rando1000 wrote: Current mission they were hired for was to stop bandit activity suspected as working out of this stronghold. It's a paid mission from the intendente of Albarra, the town they've been working out of, and where Rocko has lived for at least a few years. If memory serves we were supposed to get more info from the intendente. I don't think we ever did that. Did we go off a bit half cocked?
Ok thanks. I'll re-roll the 28 from the first set and the 22 from the second 2d10 + 20 ⇒ (8, 3) + 20 = 31
Fitting... (just in case i'm missing something else, I can't see this on the OneNote. I'm looking under "character creation", then "character creation steps"?) While I'm here. Standard kit includes a lasgun, I'm building a weapon specialist ho also gets a lasgun. Do I get two? Just keep the better quality one? How difficult would it be for my guardsman to get hold of a carbine?
Ok. I'm going to put together two concepts and take it from there. Stat array 1
Stat array 2
wow, ok!
Dotting for sure.
I have most of the 40kRPG books, played Deathwatch (very!) briefly but never had a game really stick. Always up for trying new stuff/homebrew. Favourite scenes? Depends on the character really, I guess the stuff I like best is the visually cinematic stuff, be that combat or adventure. I'll have a re-read of the book and your stuff here and see what I can come up with...
Actually, Pious might not be around for much longer. I've been talking to the GM about swapping him out for another character. I'm enjoying the campaign but Pious just feels lame, not a good fit for this. With fresh blood joining the game I thought I'd take the opportunity for a swap out. I'm building a swashbuckler as replacement, a dashing thief. Similar in role to Pious: part face, part melee monster. No spells but should be more versatile with his skills. And more fun. I agree with Spizz: Buffer/debuffer, ranged damage, a summoner/necromancer would be fun.
Looking through who's here already it seems like everything is covered apart from Messenger and Captain. With a dwarf, an elf, a Hobbit and 2 'men.' I've never played TOR before but it feels like a game that is less reliant on having all bases covered crunch wise and more about roleplay? I've a couple of ideas, do you feel either would be a good fit?: 1) An elf Captain, maybe from Rivendel. Prone to bouts of melancholia, reminiscing over lost times and the old glory of the elves. They have taken to wandering the world in search of some fulfilling task. Most at home in conflict physical or otherwise. Enjoys telling tales around a camp fire. A messenger, either a Hobbit or man of bree. 'Tinker' or trader walking trade routes between hospitable ports, bringing salt one day and returning with spices the next, making their living on their wits and quick tongue. They are always happy to have company on the roads.
I know you don't want full characters at this stage. Do you want ideas here or in the discussion tab? A bit about me. I'm a big Tolkien fan but never delved too deeply into the wider works. Love the Hobbit most for its childlike innocence. I know bits and pieces of the extended lore but from my own interest and research rather than reading extensively. I've been playing lord of the rings online for years, on and off. The lord of the rings films are as joy and remind me of my younger days, I don't like to talk about the latest Hobbit films... I bought the one ring books (the artwork is beautiful and very fitting) but never honestly thought I'd get a game. I need to reread the rules now to make sure I'm up to speed.
Phillip Gastone wrote: Possibly hilarious idea I had for a character is a kinda noble lady(or someone who likes fancy tea-houses) who is almost middle aged and comes off as a Victorian grandma with lots of ruffles and has a pet poodle. Of course, the poodle will literally bite your knee-caps off because she is a druid who involves herself in The Ladies Flower and Shrubbery Social. ;) If you finished this idea, and if we were both lucky enough to be selected I can imagine the interplay between your high class lady and my scruffy street vender being very entertaining, got a few ideas already. If you decide to take your idea further and want to discuss some interaction/interplay, drop me a PM.
My current working plan is for a Bard - specifically some form of street trader/busker/beggar who appears to be living on his wits, hand to mouth. While this is partially true he has also carved a niche for himself carrying messages and selling rumors for the old Silver Ravens. Nothing official, he had contacts and they asked 'favours.' Since the Raven's were scattered/slaughtered everything has gone quiet and he's not heard anything (plus the money's dried up!). He's attending the protest to sell his wares, earn some coins, and keep an eye out for any faces he recognises in the hope he can help the cause once more. The jury is out as to how much of his motives are financial vs political. @GM Do you prefer fully fleshed out alias' at this stage or just character outlines?
Hi I am familiar with the rules for 2e (I own and have read through the core book) but I've never played 2e. Will this be a game appropriate for newbies to the 2e system? (I've played 1e, f2f and pbp) Also, this is being run through discord? And it's pbp not video or voice? Just so I'm clear. Ta
I like the idea that this is as much roleplay and intrigue as it is swords and sorcery. I have a couple of ideas for characters but one is a little left-field so I wanted to check with you, Fang Dragon, before I go ahead and flesh it out. It would be a Kelishite who has travelled from Kelesh to support Martella's mission. A big gregarious man who on the outside is a party animal who likes his drink, in Oppara as a traveller and trader. His real nature is very serious, he is here from a like minded cell in Kelesh to support Martella, in the hope that if she is successful it will support his cell's goals in Kelesh. As far as mechanics (class etc.) I'm not sure yet... What are your initial thoughts? I know Taldan locals are recommended but there are references to Keleshites in the town in the player's guide. Essentially I want to make sure I'm not ruling myself a no go right out the gate.
I'm interested in either AP, but predominantly S&S if I'm honest. I'd be interested in that unchained monk archetype adaptation info you mentioned. I'm going to be one of those -something weird but with (hopefully) good reasoning- submissions I'm afraid. I'd like to play a Vanara, a ship's monkey. Either awoken and ready for adventure, or an adventurer cursed into the shape of a 'monkey.' not decided yet. Probably looking for some variation on unchained monk.
I guess there would be conflict where specific class features call for non-core feats or content. There's nothing stopping one from playing an Inquisitor for instance but without inquisitions and teamwork feats they're somewhat toothless. How would allowing non-core for specific class features but not free choice feats/spells sound? Ultimately, no-one has to choose a non-core class. If they're too limited by core only content, don't play one.
I would be very interested, everything gets inadvertantly too optimised sometimes. Will some of the non-core classes struggle without having access to their 'class' feats? I suppose this will just bring them in line with the core... My first character ever was a Ranger/Horizon Walker. I'd love to revisit that concept!
Benobo wrote: dotting - need to find a free pdf of ultimate psionics or something before I devote anything to this Most of the stuff you might need is on d20pfsrd. That said, Ultimate Psionics is well worth the pennies if you can stretch to it. I currently have a couple of different initial concepts I'm mulling over, I'd appreciate your thoughts EltonJ. This feels like the sort of project where collaboration is key: 1:
Lowborn human male. Idolises the hoplites he has seen in parades etc. Knows he will never afford the training/equipment required. Catches bullies haranguing something at some point in youth, manifests shield and spear to defend. Now fights with the panoply of the hoplites but not with their particular tactics/training. Is sent/goes on solo raids because cannot operate as part of a Phalanx. Generous and kind but not booksmart. Shielded Blade Soulknife (and maybe Aegis) moving into either Elocator or Metaforge 2:
Orc, aspiring Son of Grom. Devout worshiper of Grom (not Cleric) comes to believe he is some form of prophet. Maybe visions or whispers, all very banal though. Quotes 'scripture,' often made up. Has been 'told' his destiny lays beneath Phaeselis. very 'in the moment' snap decisions and lack of remorse. Fights with a Rhomphaia. Not sure on class, probably Inquisitor would be closest, but don't want to pass on psionic opportunities...Psionic warrior? Wilder? Also, do you see this moving through levels relatively swiftly? Is aiming for a Prestige class sensible? Again, this is beautiful world you've created here EltonJ, I'm really enjoying perusing the Wiki and getting my head around adventuring in slightly different time period.
With great regret I'm going to bow out of this one. I'm returning to the boards after a break and I promised myself I would not over stretch and burn out this time around. There is no character idea that is calling out to me here and I don't want to commit to something that is so broad only to need to pull out down the line. This game (project?) looks amazing and I wish you all the absolute best, I'll be watching ;) L
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