brvheart |
We have five, cleric, fighter, rogue, arcanist all level 4
Capricia the Pirate
Female Human Swashbuckler
Callum Carnvegas
Male Human Freebooter 3 / Pirate 1
Cerise "Ci Ci" Barchetta
CN Human Female Cleric of Besmara (Varisian Pilgrim)
Emerald Delta Waters
Female Sea Elf Blood Arcanist Savant
MannyGoblin
M Goblin Rogue
DeathQuaker RPG Superstar 2015 Top 8 |
Would you consider allowing the hinyasi archetype for the Brawler class?
I have a character I wrote up for a S&S game ages ago that specialized in improvised weapons, the idea being she was an ex barroom-brawler who repelled boarders with whatever she'd pick up on a ship, along with combat maneuvers. The original concept used the fighter with the cad archetype and it never just quite worked the way I wanted. I think this archetype would work; while it isn't fluffed for piracy in the archetype writeup, I think it would make a lot of sense for a sailor.
At the same time it is not from your list of approved sources, so if this is not doable, I understand.
Are you at the beginning (ish) of book 2? Where might the PCs meet the new recruit(s)?
TheWaskally |
Hey, I've got a 4th-level pirate from a previous-stalled S&S campaign ready to go! The downside is he has a 3rd-party class.
Tobias "Toby' Wraithborn, The Pirate Prince.
Veniir |
Ok, here is my submission. He's a bloodrager with the shapechanger bloodline. Right now, he has nothing special about his build except that he uses a Harpoon (I mean, I found it really cool). Starting next level, he gets the Leaping Strike feat. Combined with the rest of his build, he will be jumping far and critting all around. With the Harpoon, this means he also grapples his target to do something with them, like throw them overboard or something. He will put together some stuff for hilarious jumping. That is, the 1st level Bloodline Power gives me running jump without having to run around. The 4th level Bloodline power gives me a swift action spell if I didn't have the time to cast Jump before. Then the jump checks will be easy to make. Together with Unerring Weapon (learned at 5th level), critting will be often, which triggers the Harpoon grapple.
STR 20, DEX 12, CON 14, INT 10, WIS 10, CHA 14
Male Human
Medium Size
CN Bloodrager (Shapechanger) 4
BaB +4
Init +1; Senses: Perception +0, Sense Motive +0
CMB +9 (4BaB +5Str) (Consider Bloodrage)
CMD 20 (4BaB +5Str +1Dex) (Consider Bloodrage)
Favored Class Bloodrager (+4 HP)
Defense
AC 15, touch 11 flat-footed 14 (+4 Armor +1 Dex) (Consider Bloodrage)
HP 35 (10 + 2 + 5 + 6 + 8 (4*2Con) + 4 (FavClass))
Fort +7 (+4 base +2 Con +1 Resistance) (add 2 vs friendly fire)
Ref +3 (+1 base +1 Dex +1 Resistance) (add 2 vs friendly fire)
Will +2 (+1 base +1 Resistance) (Consider Bloodrage) (add 2 vs friendly fire)
Offense
Speed 40 ft
Melee +1 Harpoon +11 (1d8+8/20x3) (Consider Bloodrage)
Ranged Throw +1 Harpoon +7 (1d8+6/20x2) (Consider Bloodrage) (10ft increment)
Space 5 ft, Reach 5 ft
Arcane magic
CL 4
Concentration (CL + Cha): +6
Known spells (slots):
1 (2): Jump, Touch of the sea
Bloodline
Shapechanger
Shifting Aspect (Su) At 1st level, you gain the benefit of the Aspect of the Beast feat while bloodraging. As part of the action to enter a bloodrage, you can choose any one of the four manifestations to affect you for the duration of your bloodrage.
Spontaneous Change (Sp) At 4th level, when entering a bloodrage, you can cast a transmutation spell that affects only you as a swift action, provided that the spell’s normal casting time is 1 round or shorter. The spell lasts for as long as you continue bloodraging, regardless of the spell’s normal duration. You can use this ability only to cast bloodrager spells you know.
Other qualities
Bloodrage (12 rounds/day)
Fast movement
Uncanny dodge
Blood sanctuary
Blood casting
Traits
Buccaneer's blood
Killer (Add <Weapon crit multipler> to damage when crit is confirmed)
Feats:
Lvl 1 - Exotic weapon proficiency (Harpoon)
Human - Weapon Focus (Harpoon)
Lvl 3 - Dazzling Display
Bloodrager 4 - Eschew materials
Skills:
Acrobatics +8 (4 Ranks +1 Dex +3 CS)
Climb +12 (4 Ranks +5 Str +3 CS)
Intimidate +10 (4 Ranks +2 Cha +3 CS +1 Trait)
Survival +5 (2 Ranks +3 CS)
Perception +5 (2 Ranks +3 CS)
Swim +12 (4 Ranks +5 Str +3 CS)
Languages: Common
Equipment:
Wealth: 2290gp 4sp
Common items
Chain shirt, Dagger, Backpack, Bedroll, Caltrops, Crowbar, Belt pouch, Trail rations x10, Hemp rope, Soap, Waterskin
Alchemical items
Acid flask x2, Alchemist's fire x2, Antitoxin x2, Everburning torch, Smokestick
Magic items
+1 Harpoon
Cloak of Resistance +1
Mest Ianosh is a son of the Shackles. He has lived his entire life there, always trying to live up to his family name, Captain Ianosh, the mad. He is not so proud of his other family's heritage, that gave him lycanthropy related powers. However, when he feels the anger coming, he cannot do anything but give in and "let the beast loose", as he says.
Always looking for an opportunity to join a crew and, maybe, find lasting friendships, Mest knows he is not a lot of help on a boat, except maybe as a lookout. Either that, or sharing his impressive strength. But still, as fearsome as he is to his enemies, he has always been incredibly reliable to his friends.
HP: 3d10 ⇒ (2, 6, 5) = 13
brvheart |
Hey, I've got a 4th-level pirate from a previous-stalled S&S campaign ready to go! The downside is he has a 3rd-party class.
Tobias "Toby' Wraithborn, The Pirate Prince.
Please explain
Ratel Dier |
TheWaskally wrote:Please explainHey, I've got a 4th-level pirate from a previous-stalled S&S campaign ready to go! The downside is he has a 3rd-party class.
Tobias "Toby' Wraithborn, The Pirate Prince.
That's easy Tobias "Toby" Wraithborn is an Aasimar class Godling It's sort of TheWaskally's bread and butter character :)
Veniir |
Ok, here is my submission. He's a bloodrager with the shapechanger bloodline. Right now, he has nothing special about his build except that he uses a Harpoon (I mean, I found it really cool). Starting next level, he gets the Leaping Strike feat. Combined with the rest of his build, he will be jumping far and critting all around. With the Harpoon, this means he also grapples his target to do something with them, like throw them overboard or something. He will put together some stuff for hilarious jumping. That is, the 1st level Bloodline Power gives me running jump without having to run around. The 4th level Bloodline power gives me a swift action spell if I didn't have the time to cast Jump before. Then the jump checks will be easy to make. Together with Unerring Weapon (learned at 5th level), critting will be often, which triggers the Harpoon grapple.
** spoiler omitted **...
I just realized that Leaping Strike is a 3rd party publisher feat. BUmmer... But the character still works!
TheWaskally |
brvheart wrote:That's easy Tobias "Toby" Wraithborn is an Aasimar class Godling It's sort of TheWaskally's bread and butter character :)TheWaskally wrote:Please explainHey, I've got a 4th-level pirate from a previous-stalled S&S campaign ready to go! The downside is he has a 3rd-party class.
Tobias "Toby' Wraithborn, The Pirate Prince.
Wow! I feel seen on these forums, Ratel! May The Dice Gods shine down upon you!!!
Ratel Dier |
Ratel Dier wrote:Wow! I feel seen on these forums, Ratel! May The Dice Gods shine down upon you!!!brvheart wrote:That's easy Tobias "Toby" Wraithborn is an Aasimar class Godling It's sort of TheWaskally's bread and butter character :)TheWaskally wrote:Please explainHey, I've got a 4th-level pirate from a previous-stalled S&S campaign ready to go! The downside is he has a 3rd-party class.
Tobias "Toby' Wraithborn, The Pirate Prince.
It get's better, We were in the Gallows of (Third-Party) Madness game, where you played Dachus and the World Sepent Inn game where you played Josten. Both were Godlings :)
rdknight |
Hm, the link didn't work. I'lll try that again. GRENADIER
It' not 3rd party, it's official Paizo material from the Pathfinder Society Field Guide so it's been around forever. The book isn't on your list though.
By default alchemist bombs do fire damage. But, it's not really one of the better options. There are alchemist discoveries to change the damage type. At 4th level the character could easily have a couple of other damage types to use instead, acid, frost, and/or tanglefoot bombs are accessible instead of fire.
The character is actually an old one that I used in a Skulls and Shackles campaign a few years back. Here's the character, which hasn't had any adjustments made to it so far.
If you don't want to include grenadier though, I'll consider something other than an alchemist.
DeathQuaker RPG Superstar 2015 Top 8 |
Would you consider allowing the hinyasi archetype for the Brawler class?
I have a character I wrote up for a S&S game ages ago that specialized in improvised weapons, the idea being she was an ex barroom-brawler who repelled boarders with whatever she'd pick up on a ship, along with combat maneuvers. The original concept used the fighter with the cad archetype and it never just quite worked the way I wanted. I think this archetype would work; while it isn't fluffed for piracy in the archetype writeup, I think it would make a lot of sense for a sailor.
At the same time it is not from your list of approved sources, so if this is not doable, I understand.
Are you at the beginning (ish) of book 2? Where might the PCs meet the new recruit(s)?
I will take the non response as no for an answer. I otherwise don't have someone written up yet and I know you want to get moving so I'll now out. Have fun!!
brvheart |
DeathQuaker wrote:I will take the non response as no for an answer. I otherwise don't have someone written up yet and I know you want to get moving so I'll now out. Have fun!!Would you consider allowing the hinyasi archetype for the Brawler class?
I have a character I wrote up for a S&S game ages ago that specialized in improvised weapons, the idea being she was an ex barroom-brawler who repelled boarders with whatever she'd pick up on a ship, along with combat maneuvers. The original concept used the fighter with the cad archetype and it never just quite worked the way I wanted. I think this archetype would work; while it isn't fluffed for piracy in the archetype writeup, I think it would make a lot of sense for a sailor.
At the same time it is not from your list of approved sources, so if this is not doable, I understand.
Are you at the beginning (ish) of book 2? Where might the PCs meet the new recruit(s)?
let me take a look tomorrow, sorry I missed you
Veniir |
Tell me more about your character Veniir if you can sub that out
So it's a pure 1-20 bloodrager with the shapechange bloodline. He is a great jumper. Before we have the fly spell, he's able to jump around the ship and even between ships. The 3rd party feat I mentioned is, now that I think about it, maybe OPd. It gives an automatic critical threat if I succeed an Athletics (jump) check, which would be easy given the buffs and bloodline powers.
But the thing is that even without that, the character is fun, due to jumping around. He can use his harpoon in fights to grapple opponents (given a crit) and can intimidate (Dazzling Display) for an awesome battleground presence. Out of combat he is an ok lookout and also has survival. Not to mention he still has intimidate!
brvheart |
Ok, here is my submission. He's a bloodrager with the shapechanger bloodline. Right now, he has nothing special about his build except that he uses a Harpoon (I mean, I found it really cool). Starting next level, he gets the Leaping Strike feat. Combined with the rest of his build, he will be jumping far and critting all around. With the Harpoon, this means he also grapples his target to do something with them, like throw them overboard or something. He will put together some stuff for hilarious jumping. That is, the 1st level Bloodline Power gives me running jump without having to run around. The 4th level Bloodline power gives me a swift action spell if I didn't have the time to cast Jump before. Then the jump checks will be easy to make. Together with Unerring Weapon (learned at 5th level), critting will be often, which triggers the Harpoon grapple.
** spoiler omitted **...
i do not have Pathfinder Player Companion: Legacy of the First World
DeathQuaker RPG Superstar 2015 Top 8 |
rdknight |
Hm, the link didn't work. I'lll try that again. GRENADIER
It' not 3rd party, it's official Paizo material from the Pathfinder Society Field Guide so it's been around forever. The book isn't on your list though.
By default alchemist bombs do fire damage. But, it's not really one of the better options. There are alchemist discoveries to change the damage type. At 4th level the character could easily have a couple of other damage types to use instead, acid, frost, and/or tanglefoot bombs are accessible instead of fire.
The character is actually an old one that I used in a Skulls and Shackles campaign a few years back. Here's the character, which hasn't had any adjustments made to it so far.
If you don't want to include grenadier though, I'll consider something other than an alchemist.
Yeah, the first one didn't work so I reposted the link in the subsequent post copied above.
Although alchemist bombs don't work the way you seem to believe they do, it's probably not worth getting into. I suppose I could work up a Sea Singer Bard or something similar.
Fralk ibn Sabbah |
Hi there... I like the pirate theme, but not specifically knowledgeable regarding Skull & Shackles.
Building a Male Half-Orc Brawler 3/Rogue 1 (Acrobat/Scout) - no traps.
Does Gnoll make sense as a language? What other languages would make sense for an Outcast type Half-Orc? Anyone can answer or comment or whatever :)
Stats are looking like this 17 - 16 - 14 - 12 - 14 - 8 (he's somewhat gruff around the edges).
He'll be making use or tripping and bull rushing (maybe) shenanigans.
He's a sailor, perhaps had to run off and escape by sea at some point. He's a good person stuck in a scat-storm.
I did not carefully read proposed submissions, so hopefully not stepping on toes.
brvheart |
Hi there... I like the pirate theme, but not specifically knowledgeable regarding Skull & Shackles.
Building a Male Half-Orc Brawler 3/Rogue 1 (Acrobat/Scout) - no traps.
Does Gnoll make sense as a language? What other languages would make sense for an Outcast type Half-Orc? Anyone can answer or comment or whatever :)
Stats are looking like this 17 - 16 - 14 - 12 - 14 - 8 (he's somewhat gruff around the edges).
He'll be making use or tripping and bull rushing (maybe) shenanigans.
He's a sailor, perhaps had to run off and escape by sea at some point. He's a good person stuck in a scat-storm.
I did not carefully read proposed submissions, so hopefully not stepping on toes.
Fralk, looks like we are going to have two brawlers maybe. Finish it up so I can put it in HeroLab.