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![]() Fralk ibn Sabbah wrote:
your dog slicer decided to be a horse chopper and gets bigger 1d10 2 handed curved blade 17-20 x2 and your bracelet with the snake eye grows into a +2 buckler and gauntlet in the shape of a cobra head flaring its hood and covering your entire left arm in armor. ![]()
![]() Intelligent door:
The creature appears as an intelligent living
door with a face on it and each one is unique from the others of its kind. They fight and bully opponents over their treasures and who controls the corridor in which they reside. They never can seem to think of ways to settle there own arguments because if they did, there lives would be boring. No one knows what twisted magic resulted in there existence, but they exist, and that’s good enough for them. Combat Every Intelligent door keeps a small pile of treasure in front of if. Regardless of alignment, intelligent doors will help any who help them procure the treasure or help in their constant battles for control of space they covet. They will fight there enemies, but never to the death, as that would remove there reason for being there. 2; DC 14+ spell level) 0: detect magic, disrupt undead, prestidigitation, ray of frost; 1: magic missile, ray of enfeeblement, reduce person, shocking grasp; 2: acid arrow, spectral hand, scorching ray, 3: fire ball, lightning bolt. Spell-Like Abilities: (CL 10; DC12 + spell level) – (At will) arcane lock, heat metal, chill metal, knock, open/close, mage hand, project image, read magic, tongues. Control Temperature (Su): Each door can change its temperature +/- 100 degrees C (182 degrees F) radiating in a 10 ft. radius. Make Face (Su): Each door can use project image to make a face on its surface or a facsimile of his original humanoid self for the purpose of communicating or exploring and can cast spells through this facsimile. Intelligent Door Speech (Su): Each door is capable of speech or telepathy at will as per the intelligent items rules and can use tongues spell at will. Intelligent doors speak common plus any human bonus language per point of intelligence. Energy Drain (Su): Living creatures hit by an intelligent door’s slam attack gain two negative levels to creatures of differing alignments. The DC is 17 for the Fortitude save to remove a negative level. The save DC is Charisma-based. 1-15, 1-36 and 1-22 are important ![]()
![]() frog god errors after update; THE DATA FILES COULD NOT BE LOADED DUE TO ERRORS. HERO LAB WILL NOW ATTEMPT TO LOAD THEM IN RECOVERY MODE (AKA CRIPPLED MODE). FILE: FGG_RAPPAN_ATTHUK.USER (LINE 6511) - THING - DUPLICATE RECORD FILE: PFRPG_ADJUSTMENTS_FRUMPLE.USER LINE 271 ALSO LINE NUMBERS 279,914, 919, 925, 929, 935. THING ERRORS ON EACH, DUPLICATE RECORD TWICE, SCBFLYPOOR, SCBFLYGOOD, SCBFLYAVER, SCBFLYPERF, SCBFLYCLUM CAN YOU TELL ME WHICH FILES THEY ARE IN, I HAVE RE-IMPORTED ALL THE FILES TO NO AVAIL. |