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Bilos can use a break after the lecture and delays.

GM TOP |

Bilos takes a short break (delay seems to be what he wants?).
Chop Door: 1d20 + 10 ⇒ (11) + 10 = 21 for Slashing: 1d10 + 10 ⇒ (1) + 10 = 11
The last juju zombie to act finishes chopping down the door and moves into the garden up next to the one near Ander. Well, probably. No one can see them but that's what the noises sound like.
The door from the hallway into the garden is still barricaded (It has 5 hardness and 15 hitpoints).
Round 1: FINALLY, COMBAT.
Buffs: NA
Blue Undead (-2 HP)
Red Undead
Ander
Grunigon (GH)
Bilos (Delay)
Yellow Undead
Dran
Tolvaj
Halali
Kaztor (-8 HP, GH)
SOUTH HALLWAY DOOR (15/15 HP, doesn't act)
Bold may Act!

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Unable to get to the vial of oil of magical weapon at his belt, Kaz decides he has to punch through the undead’s resistances.
Power attack with hammer 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8
Power attack Damage 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7

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"I know you love that hammer Kaz, but try your axe on these things. Here" Halali intones a spell, and lays her hand on the haft of Kaz's silvered battleaxe.
Cast Magic Weapon on Kaz's axe (casting then moving), and draw her kusari-gama.
"I've a scroll or two with the same spell upon it, if any of you boys need your own axes enchanted."

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The phantom tries to smack the undead coming from the rear.
That Which Kneecaps Giants: 1d20 + 4 ⇒ (7) + 4 = 11
Bludgeoning Damage: 1d6 + 3 ⇒ (1) + 3 = 4
That Which Kneecaps Giants: 1d20 + 4 ⇒ (20) + 4 = 24
Bludgeoning Damage: 1d6 + 3 ⇒ (5) + 3 = 8
{2 slams with Piranha Strike}
Critical Confirmation: 1d20 + 4 ⇒ (15) + 4 = 19
Critical Damage: 1d6 + 3 ⇒ (6) + 3 = 9

GM TOP |

Tolvaj seems confused. He is pretty sure there is an enemy here, but this dang wall and barricaded door seem to be in the way.
As mentioned several times, there is a barricaded door between the group and the zombie by the South Hallway Door. The door HP is even in the initiative tracker. Also I am pretty sure Tolvaj was Incorporeal, but maybe I missed him going back to Ecto mode.
Kaztor fails to come anywhere near hitting his target, he is still reeling from the attack against him.
Halali wisely suggests an alternative weapon and then magically enhances said weapon.
Round 1: FINALLY, COMBAT.
Buffs: NA
Blue Undead (-2 HP)
Red Undead
Ander
Grunigon (GH)
Bilos (Delay)
Yellow Undead
Dran
Tolvaj
Halali
Kaztor (-8 HP, GH)
SOUTH HALLWAY DOOR (15/15 HP, doesn't act)
Bold may Act! Dran and Bilos (if he wants to come out of delay) are up and Tolvaj if he wants to adjust his action.

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Dran will activate War Mind, choosing +1 to AC and advance as close as he can to the enemy. Holding his masterwork sword up he announces Can anyone enchant this weapon?

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"Why yes, yes I can" Halali winks. "But aren't you already generously blessed by Gorum?"
Don't you have a Swift action ability to grant your greatsword an enhancement bonus Dran?

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Bilos will re-ecto his phantom, who readies attacks in case the door stops being there.

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Ander is right - 4th level. But even if I had it, it would be great to the the weapon magiced up to +1 so I could add Undead Bane. >:)

GM TOP |

Bilos begins strengthening the physical bonds of his companion. Dran moves up and invokes holy armor!
The intelligent zombies, somewhat oxymoronic, make smart moves. The first hacks at Kaztor, then steps up in the vacated spot to make space for a buddy.
Blue vs Kaz: 1d20 + 10 ⇒ (8) + 10 = 18
But tactics are useless if you can’t hit anything. The red one moves in and attacks as well though.
Red vs Kaz: 1d20 + 10 ⇒ (7) + 10 = 17
Take advantage of the poor rolls, good luck!
Round 2: FINALLY, COMBAT.
Buffs: NA
Blue Undead (-2 HP)
Red Undead
Ander
Grunigon (GH)
Bilos
Yellow Undead
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-8 HP, GH)
SOUTH HALLWAY DOOR (15/15 HP, doesn't act)
[b]Bold may Act![/ooc]

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Unsure what else he might be able to do against these monsters Grunigon activates the power of his healing hex and reaches out to touch the one pushing into the party.
Touch attack Blue with healing hex: 1d20 + 4 ⇒ (12) + 4 = 16
CLW damage if that hits?: 1d8 + 3 ⇒ (8) + 3 = 11

GM TOP |

Ander takes his time to reload. Ain’t no rush here. These things are weak.
Grunigon reaches out and manages to clasp the nearby foe on the shoulder, discharging healing energy into its rotting body.
Will vs DC 13: 1d20 + 2 ⇒ (5) + 2 = 7
The flesh melts away and sloughs off onto the floor, a great attack!
Round 2: FINALLY, COMBAT.
Buffs: NA
Blue Undead (-13 HP, GH)
Red Undead
Ander
Grunigon (GH)
Bilos
Yellow Undead
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-8 HP, GH)
SOUTH HALLWAY DOOR (15/15 HP, doesn't act)
[b]Bold may Act![/ooc]

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Bilos steps back and tries to hurt the bluish enemy with a book.
Telekinteic Projectile: 1d20 + 5 ⇒ (16) + 5 = 21
Bludgeoning Damage: 1d6 ⇒ 4

GM TOP |

Bilos flings a broken chunk of trapped angel statue and strikes...
...out, the stone bounces off his target's thick hide (miss).
Yellow vs. Door: 1d20 + 10 ⇒ (10) + 10 = 20 for S: 1d10 + 10 ⇒ (2) + 10 = 12
The group hears a loud splintering crack from the hallway side door, but it remains intact.
Round 2: FINALLY, WOMBAT.
Buffs: NA
Blue Undead (-13 HP, GH)
Red Undead
Ander
Grunigon (GH)
Bilos
Yellow Undead
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-8 HP, GH)
SOUTH HALLWAY DOOR (8/15 HP, doesn't act)
Bold may Act!

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"Be my guest, Dran. Just hold a few seconds..."
Halali steps back and draws the necessary scroll, before speaking the prayer thereon and enchanting Dran's big honking blade.
"How does it go now? 'LOOK AT ME GORUM!' Is that it?"
5' step, scroll of magic weapon on Dran's greatsword.

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Dran swift casts Divine Favor as he 5' steps and attacks the undead with his now magic greatsword.
+1 greatsword: 1d20 + 9 ⇒ (12) + 9 = 212d6 + 7 ⇒ (1, 6) + 7 = 14
Current AC is 21

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Kaz throws down his hammer and pulls his now magical battle axe. ”Prepare to be sliced and diced evil undead,” he calls out at the top of his lungs.
Attack with magical silver weapon 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

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Tolvaj can't get to the visible enemies, so continues to ready.

GM TOP |

Halali spends her very well earned twenty-five gold scroll to enhance Dran's weapon! Dran swings confidently, but just barely misses. Darn it.
Kaztor indicates his ability to 'slice and dice' his foe, but fails to even come close to fulfilling the promise. Tolvaj waits patiently, it isn't like he will die from old age.
The injured foe switches targets, focusing a hard over-handed swing at Grunigon, who definitely made himself a big threat. The other one swings just as hard at the only target it can reach.
Blue vs. G: 1d20 + 10 ⇒ (17) + 10 = 27 for S: 1d10 + 10 ⇒ (7) + 10 = 17
Grunigon takes a hard hit. But not as bad as Kaztor.
Red vs. Kaztor: 1d20 + 10 ⇒ (19) + 10 = 29
Red Crit Threat w/ Nodachi: 1d20 + 10 ⇒ (16) + 10 = 26 for OUCH: 2d10 + 20 ⇒ (3, 7) + 20 = 30
And Kaztor drops like a sack of dwarf shaped potatoes. His weapon clattering to the stone floor, which begins soaking up the blood pooling there.
Round 3: WOAH HOLY WOMBAT!
Buffs: NA
Blue Undead (-13 HP, GH)
Red Undead
Ander
Grunigon (-17 HP, GH)
Bilos
Yellow Undead
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-38 HP, Unconscious, Bleeding Out, GH)
SOUTH HALLWAY DOOR (8/15 HP, doesn't act)
Bold may Act!

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"Wow! Ow! that thing hits hard. Kaztor! Guys, help!" His hex won't harm the thing a second time and Grunigon isn't a fighter, or brave. He takes a careful step back to get out of the way if he can....
Healing hex only works once per day per person. Pretty sure that applies to the harm version. He takes a 5' step diagonal behind Dran.

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Who has healing for Kazdor? If I do it I cannot attack and it will provoke from maybe both enemies.

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Heal: 1d20 + 4 ⇒ (16) + 4 = 20
Is Kaztor going to die if it takes more than 6 seconds to get to him?

GM TOP |

[dice="Heal"]1d20+4
Is Kaztor going to die if it takes more than 6 seconds to get to him?
Nope

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Son of a motherless goat...Ander starts cursing as he stuff his barrel into the undead's guts and pulls tne trigger.
u'm gonna provoke anyways...so may as well try to attack.bang: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 131d12 + 1 ⇒ (11) + 1 = 12

GM TOP |

…Ander, that undead is currently still behind a door. The door is somewhat broken, but not enough to shoot through. It also means you can move without provoking right now. Also you could take a five foot step.

GM TOP |
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Grunigon steps back to avoid being next, hopefully. Or at least allow an ally to sneak in there.
You still have your action sans any further movement, Grunigon.
Bilos is pretty sure Kaztor is only slightly dead, not really dead or completely dead.
Ander fires, but just can’t get a good bead on the zombies with all his buddies in the way.
Round 3: WOAH HOLY WOMBAT!
Buffs: NA
Blue Undead (-13 HP, GH)
Red Undead
Ander
Grunigon (-17 HP, GH)
Bilos
Yellow Undead
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-38 HP, Unconscious, Bleeding Out, GH)
SOUTH HALLWAY DOOR (8/15 HP, doesn't act)
Bold may Act!

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Bilos draws a wand of cure light wounds and casts the spell, waiting for an opportune moment to bring Kaztor back to us.

GM TOP |

Bilos prepares and holds a very useful spell in this situation. It can be used to heal allies or even harm enemies.
Any other action Grunigon?

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His only ranged attack that he could use is the Evil Eye hex, but it usually doesn't work against undead. I guess he could try it anyway?
Not expecting it to work, Grunigon tries to put a bit of fear into the mind of the monster that had hit him to make him less accurate....
Evil Eye on Blue. -2 to hit if it has any effect. Duration 1 round unless it fails a 13 DC Will save, then 5 rounds.

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The undead are as expected, immune to mind effecting thingies.
Chop vs Door: 1d20 + 10 ⇒ (19) + 10 = 29 for Smash: 1d10 + 10 ⇒ (6) + 10 = 16
Slamming its way through the splintered door, the wild eyed undead menaces the rear reserves of dwarves.
While Tolvaj technically has a readied action, I think it would be wiser to skip that and take his normal full attack instead of a single readied action.
Round 3: WOAH HOLY WOMBAT!
Buffs: NA
Blue Undead (-13 HP, GH)
Red Undead
Ander
Grunigon(-17 HP, GH)
Bilos (held CLW charge)
Yellow Undead
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-38 HP, Unconscious, Bleeding Out, Stabilization Needed, GH)
SOUTH HALLWAY DOOR (0/15 HP, destroyed, doesn't act)
Bold may Act!

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Realizing the tight spot the group is in Dran does not conserve resources, He swift casts Protection from Evil and attacks the undead in front of him. Needing to take the creature down he will power attack, trusting in his god.
+1 greatsword: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 272d6 + 7 + 3 ⇒ (5, 4) + 7 + 3 = 19
Current AC vs evil is 23

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Tolvaj unleashes his readied attacks!

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that's a crit chance...
You are right!
Confirm?: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 252d6 + 7 + 3 ⇒ (4, 6) + 7 + 3 = 20
BAM! :)

GM TOP |

Dran bisects and obliterates his foe. These undead really aren’t tough, is what it looks like he is thinking. But he doesn’t say it cause Kaztor is sorta bleeding out right next to him.
Tolvaj gives a really nice one two punch combo, feinting and then striking hard! Sadly though the zombie expects a one two combo and barely gets hurt by it (Crit did not confirm and DR soaked five damage).
Round 3: WOAH HOLY WOMBAT!
Buffs: NA
Blue Undead (-52 HP, It is No More, GH)
Red Undead
Ander
Grunigon(-17 HP, GH)
Bilos (held CLW charge)
Yellow Undead (-3 HP)
Dran (War Mind +1 AC)
Tolvaj
Halali
Kaztor (-38 HP, Unconscious, Bleeding Out, Stabilization Needed, GH)
SOUTH HALLWAY DOOR (0/15 HP, destroyed, doesn't act)
Bold may Act!

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Stabilization check 1d20 + 3 - 5 ⇒ (17) + 3 - 5 = 15
Kaz’s dire situation turns into a relatively nice dream of Dwarven bearded ladies.

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Halali looks over her shoulder at Shooter, then down at the Toragite on the ground.
"You okay, Shooter?" she calls. "Hold that one up a few seconds will you? And don't get dead!"
Halali focuses the ire of the spirits on red-nodachi; unlike Gruni's fey shenanigans, the hosts of the dwarven ancestors care not whether their foes are alive, dead, or inbetween.
Hampering Hex on Red: -2AC and -2CMD for 2 rounds, a DC14 Will save reduces this to one round. Not mind-affecting.
Then Halali steps forwards and retrieves the axe that she enchanted. 5' step, move action to pick up axe. This would provoke if Red had reach.
"Get him Dran!"

GM TOP |

Kaztor’s pool of blood stops growing. He is totally fine and probably will get up for a nice walk soon.
Halali’s spirit friends burst forth from the afterlife, whipping around and distracting their foe.
Will DC 14: 1d20 + 2 ⇒ (6) + 2 = 8
It seems to still relish combat though, hissing and stepping up to slash at Dran!
Nodachi: 1d20 + 10 ⇒ (13) + 10 = 23 for Slashing: 1d10 + 10 ⇒ (10) + 10 = 20
And a wicked slash it is, blood is spraying everywhere now!
Round 4: WOAH HOLY MORTAL COMBAT!
Buffs: NA
Red Undead (-2 AC/CMD 2 rds)
Ander
Grunigon(-17 HP, GH)
Bilos (held CLW charge)
Yellow Undead (-3 HP)
Dran (-20 HP, War Mind +1 AC, Prot Evil)
Tolvaj
Halali
Kaztor (-38 HP, Unconscious, Bleeding Out, Stabilization Needed, GH)
SOUTH HALLWAY DOOR (0/15 HP, destroyed, doesn't act)
Bold may Act!

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Seeing the blood Grunigon remembers that he hasn't healed Kaztor yet today.... He reaches forward to touch the Paladin and channel healing energy for the dwarf, hoping that great big sword can drop the next one....
Healing Hex/CLW: 1d8 + 3 ⇒ (6) + 3 = 9
He steps back from the battle, not realizing that another one is behind him.

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Ander grimaces, knowing these critters are no joke. He takes a step back, reloads and snaps off a round. 5ft step reload and bang...need someone to mive me please...ty
bang: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 231d12 + 1 ⇒ (4) + 1 = 5

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The hex should get Kaztor back to conscious.
Bilos waits to see if someone will move to make room for healing.

GM TOP |

The hex should get Kaztor back to conscious.
Bilos waits to see if someone will move to make room for healing.
Clarification is necessary here. The hex cannot be on Kaztor, he was already hexed. I am also pretty sure it was actually intended for Dran. Especially based on who Grunigon was next to when he applied the hex and he also said ‘great big sword’ which Dran has. Grunigon, did you mean Dran or Kaztor?

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Crap! I meant Dran cause he just got hit and was right in front of me.... Sorry. I shouldn't post when I'm distracted!