
GM TOP |

Ander moves back, slams in a quick load cartridge and fires again. His bullet thunks solidly into the creature, but just doesn't quite do enough damage to injure the undead monstrosity (DR).
Grunigon's fey hex starts stitching up Dran's wounds, knitting flesh together and restoring blood to his body. Dran is pretty sure he felt the tiniest tug upon his soul in payment, but it's probably nothing to worry about.
Round 4: WOAH HOLY MORTAL COMBAT!
Buffs: NA
Red Undead (-2 AC/CMD 2 rds)
Ander
Grunigon(-17 HP, GH)
Bilos (held CLW charge)
Yellow Undead (-3 HP)
Dran (-11 HP, War Mind +1 AC, Prot Evil, GH)
Tolvaj
Halali
Kaztor (-38 HP, Unconscious, Bleeding Out, Stabilization Needed, GH)
Bold may Act!

GM TOP |

I forgot to update Kaz on the tracker. He is now stable.

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With Kaz out of danger (and no way to reach him anyway), Bilos steps forward and tries to boop the yellow zombie.
Touch: 1d20 + 6 ⇒ (8) + 6 = 14
Positive Energy: 1d8 + 1 ⇒ (5) + 1 = 6

GM TOP |

Bilos manages to reach out and touch the yellow cloaked jerk.
Will DC 11: 1d20 + 2 ⇒ (5) + 2 = 7
Sizzling undead flesh with the positive energy, like a boss!
The owner of said undead flesh is not happy with this at all. He has chosen his target.
Nodachi vs. Bilos: 1d20 + 10 ⇒ (6) + 10 = 16
His target is quite fortunate.
Round 4: WOAH HOLY MORTAL COMBAT!
Buffs: NA
Red Undead (-2 AC/CMD 2 rds, reduce on start of H turn)
Ander
Grunigon (-17 HP, GH)
Bilos
Yellow Undead (-9 HP)
Dran (-11 HP, War Mind +1 AC, Prot Evil, GH)
Tolvaj
Halali
Kaztor (-38 HP, Unconscious, GH)
Bold may Act!

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"Alright Dran, same again!"
Halali thinks better of trying to down the zombie herself, especially with a weapon she hasn't used since she was a girl. Instead she feints, then tries to pull the undead's arms up with the beard of the axe...
Aid Another (Dran, attack), magic axe: 1d20 + 6 ⇒ (15) + 6 = 21
That probably would have hit Red, but 1d8+3 damage doesn't feel like a lot against these things :o

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Still gravely wounded Dran uses a swift action to heal himself before attacking.
Fervor: 1d6 ⇒ 4
+1 greatsword, power attack: 1d20 + 9 - 1 + 2 ⇒ (10) + 9 - 1 + 2 = 202d6 + 7 + 3 ⇒ (1, 4) + 7 + 3 = 15

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Tolvaj may be a grumpypuss, but he has opinions about people trying to hit Bilos.
That Which Kneecaps Giants: 1d20 + 4 ⇒ (3) + 4 = 7
Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9
That Which Kneecaps Giants: 1d20 + 4 ⇒ (4) + 4 = 8
Bludgeoning Damage: 1d6 + 3 ⇒ (2) + 3 = 5
His opinion is that Bilos can handle himself.

GM TOP |

Tolvaj waves his arms a bit, but the breeze doesn't seem to harm the zombie. Perhaps his intel was wrong and it actually needs to be hit to be hurt.
With the combat split into two fronts, Halali keeps her focus on the one hovering over Kaztor. Feinting with her weapon she encourages Dran to take advantage of the distraction.
Dran does so! Just barely too. If it weren't for Halali's attack AND Halali's curse, his very average swing would have missed. Maybe someone should thank the lady dwarf instead of taking her for granted. Oh yeah, back to the attack. The blade slices cleanly into the zombie, but it does not yet fall.
Kaztor dreams of a day where he isn't almost dead. Maybe this weekend?
The zombie above him dreams of a day where it isn't undead. Maybe. Or maybe it just wants to share its painful existence by causing more pain. Either way, it hacks at the Draninator.
Nodachi: 1d20 + 10 ⇒ (14) + 10 = 24 for Slash: 1d10 + 10 ⇒ (3) + 10 = 13
Round 5: WOAH ROLY POLY COMBAT!
Buffs: NA
Red Undead (-15 HP, -2 AC/CMD 1 rd, reduce on start of H turn)
Ander
Grunigon (-17 HP, GH)
Bilos
Yellow Undead (-9 HP)
Tolvaj
Halali
Dran (-20 HP, War Mind +1 AC, Prot Evil, GH)
Kaztor (-38 HP, Unconscious, GH)
Bold may Act!

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Grunigon sees Dran and the monster trade hits. He hopes his friend can survive but doesn't know what he can do.... Then he turns and sees the monster attacking from the rear. Who let this one in!?! He activates his hex again and reaches for the new one....
Touch attack Yellow with healing hex: 1d20 + 4 ⇒ (11) + 4 = 15
CLW damage if that hits?: 1d8 + 3 ⇒ (7) + 3 = 10

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Ander quickly reloads and snaps off a round at the nearest undead.
bang, PBS, PS: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 181d12 + 1 ⇒ (6) + 1 = 7
We might wanna start dropping these beasties before they drop us...

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"You got any holy water? That should hurt 'em. Or a tanglefoot bag to keep 'em in place..."

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Looks like Grungion could use some help now. Step and wand.
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

GM TOP |

Ander blasts a small hole into the zombie. Grunigon 'smites' it with curing energy. And Bilos cures Grunigon, a bit.
Will vs. CLW: 1d20 + 2 ⇒ (4) + 2 = 6
The pathfinders find that sometimes a battle is just attrition. And Cure Light Wounds seems like a small thing, but enough of them added up are tearing these undead to pieces. The ambushing undead foe looks pretty rough.
But not gone. It swings at Grunigon after that nasty positive energy attack.
Nodachi: 1d20 + 10 ⇒ (4) + 10 = 14 for Slashing: 1d10 + 10 ⇒ (1) + 10 = 11
The sylvan dwarf doesn't look great either.
Round 5: WOAH ROLY POLY COMBAT!
Buffs: NA
Red Undead (-15 HP, -2 AC/CMD 1 rd, reduce on start of H turn)
Ander
Grunigon (-22 HP, GH)
Bilos
Yellow Undead (-21 HP, GH)
Tolvaj
Halali
Dran (-20 HP, War Mind +1 AC, Prot Evil, GH)
Kaztor (-38 HP, Unconscious, GH)
Bold may Act!

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Dran feels as though he is on a wound roller coaster but he keeps fighting and keeps up his power attack.
+1 greatsword, power attack:: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 222d6 + 7 + 3 ⇒ (5, 4) + 7 + 3 = 19
If his foe does not fall he will use his last fervor of the day to self heal, but will save it if he has dropped his opponent.

GM TOP |

Even with the Hex expired, Dran's strike is just enough to chop his foe in half. The pieces twitch a bit, but then finally expire. Only one still very dangerous foe remains, but most of the pathfinders are up again!
Rounds 5 & 6: WOAH ROLY POLY COMBAT!
Buffs: NA
Round 6
Red Undead (-34 HP, Fully Dead)
Ander
Grunigon (-22 HP, GH)
Bilos
Yellow Undead (-21 HP, GH)
Round 5
Dran (-20 HP, War Mind +1 AC, Prot Evil, GH)
Tolvaj
Halali
Kaztor (-38 HP, Unconscious, GH)
Bold may Act!

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The phantom can finally get himself into the position he wants.
That Which Kneecaps Giants: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Bludgeoning Damage: 1d6 + 3 ⇒ (5) + 3 = 8
That Which Kneecaps Giants: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Bludgeoning Damage: 1d6 + 3 ⇒ (3) + 3 = 6
The first hit that lands gets a little extra oomph.
Sneak Attack: 2d6 ⇒ (4, 1) = 5
Only 2 a day, not using both.

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Bilos patches up Kaz.
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
"One of my ancestors had a spell. 'Cure minor wounds', I think it was called. This wand seems to have a bit of it stuck inside."

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"Get clear Gruni! Dran and I will finish it off!"
Halali delays till after Grunigon, to allow the rogue to (sneak) attack then 5' step away to make room for her.

GM TOP |

The phantom frustratingly fails to land a blow, even with fantastical positioning.
Halali barks out good tactical suggestions, but time will tell if they are used.
Bilos heals up Dran a tiny bit. Ander sends another bullet ineffectively into his foe again.
Rounds 5 & 6: WOAH ROLY POLY COMBAT!
Buffs: NA
Round 6
Red Undead (-34 HP, Fully Dead)
Ander
Bilos
Grunigon (-22 HP, GH)
Halali (delaying)
Yellow Undead (-21 HP, GH)
Round 5
Dran (-17 HP, War Mind +1 AC, Prot Evil, GH)
Tolvaj
Kaztor (-38 HP, Unconscious, GH)
Bold may Act!

GM TOP |

Looks like that tiny bit of healing went to Kaz and not Dran.
Ah, I see that now. I’ll try to update with my next block post. Kaz should still be unconscious either way.

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Grunigon hears Halali but doesn't want to miss a shot where the monster is flanked so nicely. He strikes out with his dagger (wishing it were magical) before stepping out of the way.
Sneak/flank attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage if that hits and the creature can be harmed by a non-magical weapon?: 1d4 + 1 + 2d6 ⇒ (2) + 1 + (3, 2) = 8
Then 5' step beside the creature to get out of the way of Halali and Dran.

GM TOP |

Grunigon figures that he better kill this thing now, and his opportunity to do so won't get better. He stabs while the foe is distracted and manages to get a good slash in across a vital point. Unfortunately the strike doesn't penetrate all of the magical resistances and his target remains a threat.
Then he steps to the side and hopes someone can bring it down.
Rounds 5 & 6: WOAH ROLY POLY COMBAT!
Buffs: NA
Round 6
Red Undead (-34 HP, Fully Dead)
Ander
Bilos
Grunigon (-22 HP, GH)
Halali
Yellow Undead (-24 HP, GH)
Round 5
Dran (-20 HP, War Mind +1 AC, Prot Evil, GH)
Tolvaj
Kaztor (-35 HP, Unconscious, GH)
Bold may Act!

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The spirits invoked by Halali drive her to battle-lust; the cool-headed thing to do would be to turn the spirits against the last undead, as she did to aid Dran's attack, but this time Halali allows - or perhaps simply cannot prevent - her ancestors to direct her...
axe, charge, flank: 1d20 + 6 + 2 + 2 ⇒ (7) + 6 + 2 + 2 = 17damage: 1d8 + 3 ⇒ (8) + 3 = 11
"Room for one more, Dran!"

GM TOP |

Yes, Kaz is only -1 hit points.
Halali charges bravely into combat! Ineffectively, but bravely!
Her strike is quite wide of her target.
The final foe shifts slightly towards Grunigon and chops again.
Nodachi: 1d20 + 10 ⇒ (9) + 10 = 19 for Slashing: 1d10 + 10 ⇒ (6) + 10 = 16
And drops him to the ground hard, like a good habit (because honestly bad habits are a lot harder to drop). Anyway, Grunigon's blood is leaking out onto the floor. The undead foe looks proud of itself and turns towards the rest of the dwarves, before stepping tactically out the doorway into the garden. It seems to be taunting you all to 'bring it on'.
Rounds 6 & 7: Another one bites the dust!
Buffs: NA
Round 7
Ander
Bilos
Grunigon (-38 HP, Unconscious, Bleeding Out, GH)
Halali
Yellow Undead (-24 HP, GH)
Round 6
Dran (-20 HP, War Mind +1 AC, Prot Evil, GH)
Tolvaj
Kaztor (-35 HP, Unconscious, GH)
Bold may Act!

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Shifting his sword to one hand Dran pulls a wand of Cure Light Wounds and touches Kaz, waking him up. Dran then steps 5'.
Cure Light: 1d8 + 1 ⇒ (6) + 1 = 7

GM TOP |

Kaztor is now conscious and may take his turn. He is prone and his axe was dropped, fyi.

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Ok...you guys deal with that thing... Ander says as he steps toward Grunigon and grabs a flask from his belt as he does. He holds it to the fallen dwarf's lips and dumps it in his mouth, careful to not drown him.
5 ft step, grab flask and use a clw pot...

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Kaz picks up his axe and stands up. He then uses his Lay on Hands ability to heal himself somewhat.
LOH 1d6 ⇒ 5
I think that is two move actions and a swift action, so there’s nothing else to do this round.

GM TOP |

No worries, It’s a full action to do that anyway so it will have to be two standards to get it in him.

GM TOP |

Dran pulls a wand and quickly brings Kaztor back to consciousness. He steps towards the final foe.
Kaz wakes up, groggy but quickly recalling his situation. And the situation is that he doesn't have a weapon and is laying down. That's no place for a dwarf! He stands and re-arms himself, then applies a bit more divine healing.
Ander steps up and starts trickling a warm healing potion down Gru's throat.
Rounds 6 & 7: Another one bites the dust!
Buffs: NA
Round 7
Ander (1/2 Standards complete to pour potion into Grunigon)
Bilos
Grunigon (-39 HP, Unconscious, 2 pts of heal from Potion next round, probably, GH)
Halali
Yellow Undead (-24 HP, GH)
Round 6
Dran (-20 HP, War Mind +1 AC, Prot Evil, GH)
Tolvaj
Kaztor (-23 HP, GH)
Bold may Act!
Both Doors next to the enemy are usable, fyi. Bilos and Tolvaj both act before Grunigon's failed stabilization, so I can adjust if something changes for Gru.

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"Storm and salt! Finish him!"
axe vs zombie: 1d20 + 6 ⇒ (14) + 6 = 20damage: 1d8 + 3 ⇒ (2) + 3 = 5
"You looking for this Kaz?" Halali steps back and waves Kaz's axe around.
I'll hex it next round if it's still standing (and if Halali's still standing).

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Tolvaj brings it on.
That Which Kneecaps Giants: 1d20 + 4 ⇒ (2) + 4 = 6
Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9
That Which Kneecaps Giants: 1d20 + 4 ⇒ (6) + 4 = 10
Bludgeoning Damage: 1d6 + 3 ⇒ (3) + 3 = 6

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Can Bilos cast where he is, move, and touch Grungion in 1 round, or does that only work if you cast and touch at the same time? Probably wanding anyway, but want to know how much it will hurt.

GM TOP |

Wands don't provoke so you can move up and use it on Grunigon without provoking for the cast. Depending on how far you move, that might provoke. And you can also hold the charge and move up and touch as a free, I think.
Tolvaj doesn't come close to threatening the foe, who seems to be likely to have another round of attacks.
Halali is a lot closer to hitting, but also misses.
Ander decides to just draw the potion and reload his firearm instead of starting the trickle.

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This move should get me in range without provoking.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

GM TOP |

Bilos moves up and wands Gru away from death’s door, but the prone dwarf remains unconscious. And while this doesn’t provoke an attack, it does provoke the ire of the undead zombie, who steps back in and slashes at the healer.
Nodachi at Bilos: 1d20 + 10 ⇒ (12) + 10 = 22 for slashing: 1d10 + 10 ⇒ (1) + 10 = 11
Who takes a comparatively small wound, at least when compared to other wounds these foes have caused.
Rounds 7 & 8: Jeeze combat is hard.
Buffs: NA
Round 8
Ander
Bilos (-11 HP)
Grunigon (-30 HP, Unconscious, GH)
Halali
Yellow Undead (-24 HP, GH)
Round 7
Dran (-20 HP, War Mind +1 AC, Prot Evil, GH)
Tolvaj
Kaztor (-23 HP, GH)
Bold may Act!

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"Get in there and finish it!"
Halali shouts - exhorting her fellow dwarves to heed the call of the ancestors as she drives the spirits to war, and hoping that the pathfinders aren't about the join the ancestors...
Hampering Hex the zombie. -2AC and -2CMD for 2 rounds, Will DC14 reduces duration to 1 round.
Halali steps back to make way for Dran or Kaz, and holds Kaz's axe out in case he should want it back yet.

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Kaz moves forward and takes his axe from Halali.
I think that would count as two love actions, but if I’m wrong, I’d be happy to continue moving and attack that beastie.
He also uses his LoH ability one more time to knit more of his wounds.
LOH 1d6 ⇒ 1

GM TOP |

Will DC 14: 1d20 + 2 ⇒ (8) + 2 = 10
Two moves Kaztor is correct, I’ll let you and Dran and Bilos figure out y’alls final positioning this round, as long as it makes sense. Hampering Hex up for two rounds!

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Tolvaj swings twice.
That Which Kneecaps Giants: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Bludgeoning Damage: 1d6 + 3 ⇒ (5) + 3 = 8
That Which Kneecaps Giants: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Bludgeoning Damage: 1d6 + 3 ⇒ (1) + 3 = 4

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Bilos step sback and introduces the undead to a lovely chunk of rubble.
Telekinteic Projectile: 1d20 + 5 ⇒ (13) + 5 = 18
Bludgeoning Damage: 1d6 ⇒ 3

GM TOP |

Moved Khargrom into a spot that threatens that is also next to Halali who was holding his axe he took. Dran now also has a spot to move up. Due to delays to wait for positioning, I updated the combat tracker.
Halali's ghostly friends zip in and start distracting the stupid undead jerk. Kaztor moves up and grabs his axe again. He totally might actually get a chance to do something this fight other than bleed out! MAYBE!!!
Tolvaj is pretty sure he hit with that last attack, but he didn't seem to do any damage. Stupid undead. Stupid damage resistance. STUPID WORLD OF THE LIVING! KILL THEM ALL...
...wait, maybe not ALL of them.
Bilos steps back and then tosses a chunk of rubble past his foe.
Round 8: Jeeze combat is hard.
Buffs: NA
Round 8
Halali
Tolvaj
Bilos (-11 HP)
Kaztor (-22 HP, GH)
Ander
Grunigon (-30 HP, Unconscious, GH)
Dran (-20 HP, War Mind +1 AC, Prot Evil, GH)
Yellow Undead (-24 HP, -2 AC/CMD 2 rds GH)
Bold may Act!