
rando1000 |

The cattle begin to flee the area, which seems to remind the rustlers why they're here in the first place. One does a full withdrawal from in front of Rocko and Pious, running off after the cattle. Another steps out of the growth, but instead of attacking Rocko, stuns one of the cattle with it's rod.
The remaining opponents pretty much repeat last round:
Attacking Lexxan:
1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5
1d6 ⇒ 5
1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
1d6 ⇒ 1
Once again pitiful rolls, so no need for miss % check
Melee on Rocko
1d20 + 5 ⇒ (10) + 5 = 15 MISS
1d4 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12
Melee Attack on Pious
1d20 + 5 ⇒ (16) + 5 = 21 HIT
1d4 + 2 + 1d6 ⇒ (1) + 2 + (4) = 7
Spizz' action bottom of Round 2.

Spizz the Mighty |

Spizz fires off another cone of flame, hitting the one next to Pious, and the one above and to the left.
Damage for First level spell: Cone(10ft)+Burning Flash (Shot north-east to hit the bad guy, but not the cows:DC16 reflex for half:: 2d4 + 5 ⇒ (2, 3) + 5 = 10
Another large cone of fire comes from the little dragon. "No hitting FriendPious!"

rando1000 |

Save # 1: 1d20 + 8 ⇒ (13) + 8 = 21
Save # 2: 1d20 + 8 ⇒ (14) + 8 = 22
Half damage on each
The first creature, who'd already been hit, seems pretty agitated by this second attack, and prepares to flee. The second one, for whom this is its first damage, stands strong.

rando1000 |

Those two inside the entangle area are starting to get annoyed at the slow damage the cacti in the radius are causing them, and begin to move at half speed toward the closest egress from the spell radius. One of them makes it out this turn, the other will make it out next. That one that's still in the radius, however, is within melee range of Lexxan now.
Melee on Lexxan:
1d20 + 5 ⇒ (16) + 5 = 21 HIT
1d4 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7
1d100 ⇒ 77 STILL HIT
1d20 + 4 ⇒ (6) + 4 = 10 Creature is dazzled for 1 round.
Melee on Rocko:
1d20 + 5 ⇒ (18) + 5 = 23 MISS
1d4 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8
Two of the others are now moving trying to capture more cattle.

Spizz the Mighty |

Spizz throws a long range blast of fire at the furthest north bug. To hit touch AC: Selected burning flash: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d4 + 5 ⇒ (2, 1) + 5 = 8
It burns hot and bright against the night sky, streaking through the air. Spizz may be running low on first level spells, but the fire that they create is just as impressive as the first two.

rando1000 |

Spizz' shot seriously injures the creature. It ignores his query as to whether it understands Draconic, and raises its weapon weakly, as if to fire.
Top of Round 4. Rocko, Pious, and Lexxan can act. Make sure to reference the new map, as the enemy's positions have changed.

Kevin Boyer 646 |

Rocko slides over toward Pious, hoping for a little backup since the religious fellow seems to be having a better time against these things. That and he's half a mind to run if he gets wounded any more.
"Better keep calling out to your ... well, whatever you've been calling to. We could sure use the help here"
five foot shift toward Pious, then two attacks on the bug thing in front. Oh please do something better than crap, please. Haven't seen Pious do any healing, so wouldn't expect that
first attack with battleaxe: 1d20 + 4 ⇒ (14) + 4 = 18
if hit: 1d8 + 4 ⇒ (2) + 4 = 6
second attack with hand axe: 1d20 + 4 ⇒ (6) + 4 = 10
if hit: 1d6 + 2 ⇒ (2) + 2 = 4

rando1000 |

wait, shouldn't the 23 against Rocko be a hit? I mean, I'll take the miss, but that's well above his AC
You are correct. I had to cut and paste content; it must have given me a different die result the second time. I'll let it stand as is this time and keep an eye on that in the future.

'Pious' Janus Shepherd |

If they hd been more deft it might have looked like a dance. As Rocko steps towards Pious, Pious steps forward and telegraphs a swing at the creature, almost perfectly in time with Rocko's axe hit.
Swing: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
So Rocko is not hit? Rocko, do you have a character sheet we can refer to?

rando1000 |

Try another disarm. Hope it works.
Lex move away from her attacker 15 feet, and snaps her whip.
6
Okay, I'm calling shenanigans on the dice. This won't happen more than once per story per character, but you guys have been rolling horribly, so I'm overriding your roll.
Lexxan's whip slashes out, knocking the creature's weapon from its hand. The whip does not get a purchase on the weapon, however, and it falls to the ground between them.

rando1000 |

Pious' combatant fights back with his baton/wand:
1d20 + 5 ⇒ (12) + 5 = 17 HIT
1d4 + 2 + 1d6 ⇒ (4) + 2 + (1) = 7
Rocko's opponent does likewise:
1d20 + 5 ⇒ (8) + 5 = 13 MISS
1d4 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7
Lexxan's opponent, now unarmed, seems uncertain, and performs a full withdrawal toward map-south (not yet added to the map) rather than attacking.
Spizz' target retreats backward, firing to cover his retreat.
1d20 + 3 ⇒ (12) + 3 = 15 HIT
1d6 ⇒ 5

rando1000 |

Just double checking on placement. I was pretty sure Rocko and Pious should still be adjacent to each other after our movement/attacks. On the new map we're significantly far apart
Sorry, you're correct. I'll update the map tomorrow.

Spizz the Mighty |

Wounded for more than half of his hit points, but not one to back down, Spizz runs up [ooc]to two spaces down from the northernmost yellow circle cow, and fires off his last first level spell for the day as a cone to hit the two bugs in the north.
DC 16 reflex save for half: 2d4 + 5 ⇒ (2, 3) + 5 = 10
"Spizz run out of powerful magic! Will use less strong magic instead."

rando1000 |

Okay, I've corrected the Rocko/Pious movements, and moved the cattle and the one bug that's moved (unarmed and away from Lexxan) since the last map.
Since Pious moved to a different bug than I'd envisioned at first, the attack on him is NULLIFIED, as that one attacked Rocko (and missed).
Still on Spizz

rando1000 |

Weird, I didn't see your post when I added my updates to the map. That will be your action.
Saves against Spizz' spell.
1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 8 ⇒ (3) + 8 = 11
Spizz takes out the one bug he'd previously hit, and damages the other to within an inch of its life.

rando1000 |

Top of Round 5
See updated map above. The two red X represent dead bugs. The two with yellow arrows near them are in retreat in the direction of the arrows. All the remaining creatures are injured to various extents.
Lexxan, Pious, and Rocko may act.

'Pious' Janus Shepherd |

Pious steps forward once more, looking to split the creature's attention between himself and Rocko.
5ft step to north of the creature
As he does so he finally breaks his silence, "As Galicien is or Lord and saviour, I declare thee enemies of Justice!"
Beginning Justice judgement as swift (+1 to attack for me)... better late than never.
Unfortunately this brings him into the effect of Lexan's spell...
Reflex Save: 1d20 ⇒ 18 DC15?
...grasses wrap his greaves and boots but he breaks through.
Grasping his blade in both hands now he drives the tip forward.
Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Kevin Boyer 646 |

Rocko knows an opportunity when he sees it. He slides to the side of the creature opposite of Pious to hopefully catch one of these bug things in its blind spot.
"Nothing like a good spot of teamwork!"
I'm going to assume I can add in +2 for flanking? Feel free to adjust if I'm mistaken
attack with battleaxe: 1d20 + 6 ⇒ (1) + 6 = 7
if hit: 1d6 + 4 ⇒ (6) + 4 = 10
attack with handaxe: 1d20 + 6 ⇒ (11) + 6 = 17
if hit: 1d6 + 2 ⇒ (6) + 2 = 8

rando1000 |

Yikes! Do you want us to roll to see if natural 1's count as fumbles that make something extra bad happen?
No, I'm good. I don't generally use those, and even if I did you have had crummy dice luck, so I'd opt out.
Grasping his blade in both hands now he drives the tip forward.
"Nothing like a good spot of teamwork!"
Between Rocko and Pious, they take down the one near them.

rando1000 |

Lex chases after the well armed weirdo chasing after the cow. She attempts to disarm the rustler.
Pretty sure this is the same one Lexxan already disarmed; it ran away afterword because it didn't know what to do. Irrelevant though, since it's a miss.

rando1000 |

At this point, the two remaining ones move away toward the fence, exiting from the hole they made. You can follow them, if you wish.
The one running unarmed toward map southwest is still within the pen. Since the battle is largely over, I'm going to stop updating the map and just answer general position questions.
Right now, the closest one to Spizz is 70' in to the map north (after it's move) and the other is about 90' to map north.
The one closest to Lexxan moves 60' due southwest away from her (straight past the cow), and so is about 70' away.
Rocko and Pious would find it difficult to catch up to either for melee, but can attempt to move up (or not) and use any ranged effects they might have. They would be able to get closer to the one Lexxan is chasing, but probably still not get to melee range.
Spizz may act

rando1000 |

By the time anyone moves to enact Lexxan's suggestion, the dying creatures have completed their journey across the rainbow bridge into whatever passed for an alien bug's afterlife.
Fortunately, Spizz monitored the retreat of the other creatures; he's pretty sure he saw them climbing onto a path on the side of a butte several yards beyond the fence.
Lexxan holds the weapon she retrieved, and Rocko *thinks* the cattle will be okay, eventually. In any case, they're breathing.

'Pious' Janus Shepherd |

Sorry team, picked up a nasty flu for the holidays. Nothing gender based Lexxan. Promise![ooc]
Having thoroughly cleaned, and released, his sword. Pious trudges over to one of the corpses and kneels over it "they must be weak willed indeed to leave this plane so swiftly"
Drawing his dagger he begins to inspect the creature, Turing the carcass this way and that, not afraid to cut into it's flesh where needed.
Know:Nature/Dungeoneering?: 1d20 + 7 ⇒ (1) + 7 = 8
[Ooc]Are the creatures insectoid? Exoskeletons etc? Do they have mammalian features at all? Fingers? Are there any signs, beyond the use of the 'weapons' that they are sentient/civilised? Any clothing or worn trinkets?

rando1000 |

Lexxan tries to examine the weapon (Again :P). "Yeah, don't listen to me. After all, I'm just a girl."
The weapon is a rod about 2.5' in length, black. The metal casing almost feels woven rather than cast. There is a trigger button on the casing. Since Lexxan did not hear them use any command words of any sort, it is possible anyone could use it.

rando1000 |

Are the creatures insectoid? Exoskeletons etc? Do they have mammalian features at all? Fingers? Are there any signs, beyond the use of the 'weapons' that they are sentient/civilised? Any clothing or worn trinkets?
1. Insect-LIKE would be more accurate; the head and body features certainly suggest a similarity. However, they have a total of ten "legs" (eight to walk on and two on their upper body that function as arms), not six.
2. Yes on no. They are wearing protective armor AND have a thick plating on all of their outer portions. It's not a true Exoskeleton in that creatures this large surely have an endoskeleton for frame support, but it has the defensive features of such.3. They have pincers on their jaw similar to those of an ant or a praying mantis, and five digits on their "hands" similar to fingers, though they appear to grasp only toward a central point, rather than wrapping like humanoid fingers.
4. They do not seem to have clothing (aside from the armor, above) or trinkets) but they do have a design painted on their heads; the devices vary between creatures. Could be their names, or perhaps a hierarchy of some sort.
The Dungeoneering roll of 8 really doesn't help Pious interpret this information, you can conjecture based on what you've learned, of course.