GM Top's Dungeon Delver's

Game Master Pete H.

Current Scenario: 3-21 The Temple of Empyreal Enlightenment

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Halali recalls and shares that this is a Vermlek Demon, a CE medium outsider. It has DR 5/Cold Iron or Good. She doesn’t recall anything else.

The priest laughs, ”Knowing what I am won’t save you. Or any of these monks. They may live their full lives, but their soul’s will be Sifkesh’s.”

She tries to positive energy blast the nearest zombie.

Halali Wand v SR: 1d20 + 1 ⇒ (1) + 1 = 2

But her wand can’t overcome its resistance to magic.

The zombies attack!

Green v Dran: 1d20 + 4 ⇒ (13) + 4 = 17
Yellow v Halali: 1d20 + 4 ⇒ (1) + 4 = 5
Green v Dran Slam 2: 1d20 + 4 ⇒ (13) + 4 = 17
Yellow v Halali Slam 2: 1d20 + 4 ⇒ (2) + 4 = 6

Very Poorly.

I realized these zombies can do two slams on a full attack. Still no hits this round.

Round 10: Let's go get the big bad! It sorta looks like it will be easy.
Buffs: Bless 7 rds
Ander (HH)
Grunigon
Bilos (1x thingy, corporealing phantom)
Dran (-7 HP, Magic Weapon & War Mind +1 AC 7 rds)
Halali (-3 HP, Prot Evil 6 rds)
Yellow Zombie (Smite Wasted)
Green Zombie (Smite Dran)
Kaztor
Phantom (MF 8 rds, Incorporeal…, 1x thingy)

Priest (10ft up wall, entangled 6 rds)

Bold are up!

'1x thingy' tracked on tracker to be explained later, after the GM applies it.

Note for the Phantom and anyone else. The priest is not in reach from the floor without a reach weapon.

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Kaz continues the assault with his hammer at the green tinged zombie. ”Oh, I’m so going to thrash you,demon,” he calls out.

Attack 1d20 + 7 ⇒ (4) + 7 = 11
Damage 1d8 + 2 ⇒ (5) + 2 = 7

How does a dice roller hate a character so consistently?

The Exchange

Male Hatred Phantom (Trickster) of Bilos 3 | HP 25/25 | Ecto: AC 17 T 13 FF 14 | Incor: AC 18 T 18 FF 15 | CMB+4, CMD 16 | F: +4, R: +5, W: +1| Init: +2 | Perc: +5 (darkvision 60 ft.) | Speed 30 ft. | Sneak 2/2 | Active conditions: None

Tolvaj readies to smack something when he gets his body back. With a jumping swing if necessary.


Spell Templates | Dwarf Info | Dwarf Maps | Citadel of Flame |

Kaz fails to land another blow. Maybe he should switch his deity? Obviously that's the problem. Or maybe atone for whatever he did wrong.

The phantom waits wisely to become corporeal. He thinks it would take a pretty good jump to get into range (DC 20 Acrobatics to jump vertical 5 ft).

The evil demon priest jerkwad tries to cast another spell, "Big boy there that keeps chopping up my friends, I think you should leave."

Cast While Entangled DC 16: 1d20 + 8 ⇒ (18) + 8 = 26

Dran feels his mind affected by a very strong urge to get the hell outta there!

Dran:
Please make a Will Save vs. a necromancy spell [emotion, fear, mind-affecting]. I will provide the results as quickly as possible. You are welcome to use a re-roll at any point before those results are given, unless said re-roll specifically grants you the ability to do so after the result is given. Thanks and good luck!

Trained Spellcraft to ID spell:
Cause Fear

And THEN the priest attempts another spell(like ability)!

Cast While Entangled DC 17: 1d20 + 8 ⇒ (19) + 8 = 27

A second image of the priest pops into existence. It isn't clear which image is the real one. Crud!

This is functionally a single mirror image. Just roll attacks normally. If they hit I'll do the 50% roll. If they barely miss, I'll pop the image.

Round 11: Let's go get the big bad! He can't really have anything that bad.
Buffs: Bless 7 rds
Ander (HH)
Grunigon
Phantom (MF 7 rds, Ectoplasmic, 1x thingy)
Bilos (1x thingy)
Dran (Will Save, wait for results before acting, -7 HP, Magic Weapon & War Mind +1 AC 7 rds)
Halali (-3 HP, Prot Evil 6 rds)

Yellow Zombie (Smite Wasted)
Green Zombie (Smite Dran)
Kaztor
Priest (10ft up wall, entangled 5 rds, 1 image 4 rds)

Bold are up!

'1x thingy' tracked on tracker to be explained later, after the GM applies it.

The Exchange

Male Hatred Phantom (Trickster) of Bilos 3 | HP 25/25 | Ecto: AC 17 T 13 FF 14 | Incor: AC 18 T 18 FF 15 | CMB+4, CMD 16 | F: +4, R: +5, W: +1| Init: +2 | Perc: +5 (darkvision 60 ft.) | Speed 30 ft. | Sneak 2/2 | Active conditions: None

Tolvaj wonders why the priest sleeps on a bed that is only an inch tall. He steps to the opposite corner and takes out his frustrations on the green zombie.

That Which Kneecaps Giants: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Bludgeoning Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

That Which Kneecaps Giants: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Bludgeoning Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

Bilos hurls a rock at one of the priests.

Telekinteic Projectile: 1d20 + 5 ⇒ (19) + 5 = 24
Bludgeoning Damage: 1d6 ⇒ 3

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Oh lovely....now there's two... Ander says as he loads an iron slug into his musket. He snaps down the breech and aims.

Eenie, meenie, miney moe....in your head, I'm gonna make a hole... he says as he fires at what he thinks is the right one.

bang,, PS, PBS cold iron: 1d20 + 7 ⇒ (13) + 7 = 201d12 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Spell Templates | Dwarf Info | Dwarf Maps | Citadel of Flame |

I tend to ignore most map furniture, assuming it isn't called out in the text. It almost always makes fights inside incredibly frustrating for everyone (random difficult terrain or things to climb over or loss of flanking or extra acrobatic checks or extra questions about all those things, etc...). Besides, if the bed was a cheap way to get to the boss, he would have just moved to a different corner or spot.

GM Screen:
Tolvaj Reroll Attack 1 Take Lowest: 1d20 + 5 ⇒ (9) + 5 = 14
Tolvaj Reroll Attack 2 Take Lowest: 1d20 + 5 ⇒ (20) + 5 = 25
Bilos Reroll Take Lowest: 1d20 + 5 ⇒ (13) + 5 = 18

Tolvaj shifts and smacks a flanked green zombie! It is moderately effective. Not as awesome as Dran, but who really is.

Bilos Miss on 2: 1d2 ⇒ 2

And Bilos drills the priest, who immediately pops out of existence. NICE SHOT!

Which sets Ander up to zero in on the big bad with a nasty blast. Well, a sorta rough blast. But it hits. And draws blood. Cold Iron must be at least one of the things that could work here.

I think you added the +1 from PBS to the damage twice Ander, let me know if I am wrong.

Round 11: Let's go get the big bad! He can't really have anything that strong.
Buffs: Bless 7 rds
Phantom (MF 6 rds, Ectoplasmic)
Bilos
Ander (HH)
Grunigon
Dran (Will Save, wait for results before acting, -7 HP, Magic Weapon & War Mind +1 AC 7 rds)
Halali (-3 HP, Prot Evil 6 rds)

Yellow Zombie (Smite Wasted)
Green Zombie (-6 HP, Smite Dran)
Kaztor
Priest (-4 HP, 10ft up wall, entangled 5 rds)

Bold are up!

'1x thingy' explanation: This scenario sets up a variety of things that you can do as a player. Four of them benefit the big bad as they are technically considered worship to his god. They are quite sneaky. Each one gives a debuff where you have to reroll d20s and take the lower result. Fortunately no one who got debuffed actually got effected, so there is that. Plus, y'all are paranoid as F and got super focused on murdering the big boss so no one did much this scenario after Kaz got his positive detect evil. Also, this guy literally has a daily spell that would have negated Kaz's detect evil, but the scenario DOESN'T USE IT...

Liberty's Edge

Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

Dran sees the priest cast a spell and feels a tug at his brain. But it likely hits a part that has long sense been numbed by alchol and hopefuly he ignores it.

Will Save vs stuff: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19 Steel Soul gives +4 vs spells

Assuming he ignores it he swipes at green.

Magic Great Sword: 1d20 + 7 + 1 + 2 ⇒ (8) + 7 + 1 + 2 = 182d6 + 4 + 3 + 2 ⇒ (2, 3) + 4 + 3 + 2 = 14


Spell Templates | Dwarf Info | Dwarf Maps | Citadel of Flame |

That is a success, which means Dran is shaken for one round. But he still hits green and does enough to finish the zombie off.

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

Grunigon looks up at the creature on the wall. He points at the creature and hexes it to make it easier to hit.

Evil Eye Hex, -2 to AC. Duration 5 rounds. Will Save DC14 reduces the duration to 1 round.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

i did...didn't catch it...just 1 +1...

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision |

"Do that again, Shooter!"

Halali urges the spirits of the ancestors to guide Ander's aim and ward him against the evil priest's spells.

Fortune Hex on Ander. Ander can reroll one attack roll, skill check, ability check or saving throw before Halali's next turn, and take the better result. He has to choose to use Fortune before rolling, so it's really a "roll twice, take best result".

No move action.


Spell Templates | Dwarf Info | Dwarf Maps | Citadel of Flame |

Dran obliterates the green zombie, he is three for three!

Grunigon hexes the priest and Halali hexes her buddy Ander. But it’s a good hex!

Will DC 14: 1d20 + 12 ⇒ (6) + 12 = 18

The last zombie flails at Halali.

Yellow slam 1: 1d20 + 4 ⇒ (4) + 4 = 8
Yellow slam 2: 1d20 + 4 ⇒ (12) + 4 = 16

Very wildly.

Round 11: Let's go get the big bad! He can't really have anything that strong.
Buffs: Bless 6 rds
Phantom (MF 6 rds, Ectoplasmic)
Bilos
Ander (HH, fortune hex 1 rd)
Dran (-7 HP, Weapon & War Mind +1 AC 6 rds)
Grunigon
Halali (-3 HP, Prot Evil 5 rds)
Yellow Zombie
Kaztor
Priest (-4 HP, -2 AC for 1 rd ends before Gru acts, 10ft up wall, entangled 5 rds)

Bold are up!

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Kaz tries to bash the remaining zombie with his hammer. Slightly embarrassed, he chooses to not taunt the demon this time.

Attack with bless 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Damage 1d8 + 2 ⇒ (6) + 2 = 8


Spell Templates | Dwarf Info | Dwarf Maps | Citadel of Flame |

Kaz whacks the last zombie pretty hard, but doesn't drop it. Maybe he shoulda smited? Maybe it won't matter. Maybe saving that smite for the big bad will be the difference. Probably it won't matter.

The evil (but awesome) priest tries to cast (a spell-like ability this time) again.

Conc DC 17: 1d20 + 4 ⇒ (4) + 4 = 8

And gets pissed at Halali. He still tries to copy himself though.

Conc DC 17: 1d20 + 8 ⇒ (9) + 8 = 17

And another copy springs into place.

Round 12: Huh, that's an incredibly effective 50g Halali spent.
Buffs: Bless 6 rds
Phantom (MF 6 rds, Ectoplasmic)
Bilos
Ander (HH, fortune hex 1 rd)
Dran (-7 HP, Weapon & War Mind +1 AC 6 rds)
Grunigon
Halali (-3 HP, Prot Evil 5 rds)

Yellow Zombie (-8 HP)
Kaztor
Priest (1 Copy, -4 HP, -2 AC for 1 rd ends before Gru acts, 10ft up wall, entangled 4 rds)

Bold are up!

Liberty's Edge

Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

Dran 5' steps and tries to end Yellow, but his kill streak is interrupted.

Magic Great Sword: 1d20 + 7 + 1 + 2 ⇒ (3) + 7 + 1 + 2 = 132d6 + 4 + 3 + 2 ⇒ (3, 6) + 4 + 3 + 2 = 18

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

Bilos goes copy hunting again.

Telekinteic Projectile: 1d20 + 5 ⇒ (6) + 5 = 11
Bludgeoning Damage: 1d6 ⇒ 4
1 = real: 1d2 ⇒ 1


Spell Templates | Dwarf Info | Dwarf Maps | Citadel of Flame |

Dran finally fails to obliterate a target! Maybe the tides have turned?

Probably not, but it's fun for the GM to maybe think about.

Bilos tries to smack the enemy, hopefully taking out an image if lucky. And thanks to Grunigon's curse, his 'miss' still succeeds at popping an image!

Round 12: Huh, that's an incredibly effective 50g Halali spent.
Buffs: Bless 6 rds
Dran (-7 HP, Weapon & War Mind +1 AC 5 rds)
Bilos
Phantom (MF 6 rds, Ectoplasmic)
Ander (HH, fortune hex 1 rd)
Grunigon
Halali (-3 HP, Prot Evil 5 rds)

Yellow Zombie (-8 HP)
Kaztor
Priest (-4 HP, -2 AC for 1 rd ends before Gru acts, 10ft up wall, entangled 4 rds)

Bold are up!

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Another image? Coward...just show your face so I can put a third eye hole in yer forehead... Ander says as he slams home a round and fires again.

bang. cold iron: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 201d12 + 1 ⇒ (4) + 1 = 5
fortune: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

Grunigon looks at the demon and chuckles. "I really gotta learn Cackle...."

Evil Eye Hex, -2 to AC. Duration 5 rounds. Will Save DC14 reduces the duration to 1 round.


Spell Templates | Dwarf Info | Dwarf Maps | Citadel of Flame |

Ander manages to hit his foe again, leaving a small wound in the priest's arm. The big demon chuckles, "Cold Iron or not, you got to do better than that. I'll show you why soon. There is still time to flee in terror, though I hope you'll stay to be my next 'friends'."

Will DC 14: 1d20 + 12 ⇒ (13) + 12 = 25

He easily minimizes the cackle again.

Round 12: Huh, that's an incredibly effective 50g Halali spent.
Buffs: Bless 6 rds
Dran (-7 HP, Weapon & War Mind +1 AC 5 rds)
Bilos
Ander (HH)
------ (Evil Eye Hex Ends) ------
Grunigon
Phantom (MF 6 rds, Ectoplasmic)
Halali (-3 HP, Prot Evil 5 rds)

Yellow Zombie (-8 HP)
Kaztor
Priest (-9 HP, -2 AC for 1 rd, 10ft up wall, entangled 4 rds)

Bold are up!

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision |

Halali looks over her shoulder again, considering her kusarigama. Then she hears the demon's 'taunt'.

"Cold iron, you say?"

Spinning out of the way of the zombie, Halali pulls a small cold iron spike from amongst her tresses, and hurls it up at the fiend.

half speed acrobatics to avoid zombie AoO: 1d20 + 2 ⇒ (17) + 2 = 19
cold iron shuriken vs evil priest demon, range, bless: 1d20 + 4 - 2 + 1 ⇒ (15) + 4 - 2 + 1 = 18cold iron damage: 1d2 + 3 ⇒ (1) + 3 = 4

The Exchange

Male Hatred Phantom (Trickster) of Bilos 3 | HP 25/25 | Ecto: AC 17 T 13 FF 14 | Incor: AC 18 T 18 FF 15 | CMB+4, CMD 16 | F: +4, R: +5, W: +1| Init: +2 | Perc: +5 (darkvision 60 ft.) | Speed 30 ft. | Sneak 2/2 | Active conditions: None

Guess it's up to one undead to finish off another.

That Which Kneecaps Giants: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25
Bludgeoning Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

That Which Kneecaps Giants: 1d20 + 4 + 1 + 1 ⇒ (15) + 4 + 1 + 1 = 21
Bludgeoning Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Spell Templates | Dwarf Info | Dwarf Maps | Citadel of Flame |

Halali manages to sink a shuriken into the demon’s side and the phantom finishes off the zombie!

Kaztor is now up!


Spell Templates | Dwarf Info | Dwarf Maps | Citadel of Flame |

Tracker Updated

Round 12: Huh, that's an incredibly effective 50g Halali spent.
Buffs: Bless 5 rds
Dran (-7 HP, Weapon & War Mind +1 AC 5 rds)
Bilos
Ander (HH)
------ (Evil Eye Hex Ends) ------
Grunigon
Phantom (MF 5 rds, Ectoplasmic)
Halali (-3 HP, Prot Evil 4 rds)
Kaztor
Priest (-13 HP, -2 AC for 1 rd, 10ft up wall, entangled 4 rds)

Bold are up!

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Kaz declares his smite evil on the stupid demon! ”Now you are going to get it!”. He moves in front of Halali, pulling a javelin as he moved. He then threw the javelin at that demon.

Attack with Bless and Smite 1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
Damage with Smite1d6 + 2 + 6 ⇒ (2) + 2 + 6 = 10

If you could please move me, GM. Also for the damage, I assumed it was an evil outsider. If not, Kaz does three less damage.


Spell Templates | Dwarf Info | Dwarf Maps | Citadel of Flame |

The demon (yes it is an evil outsider) chuckles as the javelin clatters to the floor, ”Not with a throw like that, I won’t. Maybe bend your knees?”

He channels negative energy!!!

2d6 ⇒ (3, 3) = 6

To heal. Then ‘steps’ to the side across the wall. Then tries to duplicate himself again.

spell like cast dc 17: 1d20 + 8 ⇒ (9) + 8 = 17

Round 13: Huh, that's an incredibly effective 50g Halali spent.
Buffs: Bless 5 rds
Dran (-7 HP, Weapon & War Mind +1 AC 5 rds)
Bilos
Ander (HH)
------ (Evil Eye Hex Ends) ------
Grunigon
Phantom (MF 5 rds, Ectoplasmic)
Halali (-3 HP, Prot Evil 4 rds)
Kaztor

Priest (1 copy, -7 HP, -2 AC for 1 rd, 10ft up wall, entangled 3 rds, 1 channel used)

Bold are up!

Silver Crusade

Male Paladin 3 (Torag) | HP 34/34 | AC 19/10/19| F+8,R+3,W+7 (+2 to poison, spell, SLA | Init+0, Perc+1(+3 v stonework) | Speed 20 | Darkvision 60’ | CMD 15 (19 v trip and bullrush if on the ground) | Temp:

Kaz continues throwing javelins at the previously smited demon!

Attack with Bless and Smite 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14
Damage with Smite 1d6 + 2 + 6 ⇒ (6) + 2 + 6 = 14

Silver Crusade

Male CG Dwarf Spiritualist (Priest of the Fallen) 3 | HP 27/27 | AC 17 T 13 FF 14 | CMB +1, CMD 14 | F: +5, R: +4, W: +7 (+1 v. spells, SLAs, poison)| Init: +5 | Perc: +10 (darkvision 60 ft.), SM: +9 | Speed 20 ft. | Spells 1st 3/4 | Reroll 0/1 | Active conditions: None

Bilos yells out "Smite evil!" and looses another projectile. He doesn't actually know how to smite evil, but the others seem to enjoy it.

Telekinteic Projectile: 1d20 + 5 ⇒ (19) + 5 = 24
Bludgeoning Damage: 1d6 ⇒ 5
1 = real: 1d2 ⇒ 2

The evil duplicate is smitten.

Liberty's Edge

Male N Dwarf Rogue (Sylvan Trickster) 3 | HP 27/27 | AC 14 T 12 FF 12 | CMB +3, CMD 15 +4 vs Bullrush or Trip | F: +4, R: +5, W: +3 | Init: +4 | Perc: +7 (darkvision 60 ft.), SM: +7 | Speed 20 ft. | Active conditions: None

If sub-vocal grumbling were cackles....

Evil Eye Hex, -2 to AC. Duration 5 rounds. Will Save DC14 reduces the duration to 1 round.

Grand Lodge

dwarf gunslinger(musketeer) 3, HP 31, AC/T/FF 18/14/14, F/R/W +6/+6/+5. Perc +9, lowlight, Init +5

Hold still, ya stinking git...I'll make it as painless as possible. Wait...no I won't...Ander aims and fires again.

bang, cold iron, PS, PBS: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 201d12 + 1 ⇒ (7) + 1 = 8

The Concordance

active effects:
mage armour, pfe
Female Dwarf UnMonk 1 / Unsworn 2| hp 25/28 | AC 23 T 16 FF 21 (+2 dodge vs flyers) | F:+5 R:+4 W:+6; hardy, +2vs electricity | CMD 25 | Init +2 | Perc +9 (+2 vs flyers), darkvision |

Shuriken seeming to be the best option against the entangled spider-worm-demon, Halali keeps throwing...

cold iron pointy bits, bless, flurry: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18cold iron pointy damage: 1d2 + 3 ⇒ (2) + 3 = 5
cold iron pointy bits, bless, flurry: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8cold iron pointy damage: 1d2 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

Dran grumbles about the lack of reach with his greatsword as he sets it down and readies his cold iron longspear. Ya done and made me change from me favorite weaopon fiend. I don't like that. He then proceeds to poke at the enemy.

Cold Iron Spear: 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 241d8 + 4 + 3 + 2 ⇒ (1) + 4 + 3 + 2 = 10


Spell Templates | Dwarf Info | Dwarf Maps | Citadel of Flame |

Bilos manages to do his job, drilling the evil copy. Dran sobs uncontrollably ( :P ) over putting away his instant kill weapon and having to do… *gasp* …less damage! But he still hits. For more than anyone else. By far. Maybe.

Dran, I think you would do one less damage as you don’t have magic weapon on your spear. Also, you have a spear, not a long spear. Spears don’t have reach. Which is it? Your attack says spear. Your profile says spear every time. Depending on the answer may determine other people’s modifiers to hit too.

Other actions will resolve after answer and remaining players may then act.

Round 13: Huh, that's an incredibly effective 50g Halali spent.
Buffs: Bless 5 rds
Bilos
Dran (-7 HP, Weapon & War Mind +1 AC 5 rds)
------ (Evil Eye Hex Ends) ------
Grunigon
Halali (-3 HP, Prot Evil 4 rds)
Kaztor
Ander (HH)
Phantom (MF 5 rds, Ectoplasmic)

Priest (-7 HP, -2 AC for 1 rd, 10ft up wall, entangled 3 rds, 1 channel used)

Bold are up!

Liberty's Edge

Male Warpriest 3| HP 17/28 | AC 21/23, T 11, FF 20 | CMB +5 CMD 16/20 | F: +6, R: +4, W: +6, Note: +3 vs. poison, +5 vs. spells| Init: +1 | Perc: +3 (darkvision 60 ft.), SM: +3 Dwarven Warpriest of Gorum

Have been out camping. Sorry for the delay. The only reason Dran has a spear it it is his reach weapon so it is a long spear. I am not sure Magic Weapon adds damage. The damage bonus is +4 for strength two handed, +3 for two handed power attack and +2 for divine favor with Fates Favored trait.

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