
GM TOP |

Halali is not accessible unless you climb up top, which will take your whole turn and a climb check.

GM TOP |

Ander, you are 15 ft up. Do you want to just hop off?

GM TOP |

Ander hops off and…
Falling Damage: 1d6 ⇒ 5
…jacks his ankle up really bad! He falls to the floor in agony, ever the drama queen.
I assume Ander stands from prone, which ends your turn.

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”Lets go fine that evil priest, assuming this lot is okay,” he says pointing a thumb at the bound crew.

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No need to heal them, they all have nonlethal damage.
Bilos once again makes Tolvaj incorporeal.
"We'll be expected. Which should not be a surprise, considering how much noise we made out here.

GM TOP |

So, we are tracking rounds of buffs here. Are you all taking the time to bind them all up? Are you healing them after? It will definitely use up some rounds to do that, which then depends on how it is all done. I can fast track things but I gotta have some details.

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I'd say take one round to grab their weapons and toss them aside, then go for the boss.

GM TOP |

I'd say take one round to grab their weapons and toss them aside, then go for the boss.
Majority agree?

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Non of them are bleeding and they should be out for plenty of time to handle this priest so lets just get our marching order and for for it. Kaz, you want point or should I take it?Dran double moves either to the door or 5' from it based on how Kaz responds.

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Grunigon shrugs. "OK. I just wouldn't want them waking up and attacking us from the rear."
Attack the boss!

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Kaz strides to the front. ”Luckily, they didn’t hit me, so let me soak any attacks from this awful demon cultist! Lets go,” he calls out to the others.

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"Where you going, Shooter? You just got here!"
Halali activates her wand.
clw: 1d8 + 1 ⇒ (1) + 1 = 2
"Damn thing."
Halai wants the dwarves to leave the unconscious guards and head straight for Dakang, pausing only for as short a time as possible to heal her wounds. She'll head through the curtain and down the steps - but wants to spend one more round with her wand unless she somehow gets in range of Grunigon's hex.

GM TOP |

Halali heals herself a tiny bit but her wand seems broken. The weapons are tossed away from the guards and everyone lines up at the door. Other than Ander... we know what happened to him. He is still in the chapel complaining about his leg hurting.
Round 8: Let's go get the big bad!
Buffs: Bless (10 rds)
Dran (Magic Weapon 10 rds)
Grunigon
Kaztor
Halali (-9 HP, Prot Evil 9 rds)
Phantom (MF 10 rds, Incorporeal)
Bilos
Ander (-5 HP)
Priest (Delaying)
Bold are up!
I sorta streamlined that round a bit and moved you all into the hallway. I figure there were enough move and move actions available to at least toss the guard's weapons away from them. It is unlikely they will wake up, so I will just keep them off the initiative. Depending on what anyone does after the group opens up the door, may determine what the priest does and when he slots into initiative. He is currently delaying until he can plan an appropriate action.

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Once the group was prepared, Kaz moved to open the door and teach the high priest a lesson about not being evil!

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Tolvaj moves through the wall to set up a phantom sneak attack.

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Seeing the line ahead Grunigon moves back to Ander to help him up.
And heal him a little. Healing Hex: 1d8 + 3 ⇒ (8) + 3 = 11

GM TOP |

Ander feels better. Physically. Emotionally he probably feels like a dummy.
Anyone doing anything else before Kaz pops the cap on this combat?
Round 8: Let's go get the big bad!
Buffs: Bless (10 rds)
Grunigon
Phantom (MF 10 rds, Incorporeal, moving through wall soon, 1x thingy)
Kaztor (opening door soon, 1x thingy)
Dran (Magic Weapon 10 rds)
Halali (-9 HP, Prot Evil 9 rds)
Bilos (1x thingy)
Ander (HH)
Priest (Delaying)
Bold are up!
'1x thingy' tracked on tracker to be explained later

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Halali calls down to the boys in the chapel, "You coming up or going round?"
Basically Halali just needs to know if Grunigon will have time to work his healing hex on her or if she's better off applying her own wand one more time then going through the curtain.

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Having a rounds to think, Dran activates War mind to give himself a 1 minute buff that can offer +10 movement, +1 Dodge, +1 to hit or +1 on saves. He sets it initially to the Save bonus.
Has the Bless buff expired?

GM TOP |

No, Bless is still being tracked.
Anyone else?

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Let's go beat up an evil priest.

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clw wand: 1d8 + 1 ⇒ (5) + 1 = 6
Halali takes one more round, and is then good to go smash.

GM TOP |

Kaztor pulls open the door as Tolvaj drifts through the wall!
Inside you see a corpulent human man in clean white robes. He smiles unnaturally largely, ”Welcome new friends. As I could clearly hear, you just murdered my guards. But I won’t be as easy. Besides, I still have old friends… and they are hungry.”
He opens the very large armoire and four shambling bodies stumble out. Zombies!!! Probably (Trained Knowledge Religion to ID).
The priest chuckles and then quick as a whip, scuttles up the wall like a spider to hang, out of reach of normal weapons (in range of reach weapons though).
Round 9: Let's go get the big bad! I’m sure it will be easy.
Buffs: Bless (9 rds)
Grunigon
Dran(Magic Weapon 9 rds)
Halali (-3 HP, Prot Evil 8 rds)
Bilos (1x thingy)
Ander (HH)
Zombies!
Kaztor (1x thingy)
Phantom (MF 9 rds, Incorporeal, 1x thingy)
Priest (10ft up wall)
Bold are up!
'1x thingy' tracked on tracker to be explained later

GM TOP |

I don’t know where you started Ander. Were you out with Grunigon? Or behind Bilos in the hall? Or behind Dran in the hall?

GM TOP |

with Grun...si I will assume no attack this round
Ah, most definitely not then. I’ll adjust you to where a 40 ft double move gets you. It isn’t even in the room yet, sorry.

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Bilos needs to be in the room to screw with the phantom, so he moves and casts cure light wounds, holding the charge.

GM TOP |

Ander and Grunigon move into the hallway. Bilos charges up his hand with positive energy and moves into the room, the zombies glare at him.
Round 9: Let's go get the big bad! I’m sure it will be easy.
Buffs: Bless (9 rds)
Bilos (1x thingy)
Ander (HH)
Grunigon
Dran(Magic Weapon 9 rds)
Halali (-3 HP, Prot Evil 8 rds)
Zombies!
Kaztor (1x thingy)
Phantom (MF 9 rds, Incorporeal, 1x thingy)
Priest (10ft up wall)
Bold are up!
'1x thingy' tracked on tracker to be explained later

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Dran, always the direct type, moves in Swift Casting Divine Favor while switching his War Mind to AC and attacks Blue. We killed not a one o'them. Just sorta knocked um around a bit.
Magic Great Sword: 1d20 + 7 + 1 + 2 - 1 ⇒ (15) + 7 + 1 + 2 - 1 = 242d6 + 4 + 3 + 2 ⇒ (1, 5) + 4 + 3 + 2 = 15
Curent Ac is 22

GM TOP |

Dran strides in and chops the first zombie down easily. I’m sure the rest of the fight will go just as well!
The boss snickers, ”You will have killed them once I’m done telling the tale.”
Round 9: Let's go get the big bad! I’m sure it will be easy.
Buffs: Bless (9 rds)
Bilos (1x thingy)
Ander (HH)
Grunigon
Dran (Magic Weapon & War Mind +1 AC 8 rds)
Halali (-3 HP, Prot Evil 8 rds)
3x Zombies!
Kaztor (1x thingy)
Phantom (MF 9 rds, Incorporeal, 1x thingy)
Priest (10ft up wall)
Bold are up!
'1x thingy' tracked on tracker to be explained later
Halali, all these foes are evil if you want to just update your tracker with your Prot Evil buff. Let me know if you do.

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Halali makes her way down the stairs and takes stock. Seeing the priest and his pet zombies, she prioritises the priest - taking a wet-looking pouch from her belt as she approaches, she hurls it at the man who must surely be Dakang...
tanglefoot bag vs touch, range increment: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
"Hey Shooter! There's a bug on the wall in here, come blow it up will you?!"
Standard Tanglefoot bag DC15 to avoid being Entangled if Halali hits. I don't know whether that would leave Dakang glued to the wall/ceiling or if he'd fall off.
I'll update Halali's AC in her header for pfe GM

GM TOP |

Halali manages to barely land her bag of goopy strands on the priest. He tries to avoid being glued to the wall.
Reflex DC 15: 1d20 + 5 ⇒ (20) + 5 = 25 but regardless is entangled for duration: 2d4 ⇒ (4, 3) = 7
Nice tactic!
The priest looks mildly annoyed, but still confident from his perch.
The zombies quickly move over to attack the new foe and Dran. All activate an ability to smite a good creature. It is wasted on Halali, but not on Dran.
Red v Dran: 1d20 + 4 ⇒ (18) + 4 = 22 for Bludgeoning + Smite Good: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Yellow v Halali: 1d20 + 4 ⇒ (17) + 4 = 21
Green v Dran: 1d20 + 4 ⇒ (3) + 4 = 7
Round 9: Let's go get the big bad! I’m sure it will be easy.
Buffs: Bless (8 rds)
Bilos (1x thingy)
Ander (HH)
Grunigon
Dran (-7 HP, Magic Weapon & War Mind +1 AC 8 rds)
Halali (-3 HP, Prot Evil 7 rds)
Red Zombie (Smite Dran)
Yellow Zombie (Smite Wasted)
Green Zombie (Smite Dran)
Kaztor (1x thingy)
Phantom (MF 9 rds, Incorporeal, 1x thingy)
Priest (10ft up wall, entangled 7rds)
Bold are up!
'1x thingy' tracked on tracker to be explained later, after the GM applies it.

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Kaz moves forward and swings his hammer at the green tinged zombie. ”Come on down from there, demon,” he calls out.
Attack 1d20 + 7 ⇒ (2) + 7 = 9
Damage 1d8 + 2 ⇒ (2) + 2 = 4
If you’d love me please GM. Thanks!

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Tolvaj floats through the bed and stands beneath the priest, ready to smack him as soon as the phantom has limbs for smacking.

GM TOP |

Kaz misses. But he also feels a weight leave his shoulders.
The priest grins a massive smile. That just seems to grow and grow until his face rips itself open at the seams! A disgusting wormy toothy neck extends through the remains of the priest’s face and cackles.
”Now you know my true face, fear my demonic might! And after you wet yourselves, fear my magic!”
Cast spell through entangled DC 16: 1d20 + 8 ⇒ (4) + 8 = 12
The creature twists around and their robe hem gets stuck in the goopy strands, interrupting the spell (bane).
If this demon could frown, it would.
Round 10: Let's go get the big bad! It sorta looks like it will be easy.
Buffs: Bless 8 rds
Bilos (1x thingy)
Ander (HH)
Grunigon
Dran (-7 HP, Magic Weapon & War Mind +1 AC 8 rds)
Halali (-3 HP, Prot Evil 7 rds)
Red Zombie (Smite Dran)
Yellow Zombie (Smite Wasted)
Green Zombie (Smite Dran)
Kaztor
Phantom (MF 8 rds, Incorporeal, 1x thingy)
Priest (10ft up wall, entangled 6 rds)
Bold are up!
'1x thingy' tracked on tracker to be explained later, after the GM applies it.
Knowledge: Planes to ID.
Note for the Phantom and anyone else. The priest is not in reach from the floor without a reach weapon.

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I'm on me way, girlie! Hold yer britches...I buggered me ankle a bit getting down from that perch. Now...where is that blasted bud...ahh...there you are... Ander says as he nrrels around the corner, gun coming up to his shoulder as he does. He quickly aims and lets off a round.
attack, PS, PBS: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 221d12 + 1 ⇒ (4) + 1 = 5

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Grunigon quietly moves into the room looking around at the enemies.
Double move.

GM TOP |

Ander moves in and blasts! Pretty accurately too. He clearly sees the bullet zip out in a puff of smoke and drill the demon in the chest.
The demon clutches where he was hit in surprise, and then confusion. He looks down at his hand and the small smashed metal ball and remarks, ”Huh. If that’s the best you all have, I’m gonna get bored pretty quick.”
Hit but some sort of DR negated the damage.
Grunigon wanders into the room.
Round 10: Let's go get the big bad! It sorta looks like it will be easy.
Buffs: Bless 8 rds
Ander (HH)
Grunigon
Bilos (1x thingy)
Dran (-7 HP, Magic Weapon & War Mind +1 AC 8 rds)
Halali (-3 HP, Prot Evil 7 rds)
Red Zombie (Smite Dran)
Yellow Zombie (Smite Wasted)
Green Zombie (Smite Dran)
Kaztor
Phantom (MF 8 rds, Incorporeal, 1x thingy)
Priest (10ft up wall, entangled 6 rds)
Bold are up!
'1x thingy' tracked on tracker to be explained later, after the GM applies it.
Knowledge: Planes to ID.
Note for the Phantom and anyone else. The priest is not in reach from the floor without a reach weapon.

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Tolvaj needs a body to smack the priest. Make it so.

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Dran attacks Red right back. He is like that.
Magic Great Sword: 1d20 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 162d6 + 4 + 3 + 2 ⇒ (2, 4) + 4 + 3 + 2 = 15
Curent Ac is 22

GM TOP |

Bilos begins refocusing the phantom.
Dran decapitates another zombie, yelling to the crowd ”ARE YOU NOT ENTERTAINED?!?”
Round 10: Let's go get the big bad! It sorta looks like it will be easy.
Buffs: Bless 8 rds
Ander (HH)
Grunigon
Bilos (1x thingy, corporealing phantom)
Dran (-7 HP, Magic Weapon & War Mind +1 AC 7 rds)
Halali (-3 HP, Prot Evil 7 rds)
Yellow Zombie (Smite Wasted)
Green Zombie (Smite Dran)
Kaztor
Phantom (MF 8 rds, Incorporeal…, 1x thingy)
Priest (10ft up wall, entangled 6 rds)
Bold are up!
'1x thingy' tracked on tracker to be explained later, after the GM applies it.
Knowledge: Planes to ID.
Note for the Phantom and anyone else. The priest is not in reach from the floor without a reach weapon.

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Halali whistles for her guide, Grim. "What is that worm-thing?!" she asks. "What does Shooter need to hit it with?"
Grim Know.Planes: 1d20 + 3 ⇒ (13) + 3 = 16
"Try different bullets Shooter!" she suggests. "Dran, if you step back a little I can try and burn these zombies up? Although" she notes the two undead already felled by Dran's blade "your sword works good too."
Making do with what she has at hand, Halali activates her wand and stabs the business end at the zombie in front of her.
clw vs green undead, touch: 1d20 + 5 ⇒ (19) + 5 = 24positive energy damage: 1d8 + 1 ⇒ (3) + 1 = 4 DC11 Will for half.
"Maybe I should go get my kusari-gama back." A slashing weapon with Reach would probably be a good thing to have right now.