Okay Wyssal well this character is very book oriented but works with their cousin Hannah Velerin, and they are a sort of avid historian. I have not fully solidified everything as of yet but I think they will also be working with Nisk Tander the Aiuvarian (aka half-elf) the proprieter of Bottled Solutions and at least be friendly with Ilsoari Gandethus the human ex-adventurer that runs the Turandarok Academy and has an arcane museum that he shows some folks who show interest but promise to keep quiet about it. So what is the local common language is it Teldane or Varisian as both are quite likely and the online material is a bit vague on which is most prominent. It basically states that either could be the local common. To me it seems more likely that maybe due to the location and the population of Sandpoint it would lean towards Varisian but I am wondering if this has been actually established or if everyone is just using the generic common which in Golarion is rather meaningless as common greatly depends on where one was raised. As stated the predominant human languages of Sandpoint are Varisian and Teldane as the latter is simply fairly predominant throughout the entirety of most of Avistan. Although Shoanti would be pretty close option as well for this particular region of Avistan.
Hi all GM KoolKobold has invited me to come and fill the shoes of the missing Arcane Spell Caster and I think I will maintain the lost class and go with Arcanist as well -- I have collected all the character creation guidelines that I could find within the Recruitment thread and this Discussion thread. However, if I missed any please let me know.
Character Creation:
Point Buy: 20. min 8, max 18 after modifiers. Max hp at 1st level, roll afterwards
Races: All core, plus aasimar, dhampir, tengu and tiefling. Alternate racial abilities are allowed, but no variant heritages for aasimar, dhampir and tiefling Note: aasimars, dhampir and tiefling PCs have their appearance based on the other races, using the races age and height/weight modifiers, and allowing for Small aasimars, dhampir and tieflings. Classes: All except the following: gunslinger, summoner (both versions), ninja/samurai, occult classes. cavaliers can be selected but only for Small races (due to RotRL being largely a dungeon crawling that limits the use of a large mount). If selecting monk or rogue, you must select unchained. Note: For racial class archtypes, they can be selected for aasimar, dhampir and tiefling but ONLY if your character’s parentage race is the same race as the required race for the archtype (for example, the stonelord paladin archtype can be selected by aasimars, dhampirs and tieflings but only if their parentage race is dwarf) Gold: Max for class at 1st level Skills: Any class that has 2 Ranks + Int per level instead have 4 Ranks + Int per level. We will also be using Background Skills and Fractional Base Bonuses Feats, Spells, Items: Cannot select any from Occult Adventures, or utilize psychic magic. Traits: 3, with one being campaign. must be different types of Traits. No Drawbacks Alignment: Any good preferred, but lawful neutral and true neutral can be allowed. No chaotic neutral or evil alignment Using Elephant in the Room rules No 3pp content for anything You can be related to any NPC in Sandpoint outside of the following: the Kaijitsus, the Scarnettis, Brodert Quink, or Father Zantus. Even then I would like your character backgrounds to include a new NPC. Adding on for clarification, your character can be a friend or employer (or in Zantus’s case, acoltye; in Quink’s case, apprentice or fellow Thassilon researcher), just not a relative. Any other Sandpoint NPC is fair game to be a relative. That aside would anyone be interested in maybe having me make my Elf have a tie in with their PC in some way, shape, or form? I have played just about everything and enjoy playing just about everything that is basically heroic in nature. So I can be a good friend, a sibling, or just about anything and will adjust my character and concept to better dovetail into your character concept. Otherwise if nothing then I can make something stand alone as well. Just figured it might be a bit more fun with a compadre by one's side.
Okay well as I stated to me gritty versus heroic has no teiring to it -- heroic to me is a style of play versus a level of play and in my book you can easily have a gritty heroic game -- just like they have gritty heroic books and movies from time to time. So far it looks like you have only two folks that seem interested, are you needing more than two before you start the game or might you start it with as few as two?
He chose not to join that game -- basically because not every GM works for every plaeyr still the game is going on without them. Still there are several players that are thankful that tsm1991 got the ball rolling. Its an Adventure Path based on the Reign of Winter should be interesting to see how things pan out.
Awaiting the affirmation or correction to Evindyl's post as I have the same question. Also Paolingou what are you looking at so far for character submissions so that I do not per se overlap with someone else and or more importantly I can possibly fill a current hole that the potential party might have.
Herioc does not mean not gritty -- all it means is the group are ultimately meant to be the heroes of the campaign. Therefore they will mostly likely not contain purely evil PCs or murder hobos and the like. Which is to say every PC has some kind of redeeming element about them that makes them a hero type rather than a villain type. So what do you mean by "more gritty" as that is very subjective.
Okay putting this post up in case there are any others on this Forum that might be interested in a Discord game of Reign of Winter. Modified simply means I will change somethings in order to make it new so even if you have read or played it before while it will be familiar using meta-knowledge might just get you killed ;-) We are working out what Time -- As I am available after 5pm CT We are working out what Day --- As I am available for Tues, Sat, or Sun We currently means myself and the player I am setting this up for but will also include scheduling things with the other players that join. We will strive for once a week for 1 to 3 hours depending on the session and everyone involved. If you have any other questions please ask
Next it is no charge as it is supposed to be fun for everyone, myself included. As for days currently Tues after 5pm CT and Weekends after 5pm CT for a 1 to 3 hour session seems doable but this will kind of be dependent upon scheduling with the other players and of course (from experience) does get interrupted by RL events from time to time. Also we might want to choose the base AP that we will be using, do you have a preference. I know I have the following for sure:
Although I might have another or two tucked away on a DVD or ThumbDrive some where that I can go digging for.
Okay tsm1991 I can run a Discord VC game and perhaps use Roll20 to display maps and such otherwise I can simply use Discord to display the maps as well if getting setup on Roll20 proves to be a bit too much to get done. However we have that other problem this is predominately a PbP site so finding folks interested in a Discord VC game might be a bit difficult. However running a PF1e AP (with tweaks) is quite doable. The tweaks are just enough changes to make it new such that even if you have read the entire thing or played it before this will be different but familiar.
I am generally interested in any heroic campaign oriented game. Something that starts small and slowly builds into something greater. I stick with games until (and sometimes past) the GM. That being said I also like to work with the GM and/or the other players to create something that fits well into the campaign and perhaps works very well (and maybe even knows) one or more of the other PCs from get go. I am a roleplayer first and foremost so look for games where hopefully roleplaying is a strong element but can glide along with games of all sorts. Just let me know what you would like to see specifically or more specifically than just anything and I work with you and the other players to hopefully build something solid and fun for all.
Okay first you probably did not read my character creation guidelines thus those first set of numbers ended up being Attribute 1: 13
Which is an average of 13.7 thus you are not allowed a reroll, sorry. Please build a character off of the first set of attributes you rolled and drop into the discussion thread to hammer out the details. Note: please play whatever you feel would be the most fun to play - maybe some concept you have never gotten play because the guidelines did not specifically support it. I can work quite a bit of magic with the mechanics and yet keep things balanced. That being said please review the adjusted races as they have all been balanced and no single race has a significant advantage over any other race. This can all be found under the Campaign tab. Also due to the nature of the campaign being able to ride an animal is not going to be highly useful due to the predominate terrain which is going to mostly be dungeons and marsh/swamps Note the group does have an Aquatic Elf and a Grippli at this time
Ah okay thanks I was a bit concerned about it but seeing this detail on the Barbarian probably means the others are correct but equally obfuscated. Thus it would have been really nice had they completley outlined how they built each one of these others it does seem to require a bit of sleuthing. That being said can you look at the Wizard. I mean with potentially 7 Attribute Points and 19 Skill points I am not seeing how that one plays out easily. Still I could be missing something in its make-up that I was not aware of. Thanks in advance.
Cathedral: In response to Father Zantus, Sazzat responds, "Yeah demons and devils and their ilk for some reason have always seemed to have an interest in me since the accident. Not exactly sure why since I have never had an interest in them beyond ridding the world of them. As for the taking of my finger being a boon for a useless answer to a question seems extremely excessive but just reinforces my resolve not to make any more deals with evil beings as they surely cannot be considered trustworthy in any way, shape, or form. Further I do not necessarily consider it all that much of boon as I depend upon my fingers in my profession."
OCC: Note Rizz I would think the missing finger would cause a penalty to his fine manipulation skills like Legerdermain and Disable Device but you have not outlined such a penalty so I would think a -1 or -2 per missing finger seems appropriate.
Something I tell everyone hunting for a job -- it is a numbers game. The more resumes you get out the door, the more interviews you will get, the more interviews you get the more second interviews you get (assuming they do a second interview), the more second interviews (or first interviews) you get the more job offers you will receive Thus it all starts with the drudgery of getting those applications out there for the kind of work you are looking for. Stay focussed and do not dispare you will get something in time. Also do not stop until you have actually landed a job as you might get a better offer in the meantime and actually have a choice. Stay firm and stay the course and you will reach your harbor of safety.
Okay so the frontline of the heros consisted of Dáin, Stone and Grün and the frontline of the Goblins consisted of 1, 2, 3, 4, 5 where 3 ended up dying that round (aka not the first round of combat). Also when one is presented with multiple targets to again reflect the chaos of combat they roll 1d? (however many opponents they could attack) to see which opponent they actually do attack --or-- they can focus on one individual allowing the others to gain a bonus to hit them (which most do not do). Regardless
... The 3 Goblins facing Stone have a +0 To Hit because Dain cancels Goblin 3 and Grun cancels Goblin 5 leaving 1 on 1 ... Goblin 5 has a +3 To Be Hit because Stone cancels Goblin 4 leaving Grun and the 3 Tiny Monsters leaving 4 on 1 Note I do not recall who attack who in that round (as that was random) but those were the bonuses. I hope that helps. Yeah I know it can be a bit confusing at first but really works out quite well and you end up getting a truly chaotic battle as a melee battle should actually be.
I think I stated I was okay with whatever the GM wanted to do, Maps or TotM is find by me. Note I do a sort of TotM with a postional layout to give folks some idea of where things are with the understand that battle is chaotic and no one is like standing in an actual spot. Further I use a different form of Flanking system that caters to TotM in that if you out number your opponent you are Flanking them but you get a +1 Flanking Bonus per individual over 1 up to a maximum of +4. Note I use with or without maps as it does away with the clunky mechanical mechanics of needing to be on the opposite side of someone on a map. Here is an example of a positional map that I use: Snapper ................. Goblin 1
In the above layout Snapper, Salaha, William are in the back row, Dáin, Stone, and Grün are in the front row Goblin 1, 2, 4, 5 are in melee and Goblin 3 is dead X and the M1-3 are the 3 tiny summoned monsters that had appeared and attacked Goblin 3 that round.
Well GM Drake since you still seem to have room and while my appearance in the recruitment threads are not daily my appearance in games is usually daily. Further I would be willing to fill any vacant slot that you currently need filled. Look forward to hearing from you, I will try to check back here but a DM on Paizo will be even better as that I am assured to see almost immediately.
First and foremost -- two -- the game was never stated to be only RaW mainly because I do not believe in RaW as a thing for it does not actually exist and thus when stated it is basically a lie. Further I would simply have stated upfront if it would be GaW which would have been accurate had I even intended to do that. So nice lie and redirection RHMG Animator Only Read If Your Really Want To:
Now one -- fact -- checking to see if the Elephant in the Room is being used upfront is mostly only checked by those who are in fact requesting that it be used and definitely not by someone that expected the game was going to be 98+% GaW. So again nice lie and misdirection.
Now three -- yes you mentioned the Race was to be a test run and you also stated you expected the game to be RaW (aka GaW) which is an oxymoron and thus a lie since you cannot not have both. Therefore the mere acceptance of a potential completely non-existent race for whatever reason means you definitely knew immediately that the game was not 98+% GaW nor did you want it to be that. Next, as I stated, yes I alterred that race to make it more balanced because it was (1) badly themed (2) over powered but then I am sure you knew this for I have been informed that you tried to use this race before and were denied for basically the same reason -- it was over powered -- now instead of just denying you and not letting you play it, I instead tried to work with you and make it a balanced race. Next I fully understood all the effects of all the changes I implemented you just did not like them because they nerfed your over powered race that you wanted to "test" aka play in a game you expected to be 98+% GaW. So again nice redirection but still a lie. The other part about my not having payed 100% attention to you when juggling more than one player -- well surprise, surprise that happens. Yes I realize you felt you were all that and should be the center of attention but you were not nor will you ever be, regardless of whose game you join and especially not in a game that was specifically created for other players and simply opened up for anyone else that might want to join in. Next yes I do not have all of the information within PF1e committed to memory and I did an extensive online search for Stalker and did not find it anywhere further your link does not even take you to it so it must not exist or must be extremely difficult to locate and further that is not Aonprd which you again stated you felt the game would be focused on 98+% so once more another bit of misdirection to try and hide your lies. Next you can only not trust a GM's "Idea of Balance" when they do not let you run an obviously overpowered race which was designed to be specifically over powered so you could test your completely unbalanced race and most likely a min/maxed character that would have followed from it. Again more misdirection to hide your obvious lies. Now we are back to the -- its not Pathfinder 1e out of the box -- disregarding that you wanted to play something definitely not out of the box -- that is hypocrisy and thus a lie about your intentions you are just hoping you can mask your lies with confusion. Now the opening recruitment said it was Pathfinder 1e with NO mention of whether it was going to be predominately GaW or if it was not going to be such and you only became upset about it when you were not allowed to test your Over Powered extremely homebrewed race in a game that was not created for testing such a thing. For the recruitment clearly stated this was a game for a couple of specific players and all I was doing was opening it up to allow anyone potentially interested in playing -- because I run a very newbie friendly game and this one would be going through and helping a player learn the basic fundamentals of the game. Again it did not state that there would be no modifications and being allowed to present a very customized homebrew race screams upfront that I am willing to play with the guidelines to make the game more fun for my players and you had the opportunity but obviously did not really want to play that customized homebrew race unless you could play the over powered version of that race. So again nice misdirection to try and cover up for all your lies. Oh and this lets everyone else know, that strangely tend to follow me or at least recruitment and discussion threads in general, that you are a player that is up to no good. So good luck in getting that over powered race tested now -- especially since this is at least strike out number two and perhaps more with you trying to get to play it. Lastly this is Pathfinder 1e and all that means is this uses the basic core of the mechanics found in Pathfinder 1e -- the skills, the classes, the races are all Pathfinder 1e rather than say DnD 5e which while a similar system has significant differences within the mechanics. Yeah not Pathfinder 1e GaW but again you knew that was not the case when you were allowed to submit your completely homebrew race -- so any complaints thereafter and your childish temper tantrum just shows how big lie you are spinning. Further -- RHMG Animator -- do not post to this recruitment or this game anymore as you are no longer accepted here and any further posts by you will be reported as harrasment.
Yes this is not Pathfinder 1e RaW as there is no such thing as RaW but only GaW Guidelines as Written specifically stated by those Guidelines But it should also be known that the individual complaining about RaW was wanting to play a completely Homebrew race that they had built from using the Race Building Guidelines which do not appear on Aonprd. So basically RHMG Animator is posting an extremely hypocritcal statement in that he did not want a RaW game but because I was not letting him enter with is OP Race as it stood he began complaining about the other modifications I am using to make the game more fun for the other players. But yes one should expect in this game that I am running explicitly for a couple of other players mostly that, like always, there will be modifications to the GaW (Guidelines as Written) per what those Guidelines say a GM should feel comfortable with doing. Use what works and discard or modify what does not. So yes if a player wants to play a custom race (like RHMG Animator wanted to) then I will try to accomodate that. If someone wants to play a custom/modified class then I will try to accomodate that. As for Feats and Traits those tend to have the least amount of adjustments but then (again interestingly enough RHMG Animator requested the Elephant in the Room Feat Tax which again is not RaW nor GaW nor on Aonprd so more hypocrisy). Still I am going to use parts of the Elephant in the Room just not necessarily all of it. As for Spells since there are currently no spell casters there really is no adjustments going on there but if there were any spell casters I would share with them my view on things in that venue and get their input on that. Most players have no issue with with any tweaks I make to spells. As for mechanics I am not sure there are any actual changes there or at least none that I recall off the top of my head but I am sure we will cross that bridge once we get to it. However when all is said and done all modifications get posted for easy look up under the campaign tab for players to reference anytime that they like.
Well RHMG Animator that is your call -- I also said I was running this for someone else and they are currently quite excited with what I am presenting and while I did not wave a big red flag saying that there would be alterations to the Guidelines what I am doing is actually covered within those Guidelines. Further I even mentioned things about not worrying about the Guidelines if there is something you wanted to. Like for instance your requested Race does not only not exist within the Aonprd Guidelines it does not even exist in any guidelines anywhere that is associated with Pathfinder 1e and you were creating it completely homebrew from something slightly related from a DnD 3.5 guideline. Therefore there ws nothing that I said nor that I am doing that is a lie. While your stance is rather hypocritical since what you wanted was completely homebrew meaning you were not even going to abide by what you claim was the reason you joined. Still not a surprise all-things-considered. Still I have to thank for the walk through the Race Building Guidelines as that helped me better refine balancing the races.
Thanks G-Unit for you understanding on that and I look forward to working with you on your character's background. Just keep in mind the world we are going to start in is currently in a sort of cloud state meaning I have an idea for the starting place and some of its immediate surrounds which will allow to pretty much merge in just about any backstory that we end up coming up with. Okay RHMG Animator no Goblins do not necessarily need Dark Vision to be Goblins and be effective in the dark it just means that in this rendition -- which will definitely not be a mirror of the manga but simply be borrowing concepts from it -- they have another means of navigating within the dark which depending on whether the PCs learn this information or not could affect how the PCs end up dealing with Goblins in an effective manner. Next RHMG Animator if you have issues with a not by the RaW (Rules as Written) but rather a by the GaW (Guidelines as Written) which explicitly states that a GM should feel free to use what works and discard or alter what does not work for their game. So I adhere to the GaW and I will state up front that there will be alterations to the GaW that I have used in all my PF1e games quite successfully. So if that is a problem for you then I am not sure this is the game for you. However, if you are willing to give it a try and see where it goes (as you might just enjoy those changes) you are more than welcome to stick around and I will do my best to create game content -- (cannot guarantee the mechanics part will not change) -- that will hopefully be enjoyable to you. This also means I am perfectly committed to creating a version of your Race that you want to play although it might not be exactly what you intially outlined. However, if I were a RaW DM I might have issues with your race from a balance stand point as it seems that race was being designed to exploit the Race Building Guidelines rather than just create an actual playable race with a specific flavor. So let me know how or if you want to proceed with things RHMG Animator
Okay so let us examine first my version of the Human using Race Points:
Human Race Points:
Type: Humanoid(Human) (0 RP)
Size: Medium (0 RP) Speed: Normal 30 feet (0 RP) Senses: Normal (0 RP) Attributes: Attribute of Choice +2 (6 RP); Different Attribute of Choice +1 (3 RP) Racial Features
Total Race Points: 24
I will note that the Dwarf is also 24 Race Points and I will be making sure all the other predefined races meet that criterion. Now let us look at the Half-Frost Folk or Rimy Race that was proposed.
Rimy Race Points:
Type: Humanoid(Human, Cold) (-1 RP)
Size: Medium (0 RP) Speed: Normal 30 feet (0 RP) Senses: Low-Light Vision (4 RP) Attributes: Strength +2 (3 RP), Constitution +2 (4 RP), Dexterity +2 (4 RP) Cold Resistance: Gain Cold Resistance 5 with a +2 Save vs Cold effects and count as having Cold Endurance as the Prerequisite for Improved Cold Endurance. (4 RP) Natural Armor: +1 NAC (4 RP) Cold Breath: Ice Blast (15 ft Cone, 1d6 Cold, 1/day) (4 RP) Heat Weakness: They treat all environments as though they are one step hotter. (-2 RP) Languages: Human and (see below) (1 RP) Potential Additional Languages: Auran, Draconic, Dwarf, Elf, Giant, Goblin, Ork Half Race Addition (See Below) (9 RP) New Feat - Improved Cold Endurance Prerequisite: Cold Endurance, Fortitude Save +4 per time taken (aka 1st-Time +4, 2nd-Time +8, 3rd-Time +12). Gain Cold Resistance +5. This feat can be taken multiple times; its effects stack. One cannot gain more than Cold Resistance 15 as a result of taking this feat. Total Race Points: 34 RP (10 RP greater than allowed) Half Elf
Half Human I
Half Human II
Note: I removed the Half-Elf - Half-Frost Folk extender as that would have been Three Quarters-Frost Folk - One Quarter-Elf and I did not consider that viable. Could have gone Half Ork Half Frost Folk but that was not supplied.
So RHMG Animator I hope that helps you see what I am looking at and striving for when I go to balance a race against other races -- the Race Building Guidelines are horribly unbalanced as they stand. I personally believe they were engineered to make the current Races appear balanced which sadly they were not and thus this broke the entire concept of creating a system to build balanced races from scratch. Oh and folks keep in mind that a Trait should equal about half of a Feat and all Feats should be about equal in power. So if you find a Trait or a Feat that you feel might be over or under powered and you want to take it then please bring it to my attention and we can address it. I have fixed a few Feats and Traits in the past but I would have to dig them up and then if no one wants to take them its wasted time. So I will reserve that for feats that only the players are wanting to take. That being said and I am not sure if anyone is even taking this but the Meta Magic Feats for Arcane Spell Casters are not as costly as they are outlined. To help you understand many Meta Magic Feats will simply cost another spell slot of the same level while a 50% increase in power is only a 1 level step up and 100% increase in power is only a 2 level step up. This is based off of the actual spell power levels when comparing one spell of one level to another spell of a higher level spell.
Well also keep in mind that you are a 1st-level character which basically most of your background deals with training to become what you are. So maybe your character was not betrayed but their mentor was and the metnor was able to pass information onto the charcter that gave a clue without the entirety of the information as to the betrayer or the entirety but the character would not be able to prove the betrayal nor take this individual on by themselves at your current level and of course speaking out without prood would do nothing but perhaps get them to mysteriously disappear never to be heard from again or meet an unfortunate fatal accident or encounter The path you choose kind of depends upon what you would like to pursue as a player -- a complete mystery or a known power struggle
RHMG Animator has request to play a Half-Frost Folk which they made a conversion of from DnD 3.5e I believe. We have been discussing this in PM but I am bringing it here so everyone can see what we are doing and get a better idea of how I think balance is maintained. He used the Race Building Guidelines as found in PF1e Advanced Race Guide however I do not agree with those Guidelines as they are written as they are not consistently balanced and further I require all my Races to be of equal worth so that no Race is better than another Race they are just different. Now my version of balanced Races was built before the Advanced Race Guide book was published but I have been looking an converting my version over to a modified version of that Race Building Guide which I have not completed as of yet. Rimy Race or Half-Frost-Folk Version C:
Type: Humanoid (Sub type(s) vary pending heritage) +0
Size: Medium +0 Speed: Normal +0 Abilities: Advanced- (+2 STR,+2 DEX,+2 CON) (+3 RP) Stats Final: +2 STR, +2 DEX, +2 CON Languages: Standard Array +1 (Common +Ethnic_Lang, Bonus; Elven, Dwarf, Giant, orc, goblin, draconic, Auran) Racial Abilities: Frost Folk Resistance +1 (1 RP) (Trait details below) Natural Armor +1 NAC (2 RP) Ice Blast (15ft Cone, 1d6 Cold, 1/day) (1 RP) Dark Vision[b] 60ft (2 RP) [b]Weakness: Weak to Heat (-1 RP) ----9 points Racial Base (see below) +4
Racial Base
Half-Elf (+4)
Human I (+4)
Human II (+4)
---- Frost Folk resistance
Weakness to Heat
If this is too Much RP, I can drop the Natural Armour, to get it to 11 RP Next I want inform everyone that there are no normal Humanoid Races nor Creatures for that matter that have Dark Vision considering that in our Real World there are no creatures that possess such an ability. The closest we have is Infrared Vision possessed by an extremely few creatures. That being said you will find that all of my non-magical creatures will not possess Dark Vision they will possess Low-Light Vision and/or some other sense that allows them to navigate in the dark if they are not the kind that would use an artifical light source. This means the most the bad guys will need an artificial light source just the like the good guys do.
Okay RHMG I have those rolls now and we can go with those. Oh and RHMG and G-Unit if you are aware of the Feat Tax Guidelines I will be using them on a case by case basis as I do not fully agree with all of them but I definitely do agree with some of them. First that I definitely agree with their call on Weapon Finesse and as such this is no longer a Feat and it is just something that anyone can do that is using either Light Weapon or a Weapon with the Finesse quality. I will also of course be adopting the Deft Maneuvers Feat as the replacement for the normal Weapon Finesse Feat when it comes to the Greater Combat Maneuver Feats as outlined in the Feat. Note: I will be posting any and all changes to the Campaign tab for easier look up but I just want to get some of these on the table right here during character building. Also, I will be working with each of you to help you create a more robust background assuming you are interested in giving your character more depth and ties into the world and campaign in general. So do think about those backgrounds. So here is the revised Human Race -- this race has been balanced to all the other allowable races and no this does not follow the optional Race Building Guidelines becauase I found those to be rather unbalanced as well and I had already created my version prior to those guidelines coming out so I stuck with mine. However, if you want an idea of how I this kind of equates to the Race Building Guidelines -- in my book a Standard Specific Feat would be equal to 4 RPs while a take any Feat you want would be equal to 6 RPs. I have been working (but have not completed) altered set of Race Building Guidelines that reflect a more balance system as this will help me fine tune my version as mine was based on comparing the Racial Feature against what a Feat can give you. Human Race (Balanced):
Attributes: Gain +2 to any single Attribute and a +1 to any other single Attribute.
[b]Size: Medium Speed: 30 ft Senses: Normal Human Versatility: Gain an extra Feat at 1st-Level (total 2) Skilled: Gain 2 Additional Skill Points per Level and the Skill Focus Feat Languages: Human and either Dwarf, Elf, Gnome, or Hin (halfling) Potential Additional Languages: Any non-secret language Oh and yes G-Unit you can swap the Scribe Scroll Feat for the Extra Performance Feat -- however -- the Scribe Scroll Feat is actually Craft Magic Item Feat -- yes a new Feat Tax is in place here. Magical Crafting Feats: Craft Magic Item
.... Prerequisite 1st-Level Spell Caster .... Craft any consumable magic item that is made from a 1st to 3rd level spell Craft Wonderous Item
Craft Power Item
Craft Artifact/Relic
Also crafting any magic item requires that you have a Recipe by either finding one or making one of your own. Which will also requiring one to buy or find the necessary Reagents needed. Now a magical labratory is not necessarily needed but you do incur a penalty if you do no at least have a basic magical labratory.
No you do not get to adjust the numbers that you rolled as that is not how that works these are your rolls: 18, 14, 14, 13, 12, 11 Therefore those are you numbers going forward to which you get to add your racial modifiers to. Sorry that you canceled (deleted) the ones in Recruitment thread but these will do just fine and they do average more than a 13 so a solid set of numbers.
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