Caldovan Marches 2022

Game Master rando1000

Date: Mayum 27

Albarra;
HQ Map

Over-land Map

Combat Map

Party Funds:1810 gp, 10 sp, 4 cp, 500 gp amethyst
Party Potions: Remove Paralysis (2), Neutralize Poison (1), Remove Blindness/Deafness (1), Cure Moderate Wounds (2), Lesser Restoration (1)
Party Magic: Magic Mirror (back in Albarra), Ring of Swimming (swim speed 30', turqoise and silver) copper ritual bowl (allows casting without using slot, but takes 10 minutes), Feather Token (Tree)


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

DM Reroll:1d20 + 7 ⇒ (10) + 7 = 17

Rocko manages to hit the creature in the head on the backswing. It's ungraceful looking, but it takes the creature down to negative HP.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Map top of Round 2

Top of Round 2; Spizz' action


Thanks for the reroll :)


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

"Spizz is realizing perhaps Spizz has made a terrible mistake!" Spizz total defenses to bring his AC up to 17 for this turn. I'm sorry for not blasting them, but I don't have a ton of HP, and I'm not sure if I can kill the top 3 with another spell


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Okay, with that...

One of the crossbowmen move into position to fire on Spizz.

1d20 + 3 ⇒ (17) + 3 = 20 HIT
1d8 ⇒ 6

The creature in front of him attacks with his hand axe:

1d20 + 3 ⇒ (6) + 3 = 9 MISS
1d6 + 1 ⇒ (6) + 1 = 7

The other two crossbowmen move down to get a better angle at the magical eagle that appeared from nowhere:

1d20 + 3 ⇒ (20) + 3 = 23 Hit
confirm: 1d20 + 3 ⇒ (17) + 3 = 20 Crit
1d8 ⇒ 5
1d8 ⇒ 3

1d20 + 3 ⇒ (3) + 3 = 6 MISS
1d8 ⇒ 8

With that, The eagle fizzles from existence.

Finally, the one creature that was in the doorway doesn't like the idea of standing between Djack, Rocko, and Quince, and takes one wild swing at Djack as he backs up (5' step).

1d20 + 3 ⇒ (1) + 3 = 4 MISS
1d6 + 1 ⇒ (1) + 1 = 2

Updated Map

Rest of the party may act in Round 2


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

Staggered at 0 HP


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Djack returns tit for tat with the cat. Stepping closer and thrusting.

Rocko, Elias... go, go, go! Spizz is in bag shape.

atk1, mwk rapier: 1d20 + 6 ⇒ (5) + 6 = 11
dmg1, mwk rapier: 1d6 + 1 ⇒ (3) + 1 = 4

Assuming they focus on active threats, playing dead might work.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Spizz the Mighty wrote:
Staggered at 0 HP

You only took 6, you're listed as having 7 of 9 remaining. Not accurate?


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

"Bring him closer to me!" The elf shouts, drawing her bow and knocking an arrow in a single graceful move. In the space of a breath she utters a prayer to her God, then let's the arrow fly forward. With some luck the path would be clear for either of her new companions.

Attack whomever I have the clearest shot on.
Composite Longbow: 1d20 + 3 ⇒ (20) + 3 = 23
Crit confirm?: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 + 1 ⇒ (7) + 1 = 8
Crit damage?: 2d8 + 2 ⇒ (6, 7) + 2 = 15


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Djack misses the one map-south of the door.

Yoltzin moves over a bit to get a better angle and hits the one in melee with Spizz, hitting it in the neck. Drops him like he's hot.

Rocko and Quince can act in round 2

Updated Map


With Djack stood in the doorway and the cat the other side I believe my only option is to move through Djack (No penalty) to a square the other side, that probably provokes an AOO from the doorway cat. Oh well, can't be helped, once through I can move to anywhere (within normal movement etc)

Elias bursts through the doorway with Djack, ignoring the cat to his left as it strikes out at him. He moves past Spizz' wavering form and stands over his friend taking an opportune swing at a cat that gets too close.

Move to just north of the downed cat next to Spizz, flavoured as standing over Spizz as much as possible. Attack on the cat in the northeast corner.

Power Attack: 1d20 + 7 ⇒ (4) + 7 = 11

Eugh! Still, if Rocko moves through we should have Spizz covered


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The first creature he passes swings at Quince with the claws on his empty hand, but misses (rolled offline).

Though Quince misses with his attack, he does manage to draw the creature's attention away from Spizz.

Rocko may act in round 2.


"Be brave, little dragon friend!" Rocko will call out in encouragement as he steps into the room.

Although stepping further in may result in a slash from the cat right at the doorway, Rocko would rather provide better protection against the ones skittering around the other end. In fact, he'll even forgo taking a swing in favor of pulling out his shield to provide better cover for Spizz.

move forward 20' to get to the space just past where the bird had been. Pulling shield out is standard and I have to adjust my grip on the axe from two hand to one, so that's pretty much my turn. I guess try to aid other on Spizz's AC if you'll allow it.

At this point Rocko's AC is a full 22, although lower if I effectively am giving 2 to Spizz


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Rocko is providing Soft Cover to Spizz, increasing his effective armor class against the crossbowmen by +4.

Map Round 3

Top of Round 3. Spizz may act. See my question earlier for Spizz; Spizz has only taken 6 HP damage in this combat (1 crossbow bolt). If he started the adventure with 7 HP, he should have 1 left, not zero.


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

My bad! I read the handaxe damage instead of the crossbow bolt one. However, I got hit with a handaxe for 2 at the start of the encounter. Still way better!

"Thank you friends!" Spizz shouts, "Your bravery saved Spizz for sure!" He fires off a less potent gout of flame, targeting the two cat creatures in the back with a 10ft radius flame jet. DC 15 reflex save for half: 1d4 + 3 ⇒ (2) + 3 = 5

"Spizz will be more careful in future! Thank you to friend eagle too, for saving Spizz."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (3) + 5 = 8

The creature closest to Djack, which was previously uninjured, takes a small amount of fire damage. The other one, against the back wall, seems quite seriously injured, having been in the barrage of Spizz' original spell as well.

Updated Map

The one who is most injured seems to be retreating, taking moving to the door map-west and opening it.

The remaining three still seem to have plenty of fight left.

The one in front of Quince drops his crossbow and attacks with two claws:

1d20 + 1 ⇒ (17) + 1 = 18 HIT
1d4 + 1 ⇒ (3) + 1 = 4
1d20 + 1 ⇒ (6) + 1 = 7 MISS
1d4 + 1 ⇒ (4) + 1 = 5

Rest of party may act in Round 3

The one south and west of Rocko lets loose a crossbow bolt:
1d20 + 3 ⇒ (16) + 3 = 19 MISS
1d8 ⇒ 5

The bolt sticks in Rocko's shield.

Finally, the one just below Rocko and Djack attacks Djack with a claw and a short sword swing.

1d20 + 1 ⇒ (19) + 1 = 20 HIT
1d6 + 1 ⇒ (3) + 1 = 4
1d20 + 1 ⇒ (9) + 1 = 10 MISS
1d4 + 1 ⇒ (1) + 1 = 2

Rest of party may act in Round 3


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Everyone OK? You guys always make this many friends all at once?

Djack tries to kebab the nearest opponent and takes a step into the new room.

atk1, mwk rapier: 1d20 + 6 ⇒ (11) + 6 = 17
dmg1, mwk rapier: 1d6 + 1 ⇒ (3) + 1 = 4


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Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

Shouldering her bow and instead drawing a dagger for defense, she moves past the others and into the room, giving Spizz cover on the western side. When she gets there, she reaches out to touch the gnoll on his shoulders. "Let Xenxolotl guide your strikes!"

But of Luck, touched creature may reroll the next d20 and take the more favorable result.


"We need to take down that runner!"

Elias lays into the cat infront of him, matching it's paired claws with his paired knives. He slices at tendons in the creatures arms, looking to incapacitate it.

Main hand: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 + 6 ⇒ (3) + 6 = 9
Off hand: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Intimidate: 1d20 + 8 ⇒ (5) + 8 = 13


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Djack's attack damages the creature south-west of him, who up until now had managed to avoid it.

Quince's attack finishes the cat-beast in front of him; it drops to the floor bleeding.

Rocko may now act, and may choose to reroll and take the more favorable roll, per Yoltzin's magic.

Updated Map

Super-secret roll:1d20 + 6 - 10 ⇒ (17) + 6 - 10 = 13


"Stop the runner, eh? You got it!"

Well, there's a cat in between, so if Rocko's going to stop farthest cat, it better be in style.

Rocko is going to put his shield forward and use it as a battering ram to hopefully first smash into the intervening cat and then crush both it and the fleeing cat into the wall right in front of the door.

Who knows, the magic is making him feel lucky and a little reckless.

If you'll allow it, this is effectively a charging bull rush with hopeful intent to pin at least the fleeing cat. Of course, stopping in front of an open door could be all kinds of trouble.


Well, this is a combat maneuver that will provoke an attack of op. With the shield out and the charge penalty, Rocko's AC will be a 20. The charge will also provide a +2 to the bull rush combat maneuver check. I'm going to go ahead and do the two rolls now assuming I'm going to need the reroll

bull rush roll 1: 1d20 + 8 ⇒ (4) + 8 = 12

bull rush roll 2: 1d20 + 8 ⇒ (15) + 8 = 23


Well now, good thing for the reroll! Many thanks!


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

That's what I'm here for!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Rocko knocks the 1st cat creature aside, as planned. It attempts to bite him as he passes, but fails.

1d20 + 3 ⇒ (12) + 3 = 15
1d4 + 1 ⇒ (4) + 1 = 5

The second creature is held in place, against the wall. It's angry as hell, but drops its weapon in submission.

Top of Round 4

Spizz may act.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Hey... stop fighting! Spizz, use your charm... Let's give peace a chance.

Djack looks around for any cat-people that may need to be stabilized.


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

"Spizz set half of them on fire. You think now they listen to Spizz?" the little dragon asks incredulously. Then he shrugs. "Cat creatures! We do not have to be your enemies! Maybe we make friends?" As a sign of good faith, he tries to stabilize the cat next to him. Untrained heal check DC 15: 1d20 - 1 ⇒ (19) - 1 = 18 Spizz seems just as surprised as anyone else that it actually worked. "Friends?" he asks again, holding out his hands.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Morale:2d6 ⇒ (3, 5) = 8

Suprisingly, the remaining creatures ease back into a less threatening stance, though they don't lower their guard completely.

One speaks in very poor Espan (common):

You lawmen?


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Djack looks at the speaker... No. Walkers... explorers. He pantomimes with his fingers walking and with his eyes as if searching.

Looking for another feline in need, he points I can... help.

He sheathes his rapier.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Djack is able to pull one creature back from the edge of death, though he'll need to heal for some time. One is beyond assistance.

"We are traders," the creature says. This statement does not ring true, as no one in the party seems to recognize these creatures; if they were traders and live this close to Albarra, wouldn't they be known?

Reminder that the rest of the party is looking for bandits, though Djack did not sign on for this mission and does not know of it.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

I find trade interesting. The secret is in attributing... value. What goods you trade? Grain, pottery, textiles? He is genuinely curious.


The one Elias was fighting shouldn't be dead, he's non-lethal by default to get the intimidate

Elias let's out a snort at being accused of being a lawman. His blades lower slightly but he is still prepared.

He looks intently at the cat that is talking... (Study Target)

Sense Motive: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Elias Quince wrote:
The one Elias was fighting shouldn't be dead, he's non-lethal by default to get the intimidate

No, he's not dead.

Elias Quince wrote:
Sense Motive

Quince is pretty sure he's lying (say, 75% certainty).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
What goods you trade? Grain, pottery, textiles?

The creature looks briefly panicked, and glances down at his weapon furtively.

The one nearest Djack moves toward him, and gestures non-threateningly. "I go..." and crouches down, as if to mimic relieving himself. He points into the next room (where you came from).


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

"Do you know ow what happened to the child?" She aks pointedly. The idea of suddenly entering a dialog with these beastfolk didn't sit right with her.


"Nah, I think we should all stay here for now"

Elias will move to block the door they have not been through yet (Left on the map) kicking any weapons aside if he passes them.

"What are we trading? Weapons? Or maybe my colleague is onto something, slaves? Children?"


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Djack doesn't like the direction the conversation is going...

He helps the wounded cat-man drink a sip of water from his water skin. Propping him up.

Looking here and there, from one individual to the other. See Spizz, you did just fine.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

1d20 + 8 ⇒ (10) + 8 = 18

Yoltzin sees some furtive non-answers coming out of the creature's eyes vis-a-vie missing children. She suspects it knows more than it's saying.

1d20 + 6 ⇒ (3) + 6 = 9


HP:5/9|AC:13 T:13 FF:11|Fort:1 Ref:2 Will:2(6 vs charm/compulsion)|Init:+2
Resources used::
2 1st

"Spizz is feeling a little woozy from bloodloss. Sitting down for a minute." He leans against a wall.


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

The elf frowns at the suspicious reactions form the creatures, yet for the moment turns her attention towards the kobold. Her hands awash with spiritual fire, which she employs to burn away the firespitter's wounds. Under the crackling of her magic, she whispers under her breath to Spizz and whomever else is closest. "I don't believe they are so truly innocent. Pres them further."

CLW: 1d8 + 2 ⇒ (4) + 2 = 6


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

As Quince moves the weapons out of the way, amid the creatures' sleeping pads (straw beds covered with old banners from the 4th Legion), he finds small trunk. It's too small to carry much in the way of trade goods, unless they were very valuable.


Without another word, Elias bends and inspects the trunk, attempting to open it if it seems likely to open.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

It opens easily, with no "hidden surprises." Inside, you find many coins, some from before the Great Migration, others more modern and minted at local municipalities. There are also a few low-to-moderate value gems, a ring with a cornucopia emblem woven in gold, and lastly, and a copper spinning top of the type favored by children.


Rocko is a tad reluctant to release the one he's got pinned just yet. The cat seemed to have a destination in mind. On a hunch he'll ask, "So, you work for a boss here?"

not sure if the one cat understands the concept, but it's worth a shot. Not sure if any rolls are involved here.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Kevin Boyer 646 wrote:
"So, you work for a boss here?"

"No, we a...free merchants," the creature answers. Rocko looks over at Quince and notices him inspecting the contents of a heretofore unseen trunk.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Watching the exchange, Leader...


"We can talk all day here. Us asking, you not giving us any answers. But the facts are that we're here 'cos someone out here's been causing trouble. We found some poor kid in the porch, looks like they've had all manner of sins cast against them. And when we come in here, you jump us and try and end our little dragon here. You're acting like you've got cards on the table here, you don't. Start talking. You've got about 30 seconds before I take to ending the lot of you and moving on. I'm no lawman."

Intimidate: 1d20 + 9 ⇒ (9) + 9 = 18

No bluff roll, not bluffing


"...and this." He picks up the ring and the spinning top, pocketing the ring and holding out the spinning top for all to see. "Isn't making you look any more innocent."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

At this point, the remaining creatures (except the one that was trying to run away) screech really loud and draw their claws back. It seems the jig, as it were, is up.

1d20 + 8 ⇒ (12) + 8 = 20

Misunka: 1d20 + 3 ⇒ (16) + 3 = 19
Djack: 1d20 + 4 ⇒ (14) + 4 = 18
Rocko: 1d20 + 2 ⇒ (10) + 2 = 12
Yoltzin: 1d20 + 2 ⇒ (9) + 2 = 11
Quince: 1d20 + 1 ⇒ (10) + 1 = 11
Spizz: 1d20 + 1 ⇒ (5) + 1 = 6

Perception (Yoltzin only): 1d20 + 11 ⇒ (1) + 11 = 12
Super-secret roll:1d20 + 8 ⇒ (9) + 8 = 17

New Map


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The creatures, bereft of their crossbows and various melee weapons, are stuck with their less-effective natural weapons in order to attack.

The two nearest Rocko each move 5' so that they are flanking him, and attack.

1d20 + 3 ⇒ (20) + 3 = 23 HIT
1d4 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10

1d20 + 3 ⇒ (2) + 3 = 5 MISS
1d4 + 1 + 1d6 ⇒ (2) + 1 + (4) = 7

One seems to have a distaste toward attacking Spizz and Djack, and so moves 5' to attack Quince with a claw and bite.

1d20 + 1 ⇒ (12) + 1 = 13 MISS
1d4 + 1 ⇒ (2) + 1 = 3

1d20 + 1 ⇒ (11) + 1 = 12 MISS
1d4 + 1 ⇒ (2) + 1 = 3

Finally, the one nearest Yoltzin attacks here with claw and bite.

1d20 + 1 ⇒ (1) + 1 = 2 MISS
1d4 + 1 ⇒ (1) + 1 = 2

1d20 + 1 ⇒ (3) + 1 = 4 MISS
1d4 + 1 ⇒ (2) + 1 = 3

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