... Ts: 0 .... HP 6/-5
Grimli ....... Ts: 1 .... HP 8/2
Vanessa ...... Ts: 2 .... HP 6/4
................... L: 1 O: 1
.
Rear ---> Front (10ft wide)
El*2 ... Fa ... Gr
... V .... Ga ....... Ae*1
.
Rear ---> Front (5ft wide)
El*2 ... V ... Ga ... Fa ... Gr ... Ae*1

Gaspar reaches out his hand and heals Grimli but that draws the attention of three out of the four tiny humanoids and they each stick him knocking him unconscious and pushing him closer to final death.

Grimli on the other hand gets attacked by one of the tiny humanoids and also gets pricked by its pointy stick.

OCC: Ouch does not look good for the home team, I was going to have Grimli cast defensively but it made no difference so since he did not indicate he was doing so he simply did not.

I do need a roll from Ellis to see if he is still alive. 1d20 requires a 20 to get +1 hp repeated until time runs out or the Save is made. Note: gaining that 1 hp does not guarantee you regain consciousness. The player may opt to continue to roll, each 20 adds 1 hp while a 1 substracts 1 hp, otherwise they can simply remain unconscious until some external force brings them back to consciousness or an external force outright kills them.


It is what the pseudo-random number generator determines it is and nothing more.


OCC: I do not know but I would say the pseudo-random generator has it out for the PCs in general. You can try again next round of course.


No problem game is still on with the current characters being in a bad way due mainly to good pseudo-random numbers being generatored in the enemies favor.


No problem game is still on with the current characters being in a bad way due mainly to good pseudo-random numbers being generatored in the enemies favor.


Well then this sounds interesting indeed as I recall Travellers mode of character generation although its been a long while since I ran that game.


No check the Campaign tab, it is Shadowdark which is basically a more current version of old school DnD.

Still the Campaing tab, does cover all the details you need to create a character.


The pseudo-random number generator is certainly not being kind, that is for sure.


Rolls:
Who: 4d6 ⇒ (1, 6, 2, 6) = 15

Attack Grimli: 1d20 + 3 ⇒ (16) + 3 = 19
Attack Grimli: 1d20 + 3 ⇒ (17) + 3 = 20
Attack Ellis: 1d20 + 3 ⇒ (19) + 3 = 22
Attack Ellis: 1d20 + 3 ⇒ (3) + 3 = 6

Damage Grimli: 1d3 ⇒ 2
Damage Grimli: 1d3 ⇒ 3
Damage Ellis: 1d3 ⇒ 2

Initiative:
Creatures ... 7
Aelwulf ..... 4
Grimli ...... 4
Vanessa ..... 4
Gaspar ...... 1
Opponents:
Creature1 ... -0
Creature2 ... -0
Creature3 ... -0
Creature3 ... -0
Round 53 Status:
Torch-1 60/7
Torch-2 60/9
.
Aelwulf .... Ts: 6 .... HP 8/7
Ellis ........ Ts: ? .... HP 4/-1
Fanki ........ Ts: 1 .... HP 6/6
................... L: 1 O: 1
Gaspar ..... Ts: 0 .... HP 6/3
Grimli ....... Ts: 1 .... HP 8/3
Vanessa ...... Ts: 2 .... HP 6/4
.
Rear ---> Front (10ft wide)
El*2 ... Fa ... Gr
... V .... Ga ....... Ae*1
.
Rear ---> Front (5ft wide)
El*2 ... V ... Ga ... Fa ... Gr ... Ae*1

Up above the four tiny creatures launch themselves over the downed body of Gaspar attacking both Ellis and Grimli. The two attacking Grimli both manage to hit sticking him with their little pointy sticks and one of the ones attacking Ellis does as well and Ellis collapses into unconsciousness.

Aelwulf chuckles, "Well it seems providence was in your favor, and I ended up finding myself down here rather than up there. So here we go, ally-up." Aelwulf cups his hands and as soon as Vanessa puts her foot in place and moves to propel herself up, Aelwulf provides extra assistance.

OCC: Vanessa needs to make a STR check DC 5 due to Aelwulf's assistance. If she succeeds she is out of the pit, if she fails she slips back in and will need to try again.


OCC: Okay my bad and thanks for fixing that perspective. I had initially thought it was Gaspar then for some reaons felt it was Aelwulf. No problems I will flip Aelwulf for Gaspar and move things forward.

Combat Rolls:

Gaspar Hits: 1d3 ⇒ 1

1st Stick Gaspar: 1d20 + 3 ⇒ (2) + 3 = 5
2nd Stick Gaspar: 1d20 + 3 ⇒ (13) + 3 = 16
3rd Stick Gaspar: 1d20 + 3 ⇒ (12) + 3 = 15
4th Stick Gaspar: 1d20 + 3 ⇒ (6) + 3 = 9

2nd Damage Gaspar: 1d3 ⇒ 2
3rd Damage Gaspar: 1d3 ⇒ 2
4th Damage Gaspar's Armor: 1d3 ⇒ 1

Aelwulf Dex Check: 1d20 + 3 ⇒ (1) + 3 = 4
Aelwulf Dex Save: 1d20 + 3 ⇒ (17) + 3 = 20
Aelwulf Fall Damage: 1d6 ⇒ 1

Initiative:
Creatures ... 7
Aelwulf ..... 4
Grimli ...... 4
Vanessa ..... 4
Gaspar ...... 1
Opponents:
Creature1 ... -3
Creature2 ... -0
Creature3 ... -0
Creature3 ... -0
Round 52 Status:
Torch-1 60/8
Torch-2 60/10
.
Aelwulf .... Ts: 6 .... HP 8/7
Ellis ........ Ts: ? .... HP 4/1
Gaspar ..... Ts: 0 .... HP 6/-1
Grimli ....... Ts: 1 .... HP 8/8
Vanessa ...... Ts: 2 .... HP 6/4
................... L: 1 O: 1
.
Rear ---> Front (10ft wide)
El*2 ... V ... Gr
.......... Ga ....... Ae*1
.
Rear ---> Front (5ft wide)
El*2 ... V ... Ga ... Gr ... Ae*1

Gaspar moves up to engage the tiny humanoids and strikes one a solid blow but it remains standing and they all pull forth a pointy stick which they then try to stick Gaspar with, while a fourth one moves up to try and do the same thing.

Two of them find the holes in Gaspar's armor and poke holes in his body, while the last one hits but does not penetrate the armor. Gaspar collapses due to excessive wounds.

Aelwulf drops his end of the rope to Vanessa and then attempts to make it across the narrow ledge but slips and falls but manages to land on his feet. "Dagnabbit! Here Vanessa let me help you up." He cups his hands and readies to hoist Vanessa up as high as he can.

[ooc]OCC: That concludes the round, players are up[/b]


OCC: No I believe Gaspar is still on the near-side of the Pit and the enemy is on the far-side around a corner. So no physical combat by Gaspar.

Note: If I am wrong please let me know. I had Aelwulf get across successfully on his own. Then Vanessa tried but triggered the trap and fell into the pit. Then Ellis carefully made it to the otherside. Then Grimli made it carefully to the otherside. That currently leaves Gaspar the only one on the near-side. So he will either have to brave the grossing without assured assistance or wait for Alewulf to crossback and then allow Gaspar to cross before Alewulf again crosses unassisted.

Currently we are waiting on Aelwulf to post and if they do not post by tomorrow evening I will consider them a loss and ghost them for now.


Check: 1d20 ⇒ 1


So brvheart are you need/want of an additional character or are you capped out?


So Wolf are you still looking for long term active players?


OCC: With Grimli's crossing there is enough rope that if Ellis wishes to forgo defensive positionining he could lower a rope to Vanessa.


OCC: When Grimli gets to the farside 5 feet separates him from the tiny humanoids. Just want to point that out in case you did not realize it.


Arrgh bein a pirate soots me fine, freein the bounty of the sea for me and me comrades is how I've always thought it should be.

Posting an interest, hopefully joining the subsequent crew.


Okay Ciri if I understood you correctly the entries that appear before Avaakris are simply part of the 5,314 total somehow and as such can be ignored.

Then after Succubus half -- drop the Snake XP=200 as it is redundant.

That drops my grand total even more.

23,000 + 5,314 + 13,710 = 19,024 ?? <> 22,870 ??

Note the numbers in Bold seem to solidly correct. So I am still off by 3,836 do not even see where that comes into play.

Avaakris . XP=9600 . or 1,371 each
Merth the Sheriff . XP=9600 . or 1,371 each
Bolt of the North Marches . XP=1600 . or 229 each
Harmon Hellriser . XP=1600 . or 229 each
Seth the Huge . XP=2400 . or 343 each
C) Guards 3 x 800 . XP=2400 . or 343 each
B) Guards 3 x 800 . XP=2400 . or 343 each
A) Guards 3 x 1200 . XP=3600 . or 513 each
Wormgear Bonegnawer . XP=2400 . or 343 each
Succubus half . XP=1600 . or 229 each

Which is the 5,314 (or 5,315 if you do individual rounding)

ghoul . XP=200 each
2 ghoul friends . XP=125 each
26 dead goblins and
6 dead dire wolves for . XP=1385 each
Trap . XP=1067 each
Big Sam . XP=3200 each
Trap . XP=1467 each
Jail Guards . XP=1277 each
Three Giants are down . XP=1400 each
Wizard . XP=1633
Snake in basin . XP=200 each
DC 27 heat metal wire net traps . XP=933 each
ghouls . XP=433 each
4 orcs . XP=245 each
cocatrice and snake . XP=145 each

Which is a total of 13,710 which takes me back to that previous total which is off by 3,836 -- so completely scratching my head on this one.


OCC: That usually requires an in game post stating what you are doing but if you just want to do a OCC post I guess I can accept that ;-)


OCC: First I was talking about the little header above the icon on this forum -- for instance yours is "Male Human Rogue6/Clr1"

Second I do not see Rhaym in the Round Two Initiative??


Well MattSec if you are still seriously looking for a player with solid stick-to-it-tiveness I can do Friday evenings 6-10pm CST and I am on Discord although I would need I bit more info on Owlbear Rodeo as I have never used that.


OOC: Well if Aelwulf does not engage them in melee this round and they choose to shoot Ellis again next round and hit well he'd go down for sure. So yeah he aint feelin to well right now.

Still Grimli gets across this round, but Ellis cannot change his position until next round. Although, if he has a shield he could crouch down behind it for better protection from missles. Not complete concealment but it would make it harder to hit him with one of those needle-like arrows they are firing.

Still waiting for the other players to chime in


Precise Attacks or Precise Strikes are simply Sneak Attacks but with just a more appropriate name that is all. I mean Sneak Attacks do precision damage in some explanations and in some guidelines they have Sneak Attacks and Precise Attacks and they both do basically the same thing in the same way with the same benefits and restrictions.

Interesting I still use the 1 opponent, 2 opponent, and 3 opponent guideline in some of my games but not always because it does add a minor level of complexity that not everyone finds fun.


Oh my bad -- yeah I forgot to look at what player was associated with what character and simply did not recoginize your player name. Mind like a steel sieve.


Glad to see you are still here Helaman how are things coming along to getting your character into play.

Full Name

Yeskarra of the Crown

Race

half-orc

Classes/Levels

rogue/1

Gender

female

Size

medium

Age

18

Alignment

CG

Deity

Shelyn