Seoni

Lexxan's page

40 posts. Alias of CucumberTree.


About Lexxan

Class: Druid(Reincarnated Druid) 2
Race: Human
Hitpoints: 12
Stats:
Str: 12
Dex: 14
Con: 10
Int: 12
Wis: 19 (+2 Racial)
Cha: 8
Alignment: N

Saves:
Fort: +3
Ref: +2
Will: +7

Init: +4
Speed 30'
AC 15 Touch 12, Flat-footed 13 (+2 Dex, +3 Armor)
CMD 14
CMB +2
Base Attack Bonus +1

Masterwork Whip, scorpion +4 1d4+1 x2
disarm, performance, reach, trip

Race: Human

Standard Racial Traits

Military Tradition: Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait.

Exotic Weapon: Whip

Frontier Survivor: Humans with this trait gain the Technologist feat, which grants them understanding of technological subjects. Additionally, they gain a +2 racial bonus on Survival checks in the ruins of cities. This racial trait replaces skilled.

Feats:

Weapon Finesse (Combat)
Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.

Traits:

Reactionary
You gain a +2 trait bonus on Init

Class Skills: (10 Ranks)

Knowledge (nature) 8 = 2 rank, 3 Class, 1 Stat, +2 Trait
Perception (Wis) 9 = 2 rank, 3 Class, 4 Stat
Survival (Wis) 11 = 2 rank, 3 Class, 4 Stat, +2 Trait
Climb (Str) 6 = 2 rank, 3 Class, 1 Stat
Spellcraft (Int) 6 = 2 rank, 3 Class, 1 Stat

Languages: Common, Druidic Abyssal, Draconic

Spells:

Orison:
Create Water
Guidance
Light
Read Magic

1st:
Entangle
Obscuring Mist
Goodberry
Longstrider

Class Features Druid(Reincarnated Druid):

Nature Bond (Ex)

Desert Domain

The spirits and secrets of the endless wastes are yours to command.

Granted Powers:

Heat Shimmer (Su): As a free action, you can surround yourself with heat distortion that acts as the blur spell. Creatures that strike you in melee while you’re using this ability are dazzled for 1 round (Fortitude negates). You may use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds need not be consecutive.

Servant of the Sands (Sp): At 8th level, once per day, you may call upon the aid of a janni as if using lesser planar ally. At 12th level, you may call upon the aid of any type of common (non-noble) genie as if using planar ally. At 16th level, you may call upon the aid of a noble genie as if using greater planar ally. If you use this power while in desert terrain, you need not make an offering to call the creature(s), and the cost of any service is halved.

Domain Spells: 1st—cloak of shade, 2nd—shifting sand, 3rd—cup of dust, 4th—hallucinatory terrain, 5th—transmute rock to mud (creates loose sand instead of mud), 6th—sirocco, 7th—sunbeam, 8th—sunburst, 9th—horrid wilting.

Nature Sense (Ex)
A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex)
A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Mysterious Stranger (Ex)
At 2nd level, a reincarnated druids adds 1/2 her druid level to the DC of Sense Motive, Diplomacy, and Knowledge checks to learn about her.

This ability replaces woodland stride.

Items:
Masterwork Whip, scorpion 325
Leaf Armor 500