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Dran advances to flank with Tolvaj. Seeing the the enemy has already taken wounds he chooses not to power attack. Adding +2 for flanking but not the -2 to AC from the Hex. Hmm - still might miss.
Magic Greatsword: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 192d6 + 7 ⇒ (6, 4) + 7 = 17
Currewnt AC is 21/23 vs evil

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Dran unfortunately misses, thus combat continues and the risk of dwarf death increases. Got anything you can do Ander?
________________
Dran, did you drop your wand? You had it in one hand and a greatsword takes two hands to use. It's a move action to stow your wand, but that would have prevented your move and attack. My count on your AC is 20 (22 vs. evil). 19 base with no shield and war mind for +1. That may have been based off an old profile update though. And looking at your gear closer it seems BOTH of us are wrong about your AC. +1 full plate is +10 AC and you have 12 dex so you are at least 21 AC with no shield, 22 with war mind and 24 against evil.

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Ander fires at the creature, hoping to bring it down.
bang, PS, PBS: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 91d12 + 1 ⇒ (10) + 1 = 11
i'm using my reroll...not risking a 1 here...ffs...
reroll: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Drop, ya stupid sack of bones! he says as he reloads.

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I am assuming Ander stepped back first? Right? RIGHT?!?
With a bright flash of gunpowder bursting from his muzzle, Ander waits one moment for the smoke to clear. The final foe totters… and then collapses.
Out of Combat. No dead dwarves, barely.

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"Gozreh's Beard! When did bloody zombies learn to use massive 2-handed cleavers?!"
Halali glowers at the dead-again monsters on the ground, and casts her gaze towards the chapel. "I've no doubt that Dakang placed these creatures here. There existence may be evidence we can use against him. But first we need to patch our wounds, and see what the bastards were guarding."
Halali offers to wave the appropriate wands about for any who need it.
That felt like a close call, ouch!

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”Im in too much pain to be dead,” the Paladin mutters as he takes off his hat and rubs the knot on his head. ”I appreciate you lot keeping me alive, though. I’ve never been hit that hard by anything before!”

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Those were some though creatures. Undead too. Any reason a good priest would have undead guarding a room? Lets heal up and check out that area they were guarding. Dran retrieves his dropped wand and uses it on himself.
Cure Light Wwound Wand x2 charges: 2d8 + 2 ⇒ (8, 6) + 2 = 16
Who else needs healing?

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Dran unfortunately misses, thus combat continues and the risk of dwarf death increases. Got anything you can do Ander?
________________
Dran, did you drop your wand? You had it in one hand and a greatsword takes two hands to use. It's a move action to stow your wand, but that would have prevented your move and attack. My count on your AC is 20 (22 vs. evil). 19 base with no shield and war mind for +1. That may have been based off an old profile update though. And looking at your gear closer it seems BOTH of us are wrong about your AC. +1 full plate is +10 AC and you have 12 dex so you are at least 21 AC with no shield, 22 with war mind and 24 against evil.
Hmm. I'll go dig into this and fix it.

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Current Status
Halali
Tolvaj
Bilos (-11 HP)
Kaztor (-22 HP, GH)
Ander
Grunigon (-30 HP, Unconscious, GH)
Dran (-4 HP, Prot Evil 2m, GH)
The group figures that's enough healing and heads into the next room to check things out.
This vaulted mausoleum holds six large sarcophagi, each bearing the carved image of an aasimar dressed in ornate robes and holding glass spheres in one hand and a bell, a book, or a lotus flower in the other. Innumerable runes crowd the top edges and sides of each sarcophagus.
The remains of a solid wooden door hand from the hinges and show an alternate route out into the garden. Gastidem is nowhere to be seen.
I am kidding obviously that you are ignoring the rest of your healing. But you all gotta actually do the healing and track the resources. Two PC's have offered to use anyone's wands. Grunigon can't do anything though yet, he is unconscious.

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Dran will move to Grunigon and heal him some.
Cure Light Wounds Wand -2 charges: 2d8 + 2 ⇒ (5, 2) + 2 = 9
Hmm. Grunigon must be partially immune to these wands. They work much better on me.

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Current Status
Bilos (-11 HP)
Kaztor (-22 HP, GH)
Grunigon (-21 HP, GH)
Dran (-4 HP, Prot Evil 2m, GH)
Grunigon wakes up!

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Kaz pulls out his own CLW wand and has the others work him over.
CLW 3d8 + 3 ⇒ (6, 7, 6) + 3 = 22

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Current Status
Bilos (-11 HP)
Grunigon (-21 HP, GH)
Dran (-4 HP, Prot Evil 1.5m, GH)
Kaz feels right as rain. Maybe his luck is returning.
The dwarves stand around. All is well. No issues here.

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Bilos asks Tolvaj to incorporeally look into the sarcophagi while using his wand to poke eveyrone some more.
Average is 2 charges for Bilos to be full, 1 for Dran and 4 for Grungion.

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You can’t take averages in society play, though I certainly wish one could.
Tolvaj finds bones and rags in the sarcophagi.

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Same order as in the previous post.
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
I'll stop Bilos after one charge at -4. The 5 from the second charge fills Dran. Much as I loathe to disregard that max roll, Grungion can stay at -2 after 3 charges.

GM TOP |

Current Status
Bilos (-4 HP)
Kaztor (GH)
Grunigon (-2 HP, GH)
Dran (Prot Evil 1m, GH)
The dwarves stand around finishing their healing. Now all is really well.
But what to do next? Burn it all down? Seems like the only real option.

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”Where to now, everyone? These powerful undead being in the chambers is another piece of evidence against this place being anything except evil.”

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"I want a look at those rune carvings. Maybe they'll tell us who the occupants were. Besides, it's part of our mission to take rubbings from the crypt. Get your journals out boys."
Halali enters the crypt cautiously, then employs a Scroll of Comprehend Languages to see if she can understand the runic script on the sarcophagi.

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Halali pauses on her scroll as she sees the expansive amount of rubbings to copy. Her best guess is it would take about twelve dwarf hours to complete the task. Obviously one dwarf hour equals one hour of work from one dwarf, so maybe the group could crank it out if they all worked together for about two hours.

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"Not sure we have that amount of time before Mr. Totally Not Evil Leader starts looking for us. We should see if we can track down more proof first."

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What were these undead guarding? Dran ponders as he looks about while casting Detect Magic. You don't put that kind of firepower in a room for no reason.

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Perception Dran: 1d20 + 3 ⇒ (15) + 3 = 18
Dran finds nothing magical in his scan. He does notice a very small crack under the middle sarcophagus, something non-magical but metal seems to have fallen inside.
DC 30 Escape Artist Check to get to it

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Somethin is here but me hand is too large ta fish it out of the crack. Dran complains as he indicates the suspicious crack.

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The larger than life Paladin is also too girthy to fit into that crack. ”Dont look at me. I couldn’t squeeze into there if I was buttered on all sides,” he smirks.

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I don’t ‘think’ you can phase lurch and grab stuff like that, but it’s completely inconsequential towards anything in the mission so I am fine with it.
Tolvaj pulls out a set of old brass scales that are now suspiciously slimy. They seem functional.

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With the scales recovered and the timeframe for this room’s task known, what next?

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"We need a plan for confronting Dakang" Halali scowls.
"There are a couple of other rooms on the other side of the monastery we could search, whilst the sermonising is still going on.
Or we could bring what we know to the guard outside Dakang's quarters, maybe they'll let us in."

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Grunigon looks around, thankful to be alive.... "We can't prove that the undead were linked to the bastard. If he acknowledges them at all he'll say the place was off limits because they were trapped in there. Or he'll try to say that we brought them in."

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Halali suggests some options. Grunigon makes a good point. Ander makes a promise. The dwarves otherwise don't yet have a consensus as to what to do next.

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”I tried yelling at him and he didn’t take the bait. Might as well check all the rest of these rooms to find everything possible before meeting up with him again,” Kaz suggests continuing the search.

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"Works for me. What do we have left to do?"

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Seems to be enough of a consensus to keep exploring so I'll just move you all to the next closest unexplored area.
The pathfinders can't do anything about the destroyed doors into the garden area, but can at least close the door to the hallway to hide the battle, for now.
Heading back down the hallway they decide to stop in the library.
This spacious room is crammed with narrow bookshelves and large tables. Many shelves are empty and the remaining scrolls and tomes seem tattered and sagging. A small open door looks into a tidy office. The room is clean and bright despite a general atmosphere of abandonment. Several windows look into a garden to the west.
With the worshippers still in their worship session, the library is unoccupied. What does the group do and where do they look, if they look around?

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”Bah, books,” Kaz grumbles as he lets the others search all the tomes that don’t catch his attention. He moves to the office and begins looking around in there.
Perception 1d20 + 1 ⇒ (12) + 1 = 13

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"Cataloging this is going to take longer than we have. Do a quick check for anything unusual, and we can come back later."
Perception: 1d20 + 10 ⇒ (6) + 10 = 16

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Bilos seems to be aware of the monumental amount of effort required to catalog this library, aka get a record of every item in it.
He thinks it would take at least forty dwarf hours to do the job, unless there were some sort of index somewhere. But alas, neither dwarf who has looked has found one yet. Nor anything else of note… yet.

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Halali helps the quick search...
perception: 1d20 + 9 ⇒ (3) + 9 = 12
"Anyone interesting in "Glass-blowing for Relaxation and Self-exploration"? Or 'Basket Weaving: A Grell's Thesis"? What's a grell when it's at home anyway?"

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Dran casts Detect magic before searching around in the library.
Perception: 1d20 + 3 ⇒ (12) + 3 = 15

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No one finds anything to help shorten the time it will take to index the library, but Dran does quickly find two magical items among the shelves.
One is very easily identified as a scroll of lesser restoration and the other one (a thick book) seems to be harder to figure out.

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”How are we going to catalogue the library. There must be a million books in here. There has to be a shortcut they use to be able to find individual books!”