| Spizz the Mighty |
Spizz 5ft steps back and to the left one square, and shoots a targeted flame jet at the top rightmost one. "Spizz guess it fire time again! Thank you Yoltzin-Bybirth for saving Spizz!"
To hit touch AC: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
| rando1000 |
| Djack Nymball |
Sorry about this... But, if I don't put you down, he might kill you. Djack slashes, trying to incapacitate the bipedal feline and misses... seemingly distracted by the falling cat singed by the mite-y Spizz.
Why does being good have to be so hard?! He asks himself.
atk, flanking: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
dmg, sneak: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8
| Yoltzin |
Yoltzin for her part doesn't exactly have much in way of defending herself, but goes for the safer approach. With a touch of the shoulder, Djack finds his strike guided by another's hand.
Bit of luck, try that hit again Djack.
| rando1000 |
| Kevin Boyer 646 |
Rocko is more inclined to try knocking them out. Rather than trying anything fancy with the axe, he's just going to try a hard slam with his shield into the one still standing next to him.
attacking with the full face of the shield using power attack. I guess to make it nonlethal I also have to take a -2 to attack unless you rule a shield whack is inherently nonlethal. I'll do the roll with the penalty, so +2 BAB, +4 strength, -1 PA, -2 nonlethal. Here's hoping the dice are kind to me for once. I seem to recall a shield is considered a d4 weapon?
attack: 1d20 + 3 ⇒ (18) + 3 = 21
if hit: 1d4 + 6 ⇒ (4) + 6 = 10
| rando1000 |
Top of Round 2
At that point, three more Misunka who had been sneaking across the next room from the room on the other side come rushing in.
One makes a surprise attack on Spizz with a spear.
1d20 + 3 ⇒ (8) + 3 = 11 HIT FLAT FOOTED AC of 11 (he was unaware this creature existed)
1d8 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5
The one remaining from before makes a couple claw swipes at Yoltzin:
1d20 + 1 ⇒ (1) + 1 = 2 Miss
1d4 + 1 ⇒ (1) + 1 = 2
1d20 + 1 ⇒ (6) + 1 = 7 Miss
1d4 + 1 ⇒ (4) + 1 = 5
Party may act
| Spizz the Mighty |
Spizz yelps, and 5ft steps away from the bad guys.
He then unleashes a gout of flame in a 10ft radius burst this time, hitting all 4 of the baddies while still excluding Yoltzin from the spell's effect.
Burning flash Damage, DC 15 reflex save for half: 2d4 + 5 ⇒ (3, 4) + 5 = 12
"About half of Spizz's big fire magics have been used by Spizz so far! Will use little flames."
| rando1000 |
1d20 + 5 ⇒ (13) + 5 = 18 Last original Misunka.
1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (8) + 5 = 13
Most of the creatures manage to avoid the worst of the blast, though the one closest to Spizz takes the full brunt, and drops to the ground, unconscious but stable.
Rest of party may act. The creature nearest Yoltzin is badly injured but still up, the two other newcomers injured and uncertain how to proceed.
| Yoltzin |
A frown marred her face as the claws reached for her throat, failing to make purchase as she batted them asside with her strange gnarled spear. She jammed the spear forward in the same motion as she jumped back, using the beastfolk as a springboard regardless of if the tip pierced it's flesh.
With her lack of raw strength, she couldn't afford the luxury of holding back on her strikes. Especially when they've proven to be little more than bandits.
Elven Branch Spear: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 + 1 ⇒ (4) + 1 = 5
| rando1000 |
| Djack Nymball |
Seeing Rocko get tangled up in the fallen, Djack tries to be nimble and tries to be quick...
Slipping through the doorway, he reaches trying to "clip" the runner.
atk, running denied Dex: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
dmg, sneak: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4
| rando1000 |
Djack hits the creature solidly, but it stumbles on. Rocko watches as it limps its way out the front entrance you came in from, exiting the stronghold.
If someone chooses to pursue, we'll start a new combat if and when they catch up to it. If not, combat over.
| Elias Quince |
Elias follows quick on the creatures tail
[I]I don't much fancy getting out of here to find that he's summoned a whole army. Plus there's the horse...[I]
"It'll have your horse! Lady Yoltzin can you snipe it?
I'll go at least as far as the door to se what the creature is doing once it's outside. And keep chasing if necessary
| Yoltzin |
The elf rushed to follow, though she did not take a shot immediately. She instead took a quick breath of air, allowing the blessing of her god to flow through her. With this shot, she would not miss, and this bandit would be put down for good.
Casting True Strike, then...
Longbow: 1d20 + 3 + 20 ⇒ (5) + 3 + 20 = 28
damage: 1d8 + 1 ⇒ (1) + 1 = 2
Well... I certainly hope he only had 2 health. I am not actualy a very good archer it seems.
| rando1000 |
Yoltzin's shot drops the creature just outside the dungeon doorway. No more of the creatures seem to be issuing forth. They must have come either from outside the stronghold, or from the room on the east side of the first room you first entered.
Djack checks on Djill, but she seems fine, wandering a dozen yards outside the stronghold entrance.
Combat over.
I've posted a link to a map of the currently explored rooms at the top of the page, as well as treasure found.
| Djack Nymball |
So... they were just stalling for the other three to arrive? Or something more, you reckon?
Djack massages a soar spot, but seems alright mostly. He goes bout checking on any that need stabilizing (and binding).
You alright Rocko? They got lucky and got you good. Sorry about that...
I don't like going around killing folks or cat-folk. Most people are decent or can be reasoned with.
| Yoltzin |
The elf frowned at the strange human, "They made their intensions clear. They suffered for that as consequence. If they wish not to see Xenxolotl's judgement, they will provide more satisfactory answers to our questions."
Though it was her preference to exclude any of the unsavory beastfolk from her god's merciful flames, she would instead merely wait for them to be tightly bound. Then grasping the blackened tooth of a wolf, Yoltzin let the energy flow through her.
Channel Energy: 1d6 ⇒ 5
Channel Energy: 1d6 ⇒ 3
| rando1000 |
In all, only three of the 9 total Misunka involved in the combat were unsaveble. After receiving 8 Hit Points back, all but one of the surviving 6 becomes conscious; the other will be fine on his own after a few days, assuming his comrades care for him.
After the channels, Quince, Djack, and Spizz are back at full, Rocko is down only 2.
| Elias Quince |
Back in the room with the misunka
"I guess so, but I don't feel 'done'. There's more here. We need to go further in, but I don't much fancy leaving these child eating bastards her to be untied by their mates. I'd sooner give them what they deserve right here than risk that."
Elias will open and poke his head through the doorway that they haven't looked through yet. Leftmost on the map
| Djack Nymball |
I don't know... they seemed somewhat empathetic and respectful. Maybe they're just scared... wouldn't you be? Could be a misunderstanding.
Do we know if they killed the... child? Or even if it was a child? If it's a life for a life you want... we've got our due.
Sense Motive, killed the child: 1d20 + 6 ⇒ (6) + 6 = 12
| Yoltzin |
"A child's life is such a tender flame, to snuff it out so violently is a sin hardly forgiven." Yoltzin spoke, drawing upon her elven experiences and beliefs. Turning towards the captive creatures, expression stony. "They may offer explanations. Perhaps if I believe them, I shall grant them my mercy where the gods would not."
| rando1000 |
Elias will open and poke his head through the doorway that they haven't looked through yet. Leftmost on the map
Elias sees a hallway heading map-north deeper into the stronhold (Current Dungeon Map has been updated).
| rando1000 |
Turning towards the captive creatures, expression stony. "They may offer explanations. Perhaps if I believe them, I shall grant them my mercy where the gods would not."
"Fine, bald-skins. You win. We are bandits, living off sword and claw. The child was a regrettable mistake. We are not used to you bald-skins; poor Romker over there," the creature pauses, pointing toward one of the dead, "thought it was a prey animal similar to prairie rats or a wild boar."
"If you let us go, we will leave this area in peace. You may keep the wealth you found; there's more in the other room," he gestures back across the room 2 toward the far-right door where, presumably, the reinforcements came from.
| Yoltzin |
Sense Motive: 1d20 + 8 ⇒ (3) + 8 = 11
She stared at the beastfolk for a moment, never quite stowing her Longbow. "In my village, the killer of such a precious life would have their sins slowly burnt away by way of holy fire over the course of three days. If they still lived at the end, only then would they be viewed as redeemed for their crimes. If they instead perished as they so often did, it is known their spirits would continue to burn on Xenxolotl's pyre."
Only now she stows away the weapon, "Know then the fate that awaits you if you cross my kind, and what fate has befallen your 'poor Romker'. Your fur looks... Very flamable."
| Djack Nymball |
Where are you from and what brings you here... Do you need help adjusting?
Have you explored the rest of this... area?
Sorry for the barrage of questions, just trying to understand the situation...