GM Top's Dungeon Delver's
(Inactive)
Game Master
Pete H.
Current Scenario: 3-21 The Temple of Empyreal Enlightenment
Dwarf Info
Dwarf Maps
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Bilos can use a break after the lecture and delays.
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Bilos takes a short break (delay seems to be what he wants?).
Chop Door: 1d20 + 10 ⇒ (11) + 10 = 21 for Slashing: 1d10 + 10 ⇒ (1) + 10 = 11
The last juju zombie to act finishes chopping down the door and moves into the garden up next to the one near Ander. Well, probably. No one can see them but that's what the noises sound like.
The door from the hallway into the garden is still barricaded (It has 5 hardness and 15 hitpoints).
Round 1: FINALLY, COMBAT.
Buffs: NA
Blue Undead (-2 HP)
Red Undead
Ander
Grunigon (GH)
Bilos (Delay)
Yellow Undead
Dran
Tolvaj
Halali
Kaztor (-8 HP, GH)
SOUTH HALLWAY DOOR (15/15 HP, doesn't act)
Bold may Act!
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
Unable to get to the vial of oil of magical weapon at his belt, Kaz decides he has to punch through the undead’s resistances.
Power attack with hammer 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8
Power attack Damage 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7
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Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
"I know you love that hammer Kaz, but try your axe on these things. Here" Halali intones a spell, and lays her hand on the haft of Kaz's silvered battleaxe.
Cast Magic Weapon on Kaz's axe (casting then moving), and draw her kusari-gama.
"I've a scroll or two with the same spell upon it, if any of you boys need your own axes enchanted."
Male Hatred Phantom (Trickster) of Bilos 3 | HP 25/25 | Ecto: AC 17 T 13 FF 14 | Incor: AC 18 T 18 FF 15 | CMB+4, CMD 16 | F: +4, R: +5, W: +1| Init: +2 | Perc: +5 (darkvision 60 ft.) | Speed 30 ft. | Sneak 2/2 | Active conditions: None
The phantom tries to smack the undead coming from the rear.
That Which Kneecaps Giants: 1d20 + 4 ⇒ (7) + 4 = 11
Bludgeoning Damage: 1d6 + 3 ⇒ (1) + 3 = 4
That Which Kneecaps Giants: 1d20 + 4 ⇒ (20) + 4 = 24
Bludgeoning Damage: 1d6 + 3 ⇒ (5) + 3 = 8
{2 slams with Piranha Strike}
Critical Confirmation: 1d20 + 4 ⇒ (15) + 4 = 19
Critical Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Tolvaj seems confused. He is pretty sure there is an enemy here, but this dang wall and barricaded door seem to be in the way.
As mentioned several times, there is a barricaded door between the group and the zombie by the South Hallway Door. The door HP is even in the initiative tracker. Also I am pretty sure Tolvaj was Incorporeal, but maybe I missed him going back to Ecto mode.
Kaztor fails to come anywhere near hitting his target, he is still reeling from the attack against him.
Halali wisely suggests an alternative weapon and then magically enhances said weapon.
Round 1: FINALLY, COMBAT.
Buffs: NA
Blue Undead (-2 HP)
Red Undead
Ander
Grunigon (GH)
Bilos (Delay)
Yellow Undead
Dran
Tolvaj
Halali
Kaztor (-8 HP, GH)
SOUTH HALLWAY DOOR (15/15 HP, doesn't act)
Bold may Act! Dran and Bilos (if he wants to come out of delay) are up and Tolvaj if he wants to adjust his action.
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
i'd use the scrolls on the melee guys...just my 2 coppers...
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran will activate War Mind, choosing +1 to AC and advance as close as he can to the enemy. Holding his masterwork sword up he announces Can anyone enchant this weapon?
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
"Why yes, yes I can" Halali winks. "But aren't you already generously blessed by Gorum?"
Don't you have a Swift action ability to grant your greatsword an enhancement bonus Dran?
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Bilos will re-ecto his phantom, who readies attacks in case the door stops being there.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Ander is right - 4th level. But even if I had it, it would be great to the the weapon magiced up to +1 so I could add Undead Bane. >:)
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Bilos begins strengthening the physical bonds of his companion. Dran moves up and invokes holy armor!
The intelligent zombies, somewhat oxymoronic, make smart moves. The first hacks at Kaztor, then steps up in the vacated spot to make space for a buddy.
Blue vs Kaz: 1d20 + 10 ⇒ (8) + 10 = 18
But tactics are useless if you can’t hit anything. The red one moves in and attacks as well though.
Red vs Kaz: 1d20 + 10 ⇒ (7) + 10 = 17
Take advantage of the poor rolls, good luck!
Round 2: FINALLY, COMBAT.
Buffs: NA
Blue Undead (-2 HP)
Red Undead
Ander
Grunigon (GH)
Bilos
Yellow Undead
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-8 HP, GH)
SOUTH HALLWAY DOOR (15/15 HP, doesn't act)
[b]Bold may Act![/ooc]
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
Unsure what else he might be able to do against these monsters Grunigon activates the power of his healing hex and reaches out to touch the one pushing into the party.
Touch attack Blue with healing hex: 1d20 + 4 ⇒ (12) + 4 = 16
CLW damage if that hits?: 1d8 + 3 ⇒ (8) + 3 = 11
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Ander takes his time to reload. Ain’t no rush here. These things are weak.
Grunigon reaches out and manages to clasp the nearby foe on the shoulder, discharging healing energy into its rotting body.
Will vs DC 13: 1d20 + 2 ⇒ (5) + 2 = 7
The flesh melts away and sloughs off onto the floor, a great attack!
Round 2: FINALLY, COMBAT.
Buffs: NA
Blue Undead (-13 HP, GH)
Red Undead
Ander
Grunigon (GH)
Bilos
Yellow Undead
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-8 HP, GH)
SOUTH HALLWAY DOOR (15/15 HP, doesn't act)
[b]Bold may Act![/ooc]
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Bilos steps back and tries to hurt the bluish enemy with a book.
Telekinteic Projectile: 1d20 + 5 ⇒ (16) + 5 = 21
Bludgeoning Damage: 1d6 ⇒ 4
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Bilos flings a broken chunk of trapped angel statue and strikes...
...out, the stone bounces off his target's thick hide (miss).
Yellow vs. Door: 1d20 + 10 ⇒ (10) + 10 = 20 for S: 1d10 + 10 ⇒ (2) + 10 = 12
The group hears a loud splintering crack from the hallway side door, but it remains intact.
Round 2: FINALLY, WOMBAT.
Buffs: NA
Blue Undead (-13 HP, GH)
Red Undead
Ander
Grunigon (GH)
Bilos
Yellow Undead
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-8 HP, GH)
SOUTH HALLWAY DOOR (8/15 HP, doesn't act)
Bold may Act!
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
"Be my guest, Dran. Just hold a few seconds..."
Halali steps back and draws the necessary scroll, before speaking the prayer thereon and enchanting Dran's big honking blade.
"How does it go now? 'LOOK AT ME GORUM!' Is that it?"
5' step, scroll of magic weapon on Dran's greatsword.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran swift casts Divine Favor as he 5' steps and attacks the undead with his now magic greatsword.
+1 greatsword: 1d20 + 9 ⇒ (12) + 9 = 212d6 + 7 ⇒ (1, 6) + 7 = 14
Current AC is 21
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
Kaz throws down his hammer and pulls his now magical battle axe. ”Prepare to be sliced and diced evil undead,” he calls out at the top of his lungs.
Attack with magical silver weapon 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Male Hatred Phantom (Trickster) of Bilos 3 | HP 25/25 | Ecto: AC 17 T 13 FF 14 | Incor: AC 18 T 18 FF 15 | CMB+4, CMD 16 | F: +4, R: +5, W: +1| Init: +2 | Perc: +5 (darkvision 60 ft.) | Speed 30 ft. | Sneak 2/2 | Active conditions: None
Tolvaj can't get to the visible enemies, so continues to ready.

Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Halali spends her very well earned twenty-five gold scroll to enhance Dran's weapon! Dran swings confidently, but just barely misses. Darn it.
Kaztor indicates his ability to 'slice and dice' his foe, but fails to even come close to fulfilling the promise. Tolvaj waits patiently, it isn't like he will die from old age.
The injured foe switches targets, focusing a hard over-handed swing at Grunigon, who definitely made himself a big threat. The other one swings just as hard at the only target it can reach.
Blue vs. G: 1d20 + 10 ⇒ (17) + 10 = 27 for S: 1d10 + 10 ⇒ (7) + 10 = 17
Grunigon takes a hard hit. But not as bad as Kaztor.
Red vs. Kaztor: 1d20 + 10 ⇒ (19) + 10 = 29
Red Crit Threat w/ Nodachi: 1d20 + 10 ⇒ (16) + 10 = 26 for OUCH: 2d10 + 20 ⇒ (3, 7) + 20 = 30
And Kaztor drops like a sack of dwarf shaped potatoes. His weapon clattering to the stone floor, which begins soaking up the blood pooling there.
Round 3: WOAH HOLY WOMBAT!
Buffs: NA
Blue Undead (-13 HP, GH)
Red Undead
Ander
Grunigon (-17 HP, GH)
Bilos
Yellow Undead
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-38 HP, Unconscious, Bleeding Out, GH)
SOUTH HALLWAY DOOR (8/15 HP, doesn't act)
Bold may Act!
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
"Wow! Ow! that thing hits hard. Kaztor! Guys, help!" His hex won't harm the thing a second time and Grunigon isn't a fighter, or brave. He takes a careful step back to get out of the way if he can....
Healing hex only works once per day per person. Pretty sure that applies to the harm version. He takes a 5' step diagonal behind Dran.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Who has healing for Kazdor? If I do it I cannot attack and it will provoke from maybe both enemies.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Heal: 1d20 + 4 ⇒ (16) + 4 = 20
Is Kaztor going to die if it takes more than 6 seconds to get to him?
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Bilos Nizhnyy wrote: [dice="Heal"]1d20+4
Is Kaztor going to die if it takes more than 6 seconds to get to him?
Nope
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
Son of a motherless goat...Ander starts cursing as he stuff his barrel into the undead's guts and pulls tne trigger.
u'm gonna provoke anyways...so may as well try to attack.bang: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 131d12 + 1 ⇒ (11) + 1 = 12
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
…Ander, that undead is currently still behind a door. The door is somewhat broken, but not enough to shoot through. It also means you can move without provoking right now. Also you could take a five foot step.
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
ahh...ok...didn't zoom in enough to see it..my bad...will switch it to blue then if that's cool...and will take a 5 ft step
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Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Grunigon steps back to avoid being next, hopefully. Or at least allow an ally to sneak in there.
You still have your action sans any further movement, Grunigon.
Bilos is pretty sure Kaztor is only slightly dead, not really dead or completely dead.
Ander fires, but just can’t get a good bead on the zombies with all his buddies in the way.
Round 3: WOAH HOLY WOMBAT!
Buffs: NA
Blue Undead (-13 HP, GH)
Red Undead
Ander
Grunigon (-17 HP, GH)
Bilos
Yellow Undead
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-38 HP, Unconscious, Bleeding Out, GH)
SOUTH HALLWAY DOOR (8/15 HP, doesn't act)
Bold may Act!
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Bilos draws a wand of cure light wounds and casts the spell, waiting for an opportune moment to bring Kaztor back to us.
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Bilos prepares and holds a very useful spell in this situation. It can be used to heal allies or even harm enemies.
Any other action Grunigon?
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
His only ranged attack that he could use is the Evil Eye hex, but it usually doesn't work against undead. I guess he could try it anyway?
Not expecting it to work, Grunigon tries to put a bit of fear into the mind of the monster that had hit him to make him less accurate....
Evil Eye on Blue. -2 to hit if it has any effect. Duration 1 round unless it fails a 13 DC Will save, then 5 rounds.
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
The undead are as expected, immune to mind effecting thingies.
Chop vs Door: 1d20 + 10 ⇒ (19) + 10 = 29 for Smash: 1d10 + 10 ⇒ (6) + 10 = 16
Slamming its way through the splintered door, the wild eyed undead menaces the rear reserves of dwarves.
While Tolvaj technically has a readied action, I think it would be wiser to skip that and take his normal full attack instead of a single readied action.
Round 3: WOAH HOLY WOMBAT!
Buffs: NA
Blue Undead (-13 HP, GH)
Red Undead
Ander
Grunigon(-17 HP, GH)
Bilos (held CLW charge)
Yellow Undead
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-38 HP, Unconscious, Bleeding Out, Stabilization Needed, GH)
SOUTH HALLWAY DOOR (0/15 HP, destroyed, doesn't act)
Bold may Act!
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Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Realizing the tight spot the group is in Dran does not conserve resources, He swift casts Protection from Evil and attacks the undead in front of him. Needing to take the creature down he will power attack, trusting in his god.
+1 greatsword: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 272d6 + 7 + 3 ⇒ (5, 4) + 7 + 3 = 19
Current AC vs evil is 23
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dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
Male Hatred Phantom (Trickster) of Bilos 3 | HP 25/25 | Ecto: AC 17 T 13 FF 14 | Incor: AC 18 T 18 FF 15 | CMB+4, CMD 16 | F: +4, R: +5, W: +1| Init: +2 | Perc: +5 (darkvision 60 ft.) | Speed 30 ft. | Sneak 2/2 | Active conditions: None
Tolvaj unleashes his readied attacks!
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Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Ander Therinor wrote: that's a crit chance... You are right!
Confirm?: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 252d6 + 7 + 3 ⇒ (4, 6) + 7 + 3 = 20
BAM! :)
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Dran bisects and obliterates his foe. These undead really aren’t tough, is what it looks like he is thinking. But he doesn’t say it cause Kaztor is sorta bleeding out right next to him.
Tolvaj gives a really nice one two punch combo, feinting and then striking hard! Sadly though the zombie expects a one two combo and barely gets hurt by it (Crit did not confirm and DR soaked five damage).
Round 3: WOAH HOLY WOMBAT!
Buffs: NA
Blue Undead (-52 HP, It is No More, GH)
Red Undead
Ander
Grunigon(-17 HP, GH)
Bilos (held CLW charge)
Yellow Undead (-3 HP)
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-38 HP, Unconscious, Bleeding Out, Stabilization Needed, GH)
SOUTH HALLWAY DOOR (0/15 HP, destroyed, doesn't act)
Bold may Act!
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
Stabilization check 1d20 + 3 - 5 ⇒ (17) + 3 - 5 = 15
Kaz’s dire situation turns into a relatively nice dream of Dwarven bearded ladies.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Halali looks over her shoulder at Shooter, then down at the Toragite on the ground.
"You okay, Shooter?" she calls. "Hold that one up a few seconds will you? And don't get dead!"
Halali focuses the ire of the spirits on red-nodachi; unlike Gruni's fey shenanigans, the hosts of the dwarven ancestors care not whether their foes are alive, dead, or inbetween.
Hampering Hex on Red: -2AC and -2CMD for 2 rounds, a DC14 Will save reduces this to one round. Not mind-affecting.
Then Halali steps forwards and retrieves the axe that she enchanted. 5' step, move action to pick up axe. This would provoke if Red had reach.
"Get him Dran!"
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Kaztor’s pool of blood stops growing. He is totally fine and probably will get up for a nice walk soon.
Halali’s spirit friends burst forth from the afterlife, whipping around and distracting their foe.
Will DC 14: 1d20 + 2 ⇒ (6) + 2 = 8
It seems to still relish combat though, hissing and stepping up to slash at Dran!
Nodachi: 1d20 + 10 ⇒ (13) + 10 = 23 for Slashing: 1d10 + 10 ⇒ (10) + 10 = 20
And a wicked slash it is, blood is spraying everywhere now!
Round 4: WOAH HOLY MORTAL COMBAT!
Buffs: NA
Red Undead (-2 AC/CMD 2 rds)
Ander
Grunigon(-17 HP, GH)
Bilos (held CLW charge)
Yellow Undead (-3 HP)
Dran (-20 HP, War Mind +1 AC, Prot Evil)
Tolvaj
Halali
Kaztor (-38 HP, Unconscious, Bleeding Out, Stabilization Needed, GH)
SOUTH HALLWAY DOOR (0/15 HP, destroyed, doesn't act)
Bold may Act!
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
Seeing the blood Grunigon remembers that he hasn't healed Kaztor yet today.... He reaches forward to touch the Paladin and channel healing energy for the dwarf, hoping that great big sword can drop the next one....
Healing Hex/CLW: 1d8 + 3 ⇒ (6) + 3 = 9
He steps back from the battle, not realizing that another one is behind him.
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
Ander grimaces, knowing these critters are no joke. He takes a step back, reloads and snaps off a round. 5ft step reload and bang...need someone to mive me please...ty
bang: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 231d12 + 1 ⇒ (4) + 1 = 5
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
The hex should get Kaztor back to conscious.
Bilos waits to see if someone will move to make room for healing.
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Bilos Nizhnyy wrote: The hex should get Kaztor back to conscious.
Bilos waits to see if someone will move to make room for healing.
Clarification is necessary here. The hex cannot be on Kaztor, he was already hexed. I am also pretty sure it was actually intended for Dran. Especially based on who Grunigon was next to when he applied the hex and he also said ‘great big sword’ which Dran has. Grunigon, did you mean Dran or Kaztor?
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Interested parties want to know. :)
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
Crap! I meant Dran cause he just got hit and was right in front of me.... Sorry. I shouldn't post when I'm distracted!
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Much appreciated. That should let me take maybe one more hit before going down. Maybe. :)
Recent threads in Play-by-Post

Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Hello all,
Here is a good place to discuss party composition and eventually OOC stuff. I'll also have the GM assistant introduce themselves as the Seventh Dwarf (played by TriShadow).
There is no requirement that you play the exact PC you applied with, though I'd suggest at least giving it a go for the first mission. But since one can easily tweak a PC before they hit level 2 in PFS play, it wouldn't surprise me if you all did some of that.
My gut feeling is we have a lot of divine stuff rolling and minimal arcane/rogue/charisma stuff. But I don't know enough about your builds to make any strong judgements there. I also strongly believe that most groups can get away with missing a LOT of things in PFS1 Play, so if certain stuff isn't there, don't fret too much. At least at low levels. And at high levels there are a ton more workarounds.
Also, ghost dot into gameplay. I'll get an intro up for our first repeatable in the next couple days so proper introductions can occur, but for now a ghost dot works.
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Good Day Terrific Tunnelers!
TriShadow here. I have a 1 xp vigilante warlock, so I will give that a go. It adds some arcane to our options. It also saves me from having to make a new PFS character. Currently he is a human, but I will convert him into a dwarf in short order.
Hi all. Thanks for the chance to play.
I proposed a dwarven Warpriest but do not mind changing for party balance. I do already have a warpriest in PFS but he is a sacred fist. I could have fun with most any class.
I must admit TriShadow that I have not even read the vigilante class. Is Warlock an archtype?
I will create an alias and get to doing the crunch. Will not dot until that alias is built.
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
One rogue here though!
Did I miss the build details? Point build? Or roll? Background skills used, etc. ??
Are there default rules for PFS play? Haven't done much of that.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Hey dwarf friends!
@Grunigon, you'll need to refer to the PF1 Guide to Organised Play - download for free here
There are links to several other useful sources of information here
I'm still in the process of building Halali, but I'm almost certain she'll start as Unchained Monk.

Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Halali Wowote wrote: Hey dwarf friends!
@Grunigon, you'll need to refer to the PF1 Guide to Organised Play - download for free here
I'm still in the process of building Halali, but I'm almost certain she'll start as Unchained Monk.
When you download the guide, pages 25 and 26 are about all you 'need' to get started. And I'll even do a shortform synopsis here.
20 point build, no base stats over 18, none under 7 (before racial adjustments). 2 traits, no drawbacks. Limited to Society Legal options and ones where you own the book or pdf. But everyone is assumed to own the Core book. 150 gold to spend on gear. Background skills are not used.
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Generally speaking, society play has a set of advantages and a set of disadvantages. I'll run through a few of the basic ones here, but I'm trying not to overwhelm anyone with data. Frankly speaking, this is just pathfinder. The minutia is just that, minutia. Any game you play will have tons of it. Society play just has its own set, which fortunately is pretty consistent (now).
Advantages
Your character exists outside the campaign here, more or less. If you leave or if it collapses, you can take this society pc and join another society game, either in person or PbP or even through Discord. Said character's progress is tracked through chronicle sheets you receive after every scenario (and reported online, though officially the chronicle is the most important thing to track).
Factions and Faction Journal Cards and Boons and Prestige! Some scenarios give decent boons that can be used in a variety of situations. A lot are very situational, but there are some really powerful ones too. All scenarios give Prestige points that can be used to purchase items, remove conditions or saved for emergency situations (even up to total resurrections). Faction Journal Cards are another way to gain special bonuses, plus factions help with building character backgrounds, in game RP and provide an extra set of traits when building a PC.
Disadvantages
We have a little less leeway to make decisions about what is allowed. I have to generally stick to the scenario as written and you have to stick to the legal character options.
Anyway, we can talk at great length about this stuff, but for now let's just wait to see if there are any specific questions.
Great to see you all jumping in already!
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Skorn wrote: I must admit TriShadow that I have not even read the vigilante class. Is Warlock an archtype? Yep. They are 3/4 casters with access to the wizard spell list. I may go with a level of snakebite brawler and eventually into Arcane Trickster as early as 5th or as late as 7th.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
This the alias from Skorn.
Sounds fun. Assuming I stay Warpriest I too will be a 3/4 caster. Will work on that tonight. The warpriests I have seen self buff as swift actions and charge into battle. They are sorta more casty paladins with less of a code of conduct.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Hello, I am playing Bilos, who is also a 3/4 caster.
As well as six other characters, because his spiritualist archetype gives him a choice of phantoms.
Because I have seven characters to build now, I probably won't be discussing much for the first couple of days. However, if there are skills the party is missing, I can probably pitch in a little bit with phantom emotional focus selections.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Halali will have some casting ability. To enter the Storm Kindler prestige class she needs access to level 2 spells, as well as 3 ranks in Fly which typically requires some ability to fly every day.
Her caster level at level 11 will be somewhere between 7 and 9. I'm undecided on her casting class as yet.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
I believe I am ready to go. Dran is a front liner.
Does not take long to spend 150 gold. lol
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
Wow! Team of dwarves and I hear caster, caster, caster! Where's the group of tanks that I usually see with dwarves!
Well, I'm not a caster but will get Witch hexes.
Hey, GM! Thanks for the selection.
Here’s another of the tanks!
It might take me a day or two to get the Paladin build together, but this sounds like great fun!
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
Actually, I got Kaztor together quicker than I thought!
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
here I am...if we need a rogue, i can quickly make one...i'm not stuck on being a shooter to begin with...just throwing that out there...i'm flexible
and i'm changing my avatar pic...just realized Kaztor has the same one...
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
We have a rogue, and I may dip into UnRogue next level (as part of a long-term plan to go Arcane Trixter). So, go with your heart's desire Ander!
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
ahh...i missed that Grunigon was a rogue...ok...sticking to my boomstick
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
I'm working up a document to help track stuff, take a look here or at the top of the page.
Fill in/update your details on page two as you get the information.
I am also accepting submissions for 'team name' or 'campaign name' or both. Let's see what you creative geniuses come up with!
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FYI, I changed the name of the Campaign to start with GM TOP's..., so it may have moved on your campaign tabs.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Team Name: The Delvers? Too Deep?
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
Would someone be kind enough to transfer Katz’s pic over to the GM’s page? I’m a phone poster and I can never do it right.
Thanks!
1 person marked this as a favorite.
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Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Done. We were actually waiting on Ander's new pic, so I just swapped your name in there.
Also, Dran's name suggestion made me immediately think of possible team name of Delvers of Dungeons, Dames, and Dudes.
So yeah, that's where my brain is usually. Just so you know. :P
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
That is pretty clever, Top! Gets my vote!
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
I like it except for the pause. How about flipping the first? Dungeon Delvers Dames and Dudes
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Do we have any dames, other than my phantoms?
My whole crew is dotted in. Now to finish statting everyone.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
We do have at least one female dwarf, yes.
Character Introductions are now available in gameplay. I'll give at least 24 hours for those before beginning the mission briefing. Don't worry though, if you haven't finalized stuff on your PC, you still have time. I really only want everything finished by the time the briefing is over.
A decent header is nice, I see some of you have them already. As for what I 'need' in one, it's really only the three types of AC, your CMD and your max HP. Those are the stats I check when doing most combat posts.
A lot of players do something like Bilos has though, which is nice. It is also a great place for players to track conditions and modifiers.
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I also added another page to the Character Information link at the top. Initiatives, Perceptions and Marching Order. Fill it in as you can. Discuss marching order here if it isn't that obvious who goes where.
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
changed my avatar...thought i did, but must have not hit save changes...
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Halali is ready to go :)
Is Bilos' portrait supposed to be upside down?
ETA; I've put Hilali at the front of the marching order because she's melee, but she can go anywhere really.
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Dran wrote: or it tastes like mule piss Those must have been lean years to resort to that.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
If you have smelled something you have a pretty good idea what it is gonna taste like. lol
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Halali wrote: "Isn't 'Magi' in the plural? Where are the rest of you?" Originally, the character had the Oni Enforcer archetype. The idea was that the mask was part of the description stating, An oni enforcer seeks to transmute himself into a destructive spirit and terrorize his enemies. So, he would have been plural, The Vigilante, the 'secret identity', and the Oni Spirit.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
That all makes sense - and will do to Halali if The Magi is willing to explain it to her :)
I plan on expressing Halali's dumped CHA5 as bookish condescension. She's scholarly, if no genius, and doesn't get why people don't see what she sees. And she's tactless enough to tell them.
Halali feels more at home standing in the midst of a thunderstorm than amongst people - but maybe she'll warm to a group of dwarves. Or not. Dwarves who are wrong tend also to be stubborn :o
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
The maps are up now. I keep a link in my header and a link at the top of the page. The current map page 1 shows the general location of the mission. Page 2 has a nicely detailed map of Absalom and a picture of Dreng.
This will be my last big post of the week. I have a busy weekend, but that should give everyone a bit of time to post responses. I'll try to get any knowledge check results up and respond to any questions, but we shall see!
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And to Ander's question in gameplay, you can roll your dayjob in gameplay or discussion either at the start of the session or at the end. Once rolled, I log the results in the player info doc. I use that document when creating your chronicle sheets and reporting games, so most needed information is kept there. And I do allow rerolls to be used for Dayjobs, I'll usually post a reminder about this near the end in case anyone has one leftover and wants to use it.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Profession (Scribe): 1d20 + 8 ⇒ (20) + 8 = 28
The voices in Bilos' head quiet long enough for him to create a perfect document for his client.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
I changed Halali's surname whilst I still could. Skyseeker feels more identifiable somehow.
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Updated to Skyseeker.
Bilos, do you wish to have your phantom act on a separate initiative or act on your turn? And do the Phantoms have darkvision? BTW, nice DJ roll!
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I have how I handle certain situations in my GM profile. Like how I handle perception rolls.
This is your character so other than initiative I'm not going to be doing rolls for you (the exception being during botting). However, I tend to assume 'take 10' for Perception is done unless a specific roll or alternate action is taken. I'll check those rolls and the take 10s against certain hazards or hidden enemies before moving the group along. So feel free to roll your own perceptions as your character would for things. But if you don't then your character is still considered to be at least passively and averagely looking for dangers and shiz.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
I am used to companions having their own initiative, but I am perfectly happy to have them act together if that's an option.
I just know Bilos does not want to be in front and does not want to be far from his phantom (unless it is scouting in incorporeal form).
Spell Templates by GM Tiger | Citadel Core | Core To Scale the Dragon |
Naw, it's cool. Most companions I've seen in pathfinder are animal companions and most players with those prefer to have them on the same initiative to be able to use commands easily so that's how I usually see it done.
That said, you certainly have the option to do a different initiative, especially with a phantom being able to act independently more like an eidolon. So might as well stick with separate initiatives imo.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Good to know the temporal distortions on the boards persist even though we closed the time rift in the special. Imagine my characters are talking to each other in the correct order. Or are so drunk that they don't notice they aren't. Your choice.
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
Kaz would be good being towards the front of the marching order.
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
Dran as well. His strength is melee.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Beerbeard wrote: He then realizes, sadly, that no one can hear him because of his incorporeal state. Incorporeals can be heard, as long as they want to be. Phantoms can't be heard if they're not manifested of course.
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
I've been assuming that everyone here has played Wounded Wisp before - am I right?
Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum
I am pretty sure I have, but do not recall any details. Might not have even played it. Why?
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision
Just wondering really. I've played Wounded Wisp several times but never GM'd it, but I gather there are one or two alternative options for a group that has all played it before.
Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None
Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:
dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5
yep...played it a bunch of times...
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
Ran once. played three times.
Good to know the forum's time warp is still in effect.
Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None
I have a rules question. My archetype says:
Priest of the Fallen wrote: A priest of the fallen can channel only one herogod phantom per 24 hours, but once channeled, a hero-god phantom remains until a new one is channeled. Does this mean that I can only summon the phantom once per 24 hours, or that I can do it as often as I like but cannot change which one I pick until the next day?
Recent threads in Play-by-Post Discussion
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